ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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380 Ratings!
380 Reviews!
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380 Games
380 Reviews
For: Super Kid Bros. 3
I have said it since I got familiar with Sephalos in Collab 1: he makes good retro fangames. Visually, he's great and delivers what was promised. Song choices are deeply rooted in a classics-lover's heart. That's it. Adventure-wise, this game is deceiving. What you think is Stage 1 because of the Super Mario Bros. 3 map turns out to be the entire game. That is such a disappointment because the ending is anticlimactic, including the final boss. It just seems like another boss.
There is variety in the designs and soundtrack choices, as mentioned, but nothing changes. It's the same jumps over and over again with occasional questionable traps that were put perhaps for comedic value. One stage features ok platforming but it doesn't really stand out. One boss is lazy and the second one is not epic enough to be a final fight.
I could even suspect this game was also unfinished, but it isn't. It features credits.
Bottom line, this adventure game is not as varied as 8bit, has repetitive platforming and is too short to be enjoyed to its fullest.
If you're, however, a fan of retro fangames, this is still a must for completionists. I don't regret my decision after all.
For: Thanks For 2019 - Thanks for I wanna!!
He hasn't found a balance in his new branch of experimentation and it's so sad, because "Thanks for I Wanna!" (released at the very end of 2018) promised a greater adventure to be continued, but it stopped right where it seemed interesting. Then this comes, disappointing many fans.
No grudges against this famous guy; he has made memorable contributions, but the genre can be declared dead for him now. Maybe try something else? :(
For: I Wanna Fleeting Pink
For: Pink
Kill 10 minutes.
For: I wanna Go Ahead!
Please notice that this stage has one of, if not the best trap ever in fangame history. Not even all the "funny" minds of Collab 2 could surpass the genius of what Stage 1 offers here. I Wanna Bigger Penis might come closest, or that Noizu trap that scarred Paragus, but there is still some distance between those and this. For the language barrier, here is a hint for you: activate the yellow and blue teleporters that have a number on them, and once you find a pair, press UP to teleport to that section. Level design is, despite its simplicity, very well thought!
Stage 2 is quite ordinary. It features some interesting gimmicks, ordinary platforming and a trivial boss. It's the stage you'll forget the quickest.
Stage 3 is almost as good as Stage 1, and has a tremendous charm. This is one of the fangames that has made justice to The Great Cave Offensive, and to Kirby Super Star overall the most. The mechanic is well implemented and trolls are quite nice. Some are bothersome, but the majority are a riot (in the good way). Final boss was ok.
Stage 4 has a very atmospheric feel to it, but it is too cryptic to decipher and with the language barrier, you're in trouble, so here goes the solution: go through the entire stage 1, and once you repeat the stage, go to the second screen, activate the dialogue box and shoot the upcoming bus. Not sure whether if this is cryptic or not because I have no idea what the dialogue says; however, the language barrier is, indeed, a down for me, and drives rating downwards when it alters your progress.
Stage 5 is annoying. The gimmick of you being sliced every now and then is too bothersome and setting up strategies is not as easy when her timing is RNG-dependent, leading to guaranteed and free deaths. This sucks. Having traps after long sections of survival is not fun. The second part is ok. Be careful: you will notice that screens are numbered, but each time you die, you go one screen back. It's quite retro, but the conveyor belts make the Kid act very strangely: they stick the Kid's shoes to it, making you unable to move no matter the direction. This makes no sense and learn it the heard way. Difficulty is easy here though, making it "fairer".
In average, bosses are meh, including the final one, where RNG can be very annoying for trying to hit the boss. You can tell this boss was made as a requirement of every stage having one. The production value is there, but not the gameplay fun. Same thing applies for all bosses, truly.
I recommend it because it has many ideas that shine, mined by others that do not. Also, be warned that you do begin with the best stages.
Did I say this has possibly the best trap ever?
34 Favorite Games
370 Cleared Games