ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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380 Ratings!
380 Reviews!
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380 Games
380 Reviews
For: I wanna be GENKI with you
はぐれけだま is an artist. A serious one. A serious, experimental one. 8possible still remains as the most cathartic fangame experience of my life so far, so surreal and yet so close to the heart in all of its cognitive dissonance. Whereas my subjective side states that 8possible is a magnificent game and his best, my objective side insist on the fact that this is the maker's peak of fusing creativity, gimmicks, a dreamlike scenario, suspense, beauty, calmness, physical comedy and creative bosses all the way. It's an adventure like no other. This doesn't make it the best, but it does make it one of the best.
The style is unique, distinguishable from miles away, with the enemy and background sprites he used in 8possible for a dreamland state. This prolonged adventure features exceptional visuals, beginning with simple and minimalistic, and progressing with hypnotic ones, incorporating puzzles in a dreamed adventure that challenges conventionalisms. This is, literally, the spiritual sequel of 8possible, and the subtle WAKE UP! text written in the middle of the game sent chills down my spine.
Atmosphere is key here and it is achieved with so much grace. The ones that stand out for me are the diamonds stage and the cacti/rain stage with a gravity gimmick. When the stages do not shine as entirely original or convincing in their nature, an unusual, fun boss steps in to wrap the segment in an unexpected fashion.
I am a fan of a phrase that has been said to me in multiple circumstances: "It's not about getting to the goal; it's about the process of getting to it." I am paraphrasing, but Morpheus said it better in The Matrix (1999), and I quote: "There is a difference between knowing the path, and walking the path." This fangame is about walking the path, but it also rewards you with a final boss that, probably as interesting as the majority of them, as others have said, would be absolutely ordinary (and maybe dumb) if it wasn't because of the production value and sound effects. Again: atmosphere is key.
The ending almost moved me to tears, but it did shake me: it's like achieving the act of waking up from a coma which was never achieved, sadly, as the true ending of 8possible implies. The music choices are magnificent and even though the credits state it, I need to know the name of the song during the ending credits, right after the final plot scene.
This is recommended for fangame players in general that are into adventure, but the target mind is a special kind. Those looking for experimental trips and understand that fangames began to be a universe of their own a long time ago, this should be highly rewarding.
Thanks to the maker.
Edit: Thanks to sonicdv for providing the ending credits music! You're a hero.
For: 配置ゲー作りたくなったから適当な配置ゲー作ってみたww
Makes me feel proud of my Jtool prowess.
For: I wannyaaaaaaaaaa
So I just got quoted by shign due to my Diverse review. I'm flattered. This game is so high it's sky-high. It has such a confidence in its absurdity that it doesn't even care about its generic visual design, because at times your senses will be bombarded with surreal fragments, traps with an imagination out of the ordinary, amazing instances of humor and several frustrating moments. Gimmicks are ok half of the times and the spike bosses are rather boring, but the content this has to offer relies on the moments.
It's an adventure towards the absurd, a Kid's dream after eating lots of candies before going to sleep. I had so many wonderful screenshots to upload; however, I refrained and posted only one in order to leave this game as a surprise. From the beginning you know you're gonna get trolled, but you don't ever expect your mind being played with.
Recommended. Only the Japanese can come up with something some crazy, and this is potentially the most bizarre fangame I've ever played in the comedic sense.
For: I wanna be the Sunflower Fairy
Level variety is quite vast, which does not necessarily mean it's better. Sometimes less is better and this is one of the cases. Platforming and designs are ok-ish, but they wear out really fast. The intentions to make a good adventure game are out there, but it lacks the consistency of giving quality at every given stage.
The biggest issue is your character hitbox. It is confusing. You have more room on the back than it seems, and less room at the front, so good luck calculating diagonals. This adds 5 extra points of difficulty absolutely for free.
This is a trap game and, quite frankly, it doesn't suit the ambiance of this game or story at all. It is frustrating, and some move at the speed of light, so good luck buddy.
The final segments are the more interesting, such as the big scrolling screen or the one-gimmick-per-spike-color section, but they come after a rather lengthy adventure that will be forgotten very easily.
It also comes with an optional extra boss, so consider a difficulty of 65 for it. Maybe 60, haven't made up my mind yet because I got quite good RNG but some attacks are intentionally unavoidable, and ergo trash. The maker thought this is ok if you have an HP bar. It isn't.
For: I Wanna Travel the Night
That is my list of complaints, and this comes from great previous games that Erik made. It makes me seem I have no heart, but this was entertaining for counted instances, while they lasted. However, improvement can be done definitely. Erik has showed that in the past, so this has to unfortunately bear the shadows of previous games like Classic Adventure, End My Growth and Blocktroid 1 & 2.
34 Favorite Games
370 Cleared Games