Wolfiexe's Profile
Send a PMJoined on: Jul 22, 2015
Bio:
moleYo
I've submitted:
320 Ratings!
320 Reviews!
354 Screenshots!



Report this user
320 Games
320 Reviews
Wolfiexe
For: I wanna be the Kataribe
For: I wanna be the Kataribe
Kataribe is a nice little adventure game where you get to play as some peculiar little marshmallow-like character, as you venture throughout a variety of relatively short stages and boss fights. Whilst the game has a good amount of stages, none of them overstay their welcome and the bosses don't get too complicated or overly tanky, so the game doesn't end up too lengthy either.
Every stage focuses on a similar style of platforming, this being just standard easy'ish needle with some moving hazards along the way and a sprinkling of traps. There's good variance between stages so that they don't all just feel the same, but don't expect too much to change gimmick-wise. The bosses have some pretty cool visual effects going on despite their simplicity, and the attacks are for the most part all fun to dodge and play around, making for a nice round-off to each stage.
I did find a good deal of the platforming to be kind of forgettable, but that's not to say it was bad necessarily. Moreso, the bosses felt like the main attraction for me, and the platforming was often just a pleasant walk with some traps causing a bump along the way. A fun game overall though, and a good pick for an easier oldschool-y adventure.
[1] Like
Every stage focuses on a similar style of platforming, this being just standard easy'ish needle with some moving hazards along the way and a sprinkling of traps. There's good variance between stages so that they don't all just feel the same, but don't expect too much to change gimmick-wise. The bosses have some pretty cool visual effects going on despite their simplicity, and the attacks are for the most part all fun to dodge and play around, making for a nice round-off to each stage.
I did find a good deal of the platforming to be kind of forgettable, but that's not to say it was bad necessarily. Moreso, the bosses felt like the main attraction for me, and the platforming was often just a pleasant walk with some traps causing a bump along the way. A fun game overall though, and a good pick for an easier oldschool-y adventure.
Rating: 7.8
Difficulty: 40
Aug 30, 2019
Wolfiexe
For: I wanna make a Sandwich
For: I wanna make a Sandwich
Make a Sandwich tells the story of The Kid venturing off to collect a variety of sacred ingredients, each more tasty and nutritious than the last. These are all placed across wacky parts of the world ranging from icy caverns to gothic castles, and features a very compelling story with good worldbuilding and lore to wrap it all together, making for a whimsical adventure you won't soon forget.
Flashy buzzwords aside, it really is a fantastic adventure game. The stage variety is very impressive, making for lots of creative platforming alongside some very fun gimmicks here and there. Some highlights include Reveal Spoilerthe little Battletoad segment which felt like a really nice break from standard platforming, and also the missile gimmick near the end. It also maintains a good sense of humour, having some light-hearted moments and a couple of amusing cutscenes and extras.
The bosses are also all very well designed. One thing I particularly liked was that none of them felt overly tanky, and there were always good chances for damage with most of them letting you cut out a cycle by optimizing your shots a bit better. The final boss in particular deserves a special mention, with Geezer doing a great job bringing the story together in a very charming way and showcasing a lot of flair and production value in a fast-paced and very enjoyable finale.
There were a few segments that I got slightly hung up on, but other than a couple of potentially questionable RNG-platforming segments, there weren't really any parts that I can say I didn't enjoy. It's just a great game all around, and you'll even learn a thing or two along the way about the ingredients you collect!
It's great to see it finished after all this time, as it's a great adventure experience all-around. Absolutely worth your time!
[2] Likes
Flashy buzzwords aside, it really is a fantastic adventure game. The stage variety is very impressive, making for lots of creative platforming alongside some very fun gimmicks here and there. Some highlights include Reveal Spoilerthe little Battletoad segment which felt like a really nice break from standard platforming, and also the missile gimmick near the end. It also maintains a good sense of humour, having some light-hearted moments and a couple of amusing cutscenes and extras.
The bosses are also all very well designed. One thing I particularly liked was that none of them felt overly tanky, and there were always good chances for damage with most of them letting you cut out a cycle by optimizing your shots a bit better. The final boss in particular deserves a special mention, with Geezer doing a great job bringing the story together in a very charming way and showcasing a lot of flair and production value in a fast-paced and very enjoyable finale.
There were a few segments that I got slightly hung up on, but other than a couple of potentially questionable RNG-platforming segments, there weren't really any parts that I can say I didn't enjoy. It's just a great game all around, and you'll even learn a thing or two along the way about the ingredients you collect!
It's great to see it finished after all this time, as it's a great adventure experience all-around. Absolutely worth your time!
Rating: 9.2
Difficulty: 55
Aug 29, 2019
Wolfiexe
For: I Wanna Conquer the Chaos Cave
For: I Wanna Conquer the Chaos Cave
Chaos Cave is a fun little game consisting of two segments, these being a spiky descent through a needle filled cave and a HP-based barrage avoidance, both utilizing a washed-out and easy-on-the-eyes colour scheme.
The needle is enjoyable, and each screen follows a certain theme often utilizing a specific spike formation. The jumps all feel well thought out and there's nothing too bumpy in difficulty. Save points are also generously placed so there's no long-save heartbreaks to be had. I do think sometimes the number of spikes can detract from the visuals as it makes a couple screens look quite cluttered, although the glowing visual effect does complement it nicely.
The avoidance is very nicely designed, with a lot of thought to the infinite jump arena you're given and the lenience of having 3 HP. The small visual touches make the fight look very polished and are just subtle enough to not be distracting. Attacks are also nicely synced up the song, which is worthy of a SourPls or two. My only real issue was the second-to-last attack where bullets spiral from out of the arena towards the middle, which just felt kinda chaotic and uncertain to read for me. There's a good chance I was doing a bad strat, so maybe others will have a better time.
If you hitless the avoidance, you unlock an extra piece of platforming which is a reworked version of the needle stage, featuring new music and more spikes. The screen layouts and paths are the same, but with some more difficulty packed in. Some jumps felt a bit overly cramped, but it was again, enjoyable.
Well worth a play. Even if you're opposed to one of the two things this game has to offer, the game presents you the option of starting with either the needle or the avoidance right from the get-go, so it's a nice way to let the player decide what they want to focus on.
[1] Like
The needle is enjoyable, and each screen follows a certain theme often utilizing a specific spike formation. The jumps all feel well thought out and there's nothing too bumpy in difficulty. Save points are also generously placed so there's no long-save heartbreaks to be had. I do think sometimes the number of spikes can detract from the visuals as it makes a couple screens look quite cluttered, although the glowing visual effect does complement it nicely.
The avoidance is very nicely designed, with a lot of thought to the infinite jump arena you're given and the lenience of having 3 HP. The small visual touches make the fight look very polished and are just subtle enough to not be distracting. Attacks are also nicely synced up the song, which is worthy of a SourPls or two. My only real issue was the second-to-last attack where bullets spiral from out of the arena towards the middle, which just felt kinda chaotic and uncertain to read for me. There's a good chance I was doing a bad strat, so maybe others will have a better time.
If you hitless the avoidance, you unlock an extra piece of platforming which is a reworked version of the needle stage, featuring new music and more spikes. The screen layouts and paths are the same, but with some more difficulty packed in. Some jumps felt a bit overly cramped, but it was again, enjoyable.
Well worth a play. Even if you're opposed to one of the two things this game has to offer, the game presents you the option of starting with either the needle or the avoidance right from the get-go, so it's a nice way to let the player decide what they want to focus on.
Rating: 8.3
Difficulty: 55
Aug 24, 2019
Wolfiexe
For: I wanna find the Guy
For: I wanna find the Guy
In true Marimario style, Find the Guy is an anime-themed adventure game with a fairly heavy emphasis on triggers and traps, alongside some lovable rascals in the form of boss fights.
The game features many different stages, most of which carry a similar style of platforming. There are however a few exceptions which mix up the visual style quite drastically, referencing older games and utilising some nice little gimmicks here and there. Despite not being a giant fan of trap-heavy platforming, I had a good time with most of it. The bosses were also nice and different, with none of them reaching too far in difficulty.
I'd probably recommend looking up the solution to the first question of the quiz stage, as unless you're good enough at Japanese you'll have a hard time getting the answer (if you need the answer, it's Reveal Spoilerお試し. It's only the first question that goes across languages though, and the rest are all fair enough to figure out with a bit of head scratching.
If you're looking a pleasant little adventure leaning on the trap side of things then you'll probably have some fun with this.
[3] Likes
The game features many different stages, most of which carry a similar style of platforming. There are however a few exceptions which mix up the visual style quite drastically, referencing older games and utilising some nice little gimmicks here and there. Despite not being a giant fan of trap-heavy platforming, I had a good time with most of it. The bosses were also nice and different, with none of them reaching too far in difficulty.
I'd probably recommend looking up the solution to the first question of the quiz stage, as unless you're good enough at Japanese you'll have a hard time getting the answer (if you need the answer, it's Reveal Spoilerお試し. It's only the first question that goes across languages though, and the rest are all fair enough to figure out with a bit of head scratching.
If you're looking a pleasant little adventure leaning on the trap side of things then you'll probably have some fun with this.
Rating: 8.0
Difficulty: 40
Aug 24, 2019
Wolfiexe
For: I wanna stop the Time
For: I wanna stop the Time
Stop the Time is a great little adventure consisting of 5 stages, each with their own little theme and collection of amusing traps and quirky little gimmicks.
Each stage brings something a little different, whether it's the 4-crystal gimmick which lets you change the speeds and sizes of The Kid, or the mouse-related hijinks that ensue when an anime girl decides to start blowing you up with orange cherry bombs. What I liked a great deal is that the gimmicks don't overstay their welcome, and each screen feels different enough to not make the game feel tedious at any point.
There are traps aplenty, but they're all done pretty well. Most of the traps revolve around some anime/VN girl popping up and causing some crazy shenanigans. The variety of the traps was pretty impressive, often tying themselves into the stage gimmick.
Stop the Time also has a good little selection of bosses and avoidances. The bosses have a decent variety of attacks and all feel fair and reactable. Some perhaps could've done with more HP, because it felt like they were over a little fast. The avoidances are also short and relatively simple, and the pace of the game magically does not get ruined on these few occasions.
If you want a good time with an adventure and don't mind some whimsical anime-themed traps then you'll settle in just right with this one.
[1] Like
Each stage brings something a little different, whether it's the 4-crystal gimmick which lets you change the speeds and sizes of The Kid, or the mouse-related hijinks that ensue when an anime girl decides to start blowing you up with orange cherry bombs. What I liked a great deal is that the gimmicks don't overstay their welcome, and each screen feels different enough to not make the game feel tedious at any point.
There are traps aplenty, but they're all done pretty well. Most of the traps revolve around some anime/VN girl popping up and causing some crazy shenanigans. The variety of the traps was pretty impressive, often tying themselves into the stage gimmick.
Stop the Time also has a good little selection of bosses and avoidances. The bosses have a decent variety of attacks and all feel fair and reactable. Some perhaps could've done with more HP, because it felt like they were over a little fast. The avoidances are also short and relatively simple, and the pace of the game magically does not get ruined on these few occasions.
If you want a good time with an adventure and don't mind some whimsical anime-themed traps then you'll settle in just right with this one.
Rating: 8.5
Difficulty: 40
Aug 15, 2019
Wolfiexe
For: I wanna be the Diverse
For: I wanna be the Diverse
Diverse has some nice creativity in it especially given the age of the game, and the variety of the boss fights and stage themes in particular was a highlight for me. Unfortunately I didn't enjoy the game as much as I expected to for a couple of reasons.
The bosses whilst mostly being thematically interesting and having strong variety as mentioned earlier, often felt tedious to get through due to the insta-gibby nature of some of them. Ultimate Luigi was a particular offender as was the Device fight beforehand. The bosses aren't necessarily bad but I suppose the particular style just wasn't much fun for me.
The other reason again is something which I don't think is necessarily a bad thing, but just sucked a lot of the fun out for me was the abundance of traps. It's the nature of the game and I didn't mind it for the most part, but a few segments felt like such a slog to get through. The final stage in particular had some screens that really just dragged due to the tedious flying-spike traps. That's not to say it was without some fun segments too, but the tedium ended up being more memorable for me.
Despite the gripes, it's a memorable adventure and I'd say definitely worth playing. I think most people will enjoy it more than I did in the long run. Also perhaps worth mentioning that I played the Sephalos mod version which replaced a couple of songs, fixed restarting music and made some visual changes, which no doubt improved the experience for me. Of course if you want the authentic Guy Rock experience then maybe you won't need it.
[0] Likes
The bosses whilst mostly being thematically interesting and having strong variety as mentioned earlier, often felt tedious to get through due to the insta-gibby nature of some of them. Ultimate Luigi was a particular offender as was the Device fight beforehand. The bosses aren't necessarily bad but I suppose the particular style just wasn't much fun for me.
The other reason again is something which I don't think is necessarily a bad thing, but just sucked a lot of the fun out for me was the abundance of traps. It's the nature of the game and I didn't mind it for the most part, but a few segments felt like such a slog to get through. The final stage in particular had some screens that really just dragged due to the tedious flying-spike traps. That's not to say it was without some fun segments too, but the tedium ended up being more memorable for me.
Despite the gripes, it's a memorable adventure and I'd say definitely worth playing. I think most people will enjoy it more than I did in the long run. Also perhaps worth mentioning that I played the Sephalos mod version which replaced a couple of songs, fixed restarting music and made some visual changes, which no doubt improved the experience for me. Of course if you want the authentic Guy Rock experience then maybe you won't need it.
Rating: 6.7 67
Difficulty: 50 50
Aug 15, 2019
Wolfiexe
For: I wanna be the World Master
For: I wanna be the World Master
World Master is a pretty old-fashioned adventure, feeling reminiscent in some aspects to the original I Wanna be the Guy and early fangames of that era. Boasting plenty of flying spike traps and mundane gotcha moments, you'll be in for a ride as you try to become the World Master.
The game starts relatively open, giving you a few paths to choose from. Every stage generally has a theme or gimmick attached heavily to it, although the abundance of traps felt the same the whole way through. I did find a few of the traps amusing, but for the most part I found them to detract from the experience moreso than enhance it. The switches and moving killblocks in the machine stage was fairly enjoyable, and some of the screens in the final stage had some really interesting ideas. The bosses are also mostly well done albeit not terribly interesting, usually being very simple with their attack patterns and how they work. A special shoutout goes to the charm put into the sound effects and some presumably hand-drawn sprites, although I'm not sure if these were actually hand-drawn by the maker or just grabbed from somewhere else.
There were however some real clangers though, such as the horror stage which had some incredibly tedious trap-infested segments with invisible daggers spawning right next to you. This was also straight after a questionable screen-flashing gimmick in the previous stage, which combined with cycles made for a visually-confusing experience. I also had some gripes with the final boss in particular, which suffered from the issue that a few attacks not only were much harder but also allowed for 0 damage. The final phase also felt a bit chaotic to execute for me, despite the simplicity of what was going on. I did like most of the boss throwbacks even with the aforementioned issue.
Also a special mention goes to the pre-final stage autoscroller. The first half was unfortunately one of the least fun parts of the game for me, combining a long autoscroller with a lot of traps and even some lag here and there, perhaps due to the old engine not cooperating. The second half however with the tank chase was pretty fun and memorable, foregoing the traps for a more intense chase and reacting to the sentries. That's not to say there aren't hijinks afoot, but they were amusing rather than tedious.
All-in-all for me it was a slightly-above-average game, which I feel deserves more due to the effort in stage variety, boss visuals and sprites which is all pretty charming, and the game does constantly feel fresh as if you're travelling through a world with tons of variety. Unfortunately the gameplay itself didn't hit the mark for me, with the platforming being more of a slog to get through than enjoyable. Still, if you aren't too put off by heavy amounts of traps then you'll probably enjoy this a lot more than I did. It's still worth playing I'd say.
[1] Like
The game starts relatively open, giving you a few paths to choose from. Every stage generally has a theme or gimmick attached heavily to it, although the abundance of traps felt the same the whole way through. I did find a few of the traps amusing, but for the most part I found them to detract from the experience moreso than enhance it. The switches and moving killblocks in the machine stage was fairly enjoyable, and some of the screens in the final stage had some really interesting ideas. The bosses are also mostly well done albeit not terribly interesting, usually being very simple with their attack patterns and how they work. A special shoutout goes to the charm put into the sound effects and some presumably hand-drawn sprites, although I'm not sure if these were actually hand-drawn by the maker or just grabbed from somewhere else.
There were however some real clangers though, such as the horror stage which had some incredibly tedious trap-infested segments with invisible daggers spawning right next to you. This was also straight after a questionable screen-flashing gimmick in the previous stage, which combined with cycles made for a visually-confusing experience. I also had some gripes with the final boss in particular, which suffered from the issue that a few attacks not only were much harder but also allowed for 0 damage. The final phase also felt a bit chaotic to execute for me, despite the simplicity of what was going on. I did like most of the boss throwbacks even with the aforementioned issue.
Also a special mention goes to the pre-final stage autoscroller. The first half was unfortunately one of the least fun parts of the game for me, combining a long autoscroller with a lot of traps and even some lag here and there, perhaps due to the old engine not cooperating. The second half however with the tank chase was pretty fun and memorable, foregoing the traps for a more intense chase and reacting to the sentries. That's not to say there aren't hijinks afoot, but they were amusing rather than tedious.
All-in-all for me it was a slightly-above-average game, which I feel deserves more due to the effort in stage variety, boss visuals and sprites which is all pretty charming, and the game does constantly feel fresh as if you're travelling through a world with tons of variety. Unfortunately the gameplay itself didn't hit the mark for me, with the platforming being more of a slog to get through than enjoyable. Still, if you aren't too put off by heavy amounts of traps then you'll probably enjoy this a lot more than I did. It's still worth playing I'd say.
Rating: 6.0 60
Difficulty: 45 45
Aug 12, 2019
Wolfiexe
For: I wannyaaaaaaaaaa
For: I wannyaaaaaaaaaa
Wannyaaaaaaaaaa is a pretty crazy adventure filled with some real eye-raising boss fights and traps. The screenshots alone will probably give you a solid idea of what you're in for, but it's one hell of a ride.
The game starts in a hub with a few different paths, before the game converges into one linear path towards the end of the game. Each stage has a different gimmick of sorts but the whole trap design felt generally quite similar. The bosses were very different, ranging from scantily-clad Miku hijinks to the good old Japanese fangame quizzes. The final boss/avoidance is also quite something, being pretty lengthy but mostly reactable and pretty flashy in parts.
The strength of the game for me definitely lied with the comedy elements. Many of the traps were pretty original, with a particular shoutout to *that* death scene. The game has quite the sense of humour from start to finish, and you'll probably find at least a few that'll tickle you.
A pretty memorable adventure all around. There are also secrets and some post-game content should you decide you want more.
[0] Likes
The game starts in a hub with a few different paths, before the game converges into one linear path towards the end of the game. Each stage has a different gimmick of sorts but the whole trap design felt generally quite similar. The bosses were very different, ranging from scantily-clad Miku hijinks to the good old Japanese fangame quizzes. The final boss/avoidance is also quite something, being pretty lengthy but mostly reactable and pretty flashy in parts.
The strength of the game for me definitely lied with the comedy elements. Many of the traps were pretty original, with a particular shoutout to *that* death scene. The game has quite the sense of humour from start to finish, and you'll probably find at least a few that'll tickle you.
A pretty memorable adventure all around. There are also secrets and some post-game content should you decide you want more.
Rating: 8.0 80
Difficulty: 40 40
Aug 12, 2019
Wolfiexe
For: I wanna love Utopia
For: I wanna love Utopia
Love Utopia is a really nice avoidance which manages to be both creative and enjoyable, whilst staying at a fairly easy difficulty making it accessible to all levels of players. It's also fairly short and doesn't overstay its welcome, clocking in at just over 1:30.
The attacks all feel well choreographed with the song and devoid of any real insta-gibs, with only one attack really catching me off guard. Everything felt well balanced, with possibly the exception of the first attack which felt like it could have some very dense clusters bringing an abrupt end to your attempt before it had even begun. The fast-paced tempo of the song helped keep the avoidance upbeat with no real downtime, which made playing it all that more fun. And, if that wasn't enough you're even greeted on clear by 5 adorable anime girls who congratulate you on your avoidance skills. What will they say? You'll have to clear to find out.
All-in-all a very solid avoidance and one that I could recommend to just about anyone. Well worth a shot!
[1] Like
The attacks all feel well choreographed with the song and devoid of any real insta-gibs, with only one attack really catching me off guard. Everything felt well balanced, with possibly the exception of the first attack which felt like it could have some very dense clusters bringing an abrupt end to your attempt before it had even begun. The fast-paced tempo of the song helped keep the avoidance upbeat with no real downtime, which made playing it all that more fun. And, if that wasn't enough you're even greeted on clear by 5 adorable anime girls who congratulate you on your avoidance skills. What will they say? You'll have to clear to find out.
All-in-all a very solid avoidance and one that I could recommend to just about anyone. Well worth a shot!
Rating: 8.2 82
Difficulty: 35 35
Aug 11, 2019
Wolfiexe
For: I wanna be the Poronkusema
For: I wanna be the Poronkusema
For how short Poronkusema is, it's incredibly memorable. If you're looking for a little adventure full of creative and amusing traps then this will probably scratch your itch nicely.
The game consists of just a couple of stages, the former of which is very trap heavy in a comedic way (as opposed to just flying spikes and such). There's lot of galaxy braining and gotcha moments, one screen of which is sure to leave a lasting impression. The second stage is more gimmick platforming orientated rather than trap heavy, although this is still very much enjoyable and felt smoothly designed.
It's a game with little faults, which is partly down to it being so short. Regardless of the length however, it's still a lot of fun and a memorable game for what it is. Heavily recommended.
[0] Likes
The game consists of just a couple of stages, the former of which is very trap heavy in a comedic way (as opposed to just flying spikes and such). There's lot of galaxy braining and gotcha moments, one screen of which is sure to leave a lasting impression. The second stage is more gimmick platforming orientated rather than trap heavy, although this is still very much enjoyable and felt smoothly designed.
It's a game with little faults, which is partly down to it being so short. Regardless of the length however, it's still a lot of fun and a memorable game for what it is. Heavily recommended.
Rating: 8.8 88
Difficulty: 25 25
Aug 11, 2019
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 77 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 114 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 99 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.7 | 7.6 | 19 |
Hydrohomies | 72.0 | 8.2 | 21 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.5 | 9.3 | 130 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
15 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
I wanna make a Sandwich | 55.0 | 9.2 |
Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
Not Another Magic Tower Game | 80.0 | 10.0 |
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver | 90.0 | 10.0 |
I Wanna Get Cultured 2 | 70.0 | 9.7 |
I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
107 Cleared Games