Wolfiexe's Profile
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320 Games
320 Reviews
Wolfiexe
For: I wanna be the Sorrow
For: I wanna be the Sorrow
Sorrow is another game with the classic Azure touch, featuring a variety of wacky design choices and that good old adventure atmosphere.
Like many of his other games, you have a hub and a variety of portals to go tackle, all fairly different in their design. Some examples include a Donkey Kong stage with plenty of barrels and bees, a tricky needle stage with some very satisfying manoeuvres and a stage where triggers are visible in a small room, making for almost a puzzle-like segment. They're all pretty interesting, although in some segments the platforming can get a bit unpleasant and unfun to execute. In addition, the visuals on the Donkey Kong stage especially felt really noisy and just kind of a mess, but virtually all the other stages are drastically simpler in visual design.
Each stage also features a boss, most of which are fairly fun. A couple have some questionable choices, such as the trigger-stage boss which has long bullets coming from somewhere very close to The Kid, making for some seemingly unfair situations. The Phantom Train boss is also...something. Expect a clown fiesta of sorts across the game, but they mostly stay fun.
A pretty fun Azure game, although I worry I'm somewhat biased as I like his quirky style and design. I don't think this is his strongest game, but it's one that I enjoyed nonetheless. If you don't mind a bit of weird design and questionable difficulty here and there, you'll likely have fun with this.
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Like many of his other games, you have a hub and a variety of portals to go tackle, all fairly different in their design. Some examples include a Donkey Kong stage with plenty of barrels and bees, a tricky needle stage with some very satisfying manoeuvres and a stage where triggers are visible in a small room, making for almost a puzzle-like segment. They're all pretty interesting, although in some segments the platforming can get a bit unpleasant and unfun to execute. In addition, the visuals on the Donkey Kong stage especially felt really noisy and just kind of a mess, but virtually all the other stages are drastically simpler in visual design.
Each stage also features a boss, most of which are fairly fun. A couple have some questionable choices, such as the trigger-stage boss which has long bullets coming from somewhere very close to The Kid, making for some seemingly unfair situations. The Phantom Train boss is also...something. Expect a clown fiesta of sorts across the game, but they mostly stay fun.
A pretty fun Azure game, although I worry I'm somewhat biased as I like his quirky style and design. I don't think this is his strongest game, but it's one that I enjoyed nonetheless. If you don't mind a bit of weird design and questionable difficulty here and there, you'll likely have fun with this.
Rating: 7.0 70
Difficulty: 65 65
Mar 21, 2019
Wolfiexe
For: I wanna be the チェス
For: I wanna be the チェス
Three very short stages, each with a chess-related boss. The bosses all have a lot of HP and the 3rd and final boss is particularly upsetting in that's it's tanky as all hell and doesn't get even remotely challenging until you've sank the full bullet count of a PUBG game into it, then you'll get overwhelmed by sudden difficulty and die.
Wouldn't really recommend.
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Wouldn't really recommend.
Rating: 1.6 16
Difficulty: 60 60
Mar 21, 2019
Wolfiexe
For: I Wanna Have Some Rest Remake
For: I Wanna Have Some Rest Remake
This is a pretty fun game with a selection of needle stages, each accompanied by a somewhat simplistic boss with pretty unique attacks. The game also has an extra which I did not yet do, so the review is based solely on the main game.
Have Some Rest features four stages of increasing difficulty and all centred around needle with a slight twist, such as the screen-wrapping climb in stage 3 and the kill-block focused design of stage 4. These two examples are particularly fun, whereas I found the platforming in the first couple of stages to be not as interesting, perhaps due to them being way easier then the later parts. The only real gripe I had was a timed part in stage 3, where a multitude of F-jumps felt unpleasant to keep on doing over and over. Otherwise, the platforming is pretty fun throughout.
The bosses usually feature a cherry doing some wacky cherry hijinks. Similarly to the platforming, the difficulty and creativeness get higher as the stages go on, with the last couple being particularly noteworthy. Inspiration is taken from games such as Emperor and Noesis with a couple attacks, and the final boss in particular has a couple of real tricky parts to it (definitely the difficulty peak of the main game). I enjoyed the later bosses moreso, with the exception of a somewhat dick move at the end of one of the bosses.
Definitely a game where the later half makes more of an impact than the first, but a fun one nonetheless.
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Have Some Rest features four stages of increasing difficulty and all centred around needle with a slight twist, such as the screen-wrapping climb in stage 3 and the kill-block focused design of stage 4. These two examples are particularly fun, whereas I found the platforming in the first couple of stages to be not as interesting, perhaps due to them being way easier then the later parts. The only real gripe I had was a timed part in stage 3, where a multitude of F-jumps felt unpleasant to keep on doing over and over. Otherwise, the platforming is pretty fun throughout.
The bosses usually feature a cherry doing some wacky cherry hijinks. Similarly to the platforming, the difficulty and creativeness get higher as the stages go on, with the last couple being particularly noteworthy. Inspiration is taken from games such as Emperor and Noesis with a couple attacks, and the final boss in particular has a couple of real tricky parts to it (definitely the difficulty peak of the main game). I enjoyed the later bosses moreso, with the exception of a somewhat dick move at the end of one of the bosses.
Definitely a game where the later half makes more of an impact than the first, but a fun one nonetheless.
Rating: 7.7 77
Difficulty: 68 68
Mar 21, 2019
Wolfiexe
For: I Wanna Nostalgia
For: I Wanna Nostalgia
Nostalgia was made for 2018 Russian Fangame Marathon, and is focused primarily on more retro games such as Contra, Battletoads and some other classics. It's a pretty solid adventure game with a bunch of optional secrets and varied content throughout, making for a fun time.
Each stage follows a different game and style, although having said that I actually thought the first 2 stages were from the same game(?), though perhaps this is moreso because of the similar visual style of the majority of the referenced games. One of the later stages in particular was a highlight, with the DOOM stage being very unique and interesting. I did find it a bit much at times in terms of enemy complexity, and think the sound effect overload could've been toned down a lot, but it was very memorable.
The bosses generally fit the stage and are pretty fun to play, although the final boss is the most notable part of the game particularly from a time perspective. It's very long and whilst not terribly demanding, there's such a large variety of attacks that it inevitably takes a while to learn and execute everything correctly, making for a finale that takes up a very sizeable chunk of your playtime. Perhaps it could've simply done with less colours to make the fight shorter, or maybe less HP for each individual colour. It's a really fun fight, but it just felt a little too long and drawn-out given the nature of the rest of the game.
I also had a slight gripe with the way the finale ended, with something being telegraphed in a way that didn't feel obvious to me. I actually really liked the concept of it too and it led into the credits in a great way, but I was left very confused the first time it happened.
Overall it's a fun time. If you're after an adventure with some retro-game throwbacks and a fair bit of variety here and there, you should enjoy this. Just expect a bit of a step-up in challenge when you reach the finale.
[1] Like
Each stage follows a different game and style, although having said that I actually thought the first 2 stages were from the same game(?), though perhaps this is moreso because of the similar visual style of the majority of the referenced games. One of the later stages in particular was a highlight, with the DOOM stage being very unique and interesting. I did find it a bit much at times in terms of enemy complexity, and think the sound effect overload could've been toned down a lot, but it was very memorable.
The bosses generally fit the stage and are pretty fun to play, although the final boss is the most notable part of the game particularly from a time perspective. It's very long and whilst not terribly demanding, there's such a large variety of attacks that it inevitably takes a while to learn and execute everything correctly, making for a finale that takes up a very sizeable chunk of your playtime. Perhaps it could've simply done with less colours to make the fight shorter, or maybe less HP for each individual colour. It's a really fun fight, but it just felt a little too long and drawn-out given the nature of the rest of the game.
I also had a slight gripe with the way the finale ended, with something being telegraphed in a way that didn't feel obvious to me. I actually really liked the concept of it too and it led into the credits in a great way, but I was left very confused the first time it happened.
Overall it's a fun time. If you're after an adventure with some retro-game throwbacks and a fair bit of variety here and there, you should enjoy this. Just expect a bit of a step-up in challenge when you reach the finale.
Rating: 8.0 80
Difficulty: 70 70
Mar 21, 2019
Wolfiexe
For: I wanna travel the Time
For: I wanna travel the Time
Travel the Time is a puzzle'ish fangame where you control clones of The Kid to press buttons and move around the arena in the hopes that eventually, one Kid will be able to collect the sacred orb and make it home safely. If you've seen the Time Travel stage in I Wanna Classic, it's more or less the same as that with some minor differences (although I believe this came out before then).
It does some kind of clever things with the gimmick, my favourite one being a screen involving interesting usage of ceiling buttons. The falling block screens are pretty fun too, being the more puzzly segments of the game.
It has some drawbacks though. A number of screens aren't really puzzly, and are moreso just throw a bunch of kids at the traps until eventually there aren't any left to kill you. A couple also have long timing-based segments with tedious traps at the end. This is where the game doesn't shine quite so much, and becomes more tiresome than enjoyable.
Still an interesting game regardless. I still think this gimmick can be pushed even further and more creatively, although given this was one of the first iterations of it I'd say it holds up fairly okay.
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It does some kind of clever things with the gimmick, my favourite one being a screen involving interesting usage of ceiling buttons. The falling block screens are pretty fun too, being the more puzzly segments of the game.
It has some drawbacks though. A number of screens aren't really puzzly, and are moreso just throw a bunch of kids at the traps until eventually there aren't any left to kill you. A couple also have long timing-based segments with tedious traps at the end. This is where the game doesn't shine quite so much, and becomes more tiresome than enjoyable.
Still an interesting game regardless. I still think this gimmick can be pushed even further and more creatively, although given this was one of the first iterations of it I'd say it holds up fairly okay.
Rating: 6.0 60
Difficulty: 45 45
Mar 18, 2019
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