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Wolfiexe
For: Draw My Guy FM2018 Version
For: Draw My Guy FM2018 Version
A very unique game. As the name would suggest, you draw the sprites as you go along. This allows you to form your own little adventure, letting you be as creative as you desire. The end results usually range from childish scribbles to Picasso-tier masterpieces. Gameplay wise it's fairly simple and nothing ever gets too challenging, opening up the player audience to just about anyone which is perfect for something like this.
To share my own experiences, my adventure consisted of a kParty Kid jumping into Garfield bullets, being chased by a fallStool boulder and battling against a mole-tank-Miku hybrid. If you get any amusement out of silly drawings or maybe even sharpening your artistic skills, you won't find a better game to sink some time into than this one.
[1] Like
To share my own experiences, my adventure consisted of a kParty Kid jumping into Garfield bullets, being chased by a fallStool boulder and battling against a mole-tank-Miku hybrid. If you get any amusement out of silly drawings or maybe even sharpening your artistic skills, you won't find a better game to sink some time into than this one.
Rating: 8.5
Difficulty: 35
Jul 12, 2018
Wolfiexe
For: Super Kid Bros. 3
For: Super Kid Bros. 3
Super Kid Bros. 3 is a fun and short adventure, encapsulated by Seph's classic game style of retro graphics and a mixture of simple gimmicks and traps. There are five levels and two bosses, each with their own interesting style. Nothing ever gets too complicated gimmick-wise but it was always enough to keep me interested.
Games that use this kind of visual style always run the risk of being too visually noisy and distracting, but it pulled it off very well by always having a nice contrast between backgrounds and tiles, and everything just sort of fit together nicely.
Overall, not too long of a game with a sweet amount of variety sprinkled throughout. Definitely worth your time.
Games that use this kind of visual style always run the risk of being too visually noisy and distracting, but it pulled it off very well by always having a nice contrast between backgrounds and tiles, and everything just sort of fit together nicely.
Overall, not too long of a game with a sweet amount of variety sprinkled throughout. Definitely worth your time.
Tagged as: Adventure
[1] Like
Rating: 8.0
Difficulty: 45
Jul 12, 2018
Wolfiexe
For: I wanna be the Ocean Princess
For: I wanna be the Ocean Princess
Fangames have a huge variety of things to offer players, from needle-fests to wacky gimmicks, from zany boss fights to edge-of-your-seat avoidance challenges. Pulling off all these things in one package to such a high quality isn't a small feat but Ocean Princess manages it superbly, making for one of my favourite adventures (and fangames) in recent memory.
Ocean Princess consists of 12 stages each with their own unique style and gimmick/s, accompanied by a boss (sometimes more) to round off the stage in an exciting climax. Each stage is fairly lengthy and will ensure any player is familiar with the gimmick by the time they finish it, as well as featuring some hidden easter eggs and secrets in each stage for the curious fangamers out there. The platforming in the game is overall really solid, and barring the odd save here and there which is hindered by an overly awkward jump or so, I never felt like I'd gotten stuck or stopped having fun. A slight complaint might be that some stages feel too lengthy without too much variation, which is a case more prevalent in some stages such as The Treacherous Tunnels, or The Seals which whilst varied in gameplay felt not as interesting after a while due to them sharing the same visuals.
One of the big highlights of the game are the bosses. I've heard a few comparisons between this and Find my Destiny in terms of the format and structure of the game, but one of the biggest differences here is the bosses in Ocean Princess are more RNG-based and less learn-heavy. Attacks feel fair whilst remaining challenging, and the variety of the bosses from stage to stage is really well done, often implementing or making use of the stage gimmick in some form such as the Tormented Soul using the bubble gimmick, or The Darkness making use of...well, the darkness gimmick. There's a whole lot to like here.
What makes the bosses even more exciting is a post-game feature which I'll talk about it spoiler tags in-case you'd like to stay blind for the surprise. Reveal SpoilerUpon beating the game and collecting half of the stars dropped throughout the adventure, you unlock the boss modifier mode. This allows you to ramp up the difficulty modifier of any boss in the game which can change their HP, density of their attacks and even alter some attacks completely, such as the Trap Chamber saw-platform attack. This adds great replayability after finishing the game and is one of my absolute favourite features in Ocean Princess.
This is also a rare case in which there's a story, featuring the vocaloid characters Miku, Luka, Rin and Gumi as the protagonists and The Kid as the villain. You can still play as The Kid for familiarity which is nice as getting used to the vocaloid hitboxes can be a little strange at first, but the ability to toggle your hitbox visibility makes it relatively easy to adjust to. The story is amusing and makes the adventure feel that little bit more consistent as though you're actually travelling to the end of the game, rather than just from one randomly-themed stage to another.
Oh, and there's also a leaderboard set in for each stage in the game which keeps track of your time, death, jump count and distance travelled, as well as showing the current world records for each stage. This is a fun feature for those with competitive sides and like to improve upon their previous best attempts, and is also prevalent in the post-game feature I mentioned earlier. This is another feature I'm a huge fan of. These can be enabled at the start of the game, re-enabled in the options menu at any point and also checked by accessing the in-game map which is there all game-long, providing a nice little droplet of information and story about each stage.
Difficulty-wise, the game is fairly challenging. It starts off relatively straightforward but by the end you'll notice a fair increase in difficulty. The platforming on a whole is quite needle-y and whilst it never resorts to a clown fiesta of generic jumps and awkward nonsense, you can expect it not to be a walk in the park. The bosses also do ramp up in difficulty although with the variation in gimmick implementation, it often can depend on how used to the stage gimmick you are.
At the time of writing this review, the game is at v1.16 which features a new batch of easter eggs to search for throughout the game. For those of you who want a head-start on the secret hunt Reveal Spoilerthere is a new hidden room in the TNT part of stage 12 which will give you clues as to the many secrets of the games. Get searching!
Ultimately, Ocean Princess is a superb fangame. With all there is that the game can offer you, it makes for a very memorable adventure and one that is well worth your time.
[6] Likes
Ocean Princess consists of 12 stages each with their own unique style and gimmick/s, accompanied by a boss (sometimes more) to round off the stage in an exciting climax. Each stage is fairly lengthy and will ensure any player is familiar with the gimmick by the time they finish it, as well as featuring some hidden easter eggs and secrets in each stage for the curious fangamers out there. The platforming in the game is overall really solid, and barring the odd save here and there which is hindered by an overly awkward jump or so, I never felt like I'd gotten stuck or stopped having fun. A slight complaint might be that some stages feel too lengthy without too much variation, which is a case more prevalent in some stages such as The Treacherous Tunnels, or The Seals which whilst varied in gameplay felt not as interesting after a while due to them sharing the same visuals.
One of the big highlights of the game are the bosses. I've heard a few comparisons between this and Find my Destiny in terms of the format and structure of the game, but one of the biggest differences here is the bosses in Ocean Princess are more RNG-based and less learn-heavy. Attacks feel fair whilst remaining challenging, and the variety of the bosses from stage to stage is really well done, often implementing or making use of the stage gimmick in some form such as the Tormented Soul using the bubble gimmick, or The Darkness making use of...well, the darkness gimmick. There's a whole lot to like here.
What makes the bosses even more exciting is a post-game feature which I'll talk about it spoiler tags in-case you'd like to stay blind for the surprise. Reveal SpoilerUpon beating the game and collecting half of the stars dropped throughout the adventure, you unlock the boss modifier mode. This allows you to ramp up the difficulty modifier of any boss in the game which can change their HP, density of their attacks and even alter some attacks completely, such as the Trap Chamber saw-platform attack. This adds great replayability after finishing the game and is one of my absolute favourite features in Ocean Princess.
This is also a rare case in which there's a story, featuring the vocaloid characters Miku, Luka, Rin and Gumi as the protagonists and The Kid as the villain. You can still play as The Kid for familiarity which is nice as getting used to the vocaloid hitboxes can be a little strange at first, but the ability to toggle your hitbox visibility makes it relatively easy to adjust to. The story is amusing and makes the adventure feel that little bit more consistent as though you're actually travelling to the end of the game, rather than just from one randomly-themed stage to another.
Oh, and there's also a leaderboard set in for each stage in the game which keeps track of your time, death, jump count and distance travelled, as well as showing the current world records for each stage. This is a fun feature for those with competitive sides and like to improve upon their previous best attempts, and is also prevalent in the post-game feature I mentioned earlier. This is another feature I'm a huge fan of. These can be enabled at the start of the game, re-enabled in the options menu at any point and also checked by accessing the in-game map which is there all game-long, providing a nice little droplet of information and story about each stage.
Difficulty-wise, the game is fairly challenging. It starts off relatively straightforward but by the end you'll notice a fair increase in difficulty. The platforming on a whole is quite needle-y and whilst it never resorts to a clown fiesta of generic jumps and awkward nonsense, you can expect it not to be a walk in the park. The bosses also do ramp up in difficulty although with the variation in gimmick implementation, it often can depend on how used to the stage gimmick you are.
At the time of writing this review, the game is at v1.16 which features a new batch of easter eggs to search for throughout the game. For those of you who want a head-start on the secret hunt Reveal Spoilerthere is a new hidden room in the TNT part of stage 12 which will give you clues as to the many secrets of the games. Get searching!
Ultimately, Ocean Princess is a superb fangame. With all there is that the game can offer you, it makes for a very memorable adventure and one that is well worth your time.
Rating: 10.0
Difficulty: 68
May 2, 2018
Wolfiexe
For: I wanna be the Prism
For: I wanna be the Prism
Prism encapsulates what adventure games should feel like. That is a variety of stages, each with something fun and interesting going on that differentiates it from the other stages so that nothing feels too samey, whilst retaining that classic charm that fangames had when I first discovered them.
The game consists of a hub leading to 7 different areas. These can range from a sidescrolling ball-rolling gauntlet to a quiz/puzzle stage to a Zelda-esque water temple-like level, and much more! Everything felt interesting to play, with a fair share of traps, gimmicks and fun design to drift through. Each stage also has a secret coin which ultimately contributes nothing to the endgame but they make for fun challenges to go for, and are hidden in unique ways each time. These were particularly fun and I'd encourage giving them a shot! The post-hub is rounded off with a very tranquil needle stage and followed up by a fairly challenging and fun Destination-style boss which serves as a great conclusion to the game.
I can only pinpoint one save I didn't enjoy, which was a timing based save in the Sand area. At least, this was the only save to cause a bit of frustration which wasn't anywhere to be found in the rest of the game. Also be wary that some of the secret coins are more challenging than others, especially the Lava area, although I had an enjoyable time going for all of them regardless of difficulty difference.
Prism overall feels like a classic adventure full of charm and fun. Would strongly recommend for anyone wanting an adventure to drift through for a few hours.
The game consists of a hub leading to 7 different areas. These can range from a sidescrolling ball-rolling gauntlet to a quiz/puzzle stage to a Zelda-esque water temple-like level, and much more! Everything felt interesting to play, with a fair share of traps, gimmicks and fun design to drift through. Each stage also has a secret coin which ultimately contributes nothing to the endgame but they make for fun challenges to go for, and are hidden in unique ways each time. These were particularly fun and I'd encourage giving them a shot! The post-hub is rounded off with a very tranquil needle stage and followed up by a fairly challenging and fun Destination-style boss which serves as a great conclusion to the game.
I can only pinpoint one save I didn't enjoy, which was a timing based save in the Sand area. At least, this was the only save to cause a bit of frustration which wasn't anywhere to be found in the rest of the game. Also be wary that some of the secret coins are more challenging than others, especially the Lava area, although I had an enjoyable time going for all of them regardless of difficulty difference.
Prism overall feels like a classic adventure full of charm and fun. Would strongly recommend for anyone wanting an adventure to drift through for a few hours.
Tagged as: Adventure
[0] Likes
Rating: 8.7
Difficulty: 50
Mar 26, 2018
Wolfiexe
For: I wanna warp the worlds
For: I wanna warp the worlds
Warp the Worlds is just simply put, a great fangame. I remember myself smiling throughout the majority of my playthrough, going from one wacky world to the next with something fresh and interesting to experience each time. I'm always kinda hesitant with this kind of setup because any world has the potential to suddenly not be as fun as the rest and end up dampening my enjoyment of the game on a whole, but not once did this happen.
To cover a few without giving all of the game away, a few highlights would be the Shovel Knight world which covered the atmosphere perfectly and made fun use of the shovel gimmick, bouncing on bubbles, dragons and whatnot. The Undertale stage was also replicated really well, although given more time I would've liked to see a few more basic encounters before the boss. The final stage / boss of the game in particular has a very neat effect going on which made for quite the climactic finale. Like I said, there really weren't any dull points for me, and the "intermission" stage halfway through the game will certainly give you something to raise your eyebrows at.
All around, Warp the Worlds is just great. I struggle to find many things wrong with it other than personal gripes with the odd save here and there or distastes with small segments, and I suppose I would've liked to see some form of story or narrative going on to connect it all together, although that didn't detract much. Definitely worth your time!
To cover a few without giving all of the game away, a few highlights would be the Shovel Knight world which covered the atmosphere perfectly and made fun use of the shovel gimmick, bouncing on bubbles, dragons and whatnot. The Undertale stage was also replicated really well, although given more time I would've liked to see a few more basic encounters before the boss. The final stage / boss of the game in particular has a very neat effect going on which made for quite the climactic finale. Like I said, there really weren't any dull points for me, and the "intermission" stage halfway through the game will certainly give you something to raise your eyebrows at.
All around, Warp the Worlds is just great. I struggle to find many things wrong with it other than personal gripes with the odd save here and there or distastes with small segments, and I suppose I would've liked to see some form of story or narrative going on to connect it all together, although that didn't detract much. Definitely worth your time!
Tagged as: Adventure
[1] Like
Rating: 9.4
Difficulty: 50
Mar 24, 2018
Wolfiexe
For: I wanna be the C/O/S/M/O
For: I wanna be the C/O/S/M/O
I Wanna be the C/O/S/M/O is a challenging game featuring 10 screens of needle made by Sunbla, and an infinite jump dot-hitbox avoidance by Tokoroten. Both segments of the game will give you a fair challenge, although the meat of the time will definitely be on the avoidance.
The main strength of the needle is in the platform saves. I had a lot of fun particularly on the small room featuring 4 platforms (featured in one of the screenshots), and a couple other saves that involve some tricky platform jumps. A couple of saves didn't sit as well with me such as the one with an awkward double 16px drop near the start or the 16px after the downward sphincter, but having played through the needle a few times now I always end up having fun with the majority of it. Other than platforms, no other gimmicks are used (i.e. water, vines, gravity etc.)
The avoidance is roughly a 3 minute avoidance and features a mixture of very dense RNG and super tricky patterns. The patterns (for example The Spiral) are very satisfying to pull off and look really impressive visually, and even the one before the final attack never felt annoying to learn. I had some experience having learnt this previously in Z3's boss rush, although the patterns are somewhat different so I had to relearn it here and still ended up having fun. The RNG is super tricky though, and expect a great deal of difficulty here. A special shoutout goes to the Sunspike reference attack with a bombardment of bouncing cherries, diagonal cherries and a thick white cherry pattern all swarming you at once. Other notably tricky attacks include the Rubik's Cube square attack and the final enclosing circle, which is a perfect intense way to end the avoidance.
C/O/S/M/O is likely my favourite avoidance that I've cleared, and will probably stay this way for quite some time. Not everyone will enjoy the grind due to the intense RNG and precise patterns far into the fight, but for those who are willing to sink some time into it you'll be rewarded with a very memorable avoidance and a treat for the eyes. Lovely game.
[3] Likes
The main strength of the needle is in the platform saves. I had a lot of fun particularly on the small room featuring 4 platforms (featured in one of the screenshots), and a couple other saves that involve some tricky platform jumps. A couple of saves didn't sit as well with me such as the one with an awkward double 16px drop near the start or the 16px after the downward sphincter, but having played through the needle a few times now I always end up having fun with the majority of it. Other than platforms, no other gimmicks are used (i.e. water, vines, gravity etc.)
The avoidance is roughly a 3 minute avoidance and features a mixture of very dense RNG and super tricky patterns. The patterns (for example The Spiral) are very satisfying to pull off and look really impressive visually, and even the one before the final attack never felt annoying to learn. I had some experience having learnt this previously in Z3's boss rush, although the patterns are somewhat different so I had to relearn it here and still ended up having fun. The RNG is super tricky though, and expect a great deal of difficulty here. A special shoutout goes to the Sunspike reference attack with a bombardment of bouncing cherries, diagonal cherries and a thick white cherry pattern all swarming you at once. Other notably tricky attacks include the Rubik's Cube square attack and the final enclosing circle, which is a perfect intense way to end the avoidance.
C/O/S/M/O is likely my favourite avoidance that I've cleared, and will probably stay this way for quite some time. Not everyone will enjoy the grind due to the intense RNG and precise patterns far into the fight, but for those who are willing to sink some time into it you'll be rewarded with a very memorable avoidance and a treat for the eyes. Lovely game.
Rating: 9.2 92
Difficulty: 88 88
Mar 9, 2018
Wolfiexe
For: I Wanna Be the Butterfly
For: I Wanna Be the Butterfly
Butterfly is a great adventure game boasting a huge variety of challenges and tasks for the player to whittle their way through. Some parts can feel a little dated here and there in terms of visuals, but the gameplay mostly than makes up for those weak points.
The game consists of a starting hub and then a couple more hubs later on, full of different challenges and areas to explore. The various areas in the hubs are quite different from one another and feature a bunch of neat stuff for the player to have fun with. For example, the first hub offers a Zelda-esque dungeon setup whereupon you can find a map, door keys, solve puzzles, find new gimmicks and fight the stage boss all in one comfy package, whilst another portal in the hub offers a challenging batch of trigger needle to test your platforming capabilities. The later hubs also feature many zany features such as target-practice minigames with score requirements, a couple of retro-themed stages with throwbacks to Mario and Megaman and even an intense tower climb as a ballerina panda chases you to the top. There's really quite a fun mix.
Of course with so much variety there will always be a couple of points I enjoyed less. One particularly notorious segment in the first hub caused much frustration with the v-string heavy platforming. I enjoyed the concept and thought it looked interesting visually, but a couple of the saves relied heavily on hoping you have the right jump heights to slip into a little gap, making for a bit of a grindy area. There's also an avoidance later on which I had quite a bit of fun with, but there is a 20 second intro which isn't skippable and this wore my focus down quite a bit in-between attempts. Still, I found the avoidance itself to be fun and challenging with a mix of slight pattern and some occasionally intense RNG.
I was told early on whilst playing this that Butterfly tests your skills in ways that most fangames don't, and after finishing this I can definitely agree. Overcoming the various challenges it presents made for a very satisfying adventure fangame. Some parts can be questionable at times, but if you don't mind some v-string shenanigans then you'll probably have a fun time.
[5] Likes
The game consists of a starting hub and then a couple more hubs later on, full of different challenges and areas to explore. The various areas in the hubs are quite different from one another and feature a bunch of neat stuff for the player to have fun with. For example, the first hub offers a Zelda-esque dungeon setup whereupon you can find a map, door keys, solve puzzles, find new gimmicks and fight the stage boss all in one comfy package, whilst another portal in the hub offers a challenging batch of trigger needle to test your platforming capabilities. The later hubs also feature many zany features such as target-practice minigames with score requirements, a couple of retro-themed stages with throwbacks to Mario and Megaman and even an intense tower climb as a ballerina panda chases you to the top. There's really quite a fun mix.
Of course with so much variety there will always be a couple of points I enjoyed less. One particularly notorious segment in the first hub caused much frustration with the v-string heavy platforming. I enjoyed the concept and thought it looked interesting visually, but a couple of the saves relied heavily on hoping you have the right jump heights to slip into a little gap, making for a bit of a grindy area. There's also an avoidance later on which I had quite a bit of fun with, but there is a 20 second intro which isn't skippable and this wore my focus down quite a bit in-between attempts. Still, I found the avoidance itself to be fun and challenging with a mix of slight pattern and some occasionally intense RNG.
I was told early on whilst playing this that Butterfly tests your skills in ways that most fangames don't, and after finishing this I can definitely agree. Overcoming the various challenges it presents made for a very satisfying adventure fangame. Some parts can be questionable at times, but if you don't mind some v-string shenanigans then you'll probably have a fun time.
Rating: 7.8 78
Difficulty: 80 80
Mar 1, 2018
Wolfiexe
For: I wanna kill the Kermit 2
For: I wanna kill the Kermit 2
Kermit. The lovable old rascal that's charmed our screens for years makes a grand return in Kill the Kermit 2, with a cast of daring characters and challenges the Kid must overcome to put this alluring amphibian back into his best feature film, 'Muppet Treasure Island'.
Wonderful has a great style with fangames that you don't really find in many places. The combination of hand-made visuals, kooky boss designs and classic music makes for quite the ride. Nothing quite beats shooting floating Kermit heads whilst dodging botanical nonsense, or weaving through Genki-inspired limbo to the beat of Paint it Black.
The bosses and the platforming all stay at a high level and vary greatly from stage to stage, keeping the adventure fresh as a comfy Kermit. Very few segments felt unfun to me, with just a couple of overly tricky saves which caused me to croak one too many times. Special shoutouts to the final boss which was my personal highlight of the game.
Overall, Kill the Kermit 2 is a fantastic adventure game full of unique content and fun design. Would strongly recommend if you think you have what it takes to take on this tenacious toad a second time.
[3] Likes
Wonderful has a great style with fangames that you don't really find in many places. The combination of hand-made visuals, kooky boss designs and classic music makes for quite the ride. Nothing quite beats shooting floating Kermit heads whilst dodging botanical nonsense, or weaving through Genki-inspired limbo to the beat of Paint it Black.
The bosses and the platforming all stay at a high level and vary greatly from stage to stage, keeping the adventure fresh as a comfy Kermit. Very few segments felt unfun to me, with just a couple of overly tricky saves which caused me to croak one too many times. Special shoutouts to the final boss which was my personal highlight of the game.
Overall, Kill the Kermit 2 is a fantastic adventure game full of unique content and fun design. Would strongly recommend if you think you have what it takes to take on this tenacious toad a second time.
Rating: 9.0 90
Difficulty: 70 70
Feb 20, 2018
Wolfiexe
For: I wanna be the Promin
For: I wanna be the Promin
Promin is a neat little adventure game where the main strength lies in the ending avoidance (and was the primary reason I played this to begin with). Unfortunately the other parts didn't hit the spot as much as I'd have liked.
The game features three stages and three bosses (2 normal bosses and an avoidance). The first stage is a mixture of needle and some traps, with a sprinkle of moving gimmicks here and there. It's okay, and it was pleasant to romp through the majority of it. This is followed by a boss with a weird resolution change and questionable RNG, which didn't really get frustrating but honestly wasn't a whole lot of fun for me. Some of the attacks didn't feel telegraphed very well and it was hard to tell what attack she was going to do next, which gave me mild flashbacks to RZ's final boss other than the fact this boss doesn't just teleport around.
The second stage is an RPG world where you move around on an overworld-esque screen of a dungeon area. The visuals here are kind of dull and there's nothing really going on until you find a random encounter. These were actually kind of neat, and had some fun little fights involved. The boss of the area felt more fun than the first stage, but I still wasn't too fond of a couple of the attacks and felt like it had a tiny bit too much health.
The final stage is a mixture of some old fangame screens such as the original I Wanna be the Guy, GB and Lovetrap. I found this stage to be okay, but some saves seemed to have been removed from their original counterparts which I can't really agree with as this just made it feel longer and more drawn out. Finally though is the Rin avoidance which is where the charm of the game lies. It's a fun mostly pattern avoidance with sprinkles of RNG here and there. It felt fairly lenient and had some fun attacks which synced to the music nicely, and the visuals were comfy and neat. Definitely the highlight of the game.
Promin is worth playing for the avoidance and whilst I wasn't as keen on the rest of the content, I'd still say it's worth your time if you're interested in the finale.
[0] Likes
The game features three stages and three bosses (2 normal bosses and an avoidance). The first stage is a mixture of needle and some traps, with a sprinkle of moving gimmicks here and there. It's okay, and it was pleasant to romp through the majority of it. This is followed by a boss with a weird resolution change and questionable RNG, which didn't really get frustrating but honestly wasn't a whole lot of fun for me. Some of the attacks didn't feel telegraphed very well and it was hard to tell what attack she was going to do next, which gave me mild flashbacks to RZ's final boss other than the fact this boss doesn't just teleport around.
The second stage is an RPG world where you move around on an overworld-esque screen of a dungeon area. The visuals here are kind of dull and there's nothing really going on until you find a random encounter. These were actually kind of neat, and had some fun little fights involved. The boss of the area felt more fun than the first stage, but I still wasn't too fond of a couple of the attacks and felt like it had a tiny bit too much health.
The final stage is a mixture of some old fangame screens such as the original I Wanna be the Guy, GB and Lovetrap. I found this stage to be okay, but some saves seemed to have been removed from their original counterparts which I can't really agree with as this just made it feel longer and more drawn out. Finally though is the Rin avoidance which is where the charm of the game lies. It's a fun mostly pattern avoidance with sprinkles of RNG here and there. It felt fairly lenient and had some fun attacks which synced to the music nicely, and the visuals were comfy and neat. Definitely the highlight of the game.
Promin is worth playing for the avoidance and whilst I wasn't as keen on the rest of the content, I'd still say it's worth your time if you're interested in the finale.
Rating: 5.9 59
Difficulty: 52 52
Feb 20, 2018
Wolfiexe
For: Way of a needle following forever
For: Way of a needle following forever
Way of a Needle feels like a game that would've benefited greatly from less floors per stage / visual theme, or just more variation per screen. For 200 floors of needle, the quality stayed interesting enough to keep me going and had a fair share of pretty interesting screens, but due to the overwhelming amount of needle in the game it felt really hard to find the more memorable elements.
I played through the entirety of this in one sitting which I feel impacted my enjoyment a little, as I felt a little burnt out towards the end. Despite this, I think I'd feel the same way even with a break in-between. There is a noticeable dip in quality for visuals in the last 3 stages (60 needle screens) which bothered me. This is a lot of needle to play alongside really not-good visuals, which just made it harder to see certain spikes or were just unpleasant to look at. The needle gets harder at this point, often with a couple really overly-awkward saves that dragged progress down a bit too much.
Having said that, it's a hard feat to make 200 screens of needle consistently interesting and not just resort to generic and boring design. The majority of the game is interesting and I particularly liked the earlier stages with smaller rooms, which had me wishing the later stages kept this small-room-layout theme too.
It's worth a play but I'd recommend doing so in multiple sessions to avoid burn-out and tedium, and so long as you can look through some questionable visuals and bumpy save balance in parts.
I played through the entirety of this in one sitting which I feel impacted my enjoyment a little, as I felt a little burnt out towards the end. Despite this, I think I'd feel the same way even with a break in-between. There is a noticeable dip in quality for visuals in the last 3 stages (60 needle screens) which bothered me. This is a lot of needle to play alongside really not-good visuals, which just made it harder to see certain spikes or were just unpleasant to look at. The needle gets harder at this point, often with a couple really overly-awkward saves that dragged progress down a bit too much.
Having said that, it's a hard feat to make 200 screens of needle consistently interesting and not just resort to generic and boring design. The majority of the game is interesting and I particularly liked the earlier stages with smaller rooms, which had me wishing the later stages kept this small-room-layout theme too.
It's worth a play but I'd recommend doing so in multiple sessions to avoid burn-out and tedium, and so long as you can look through some questionable visuals and bumpy save balance in parts.
Tagged as: Needle
[3] Likes
Rating: 6.8 68
Difficulty: 56 56
Feb 20, 2018
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 77 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 114 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 99 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.7 | 7.6 | 19 |
Hydrohomies | 72.0 | 8.2 | 21 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.5 | 9.3 | 130 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
15 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
I wanna make a Sandwich | 55.0 | 9.2 |
Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
Not Another Magic Tower Game | 80.0 | 10.0 |
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver | 90.0 | 10.0 |
I Wanna Get Cultured 2 | 70.0 | 9.7 |
I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
107 Cleared Games