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moleYo
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320 Games
320 Reviews
Wolfiexe
For: Draw My Guy FM2018 Version
For: Draw My Guy FM2018 Version
A very unique game. As the name would suggest, you draw the sprites as you go along. This allows you to form your own little adventure, letting you be as creative as you desire. The end results usually range from childish scribbles to Picasso-tier masterpieces. Gameplay wise it's fairly simple and nothing ever gets too challenging, opening up the player audience to just about anyone which is perfect for something like this.
To share my own experiences, my adventure consisted of a kParty Kid jumping into Garfield bullets, being chased by a fallStool boulder and battling against a mole-tank-Miku hybrid. If you get any amusement out of silly drawings or maybe even sharpening your artistic skills, you won't find a better game to sink some time into than this one.
[1] Like
To share my own experiences, my adventure consisted of a kParty Kid jumping into Garfield bullets, being chased by a fallStool boulder and battling against a mole-tank-Miku hybrid. If you get any amusement out of silly drawings or maybe even sharpening your artistic skills, you won't find a better game to sink some time into than this one.
Rating: 8.5 85
Difficulty: 35 35
Jul 12, 2018
Wolfiexe
For: Super Kid Bros. 3
For: Super Kid Bros. 3
Super Kid Bros. 3 is a fun and short adventure, encapsulated by Seph's classic game style of retro graphics and a mixture of simple gimmicks and traps. There are five levels and two bosses, each with their own interesting style. Nothing ever gets too complicated gimmick-wise but it was always enough to keep me interested.
Games that use this kind of visual style always run the risk of being too visually noisy and distracting, but it pulled it off very well by always having a nice contrast between backgrounds and tiles, and everything just sort of fit together nicely.
Overall, not too long of a game with a sweet amount of variety sprinkled throughout. Definitely worth your time.
Games that use this kind of visual style always run the risk of being too visually noisy and distracting, but it pulled it off very well by always having a nice contrast between backgrounds and tiles, and everything just sort of fit together nicely.
Overall, not too long of a game with a sweet amount of variety sprinkled throughout. Definitely worth your time.
Tagged as: Adventure
[1] Like
Rating: 8.0 80
Difficulty: 45 45
Jul 12, 2018
Wolfiexe
For: I wanna be the Ocean Princess
For: I wanna be the Ocean Princess
Fangames have a huge variety of things to offer players, from needle-fests to wacky gimmicks, from zany boss fights to edge-of-your-seat avoidance challenges. Pulling off all these things in one package to such a high quality isn't a small feat but Ocean Princess manages it superbly, making for one of my favourite adventures (and fangames) in recent memory.
Ocean Princess consists of 12 stages each with their own unique style and gimmick/s, accompanied by a boss (sometimes more) to round off the stage in an exciting climax. Each stage is fairly lengthy and will ensure any player is familiar with the gimmick by the time they finish it, as well as featuring some hidden easter eggs and secrets in each stage for the curious fangamers out there. The platforming in the game is overall really solid, and barring the odd save here and there which is hindered by an overly awkward jump or so, I never felt like I'd gotten stuck or stopped having fun. A slight complaint might be that some stages feel too lengthy without too much variation, which is a case more prevalent in some stages such as The Treacherous Tunnels, or The Seals which whilst varied in gameplay felt not as interesting after a while due to them sharing the same visuals.
One of the big highlights of the game are the bosses. I've heard a few comparisons between this and Find my Destiny in terms of the format and structure of the game, but one of the biggest differences here is the bosses in Ocean Princess are more RNG-based and less learn-heavy. Attacks feel fair whilst remaining challenging, and the variety of the bosses from stage to stage is really well done, often implementing or making use of the stage gimmick in some form such as the Tormented Soul using the bubble gimmick, or The Darkness making use of...well, the darkness gimmick. There's a whole lot to like here.
What makes the bosses even more exciting is a post-game feature which I'll talk about it spoiler tags in-case you'd like to stay blind for the surprise. Upon beating the game and collecting half of the stars dropped throughout the adventure, you unlock the boss modifier mode. This allows you to ramp up the difficulty modifier of any boss in the game which can change their HP, density of their attacks and even alter some attacks completely, such as the Trap Chamber saw-platform attack. This adds great replayability after finishing the game and is one of my absolute favourite features in Ocean Princess.
This is also a rare case in which there's a story, featuring the vocaloid characters Miku, Luka, Rin and Gumi as the protagonists and The Kid as the villain. You can still play as The Kid for familiarity which is nice as getting used to the vocaloid hitboxes can be a little strange at first, but the ability to toggle your hitbox visibility makes it relatively easy to adjust to. The story is amusing and makes the adventure feel that little bit more consistent as though you're actually travelling to the end of the game, rather than just from one randomly-themed stage to another.
Oh, and there's also a leaderboard set in for each stage in the game which keeps track of your time, death, jump count and distance travelled, as well as showing the current world records for each stage. This is a fun feature for those with competitive sides and like to improve upon their previous best attempts, and is also prevalent in the post-game feature I mentioned earlier. This is another feature I'm a huge fan of. These can be enabled at the start of the game, re-enabled in the options menu at any point and also checked by accessing the in-game map which is there all game-long, providing a nice little droplet of information and story about each stage.
Difficulty-wise, the game is fairly challenging. It starts off relatively straightforward but by the end you'll notice a fair increase in difficulty. The platforming on a whole is quite needle-y and whilst it never resorts to a clown fiesta of generic jumps and awkward nonsense, you can expect it not to be a walk in the park. The bosses also do ramp up in difficulty although with the variation in gimmick implementation, it often can depend on how used to the stage gimmick you are.
At the time of writing this review, the game is at v1.16 which features a new batch of easter eggs to search for throughout the game. For those of you who want a head-start on the secret hunt there is a new hidden room in the TNT part of stage 12 which will give you clues as to the many secrets of the games. Get searching!
Ultimately, Ocean Princess is a superb fangame. With all there is that the game can offer you, it makes for a very memorable adventure and one that is well worth your time.
[6] Likes
Ocean Princess consists of 12 stages each with their own unique style and gimmick/s, accompanied by a boss (sometimes more) to round off the stage in an exciting climax. Each stage is fairly lengthy and will ensure any player is familiar with the gimmick by the time they finish it, as well as featuring some hidden easter eggs and secrets in each stage for the curious fangamers out there. The platforming in the game is overall really solid, and barring the odd save here and there which is hindered by an overly awkward jump or so, I never felt like I'd gotten stuck or stopped having fun. A slight complaint might be that some stages feel too lengthy without too much variation, which is a case more prevalent in some stages such as The Treacherous Tunnels, or The Seals which whilst varied in gameplay felt not as interesting after a while due to them sharing the same visuals.
One of the big highlights of the game are the bosses. I've heard a few comparisons between this and Find my Destiny in terms of the format and structure of the game, but one of the biggest differences here is the bosses in Ocean Princess are more RNG-based and less learn-heavy. Attacks feel fair whilst remaining challenging, and the variety of the bosses from stage to stage is really well done, often implementing or making use of the stage gimmick in some form such as the Tormented Soul using the bubble gimmick, or The Darkness making use of...well, the darkness gimmick. There's a whole lot to like here.
What makes the bosses even more exciting is a post-game feature which I'll talk about it spoiler tags in-case you'd like to stay blind for the surprise. Upon beating the game and collecting half of the stars dropped throughout the adventure, you unlock the boss modifier mode. This allows you to ramp up the difficulty modifier of any boss in the game which can change their HP, density of their attacks and even alter some attacks completely, such as the Trap Chamber saw-platform attack. This adds great replayability after finishing the game and is one of my absolute favourite features in Ocean Princess.
This is also a rare case in which there's a story, featuring the vocaloid characters Miku, Luka, Rin and Gumi as the protagonists and The Kid as the villain. You can still play as The Kid for familiarity which is nice as getting used to the vocaloid hitboxes can be a little strange at first, but the ability to toggle your hitbox visibility makes it relatively easy to adjust to. The story is amusing and makes the adventure feel that little bit more consistent as though you're actually travelling to the end of the game, rather than just from one randomly-themed stage to another.
Oh, and there's also a leaderboard set in for each stage in the game which keeps track of your time, death, jump count and distance travelled, as well as showing the current world records for each stage. This is a fun feature for those with competitive sides and like to improve upon their previous best attempts, and is also prevalent in the post-game feature I mentioned earlier. This is another feature I'm a huge fan of. These can be enabled at the start of the game, re-enabled in the options menu at any point and also checked by accessing the in-game map which is there all game-long, providing a nice little droplet of information and story about each stage.
Difficulty-wise, the game is fairly challenging. It starts off relatively straightforward but by the end you'll notice a fair increase in difficulty. The platforming on a whole is quite needle-y and whilst it never resorts to a clown fiesta of generic jumps and awkward nonsense, you can expect it not to be a walk in the park. The bosses also do ramp up in difficulty although with the variation in gimmick implementation, it often can depend on how used to the stage gimmick you are.
At the time of writing this review, the game is at v1.16 which features a new batch of easter eggs to search for throughout the game. For those of you who want a head-start on the secret hunt there is a new hidden room in the TNT part of stage 12 which will give you clues as to the many secrets of the games. Get searching!
Ultimately, Ocean Princess is a superb fangame. With all there is that the game can offer you, it makes for a very memorable adventure and one that is well worth your time.
Rating: 10.0 100
Difficulty: 68 68
May 2, 2018
Wolfiexe
For: I wanna be the Prism
For: I wanna be the Prism
Prism encapsulates what adventure games should feel like. That is a variety of stages, each with something fun and interesting going on that differentiates it from the other stages so that nothing feels too samey, whilst retaining that classic charm that fangames had when I first discovered them.
The game consists of a hub leading to 7 different areas. These can range from a sidescrolling ball-rolling gauntlet to a quiz/puzzle stage to a Zelda-esque water temple-like level, and much more! Everything felt interesting to play, with a fair share of traps, gimmicks and fun design to drift through. Each stage also has a secret coin which ultimately contributes nothing to the endgame but they make for fun challenges to go for, and are hidden in unique ways each time. These were particularly fun and I'd encourage giving them a shot! The post-hub is rounded off with a very tranquil needle stage and followed up by a fairly challenging and fun Destination-style boss which serves as a great conclusion to the game.
I can only pinpoint one save I didn't enjoy, which was a timing based save in the Sand area. At least, this was the only save to cause a bit of frustration which wasn't anywhere to be found in the rest of the game. Also be wary that some of the secret coins are more challenging than others, especially the Lava area, although I had an enjoyable time going for all of them regardless of difficulty difference.
Prism overall feels like a classic adventure full of charm and fun. Would strongly recommend for anyone wanting an adventure to drift through for a few hours.
The game consists of a hub leading to 7 different areas. These can range from a sidescrolling ball-rolling gauntlet to a quiz/puzzle stage to a Zelda-esque water temple-like level, and much more! Everything felt interesting to play, with a fair share of traps, gimmicks and fun design to drift through. Each stage also has a secret coin which ultimately contributes nothing to the endgame but they make for fun challenges to go for, and are hidden in unique ways each time. These were particularly fun and I'd encourage giving them a shot! The post-hub is rounded off with a very tranquil needle stage and followed up by a fairly challenging and fun Destination-style boss which serves as a great conclusion to the game.
I can only pinpoint one save I didn't enjoy, which was a timing based save in the Sand area. At least, this was the only save to cause a bit of frustration which wasn't anywhere to be found in the rest of the game. Also be wary that some of the secret coins are more challenging than others, especially the Lava area, although I had an enjoyable time going for all of them regardless of difficulty difference.
Prism overall feels like a classic adventure full of charm and fun. Would strongly recommend for anyone wanting an adventure to drift through for a few hours.
Tagged as: Adventure
[0] Likes
Rating: 8.7 87
Difficulty: 50 50
Mar 26, 2018
Wolfiexe
For: I wanna warp the worlds
For: I wanna warp the worlds
Warp the Worlds is just simply put, a great fangame. I remember myself smiling throughout the majority of my playthrough, going from one wacky world to the next with something fresh and interesting to experience each time. I'm always kinda hesitant with this kind of setup because any world has the potential to suddenly not be as fun as the rest and end up dampening my enjoyment of the game on a whole, but not once did this happen.
To cover a few without giving all of the game away, a few highlights would be the Shovel Knight world which covered the atmosphere perfectly and made fun use of the shovel gimmick, bouncing on bubbles, dragons and whatnot. The Undertale stage was also replicated really well, although given more time I would've liked to see a few more basic encounters before the boss. The final stage / boss of the game in particular has a very neat effect going on which made for quite the climactic finale. Like I said, there really weren't any dull points for me, and the "intermission" stage halfway through the game will certainly give you something to raise your eyebrows at.
All around, Warp the Worlds is just great. I struggle to find many things wrong with it other than personal gripes with the odd save here and there or distastes with small segments, and I suppose I would've liked to see some form of story or narrative going on to connect it all together, although that didn't detract much. Definitely worth your time!
To cover a few without giving all of the game away, a few highlights would be the Shovel Knight world which covered the atmosphere perfectly and made fun use of the shovel gimmick, bouncing on bubbles, dragons and whatnot. The Undertale stage was also replicated really well, although given more time I would've liked to see a few more basic encounters before the boss. The final stage / boss of the game in particular has a very neat effect going on which made for quite the climactic finale. Like I said, there really weren't any dull points for me, and the "intermission" stage halfway through the game will certainly give you something to raise your eyebrows at.
All around, Warp the Worlds is just great. I struggle to find many things wrong with it other than personal gripes with the odd save here and there or distastes with small segments, and I suppose I would've liked to see some form of story or narrative going on to connect it all together, although that didn't detract much. Definitely worth your time!
Tagged as: Adventure
[1] Like
Rating: 9.4 94
Difficulty: 50 50
Mar 24, 2018
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 76 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.8 | 7.6 | 18 |
Hydrohomies | 72.8 | 8.2 | 20 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.4 | 9.3 | 128 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
15 Favorite Games
Game | Difficulty | User's Rating |
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I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
I wanna make a Sandwich | 55.0 | 9.2 |
Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
Not Another Magic Tower Game | 80.0 | 10.0 |
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver | 90.0 | 10.0 |
I Wanna Get Cultured 2 | 70.0 | 9.7 |
I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
107 Cleared Games