ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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380 Ratings!
380 Reviews!
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380 Games
380 Reviews
For: I wanna 50map
Also, no music. Why? I know I can choose my own (that's besides the point), but why would I be forced to? The game is so lazy it doesn't have a freaking title screen!
I saw several references to the original I Wanna be The Guy, so at least it knows when a game is good.
Avoid like a plague.
For: I wanna qowulu 100
Yeah...
If there is something that should be admired from sunlaoqq is his level design, which probably comes from how much in love he is (Kappa[?]). We all know this is a giant maze, but please let me elaborate further:
-It's an intricately interconnected 10X10 maze that, in the tradition of a beginner-friendly Kaenbyou entry, demands that you pay attention where you came from.
-Not only does this giant maze have a single route (unless you execute one of the several skips available featuring corners, planes and weird gates, but I will come back to this point later); this route also manages to have a progressive difficulty curve for about 75% of the run. How do you even manage to do that??
-The soundtrack is, again, gorgeous, nearly as memorable as that of Qoqoqo 2, another game that shows the wonders of his design.
-HUGE THANKS for making the hit saves transparent. I would get lost forever in this map without a... printed map.
For the record, the full map for this game looks astonishing.
What usually hurts his gameplay is his helpless fixation to adding intricate jumps here and there that spike the difficulty way too much. There is just this need that can't be explained, just like the need of dedicating something to our girl. Also, being 100 floors with a single format, it does become tedious and repetitive and some rooms look alike. I cannot blame this (too much) if the whole map is interconnected, which is a giant achievement.
However, the absolute lack of variety is mostly compensated with the experience overall. It is worth playing if you're into level design specifically.
Finally, speaking of the skips, it might seem fun, but DO NOT take them. You will regret it because the game, as a beginner's challenge, is quite obvious on what path you're supposed to take and what skips you could do with a lot of precision. If you make a skip, you will lose yourself in this maze forever. Better to follow the intended way.
P.S. So when will the day come in which a woman dedicates a fangame to a guy here? There are many handsome and valuable people in this community *cough*.
For: I wanna Survive
When it isn't playing around, however, it offers nice variety and a remixed soundtrack featuring famous Nintendo music pieces. The highlight is the 81-89 section. However, every 10 rooms, you get a boss, and none of them are funny or memorable. They might be intended to be trollish, but some of them really don't seem like it. So every section, you don't know what to expect: either a troll moment or a serious moment. Sure, that might have "the element of surprise", but it literally destroys the purpose of having bosses because they make you waste your time. So, you're left with the option of focusing on the platforming, which is consistently fun and might pose a serious challenge for beginners, so seek somewhere else.
Speaking of beginners, this is how pieceofcheese87 receives new blood in the community. NOT COOL.
The soundtrack is ace, though, and the final piece in the 91-99 section is the best.
For: I wanna be the Lucien Needle
Gorgeous design, cool soundtrack, inventive jumps that do require previous knowledge and experience, everything assembled into 25 screens, the project does feel incomplete with only three designs. This is 25% of the game I wish it was, but unlike Thenewgeezer, at least Lucien didn't swear he would complete this game, making us wait for nothing :(
I wouldn't underrate this in terms of difficulty just because of being shorter than usual. Its short length feels not-so-short when you witness an exponential difficulty curve towards the second half. It even requires a corner jump (which is the easiest thing to do, yes, but wouldn't know if you're barely beginning to play fangames). Nevertheless, it is creative and pleasant.
Recommended for a short, incomplete, yet chill ride.
P.S. Lucien, would you please finish this? Many of us would be so thankful. I wanna increase my rating.
For: I wanna PP 100
The game 'tries' variety but it is frankly a mess, including the bosses. The aesthetics can be bothersome to the eye and there is a sort of candy/rainbow section that has the same looks for the blocks and the spikes, complicating your calculations. The background is entirely colored with Microsoft Paint and changes with eye-piercing colors in shape patterns. It looks attractive for the first 10 seconds but it hurts your eyes later.
Platforming is fine, especially towards the ending, but I find its replay value low. The entire experience is uneven, changing between more "modern" designs and Mega Man 1 again. I would have prefered the bosses to have NES sprites instead of SNES like the levels did. I personally found the second to last boss more difficult than the last boss, even if the latter had instances of unfair RNG.
I wouldn't recommend either for beginners or for veterans it despite the entire game having alternate routes that, half of the times, shorten the route. Celebrate 100 was also a mess, but at least it had an interesting final battle and the good kind of stupid. This game's constant shift of styles, most of them that harm gameplay, is my main complaint.
Also, I would like info on what the 76-85 floors music is. The credits list it as "IWKTHappil2 02 Stage" but I'm sure it does have a source. It really rocks (and doesn't quite fit the section it is used in here either).
34 Favorite Games
370 Cleared Games