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320 Games
320 Reviews
Wolfiexe
For: I Wanna Be the FE
For: I Wanna Be the FE
A fun Rukito-style game with Wonderful's own flavoured touches applied to it.
The game consists of a handful of stages, each hovering around a particular gimmick. The majority of these are your standard needle gimmicks, although there is a unique one in the final stage which I think lends itself to the style of the game very nicely. The bosses are pretty fun too, with the final boss being particularly intense to finish on.
Definitely worth your time if you're a fan of Wonderful's needle, Rukito-style needle or just some quality platforming.
[1] Like
The game consists of a handful of stages, each hovering around a particular gimmick. The majority of these are your standard needle gimmicks, although there is a unique one in the final stage which I think lends itself to the style of the game very nicely. The bosses are pretty fun too, with the final boss being particularly intense to finish on.
Definitely worth your time if you're a fan of Wonderful's needle, Rukito-style needle or just some quality platforming.
Rating: 8.2 82
Difficulty: 70 70
Apr 15, 2019
Wolfiexe
For: I Wanna Be the Unknown
For: I Wanna Be the Unknown
Unknown features a whole bunch of bosses amidst a series of short platforming stages, each with an often simple but effective gimmick, making for a varied adventure. I wasn't too fond of a few elements of the game, but I still had a good time.
The platforming is definitely the highlight for me. I particularly liked the angled stage which people will no doubt recognise from K2, which had some interesting segments and just looked visually slick. The Tower of Heaven segment was also kinda cool, although some of the rules were a bit unclear (I believe Fatalbrain has the rules written in English on his video, for those who get confused on it). There was one segment near the end involving flipping controls on every jump which got a bit galaxy brain for my liking, partly due to the traps weighing it down a bit.
The bosses are definitely a mixed bag. Whilst there's a fair share of simple yet charming bosses, a couple were pretty frustrating for me, with the most notorious example being the ice boss in the small corridor. The sudden flipping of gravity mixed with the quick attack speed made for some very . I did quite like the infinite jump cherry boss, which utilized the same concept all fight but with a few changes and twists. There are also a couple of avoidances, one of which is fairly short and a bit different whereas the other is a more traditional avoidance. I wasn't too crazy about either, but they're not too demanding or complicated and generally pattern-heavy.
Overall quite a mixed bag in terms of enjoyment but I appreciate the variety of bosses and stage designs, however short they may be. Chances are you'll find something you'll enjoy during your time with this.
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The platforming is definitely the highlight for me. I particularly liked the angled stage which people will no doubt recognise from K2, which had some interesting segments and just looked visually slick. The Tower of Heaven segment was also kinda cool, although some of the rules were a bit unclear (I believe Fatalbrain has the rules written in English on his video, for those who get confused on it). There was one segment near the end involving flipping controls on every jump which got a bit galaxy brain for my liking, partly due to the traps weighing it down a bit.
The bosses are definitely a mixed bag. Whilst there's a fair share of simple yet charming bosses, a couple were pretty frustrating for me, with the most notorious example being the ice boss in the small corridor. The sudden flipping of gravity mixed with the quick attack speed made for some very . I did quite like the infinite jump cherry boss, which utilized the same concept all fight but with a few changes and twists. There are also a couple of avoidances, one of which is fairly short and a bit different whereas the other is a more traditional avoidance. I wasn't too crazy about either, but they're not too demanding or complicated and generally pattern-heavy.
Overall quite a mixed bag in terms of enjoyment but I appreciate the variety of bosses and stage designs, however short they may be. Chances are you'll find something you'll enjoy during your time with this.
Rating: 7.3 73
Difficulty: 72 72
Apr 14, 2019
Wolfiexe
For: I wanna get crimsoned 2
For: I wanna get crimsoned 2
Crimsoned 2 is a very solid 50-floor needle game, using the visuals/flow of Cultured 2 alongside Piece's creative needle style making for a pretty challenging but enjoyable experience.
Throughout the 50 floors, there's a very noticeable difficulty increase which feels mostly well done, with only a few sore spots in difficulty being noticeable. The needle stays mostly vanilla although there's the odd usage of vines, water and perhaps some other traditional gimmicks on rare occasions. A couple parts near the start of stage 5 feel a bit bumpy in comparison to the end of the stage, which seems to have been caused by nerfing some early-version hard spots. It never felt designed in an unpleasant or unfun sort of way, so I enjoyed it regardless.
Despite each screen making use of a background/tileset from Cultured 2, the actual needle doesn't appear to be influenced with perhaps the exception of a couple screens here and there. It would've been cool to see things like the SSR2 screen have Rukito-esque triggers or the Forehead screen have the jump-changers, although that would stray away from a needle game and moreso a custom-medley-of-sorts, but it's an interesting what-if.
Each stage is also capped off with the appropriate boss from Cultured 2, only with HP. They make for a nice break and the HP ensures you won't be stumped for too long. Oh, and the boss visuals (and all screen titlecards) are custom-drawn by Piece which is a pretty cool addition. I imagine a fair amount of time went into Crimsoned-ifying all the graphics and it just makes for a nice finishing touch.
Overall a solid needle game that definitely picks up the challenge towards the end. Would recommend.
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Throughout the 50 floors, there's a very noticeable difficulty increase which feels mostly well done, with only a few sore spots in difficulty being noticeable. The needle stays mostly vanilla although there's the odd usage of vines, water and perhaps some other traditional gimmicks on rare occasions. A couple parts near the start of stage 5 feel a bit bumpy in comparison to the end of the stage, which seems to have been caused by nerfing some early-version hard spots. It never felt designed in an unpleasant or unfun sort of way, so I enjoyed it regardless.
Despite each screen making use of a background/tileset from Cultured 2, the actual needle doesn't appear to be influenced with perhaps the exception of a couple screens here and there. It would've been cool to see things like the SSR2 screen have Rukito-esque triggers or the Forehead screen have the jump-changers, although that would stray away from a needle game and moreso a custom-medley-of-sorts, but it's an interesting what-if.
Each stage is also capped off with the appropriate boss from Cultured 2, only with HP. They make for a nice break and the HP ensures you won't be stumped for too long. Oh, and the boss visuals (and all screen titlecards) are custom-drawn by Piece which is a pretty cool addition. I imagine a fair amount of time went into Crimsoned-ifying all the graphics and it just makes for a nice finishing touch.
Overall a solid needle game that definitely picks up the challenge towards the end. Would recommend.
Rating: 8.1 81
Difficulty: 70 70
Apr 9, 2019
Wolfiexe
For: Not Another Falling Game
For: Not Another Falling Game
Rating based on version 1.049, which addresses various rough spots and problems.
Not Another Falling Game is a very long game, clearly inspired by Not Another Needle Game in terms of the overall flow and design. You'll travel from stage to stage, each consisting of 20 floors with a secret in each and allowing for a few different endings, which expand the content depending on your secret collection.
The stages are very varied, ranging from your typical standard needle or trigger-heavy stages to much more creative ones, such as Portal-inspired or one where the aim is to kill a clone which mirrors your movements. With such a large number of stages and screens, there's definitely a mixed bag of stuff here. Some segments can be quite puzzly or tricky in nature, whereas other screens can fly by with just a few jumps. That isn't a bad thing necessarily, as it makes for a nice break here and there. One complaint is that the platforming can sometimes get a bit too diagonal or 16px heavy. I wasn't too bothered by it, but it's definitely noticeable.
The secrets all compliment their stage fairly well. A couple of stages suffered from some sore spots in difficulty compared to the rest (namely the Portal and arrow conveyor stages), but these were recently patched by Yome in the latest version to flow much more nicely and alleviate the difficulty. This left me with very little problems in regards to the secrets, and a couple even mix it up by throwing some boss/avoidance challenges to keep things fresh. These can sometimes feel a bit long, but in a few cases you're given a good chance to build up shields (HP), making it not so rough.
The game features a story too, wacky as it may be. Whilst it gets a bit zany and at times silly, I enjoyed following along with it. It gave the game that bit more memorability, which I feel fangame stories tend to do. The production value whilst not incredibly polished is pretty cool too, with some custom hand-drawn sprites near the True Ending.
After getting the True End, you can warp through rooms and go collect the achievements which you're given hints before, in order to unlock Extra if you so desire. Extra has a few stages each very different from one another, and I had fun with all of them despite some minor gripes (which I believe Yome is working on fixing). Beating this lets you get the Magical Ending which I guess is just a fancy way of saying 100% clear.
All in all it's a pretty long game with a ton of content. It's not without it's flaws, but I was pretty impressed by the effort put into it and was left feeling pretty satisfied. I'd recommend this if you're looking for something lengthy to sink your teeth into and don't mind a bit of craziness on the side.
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Not Another Falling Game is a very long game, clearly inspired by Not Another Needle Game in terms of the overall flow and design. You'll travel from stage to stage, each consisting of 20 floors with a secret in each and allowing for a few different endings, which expand the content depending on your secret collection.
The stages are very varied, ranging from your typical standard needle or trigger-heavy stages to much more creative ones, such as Portal-inspired or one where the aim is to kill a clone which mirrors your movements. With such a large number of stages and screens, there's definitely a mixed bag of stuff here. Some segments can be quite puzzly or tricky in nature, whereas other screens can fly by with just a few jumps. That isn't a bad thing necessarily, as it makes for a nice break here and there. One complaint is that the platforming can sometimes get a bit too diagonal or 16px heavy. I wasn't too bothered by it, but it's definitely noticeable.
The secrets all compliment their stage fairly well. A couple of stages suffered from some sore spots in difficulty compared to the rest (namely the Portal and arrow conveyor stages), but these were recently patched by Yome in the latest version to flow much more nicely and alleviate the difficulty. This left me with very little problems in regards to the secrets, and a couple even mix it up by throwing some boss/avoidance challenges to keep things fresh. These can sometimes feel a bit long, but in a few cases you're given a good chance to build up shields (HP), making it not so rough.
The game features a story too, wacky as it may be. Whilst it gets a bit zany and at times silly, I enjoyed following along with it. It gave the game that bit more memorability, which I feel fangame stories tend to do. The production value whilst not incredibly polished is pretty cool too, with some custom hand-drawn sprites near the True Ending.
After getting the True End, you can warp through rooms and go collect the achievements which you're given hints before, in order to unlock Extra if you so desire. Extra has a few stages each very different from one another, and I had fun with all of them despite some minor gripes (which I believe Yome is working on fixing). Beating this lets you get the Magical Ending which I guess is just a fancy way of saying 100% clear.
All in all it's a pretty long game with a ton of content. It's not without it's flaws, but I was pretty impressed by the effort put into it and was left feeling pretty satisfied. I'd recommend this if you're looking for something lengthy to sink your teeth into and don't mind a bit of craziness on the side.
Rating: 8.7 87
Difficulty: 70 70
Mar 28, 2019
Wolfiexe
For: I wanna qoqoqo 300 EasyVer
For: I wanna qoqoqo 300 EasyVer
When it comes to cleverly pathed needle games, this is probably the best of the best. Sunlao is a master of interesting design when it comes to your route around a screen (or screens), and combining this with a variety of gimmicks and segments spanning multiple screens, I'd say this is his peak.
Important to note that despite this being called 'EasyVer', I'm of the opinion that this should be the normal version and the normal version should be called 'HardVer' or something. This game is by no means easy and putting aside the galaxy brain pathing, the platforming itself will prove to be a fair challenge for any needle player. The original version seems to be very over the top at times in difficulty, which I feel gets in the way of Sunlao's design. Still, I have only watched pieces of it so I can't form a solid opinion on it, but regardless I believe this to be the superior of the two versions.
QoQoQo 300 spans 100+ floors, some of which stretch across multiple screens and make use of gimmicks such as gravity changing, screen-wrapping and other classic gimmicks such as vines and water. You'll be tested in a lot of areas of needle here, but most importantly your attention towards pathing. Many times you'll have to question where you're headed, and take caution as to not save somewhere you've already been.
Thankfully, this version provides maps in the game folder to assist you with. These are pretty helpful although not necessary, but I'd say the final maze of the game is immensely aided with the provided map. The final maze took almost half of my playtime, and features some paths that ascended beyond galaxy brain.
In regards to the negatives, some of the vine segments are a bit awkward to pull off and on the vine-centric floors, a couple of saves were really not fun to play. This isn't always the case, but it's the part I noticed the most frustration with. Parts of the cube stage were also a bit unpleasant, either in regards to save length or transitional-drops. Still, the highlights far outshone the downsides.
A definite recommendation to any needle fan who doesn't mind putting some brain power into their play session.
[1] Like
Important to note that despite this being called 'EasyVer', I'm of the opinion that this should be the normal version and the normal version should be called 'HardVer' or something. This game is by no means easy and putting aside the galaxy brain pathing, the platforming itself will prove to be a fair challenge for any needle player. The original version seems to be very over the top at times in difficulty, which I feel gets in the way of Sunlao's design. Still, I have only watched pieces of it so I can't form a solid opinion on it, but regardless I believe this to be the superior of the two versions.
QoQoQo 300 spans 100+ floors, some of which stretch across multiple screens and make use of gimmicks such as gravity changing, screen-wrapping and other classic gimmicks such as vines and water. You'll be tested in a lot of areas of needle here, but most importantly your attention towards pathing. Many times you'll have to question where you're headed, and take caution as to not save somewhere you've already been.
Thankfully, this version provides maps in the game folder to assist you with. These are pretty helpful although not necessary, but I'd say the final maze of the game is immensely aided with the provided map. The final maze took almost half of my playtime, and features some paths that ascended beyond galaxy brain.
In regards to the negatives, some of the vine segments are a bit awkward to pull off and on the vine-centric floors, a couple of saves were really not fun to play. This isn't always the case, but it's the part I noticed the most frustration with. Parts of the cube stage were also a bit unpleasant, either in regards to save length or transitional-drops. Still, the highlights far outshone the downsides.
A definite recommendation to any needle fan who doesn't mind putting some brain power into their play session.
Rating: 9.0 90
Difficulty: 70 70
Mar 26, 2019
10 Games
Game | Difficulty | Average Rating | # of Ratings |
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I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 76 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.8 | 7.6 | 18 |
Hydrohomies | 72.8 | 8.2 | 20 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.4 | 9.3 | 128 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
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I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
I wanna make a Sandwich | 55.0 | 9.2 |
Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
Not Another Magic Tower Game | 80.0 | 10.0 |
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver | 90.0 | 10.0 |
I Wanna Get Cultured 2 | 70.0 | 9.7 |
I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
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