Wolfiexe's Profile
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moleYo
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320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna be far from home
For: I wanna be far from home
Plasma's needle style is likely one of the most unique styles in the community, with a very atmospheric feel and distinctive visuals, Far From Home plays to those strengths in making a very interesting needle experience primarily based around vines and water, and some very galaxy brain pathing.
The game features you going around a small hub of sorts, entering portals to traverse the needle challenges inside. These needle segments often feature very clever usage of pathing and conserving your double jump to get around the distorted and stylistic environment. This would be problematic if not for the Spacebar function which lets you zoom out and look around, making planning your path viable 99% of the time (the other 1% I wanted to scroll the camera a bit, although not entirely necessary it would've been a nice quality of life feature).
The platforming is fairly challenging, and a couple of segments are pretty demanding on the player's ability to manage vines and water. The last save in particular had a couple of jumps I wasn't too fond of pulling off alongside some other hiccups here and there, often involving fulljumping. There was also a water segment where an align seemed to make a big difference for the end of the save but this wasn't hinted at, and I died there multiple times before taking a different align. Maybe it was just a personal issue, but it felt bumpy for the end of a long save.
Overall though a very impressive needle game. If you're a fan of vine and water based needle and don't mind a bit of thinking then you'll likely have some fun with this.
The game features you going around a small hub of sorts, entering portals to traverse the needle challenges inside. These needle segments often feature very clever usage of pathing and conserving your double jump to get around the distorted and stylistic environment. This would be problematic if not for the Spacebar function which lets you zoom out and look around, making planning your path viable 99% of the time (the other 1% I wanted to scroll the camera a bit, although not entirely necessary it would've been a nice quality of life feature).
The platforming is fairly challenging, and a couple of segments are pretty demanding on the player's ability to manage vines and water. The last save in particular had a couple of jumps I wasn't too fond of pulling off alongside some other hiccups here and there, often involving fulljumping. There was also a water segment where an align seemed to make a big difference for the end of the save but this wasn't hinted at, and I died there multiple times before taking a different align. Maybe it was just a personal issue, but it felt bumpy for the end of a long save.
Overall though a very impressive needle game. If you're a fan of vine and water based needle and don't mind a bit of thinking then you'll likely have some fun with this.
Tagged as: Needle
[1] Like
Rating: 8.6 86
Difficulty: 70 70
Mar 18, 2019
Wolfiexe
For: I wanna be the Preference
For: I wanna be the Preference
Preference is everything you'd expect from a Tsuta adventure, full of that wacky iDOLM@STER girl (and accompanied by some rhythm minigames) and classic traps. It has some rough parts and a couple questionable bosses but it's overall a pretty solid game.
You'll start off in a hub with 6 different options available, each giving a pretty different stage ranging from block puzzles to trap-centric platforming and even some Warioware kinda stuff. It all felt pretty different and I enjoyed the majority of the stages. The bosses are also often fairly simple in nature but remain enjoyable to play, although perhaps a bit tanky at times (maybe lower iframes could've solved this). After beating all six stages, there are a few more stages to go before you can fulfill your dream of becoming the Preference, whatever that may be.
The cycles in the game deserve a special mention, unfortunately. There are a fair few that seem fine, although a couple of segments have pretty awful cycles that make the saves very tedious to slog through, one notable exception being in the final stage featuring some friendly fish. I also felt that the Ice Stage boss was very frustrating with very few chances to actually deal damage and it tended to get a bit too clown fiesta'ish for my liking. The final boss also has length problems although difficulty-wise it isn't all that bad, so I wasn't too upset.
If you're a fan of the older-style adventures with traps and occasional zany stage themes and just that quirky classic fangame feel, you'll be right at home here.
[0] Likes
You'll start off in a hub with 6 different options available, each giving a pretty different stage ranging from block puzzles to trap-centric platforming and even some Warioware kinda stuff. It all felt pretty different and I enjoyed the majority of the stages. The bosses are also often fairly simple in nature but remain enjoyable to play, although perhaps a bit tanky at times (maybe lower iframes could've solved this). After beating all six stages, there are a few more stages to go before you can fulfill your dream of becoming the Preference, whatever that may be.
The cycles in the game deserve a special mention, unfortunately. There are a fair few that seem fine, although a couple of segments have pretty awful cycles that make the saves very tedious to slog through, one notable exception being in the final stage featuring some friendly fish. I also felt that the Ice Stage boss was very frustrating with very few chances to actually deal damage and it tended to get a bit too clown fiesta'ish for my liking. The final boss also has length problems although difficulty-wise it isn't all that bad, so I wasn't too upset.
If you're a fan of the older-style adventures with traps and occasional zany stage themes and just that quirky classic fangame feel, you'll be right at home here.
Rating: 8.0 80
Difficulty: 60 60
Mar 17, 2019
Wolfiexe
For: I Wanna Be the Emperor
For: I Wanna Be the Emperor
Emperor is a classic adventure game that holds up pretty well despite the lacking production value, full of tricky and often trigger-based platforming and memorable bosses.
The game plops you in a hub as you go and explore each path, beating their respective platforming segments which is centred primarily on traps and triggers. There is the odd slight gimmick now and again but nothing too in-depth, and the strength comes from Klein's ability to make challenging but memorable manoeuvres, often making use of moving cherries to compliment the stages. A couple of segments felt a bit unpleasant such as the moving quad-diamond in the brown stage or some parts in the final callback stage (shoutouts to Magnificent), but for the most part it stays enjoyable for the difficulty it is.
Bosses are pretty diverse, ranging from good ol' Captain Jack to the legendary Nose Guy, there's a good selection of opponents. I was most surprised at the Miku avoidance midway'ish through the game which I found a lot of fun to learn and play around, despite my usual distaste for mid-adventure vocaloid avoidances. The final boss of course is also a classic, Emperor Miku. With 8 whopping phases and some questionable nekoron(?) physics to hinder you in the inevitable infinite jump phase, you'll be in for a ride and a formidable challenge.
Klein's games have a very distinctive style to them, particularly with the platforming. This combined with the fairly fun boss fights and interesting design make for a memorable and pretty challenging adventure game, and definitely a classic one at that.
[4] Likes
The game plops you in a hub as you go and explore each path, beating their respective platforming segments which is centred primarily on traps and triggers. There is the odd slight gimmick now and again but nothing too in-depth, and the strength comes from Klein's ability to make challenging but memorable manoeuvres, often making use of moving cherries to compliment the stages. A couple of segments felt a bit unpleasant such as the moving quad-diamond in the brown stage or some parts in the final callback stage (shoutouts to Magnificent), but for the most part it stays enjoyable for the difficulty it is.
Bosses are pretty diverse, ranging from good ol' Captain Jack to the legendary Nose Guy, there's a good selection of opponents. I was most surprised at the Miku avoidance midway'ish through the game which I found a lot of fun to learn and play around, despite my usual distaste for mid-adventure vocaloid avoidances. The final boss of course is also a classic, Emperor Miku. With 8 whopping phases and some questionable nekoron(?) physics to hinder you in the inevitable infinite jump phase, you'll be in for a ride and a formidable challenge.
Klein's games have a very distinctive style to them, particularly with the platforming. This combined with the fairly fun boss fights and interesting design make for a memorable and pretty challenging adventure game, and definitely a classic one at that.
Rating: 8.2 82
Difficulty: 85 85
Mar 17, 2019
Wolfiexe
For: I WANNA BE THE EXPLOSIVE
For: I WANNA BE THE EXPLOSIVE
EXPLOSIVE is a pretty varied adventure full of traps, tricks and references to some of the classics such as Fangame, the original I Wanna be the Guy and of course the beloved Hatsune Miku and Schwarlitz Longhener who each have their chance in the spotlight.
Stages are primarily trap-orientated and don't feature too much in the way of gimmicks. Some segments get pretty tricky, although I'd say the meat of the game's difficulty lies with the boss fights which I'll get to in a moment. There is a kinda cool puzzlish stage involving shooting cherry-arrow blocks to manipulate the path of a cherry, and one of the later trap stages in particular was a highlight with mindreads at every turn.
The bosses are very hit or miss for me. There are a few pretty simplistic ones in nature without demanding too much, whereas others last absurdly long with very long choke attacks or just sudden inclines in difficulty that makes fighting some of them kinda tedious. I wasn't really a fan of the Miku avoidance either, just not finding the attacks very enjoyable to learn. I'm sure it'll be up other people's alley though, but it wasn't my kind of avoidance. The Taisa on the other hand was pretty fun despite some gripes I had regarding the pacing and tediousness of the first phase, and it made for a very intense finish.
Having said that, upon beating the boss and jumping in the game clear warp, my game actually froze and then closed and lost my clear data, but I'm counting that regardless. Who needs to see the credits anyway?
Overall a pretty decent adventure game with some real highlights and some kinda not-so-great moments.
[1] Like
Stages are primarily trap-orientated and don't feature too much in the way of gimmicks. Some segments get pretty tricky, although I'd say the meat of the game's difficulty lies with the boss fights which I'll get to in a moment. There is a kinda cool puzzlish stage involving shooting cherry-arrow blocks to manipulate the path of a cherry, and one of the later trap stages in particular was a highlight with mindreads at every turn.
The bosses are very hit or miss for me. There are a few pretty simplistic ones in nature without demanding too much, whereas others last absurdly long with very long choke attacks or just sudden inclines in difficulty that makes fighting some of them kinda tedious. I wasn't really a fan of the Miku avoidance either, just not finding the attacks very enjoyable to learn. I'm sure it'll be up other people's alley though, but it wasn't my kind of avoidance. The Taisa on the other hand was pretty fun despite some gripes I had regarding the pacing and tediousness of the first phase, and it made for a very intense finish.
Having said that, upon beating the boss and jumping in the game clear warp, my game actually froze and then closed and lost my clear data, but I'm counting that regardless. Who needs to see the credits anyway?
Overall a pretty decent adventure game with some real highlights and some kinda not-so-great moments.
Rating: 7.5 75
Difficulty: 80 80
Mar 17, 2019
Wolfiexe
For: I wanna beat the 2 Stage Needle
For: I wanna beat the 2 Stage Needle
Two screens of needle on a black and white visual theme. The first screen is primarily generic jumps such as corners, diagonals and other classics with one kinda tricky drop-jump at the bottom right. The second screen is basically a single jump and is kinda fun to land, although the inability to save next to the jump start is annoying. The visual for saving is also very unclear, to the point where I don't even know if they're Z saves or shoot saves with bullet blockers.
There's an extra too with another single-jump kinda thing which I didn't bother with, but that's what you have waiting for you at the end if you're feeling daring enough.
There's an extra too with another single-jump kinda thing which I didn't bother with, but that's what you have waiting for you at the end if you're feeling daring enough.
Tagged as: Needle
[1] Like
Rating: 1.3 13
Difficulty: 65 65
Mar 17, 2019
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