ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
380 Ratings!
380 Reviews!
792 Screenshots!
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380 Games
380 Reviews
For: I Wanna Be Beginner Friendly
For: IWanna ^o^
For: I wanna be the Quarzious - Quarzious Mode
Why as I scrolled back in time looking at the reviews, the older reviews loved this game and the recent ones loathe it more? Has Happil lost its steam? Did it ever have one?
Lucas Watson is king!
For: I Wanna Fill In The Blanks
Experimental projects are totally my thing. Anywhere. Anytime. In any art form, fangames included. Let's start with the basics.
The game's platforming is absolutely ordinary and uncreative. It is just an excuse for progressing through a story that slowly reveals your perverted/surreal/meme subconscious. It opens your mind and displays it audiovisually, and you have the greatest time ever. You will never laugh harder at any fangame. Not Collab 2, not My Heart Goes On, not Bigger Penis, but here. You know why? Because you're the director. I did basically two things:
1) In order to get a Western Bacon from Carls Jr., I had to go through Mexico's Chapultepec full of steamed hams and swimming through Cerveza Sol only to be faced by the Seymour Skinner syndicate throwing cocaine at me, after which I ate the Domino's Double Decker of Infinite Jump avoiding flying pigs until I got to Mexico's Tepito full of chanclas in a property that was for rent and had to face Miley Cirus and her army of steamed hams (again), breast implants and Olimar's. Thank God Missingno kept saving my progress.
2) Recreating the fangame of Vegetable 1, I had to gather knowledge, Luigi's spaghetti and math to become a Statistics Professor.
Certainly the Story 2 is shorter and recreates a fangame with your imagination, bringing along endless crashed game moments and a bizarre final result. But this time, you can become anything.
Kurath: God bless you. This work, conceptually, is a genius blessing, because this time I will travel to my University to beat my Statistics Professor and regain the throne as the truly respectable head of the Business Management department. This will be beautiful!!!
Replayability value: Infinite, even though I have to endure extremely bland platforming.
For: Chill Needle 2
Sorry if I bring films into this comment, but it is like when a renowned auteur makes a short film which serves as a prototype for exactly the same plot for a feature film, but the latter has everything better, extended and maximized, creating a masterpiece. This could be considered such a case. Competing with sunlaoqq regarding exceptional level design, arzztt surpasses him in two important ways: gameplay is not harmed by buffing jumps arbitrarily, and his unique combination of gimmicks into a single giant maze where you must keep tracks of where you are make gameplay exceptionally versatile. Difficulty doesn't come from extra spikes to make it more "challenging"; difficulty comes from the design itself and the inventive use of gimmicks. You have to think really carefully which route to take, so put your brain to work! Imo, none of the mazes surpass Qoqoqo 200's last section, but the final section of this game is extremely close.
If you want an advice on how to play the game to save the best for last, go left first, right second and up last. I want to note that the right segment is for those that want to focus on non-stop action mixed with beautiful visuals, and that the upwards route is those looking for the VVVVVV gimmick and fans of exceptional level design, because this section has one of the two maze screens of the game, which is quite the experience. The left section contains a gimmick involving blocks and needles, and I wasn't a huge fan of that, but it is still used in creative ways, especially when mixed with all of the gimmicks combined! In case you prefer needle skillz and visuals over level design and VVVVVV, then do left, up and right. What follows from the order you choose is one of the most memorable moments of recent fangame history: the ultimate challenge.
Also, if you're feeling bored (which is impossible), make unnecessary buffed jumps. There are tons of them, and although the majority of them have a meme with the Japanese Kappa block sound of Across the Rainbow that kills you, some others have really good surprises.
Finally, this is the first game that pushed me to make an upwards plane followed by a corner, and I achieved it successfully. The jump, of course, is entirely unnecessary, but you'll have your meme with the Japanese Kappa block sound of Across the Rainbow that kills you. I got more than that: I already have a strategy for a jump I once considered impossible for me, not to mention the personal fulfillment.
Fan of needle or not, you must play this. It even has bosses! Granted, their inclusion is very questionable given their absolutely trivial difficulty, and all of them can be first-tried, with the possible exception of the VVVVVV big blue Kid. However, they are brief fun to get through. Nothing groundbreaking there, which is disappointing. The final boss, however, which can also be first-tried (I did and I suck), is good fun. It doesn't last much though :(
Oh! Also this has the greatest clear screen ever.
P.S. I substracted one point from this game literally because it insulted me while looking for a secret. What's up with fangame makers doing that?! It is also the second time in the week it happens to me, along with Mysterious House. It's funny because you can get banned if you do the same thing in a review to the creator, so I won't do that... in written form...
Kappa
34 Favorite Games
370 Cleared Games