ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
380 Ratings!
380 Reviews!
792 Screenshots!
Youtube Channel
Report this user
380 Games
380 Reviews
For: I Wanna be the Yuyuko
This is not a beginner recommendation strictly speaking, but no significant experience is required either. Good use of backgrounds and music, as expected from じゅんG, whose games should be more popular.
For: I wanna go the JUN-G World
It is not ordinary trash, so you might want to try it out regardless of your experience.
Edit: Great ending screen song.
For: I wanna be the Guy:Gaiden(本家2)
How wrong I was. From the moment one opens your game, a cascade of old-school classics references rain all over, just like in the original, with a fantastic sense of humor. You open the freaking menu screen and there is a wonderful style without overdoing it. You enter Stage 1-1 and visuals are exceptional, with an addicting gameplay. So many things, just like in the original, are planned out so well, reading our innocent minds. You even want to hunt down the secrets for discovering their texts! The first death was so unexpected and you get a freaking award for falling for it. This is the Kayin I remember, a brave independent videogame maker that raised the difficulty bar with this entry.
Did I mention the story? It was so freaking good.
All three stages not only have overwhelming creativity and trolls, but exceptional design. How ironic is that the hundreds of generic visual copies your original game spawned used the same graphics/tilesets/etc. as a sign of respect (and sometimes laziness), but your direct sequel didn't. The graphics are more comparable to GOOD fangames from 2015 onwards. Not only that: each stage is different to the other despite being 1-1, 1-2 and 1-3. We being in Stage 1 was no excuse for making single-styled levels. There was a sense of progression and variety. You weren't afraid of heading towards more modern directions visually and gameplay-wise, featuring a somewhat faulty Bionic-Commando-like gimmick that you get used to almost near what is the ending of this game.
And then, featuring a wonderful cutscene promising an ace adventure in the most faithful NES/SNES tradition, it stops. The story stops. The creativity stops. The variety and suspense stop. Everything stops.
This was a gigantic waste of potential, one that hurts playing through once you stumble upon what is a tragically unfinished project rather than a project that was out there just "because", and then the creator decided to leave it unfinished just "because". In an alternate universe, there is a great game waiting for us; in that universe, this game is complete and became the example for Rukimin, Marathon, Kill The Guy and heck, even HeavenTrap 1 and 2. However, we were chosen to live in this sad universe, even if beating the first boss promises us to gain unimaginable power if we beat all bosses, including what would have been, with no room for doubts, one of the most memorable fangame final boss fights featuring The Kid against The Guy in a definitive fight. Maybe that sounded too good to be true, though... Even if this game also sins of being too cryptic at times, this could have been a 2010 legend along with Boshy.
People, we will never have this complete, and it is such a big shame. I do recommend it if you can go beyond the pain, if you're one of those people that can actually sit in front of a great movie, watch it, leave it unfinished and be OK with it even if you don't ever finish it. I'm not that kind of people :'(
For: I Wanna Be the Piyopiyo Trap
A great fangame dictionary example of what means to have great/interesting ideas executed badly in a fangame. Gimmicks and visuals are not so much the deal, although half the times they are generic copy-paste IWBTG trash (the other half is quite interesting, like the hilarious Wondows section). The problem is how gimmicks work, there is a language barrier for English-speaking players, and the extra content is horribly bad. Add to that extras that promise much more content than what they offer with ideas that are literally repeated from the main stages and you have a huge disappointment. Particularly annoying is the upper-left stage that has a save every two screens. "Consistency is what you need then", you might think, until you realize it's a trap game. This is not appreciated at all.
The dice section, the aforementioned "Wondows" section, they're quite decent. The Blocks segment is puzzle-ish from time to time but features annoying traps later on, ruining the gimmick imo. Finally, we have terrible bosses. Again, the ideas are very, very nice, but gameplay is annoying and also not always self-explanatory (you would think that shooting the dice when it has a particular face takes you to that section, but no, it doesn't always do it).
K3 took more than one idea from this game. Not only it featured two screens, but also the dice concept and the infamous RNG crystal. This extra makes you enter a portal, which has a 50% chance of making you win or lose. Not too bad, probably, but wait, you have to win 10 times in a row. Do you love probability like I do? This is NOT the extra for you. Simple math says that you have a chance of 1/1024 of winning, which is less than 0.1%. I calculated a rough average of how much it takes you to go into the portal: 2 seconds. Therefore, the expected time for winning is 34.13 minutes, which means you have to press the right key for over half an hour while staring at the screen. What is this, Boshy2? Well, at least you don't have to mash like crazy. You'll end up placing a heavy object, like a cup, over the right arrow key, getting up and going somewhere else to do something else (ironic, because this makes you stop playing lol). By the time you come back, you have already "won" and didn't even see the victory screen.. Just plain bad.
I don't recommend this.
For: Wish me luck 2
Change the visual design and EVERYTHING improves. You can make another Starlit Sky. I still have issues with short games because I finish the game before I started to get involved with them and enjoying the length; they just end so abruptly. This one is a wee bit longer to be enjoyed, but again, just like in the original, everything is ruined by terrible visual choices: Not being able to see the spikes is cheap and annoying. I am rating this one also marginally lower than the original because some jumps are quite precise compared to the average difficulty of the game. Also, good luck finding where the goal is, because it has the same color than the background, tilesets, needles, etc.
Beginners should look somewhere else.
34 Favorite Games
370 Cleared Games