Wolfiexe's Profile
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moleYo
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320 Ratings!
320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna be the HeavenTrap
For: I wanna be the HeavenTrap
As one of Carnival's older but more well known games, Heaventrap holds up pretty well so long as you know what you're in for. In true Carnival style, it's a trap filled adventure through fairly standard looking areas, usually referencing the original IWBTG or making use of nice simple tiles and backgrounds, often with a completely unrelated boss to round things off. There's some pretty cool variety and I enjoyed the exploration throwback that it uses with the whole Room of Divine Transportation thing.
The bosses whilst being relatively simple all felt interesting enough and unique to stand out, with mixed memorability.. Not many games give you the chance to have a final destination showdown with the Smash Bros icon, or have a taiko showdown in a Big Kid-esque segment. None of them feel remotely special in terms of production value which isn't really expected given the age of the game, but it would've been cool to see the bosses go beyond just a static sprite hurling some attacks at you.
I'm somewhat hit or miss with trap-heavy games like this, so I was surprised at how much I enjoyed it and how it holds up after all this time. If you're in the mood for an adventure somewhat reminiscent of the original IWBTG then it's a pretty decent choice. Just make sure you expect a boatload of trap shenanigans along the way and some very oldschool design.
[1] Like
The bosses whilst being relatively simple all felt interesting enough and unique to stand out, with mixed memorability.. Not many games give you the chance to have a final destination showdown with the Smash Bros icon, or have a taiko showdown in a Big Kid-esque segment. None of them feel remotely special in terms of production value which isn't really expected given the age of the game, but it would've been cool to see the bosses go beyond just a static sprite hurling some attacks at you.
I'm somewhat hit or miss with trap-heavy games like this, so I was surprised at how much I enjoyed it and how it holds up after all this time. If you're in the mood for an adventure somewhat reminiscent of the original IWBTG then it's a pretty decent choice. Just make sure you expect a boatload of trap shenanigans along the way and some very oldschool design.
Rating: 7.4 74
Difficulty: 58 58
Dec 1, 2019
Wolfiexe
For: xOWOx 02
For: xOWOx 02
It's a fun screen of needle based entirely on platform jumps and one long ride. Having said that, the visuals are very basic minus the aesthetically pleasing crystallised background, and the entire game is just that one screen.
I'd look forward to a more concrete packed game full of screens like this, as a fan of platform-based needle.
I'd look forward to a more concrete packed game full of screens like this, as a fan of platform-based needle.
Tagged as: Needle
[1] Like
Rating: 3.5 35
Difficulty: 60 60
Nov 29, 2019
Wolfiexe
For: I Wanna Eclipse
For: I Wanna Eclipse
Eclipse for me is one of the most inspirational fangames in recent memory, with the incredibly high effort Gaywiz put in throughout. You've got the sheer volume of original art in this game (like 95% of it?) which has charmingly drawn boss sprites and quirky little monsters roaming the stages, to the varied stage design and wacky little story strung around the place, and even some original music pieces which stick out as very memorable such as the final boss. I struggle to think of many other fangames with the same level of solo effort and creativity as this, and it all ties together for a really fun adventure experience.
The game follows a nice flow between stages and bosses, usually utilizing any given stage theme for a fair length before swiftly moving on. The stages never get old or feel drawn out, and whilst it might've been nice in some cases to see some stages more elaborated on (the Wizard Castle in particular was a favourite that felt like it could've lasted slightly longer), the general flow and design feels solid from start to finish. There's even a sprinkling of traps throughout, all of which I felt were pretty amusing and didn't detract from the gameplay or get frustrating. Also a shoutout goes to the Buble Bath, a once-in-a-lifetime fangame experience.
Bosses are often the meat of any adventure game, and this is no exception. As mentioned earlier, every boss sprite is completely hand-drawn and they ooze a lot of charm because of it. To go into some more specific spoilers, the Archmage boss/avoidance has an amazing reveal transition that just feels so slick the first time you see it, and it's accompanied with some very charming attacks and even mini-game-esque elements. The final boss has some really cool multi-tasking stuff going on that gets you into a good back-and-forth rhythm. It also features a very rarely seen but clever usage of audio telegraphing, making a particular sound effect play in reverse when the spike trails comes from the opposite direction. Small touches like this go a long way in making a boss memorable, and I thought this particular example was just really cool. I did have some initial gripes with the Archmage intro, although Gaywiz has since patched this to be skippable after passing it once, alongside some improvements on the Robot boss which make the fight feel a lot smoother and less frustrating in terms of missing the boxes. Overall though the boss variety is stellar.
There are some mandatory secrets if you want to reach the "actual" ending, although I feel with a bit of awareness you'll likely catch at least a couple, and you'll get a chance later to be clued in and revisit their locations which makes it not too painful to backtrack for them. You might even meet a fruity foe or two along the way.
I can conjure up some nitpicks such as finding a couple jumps a little bumpy or some sound effects too loud, but in the grand scheme of things I feel like this is an adventure game that really stands out with the passion put into it and the really impressive creativity on display. Adventure games are a great genre which can provide so much variety and fresh material for a player, and I find Eclipse to be a fantastic example of this.
[10] Likes
The game follows a nice flow between stages and bosses, usually utilizing any given stage theme for a fair length before swiftly moving on. The stages never get old or feel drawn out, and whilst it might've been nice in some cases to see some stages more elaborated on (the Wizard Castle in particular was a favourite that felt like it could've lasted slightly longer), the general flow and design feels solid from start to finish. There's even a sprinkling of traps throughout, all of which I felt were pretty amusing and didn't detract from the gameplay or get frustrating. Also a shoutout goes to the Buble Bath, a once-in-a-lifetime fangame experience.
Bosses are often the meat of any adventure game, and this is no exception. As mentioned earlier, every boss sprite is completely hand-drawn and they ooze a lot of charm because of it. To go into some more specific spoilers, the Archmage boss/avoidance has an amazing reveal transition that just feels so slick the first time you see it, and it's accompanied with some very charming attacks and even mini-game-esque elements. The final boss has some really cool multi-tasking stuff going on that gets you into a good back-and-forth rhythm. It also features a very rarely seen but clever usage of audio telegraphing, making a particular sound effect play in reverse when the spike trails comes from the opposite direction. Small touches like this go a long way in making a boss memorable, and I thought this particular example was just really cool. I did have some initial gripes with the Archmage intro, although Gaywiz has since patched this to be skippable after passing it once, alongside some improvements on the Robot boss which make the fight feel a lot smoother and less frustrating in terms of missing the boxes. Overall though the boss variety is stellar.
There are some mandatory secrets if you want to reach the "actual" ending, although I feel with a bit of awareness you'll likely catch at least a couple, and you'll get a chance later to be clued in and revisit their locations which makes it not too painful to backtrack for them. You might even meet a fruity foe or two along the way.
I can conjure up some nitpicks such as finding a couple jumps a little bumpy or some sound effects too loud, but in the grand scheme of things I feel like this is an adventure game that really stands out with the passion put into it and the really impressive creativity on display. Adventure games are a great genre which can provide so much variety and fresh material for a player, and I find Eclipse to be a fantastic example of this.
Rating: 9.5 95
Difficulty: 60 60
Nov 28, 2019
Wolfiexe
For: I wanna be the ww
For: I wanna be the ww
A very short trap game with a couple meme bosses (and one actual boss) and sprinklings of shenanigans throughout. There's one save that feels like the equivalent of an avoidance with an unskippable intro, but otherwise there's nothing upsetting or really challenging.
An acceptably pleasant way to spend 5 minutes of your evening.
[0] Likes
An acceptably pleasant way to spend 5 minutes of your evening.
Rating: 4.0 40
Difficulty: 15 15
Nov 25, 2019
Wolfiexe
For: I Wanna Get The Perfume
For: I Wanna Get The Perfume
Get the Perfume is a very well executed barrage avoidance set to an upbeat song with flashy visuals and a particularly nice pacing between attacks. One of my favourite aspects of it is that no attack overstays its welcome, and the fight feels like it's flipping from one attack to another at just the right time. There's also some good old fashioned arena changing which I always like to see in avoidance, and in general most of the attacks feel nicely balanced.
A couple of attacks did feel harder to me than most, namely in the second half after the aimed segment. It also might've been cool to have some indication which way the second-to-last attack is going to rotate, as when you get there it can feel a bit sudden in a fight with mostly no shenanigans.
If you're a barrage fan I could definitely recommend this. I even enjoyed this enough to clear it a few more times just for fun, so that probably says something for my enjoyment with it.
[1] Like
A couple of attacks did feel harder to me than most, namely in the second half after the aimed segment. It also might've been cool to have some indication which way the second-to-last attack is going to rotate, as when you get there it can feel a bit sudden in a fight with mostly no shenanigans.
If you're a barrage fan I could definitely recommend this. I even enjoyed this enough to clear it a few more times just for fun, so that probably says something for my enjoyment with it.
Rating: 8.2 82
Difficulty: 68 68
Nov 25, 2019
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 76 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.8 | 7.6 | 18 |
Hydrohomies | 72.8 | 8.2 | 20 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.4 | 9.3 | 128 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
15 Favorite Games
Game | Difficulty | User's Rating |
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I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
I wanna make a Sandwich | 55.0 | 9.2 |
Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
Not Another Magic Tower Game | 80.0 | 10.0 |
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver | 90.0 | 10.0 |
I Wanna Get Cultured 2 | 70.0 | 9.7 |
I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
107 Cleared Games