Wolfiexe's Profile
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moleYo
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320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna be the MMM
For: I wanna be the MMM
As one of Rukito's most difficult games, MMM brings the classic platforming that the maker is known for, interweaving creative and quirky needle design with a sprinkle of questionable gimmick usage and soulcrushing traps.
The game consists of a variety of stages and a couple of bosses. The stages are usually centred around a particular simple gimmick such as water or platforms, although later in the game it becomes less focused and moreso just a combination of everything. I found the vine design to be particularly fun as well as the platform stage, that is when my progress wasn't all undone because of a gotcha moment lurking at the end of the save.
It's natural with Rukito's style but some of the traps really felt overdone and started sapping my enjoyment of the game a little. Perhaps the difficulty combination mixed with the knowledge that you're going to get bungled at the very end and have to redo it all was just demotivating. Still, if you're playing one of his games then you'll know what you're in for, so it's not exactly surprising. The platforming was still for the most part pretty enjoyable, minus the last save of the water area which was by far the worst designed save in not just the game but any of his games that I've played.
The couple of bosses were pretty fun, although I can't say the first boss left a lasting impression. The second (and final) boss was quite memorable, perhaps for a mixture of reasons. It's a very simple boss in concept with an emphasis on multitasking and memorisation. By the time I beat it I found it quite rewarding and fun to play, although double KO'ing it earlier had put a dampener on my patience. Still, it felt for the most part a very fair and fast-paced boss which made for an intense finish to the game.
Overall a fun game, but for me the traps in combination with the hefty difficulty and sometimes questionable design choices started to really eat away at my enjoyment of the game. A good game nonetheless, and if you don't mind some design hiccups and a bit of a grind then you'll probably have some fun with this.
[1] Like
The game consists of a variety of stages and a couple of bosses. The stages are usually centred around a particular simple gimmick such as water or platforms, although later in the game it becomes less focused and moreso just a combination of everything. I found the vine design to be particularly fun as well as the platform stage, that is when my progress wasn't all undone because of a gotcha moment lurking at the end of the save.
It's natural with Rukito's style but some of the traps really felt overdone and started sapping my enjoyment of the game a little. Perhaps the difficulty combination mixed with the knowledge that you're going to get bungled at the very end and have to redo it all was just demotivating. Still, if you're playing one of his games then you'll know what you're in for, so it's not exactly surprising. The platforming was still for the most part pretty enjoyable, minus the last save of the water area which was by far the worst designed save in not just the game but any of his games that I've played.
The couple of bosses were pretty fun, although I can't say the first boss left a lasting impression. The second (and final) boss was quite memorable, perhaps for a mixture of reasons. It's a very simple boss in concept with an emphasis on multitasking and memorisation. By the time I beat it I found it quite rewarding and fun to play, although double KO'ing it earlier had put a dampener on my patience. Still, it felt for the most part a very fair and fast-paced boss which made for an intense finish to the game.
Overall a fun game, but for me the traps in combination with the hefty difficulty and sometimes questionable design choices started to really eat away at my enjoyment of the game. A good game nonetheless, and if you don't mind some design hiccups and a bit of a grind then you'll probably have some fun with this.
Rating: 7.2 72
Difficulty: 85 85
Apr 30, 2019
Wolfiexe
For: I wanna be the Locus
For: I wanna be the Locus
Locus is a fairly old adventure with a heavy emphasis on platforming and traps, complemented with some gimmicks here and there and a couple bosses. It stands the test of time as I ended up having a pretty fun time with it, minus some questionable gotcha moments and pseudo-galaxy brain secret placement.
Each stage focuses on a single gimmick, however simple it may be. Perhaps the most well-known of which is the screen wrapping stage (seen in C1) and the green state-changer stage (seen in K2). They're all fairly interesting, although I felt the traps could often take away from the enjoyment of the save design. My favourite was probably the state-changing stage, although the final stage with angled platforming was pretty interestingly designed.
There are only a couple of bosses, one normal-sorta-end-boss and then the true final boss (or rather, avoidance) if you collect all the secrets and beat the final stage. Both are pretty fun, with the boss making for some fun barrage dodges and fast thinking whereas the avoidance has a couple of learny segments, although it doesn't last too long which is appreciated.
With a secret in each stage, there are a couple that are pretty easy to spot, often having a visual clue to guide the player. A couple however (particularly one in the water stage) I ended up missing and had to look up a video for. You can revisit the stages but you can't leave until you beat it again, so unless you want to replay stages it might be worth giving ol' Fatalbrain a checkup to see where they're hidden.
A fun adventure overall. So long as you're not put off by traps and a couple of sketchy save designs, it'll scratch your classic fangame adventure itch pretty nicely.
[4] Likes
Each stage focuses on a single gimmick, however simple it may be. Perhaps the most well-known of which is the screen wrapping stage (seen in C1) and the green state-changer stage (seen in K2). They're all fairly interesting, although I felt the traps could often take away from the enjoyment of the save design. My favourite was probably the state-changing stage, although the final stage with angled platforming was pretty interestingly designed.
There are only a couple of bosses, one normal-sorta-end-boss and then the true final boss (or rather, avoidance) if you collect all the secrets and beat the final stage. Both are pretty fun, with the boss making for some fun barrage dodges and fast thinking whereas the avoidance has a couple of learny segments, although it doesn't last too long which is appreciated.
With a secret in each stage, there are a couple that are pretty easy to spot, often having a visual clue to guide the player. A couple however (particularly one in the water stage) I ended up missing and had to look up a video for. You can revisit the stages but you can't leave until you beat it again, so unless you want to replay stages it might be worth giving ol' Fatalbrain a checkup to see where they're hidden.
A fun adventure overall. So long as you're not put off by traps and a couple of sketchy save designs, it'll scratch your classic fangame adventure itch pretty nicely.
Rating: 8.6 86
Difficulty: 72 72
Apr 24, 2019
Wolfiexe
For: All I need are things I like
For: All I need are things I like
Consisting of a single avoidance, All I Need are Things I Like is a very flashy game based primarily around pattern, with a few RNG elements sprinkled around to keep for a fun mix.
Lasting around 4:30, it's a fairly lengthy avoidance. This can add a lot of difficulty if the later segments are particularly learny or instagibby, but I found that the most learn-heavy segments were in the first half of the fight, with the ending parts being a bit more simple and first-tryable. This is something I appreciate a lot, and the attack variety felt strong throughout which kept playing it interesting. I also enjoy how the fight makes use of different arenas and uses up the space you have.
I have minor gripes regarding some segments of the fight such as parts of the 2nd verse/chorus, but they're moreso personal distastes than real problems. I particularly enjoyed the infinite jump part in the bridge of the song, so I was hoping that would last a little longer than it did, even with the reprise in the end.
A solid avoidance with very nice visual flair. Definitely worth a play for any avoidance fan. It definitely stands out from a large portion of other pattern avoidances which end up feeling rather jejune™.
Lasting around 4:30, it's a fairly lengthy avoidance. This can add a lot of difficulty if the later segments are particularly learny or instagibby, but I found that the most learn-heavy segments were in the first half of the fight, with the ending parts being a bit more simple and first-tryable. This is something I appreciate a lot, and the attack variety felt strong throughout which kept playing it interesting. I also enjoy how the fight makes use of different arenas and uses up the space you have.
I have minor gripes regarding some segments of the fight such as parts of the 2nd verse/chorus, but they're moreso personal distastes than real problems. I particularly enjoyed the infinite jump part in the bridge of the song, so I was hoping that would last a little longer than it did, even with the reprise in the end.
A solid avoidance with very nice visual flair. Definitely worth a play for any avoidance fan. It definitely stands out from a large portion of other pattern avoidances which end up feeling rather jejune™.
Tagged as: Avoidance
[3] Likes
Rating: 8.2 82
Difficulty: 70 70
Apr 24, 2019
Wolfiexe
For: I Wanna Defeat The Robot
For: I Wanna Defeat The Robot
Defeat the Robot is a very well produced game with a heavy focus on fast-paced gameplay and some very intense boss fights, which made it a very fun ride for me. It has some hiccups in design which are certainly questionable, but for me it didn't detract from the overall experience.
The game is split into a series of stages, each with a respective boss to match the stage's theme. As the name suggests, you'll be killing a lot of robots. The platforming is fairly enjoyable with some fun little segments and enemy-based gameplay, although it does have a fair share of weaknesses. Notably, there are saves where upon starting you'll be forced to immediately charge a shot just to kill an enemy by the start, which feels kind of pointless. There's also some sketchy parts in one stage where a visual effect obstructs a save point surrounded by enemies, which can leave you feeling scammed out of victory. The poison blurry visual effect is also a bit much and would be great if there was a toggle or an intensity slider.
Despite these faults, there's still solid platforming to be had. But for me the strength lies with the bosses. Important to note, the vast majority of boss fights (especially the ending few) are very learn heavy. Whilst telegraphing does happen, there is also an abundance of attacks that you'll have to commit to learning after dying. It's not usually my kind of preferred boss, but in this case it was a blast. The fights all flow very nicely once you learn them, and it feels very rewarding to execute everything whilst making use of your dash and stomp mechanics, which both go a long way to making the game feel more fast-paced and engaging.
A special mention goes to the final few bosses. They're substantially more learn-heavy than everything else and pretty tricky too, but for me it was a blast to learn and get consistent at reading their attacks. The final boss in particular has a staggering amount of attacks which makes it even more daunting, but not once did it become unfun for me. Having said that, it's a very divisive style of boss which many people won't find enjoyment with, but for those that do, you're guaranteed a rewarding experience.
My biggest issue in the game for me lies with the hidden stage/boss. To get to the final boss, you're required to find and beat the hidden stage/boss. This stage has some really awkward jumps and segments in it, topped off with a boss that gets kinda silly with some phase 2 attacks in regards to fairness and reactions. I do kind of wish this wasn't required for the normal ending, but it is what it is. I'd probably suggest playing the game without going for the hidden stage, and if you make it to the end and you're invested then go back for it so you can experience the final boss. By then, you'll probably be invested enough.
Overall though, it's a solid game with brilliant production value and very engaging bosses, being dragged down by some questionable design choices here and there. I still had a blast with it though, and would recommend it to any boss lover who doesn't mind a bit of learning and some challenge.
[4] Likes
The game is split into a series of stages, each with a respective boss to match the stage's theme. As the name suggests, you'll be killing a lot of robots. The platforming is fairly enjoyable with some fun little segments and enemy-based gameplay, although it does have a fair share of weaknesses. Notably, there are saves where upon starting you'll be forced to immediately charge a shot just to kill an enemy by the start, which feels kind of pointless. There's also some sketchy parts in one stage where a visual effect obstructs a save point surrounded by enemies, which can leave you feeling scammed out of victory. The poison blurry visual effect is also a bit much and would be great if there was a toggle or an intensity slider.
Despite these faults, there's still solid platforming to be had. But for me the strength lies with the bosses. Important to note, the vast majority of boss fights (especially the ending few) are very learn heavy. Whilst telegraphing does happen, there is also an abundance of attacks that you'll have to commit to learning after dying. It's not usually my kind of preferred boss, but in this case it was a blast. The fights all flow very nicely once you learn them, and it feels very rewarding to execute everything whilst making use of your dash and stomp mechanics, which both go a long way to making the game feel more fast-paced and engaging.
A special mention goes to the final few bosses. They're substantially more learn-heavy than everything else and pretty tricky too, but for me it was a blast to learn and get consistent at reading their attacks. The final boss in particular has a staggering amount of attacks which makes it even more daunting, but not once did it become unfun for me. Having said that, it's a very divisive style of boss which many people won't find enjoyment with, but for those that do, you're guaranteed a rewarding experience.
My biggest issue in the game for me lies with the hidden stage/boss. To get to the final boss, you're required to find and beat the hidden stage/boss. This stage has some really awkward jumps and segments in it, topped off with a boss that gets kinda silly with some phase 2 attacks in regards to fairness and reactions. I do kind of wish this wasn't required for the normal ending, but it is what it is. I'd probably suggest playing the game without going for the hidden stage, and if you make it to the end and you're invested then go back for it so you can experience the final boss. By then, you'll probably be invested enough.
Overall though, it's a solid game with brilliant production value and very engaging bosses, being dragged down by some questionable design choices here and there. I still had a blast with it though, and would recommend it to any boss lover who doesn't mind a bit of learning and some challenge.
Rating: 8.0 80
Difficulty: 75 75
Apr 15, 2019
Wolfiexe
For: I wanna be the Bingo
For: I wanna be the Bingo
Bingo is a 4-stage long adventure game packed with a variety of content ranging from jazzy avoidances to Noesis-inspired gauntlets. Whilst a mixed bag in parts, it makes for a pretty memorable adventure.
The game starts fairly easy, or at least compared to lategame. There's a fair handful of trap-based platforming segments and Guy Rock shenanigans to settle you into the good ol' fashioned adventure feel, perhaps to a slight detriment as the first impression isn't amazing. The later stages start to expand and show more production value, with some nice ambient backgrounds and music and also a pretty stylish line-needle stage. Stage 2 also features one of my favourite trap-related segments in recent memory, with a song you won't soon forget. I did feel the difficulty spikes a bit in the line-needle stage and also a little on some segments in the 3rd stage, but it remained enjoyable for the most part.
Each stage has a boss, a couple of which are avoidances. The bosses are both pretty fun and not too difficult, serving as nice breaks inbetween stages. I particularly like the second boss, reminding me of a Klein or Mizudori style boss fight. The avoidances are both very SourPls with some catchy jazzy songs to make a nice break from just another vocaloid avoidance. I did feel that the 3rd stage boss would've been better suited as the finale of the game, as it was both harder and more fitting to the game name than the actual final boss. There was also an unfortunate problem with desync which I've heard of a few people suffering from. Thankfully the final avoidance doesn't suffer from this, but it's a shame because it drags the enjoyment down a bit. A couple of gripes I had with the final avoidance is that I felt there was a lot of downtime particularly at the start, and a large number of the attacks consist of you dodging some form of centre pattern whilst you dance around in the corner. A fun avoidance regardless though.
I really warmed to the platforming in this game which I think was at the peak during stage 2 and the earlier parts of stage 4. I was a little put off by the difficulty of the first avoidance due it it taking quite a chunk of time when looking at the bulk of the game, so perhaps it would've flowed nicer if it was a little easier or shorter.
Overall a solid adventure with lots to like. Chances are not everything will click with you, but I think if you play at least the first couple of stages you'll find something to enjoy. Looking forward to what Shinobu brings next!
[2] Likes
The game starts fairly easy, or at least compared to lategame. There's a fair handful of trap-based platforming segments and Guy Rock shenanigans to settle you into the good ol' fashioned adventure feel, perhaps to a slight detriment as the first impression isn't amazing. The later stages start to expand and show more production value, with some nice ambient backgrounds and music and also a pretty stylish line-needle stage. Stage 2 also features one of my favourite trap-related segments in recent memory, with a song you won't soon forget. I did feel the difficulty spikes a bit in the line-needle stage and also a little on some segments in the 3rd stage, but it remained enjoyable for the most part.
Each stage has a boss, a couple of which are avoidances. The bosses are both pretty fun and not too difficult, serving as nice breaks inbetween stages. I particularly like the second boss, reminding me of a Klein or Mizudori style boss fight. The avoidances are both very SourPls with some catchy jazzy songs to make a nice break from just another vocaloid avoidance. I did feel that the 3rd stage boss would've been better suited as the finale of the game, as it was both harder and more fitting to the game name than the actual final boss. There was also an unfortunate problem with desync which I've heard of a few people suffering from. Thankfully the final avoidance doesn't suffer from this, but it's a shame because it drags the enjoyment down a bit. A couple of gripes I had with the final avoidance is that I felt there was a lot of downtime particularly at the start, and a large number of the attacks consist of you dodging some form of centre pattern whilst you dance around in the corner. A fun avoidance regardless though.
I really warmed to the platforming in this game which I think was at the peak during stage 2 and the earlier parts of stage 4. I was a little put off by the difficulty of the first avoidance due it it taking quite a chunk of time when looking at the bulk of the game, so perhaps it would've flowed nicer if it was a little easier or shorter.
Overall a solid adventure with lots to like. Chances are not everything will click with you, but I think if you play at least the first couple of stages you'll find something to enjoy. Looking forward to what Shinobu brings next!
Rating: 8.2 82
Difficulty: 77 77
Apr 15, 2019
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