ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
380 Ratings!
380 Reviews!
792 Screenshots!
Youtube Channel
Report this user
380 Games
380 Reviews
For: Hipatya In I wanna world
Shockingly good and equally shockingly short, the latter being my greatest pain, but the reason has been clearly stated by the maker, so I really have no say; it shows it's a fangame dedicated to another person considering its intentionally short length, and for someone streaming her first fangame live (and what streams they were!).
However, back to the fangame, despite its vision being very limited by the original intentions of its creation in terms of the duration, whatever is left is overtly joyous.
The sprite of Hipatya is so cute and beautiful! Bube, I will pay you for a sprite of me for real. Shoutout to Kogami for creating it; please include it in the update of Start a Party!
Good introductory screens with a couple of readable traps and a gorgeous production value that presents itself as an exciting adventure with bosses, shootable enemies and a beautiful production value. Granted, there is a language barrier for all messages, inside jokes and voices used, and even those require knowledge (what is wrong with "cachetes"?; we all have two of them), but it doesn't really detract from the overall experience.
What I applaud from the fangame besides the visual designs is the versatility: No screen is identical, even within the same stage, and the use of gimmicks does not make the game feel stuffed: platforms, triggers, needle, traps, enemies and (optional) secrets in what is a roguelike, varied adventure for any fresh beginner looking for a challenge. The traps are not annoying nor are placed at the ending of a save, which is appreciated, and one particular, well-animated trigger trap in Spooky Land made me lol hard. Secrets provide only inside jokes for the Spanish community, but don't add anything new to the gameplay.
The final boss might be a stretch in difficulty considering its duration and one particular RNG attack, so beware: also, I got that same hardest attack twice right before the boss had 1HP left. My attempt took exactly 4 minutes (3:55 if you want more precision), so beginners should prepare themselves for a lengthy fight.
If a fangame is done with this quality and simply expands the concepts presented here, I swear it could even have nominations. Old-school adventure games are always welcome as long as they keep every new screen fresh and making you wonder what lies ahead. The humor should also be maintained.
Personal recommendations for this game in particular, and for future projects:
-The title screen is amazing, and it is clear the art used black as intneded. However, when accessing the options, they are not readable. FruitlessWasabi actually suggested that a script might exist in the engine for adding a highlight around the text in case changing the font color is not possible.
-The first jump in the caverns section is basic, but might be a stretch for first-time players. This jump could be nerfed or simply put towards the end of the game.
-The save immediately after exiting the cavern is quite long compared to the usual save; this could be better placed as a final section.
-The audio quality of the voice of the first boss is low.
-It's not clear in the game when one should fall for progressing, or if falling kills you (example: second screen of first stage vs. second
-For finishing the first save in the Spooky Area, the save could be placed in the screen above with the laser instead of below, saving extra time per attempt.
-For the final secret inspired by the Megaman gimmick of the disappearing blocks, the cycle of the blocks is programmed to loop, making it impossible to come back unless you wait for one full cycle again. The cycle could stop with a setup that allows you to jump all the way back.
Recommendations for future fangames:
-Keep this quality
-Make everything longer! This will prevent any gamer from feeling like the section was too short to be enjoyed.
Thanks, Bubexel!
For: I Wanna Go Gambling
Luck based avoidance where my subjective difficulty rating reflected my luck, not my skills, and where my quality rating proves this post-modern artform is ahead of its time and me still not being able to fully comprehend it.
Dang it!
For: I Wanna My Girlfriend Play Fangame
The fangame is really bad and the avoidance's song of choice is woeful and also cuts abruptly in a cringe manner. Where did the charm of For My Valentine go? You can readapt that for a 15 difficulty (not necessarily with Katy Perry). However, the visuals for the needle, as short as the section might be, has a beautiful color design made in Uhuhu style and not as annoying.
The game itself lasts nothing and seems like a joke, but one shouldn't forget about the original intention of the game and whom it was made for, and for what occasion! I am actually going to try to make my girl play this and get her genuine reaction, perhaps next February. Not the 14th, since substituting going out with a fangame would be the biggest L move.
For: I wanna see the Entrance
For: I wanna Noisepike
34 Favorite Games
370 Cleared Games