ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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For: I wanna be the Distrust
According to some records, this is either the first or the second fangame made by Carnival, but this and Nervous were ready at the same time for public release back in the time. Carnival was in his early 11's when he made this.
He's got a very nice concept of adventure in fangames. You feel it in every stage and also as you progress. LoveTrap was a huge inspiration for him and this is the first time it shows, sometimes too literally. Where gameplay is harmed is by adding traps after lengthy saves right at the end. Fine, we're still in the old-school times of fangames, so you get used to it, keep progressing, and once you finish the "main game" with no secrets, you come to this area which inspired literally hundreds of fangames in the future: now do a boss rush with all previous bosses, but buffed. They are all surprisingly reasonable, but enter the buffed Rin & Len avoidance and you just want to kill yourself. Significantly more luck-dependent than final boss of Nervous, this one is annoying because it applies the godawful gimmick of placing a small (Ruka) sprite following you very slowly the entire avoidance and, at the end, said sprite attacks you. It's Miku 2 of Love Trap basically, with very easy attacks and three attacks in particular that are just cancer. That avoidance alone makes this game deserve a 70 in difficulty rating. Everything was 55 at worst.
As sonicdv specifies, game gets better after you pass this wall-in-your-face avoidance. Secrets are required for extra, and getting them is quite annoying: trigger something in the main map, backtrack a lot (yei), get through the entire secret screen (and die to lots of traps... just why...), grab the secret, backtrack through the secret screen and grab the first save possible.
Just annoying.
That opens the area down below the main screen which you could see the entire time. It's ok. Then a boss.
But wait! There's even MORE extra. Just head to the left of the main screen and access a new area with more fun, and traps. This area is generically-looking but at least it has a couple of interesting screens. Then the TRUE final boss.
I insist, the adventure spirit is there; it's the dynamics that fail for me.
Note: Game took 10 hours, but 6 hours went to beating the buffed avoidance. 4 went for main game, secrets, extra, extra boss, extra of extra and true final boss. That's how atrocious the avoidance is.
For: I wanna be the Nervous
Here's the deal. Few know (or sometimes forget) that Carnival was 11 when he made this, and months later, he also released Crimson when he was 11 and 12 during Destination. The love for the original Guy was always a constant in his first fangames and it is always a good nod. This goes to the extent of recreating the left path with atrocious ideas and visuals. It's a mess. Maybe complaining about the first (I actually think it is his second) fangame of an early 11-year-old boy is trivial, but I do think we can. The only good thing going on in this game is the sense of adventure. You feel the genre, but you don't enjoy it; however, it is nicely structured until everything is ruined by atrocious avoidances. I really didn't have a good time at all.
However, the soundtrack is great for the platforming parts and the first cherry boss. Interesting choices with better taste than anything by Ed Sheeran.
For: I wanna be the White & Black
Rating considers """extra""" which is actually not an extra, but the actual intended final boss, with no secrets required to access it. Difficulty considers the same parameters.
Considering my progress in this game, and the rhythm I am actually having in said progress, I consider it best to review this fangame now, because I see no near time in which I will fully beat the infamous Crime & Punishment avoidance Miku. I have survived four projectiles, so that is enough for me to know the full game.
Game has two levels. The left portal takes you to inventive designs of black and white needle, and offers you two options in each screen. The difficulty of the easier paths from me is 40. The difficulty for the tougher (and actually more fun) routes from me is a 60. I think this is the best the game has to offer. Vanilla needle, no traps, creative shapes here and there.
The right portal is a godawful boss that is extremely boring to grind, has an extended invincibility time lapse between each hit, and throws trash towards the end. It is really extremely boring.
And for many, supposedly, "that's it" for the game. It isn't.
After clearing these two challenges, the third portal in the middle opens and be ready to face some insanity. The avoidance is a huge mixed bag. In the beginning, you literally don't have to move for very extended periods of time, so it's a waste of time. The opening attacks until the chorus are too easy to be enjoyed and makes it a chore to make it to the difficult parts. When the chorus hits, it becomes interesting and after the background turns from white to black, you begin a tougher portion of the avoidance. The second time the chorus is sung, the avoidance gets really difficult, particularly because of mixing curved RNG with position-based cherry projectiles. It still can be pulled off consistently.
The intermission that follows can be extremely annoying and unfair, and the middle giant cherry spawning smaller ones in circles after every beat IS RNG and does not follow the logic of the same cherry you faced at the beginning, so you can get stupid combinations and roofs/walls that is just preparation for one of the most infamous things ever seen in old-school fangames.
Enter Crime & Punishment, "everyone's favorite choke avoidance", like a review said. There is even a separate "fangame" with this portion only to practice through this trash. It is so infamously stupid that I have even heard that freaking K3 nerfed it heavily. What does that tell you? Fully charged, balls-to-the-wall RNG cascades of curved crap and position-based projectiles at the speed of light that will guarantee your immediate and inevitable demise. I have survived 50% of this avoidance section, and have remained in there for more than one year (I began this before Christmas of 2019, back when Seven Trials and Needle Satan were my biggest accomplishments). I don't see myself beating this anytime soon because it is unfair. That's the word to describe this part. Unfair. And to think that you have to go through boring, don't-move sections all over again makes this a big NO.
Artistically it is a nice experiment, but gameplay-wise it's just a mess.
Avoid(?)
For: I wanna be the Locus
Rating includes extra. Difficulty rating also includes extra. Consider an equal difficulty for the main game.
This fangame is not as bad as some reviews have made it seem, imho. It basically follows the structure and logic of Device, which is not a good thing mainly, although it makes some good decisions like Device does. This one does more good ones. It is also equally divisive in ratings. The secrets, just like in Device, are the nastiest things in the game. Unlike Device, this doesn't have a boss per stage.
The game has basically has four stages plus an extra stage, each one featuring a different gimmick, and all of them featuring traps that ruin gameplay and are completely ordinary. It is not the same thing to add challenge to the platforming with traps than making gameplay unfair, and this one harms enjoyment. Just blocks that disappear and flying spikes. At the end of saves. Please just stop that.
Stage 1 is pretty much vanilla, and the secret is reasonable except for (take a guess) the trap at the very end, no matter how predictable it is. Despite being the most generic-looking, it does feel like a quality game. Soundtrack is nice and the challenge is mostly fair. Pretty straightforward and nothing remarkable.
Stage 2 is the most interesting visually and also has my favorite song in the game out of the four main stages. The main gimmick is reverse gravity and it shines in the design. It's basically a giant vertical scroller in which you must climb all the way up, and it has screen wrapping which is not unfair. The secret, however, is pure cancer and belongs in hell.
Stage 3 has good gimmicks completely wasted in unfair ways. One reverses your controls, which is ok; another one makes you go fast, which results in Super Fs and super precise jumps and timing. But the worst is the one that makes your kid invisible and the mere act of thinking of the final screen of this stage makes me scream in rage. I had 250 deaths on that screen alone and it is the stupidest thing I have ever seen in a non-impossible fangame. Who the hell thinks that a screen like that is a good challenge? Insanely idiotic trash. From there, we have a screen which uses the spotlight gimmick, so good luck buddy, because you'll die to many things that either you can't see or that were not there before you have to backtrack through the needle portion and then proceed AGAIN forward. This is the worst stage by far.
Stage 4 is fun and well-designed, and arguably the best. Good gimmicks, but it relies on underwater diagonals a bit too much and the secret, although fun as well, is very cryptic to find. I hate that kind of secrets.
The boss is dumb stuff and too easy to believe after the needle you faced. That is why you have to play the extra, because it is a waste of your time.
Extra stage is not necessarily the best, but it's the one that feels like the climax of a game and has fun sections. The scrolling screen with the moving blown platforms however is a try-and-guess game that becomes very frustrating very fast. It has very cheap moves at the end of every save, especially the first one. However, the visual quality is hands down the best. It even has slopes. Bruh.
And then comes the avoidance. Nice Ao no Kiseki song (the OST of that game in general is very nice) and it is also somewhat easy if, and only if, you are already familiar with that infamous Love Trap pattern. Once you know exactly what to do, it is good fun to pull off. The rest is very reactable. Still, I find it very funny that you get an ordinary-looking avoidance like this one after a top-production-value extra stage like the one you go through. It's like if a different maker had done it.
So it's a huge mixed bag, but this being an adventure fangame, traps don't add anything at all and should be dismissed.
For: I wanna Meet the Ruka 3rd
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