Wolfiexe's Profile
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moleYo
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320 Ratings!
320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna be the Interaction
For: I wanna be the Interaction
I didn't know much about Interaction going into it, other than what I could see in the screenshot gallery above, which honestly seemed like quite the mixture. The game is apparently incomplete, leaving no real GG screen other than the knowledge that you've beaten all there is to beat. I'd love to see FailJguy finish this off one day because what game does offer is really quite great.
The game starts off with you in a hub of 6 different portals, each with a star difficulty rating. The ratings felt fairly accurate for the most part, although each player will inevitably struggle with some stages more than others due to the nature of what that stage has to offer. Interaction on a whole isn't exactly an easy game, and be prepared for a real challenge in some parts.
Without covering each stage individually, I'll say each one follows the same formula of having a platforming segment and a boss segment. The platforming is either a straight-up needle stage, or a trap/troll-inspired stage, sometimes with mixes of both and even a bit of puzzling in there. The traps in particular are for the most part really quite fun, and only one segment felt a little dull, at least compared to the rest of the traps in the game.
The bosses are all really fun and exciting to play, with a bunch of interesting attacks. Nothing really feels unfair once you figure things out, and I didn't really have any complaints. Two of the bosses are avoidances, which may be a turn-off to those who aren't fans, but they were really quite enjoyable to learn and play. I usually dislike learning avoidances blind but they were quite fun to learn here. My only issue is that one of the avoidances has an intro which lasts about 10 seconds or so, and whilst it looks kinda pretty, it isn't skippable and might have you rolling your eyes after seeing it enough times.
Unfortunately the game features restarting music in 2 of the stages, but not the rest. I can understand why restarting music was used in the Guy Rock stage, but for the Fire Castle one it really feels like something that should have been reconsidered, or perhaps it was just forgotten about. There's also a couple of hidden walls in the latter stage which might leave you scratching your head until you find them.
Interaction is fun. Lots of stuff to try out and the majority of it I enjoyed. It's a downside that there's no real GG screen as it remains unfinished.
[2] Likes
The game starts off with you in a hub of 6 different portals, each with a star difficulty rating. The ratings felt fairly accurate for the most part, although each player will inevitably struggle with some stages more than others due to the nature of what that stage has to offer. Interaction on a whole isn't exactly an easy game, and be prepared for a real challenge in some parts.
Without covering each stage individually, I'll say each one follows the same formula of having a platforming segment and a boss segment. The platforming is either a straight-up needle stage, or a trap/troll-inspired stage, sometimes with mixes of both and even a bit of puzzling in there. The traps in particular are for the most part really quite fun, and only one segment felt a little dull, at least compared to the rest of the traps in the game.
The bosses are all really fun and exciting to play, with a bunch of interesting attacks. Nothing really feels unfair once you figure things out, and I didn't really have any complaints. Two of the bosses are avoidances, which may be a turn-off to those who aren't fans, but they were really quite enjoyable to learn and play. I usually dislike learning avoidances blind but they were quite fun to learn here. My only issue is that one of the avoidances has an intro which lasts about 10 seconds or so, and whilst it looks kinda pretty, it isn't skippable and might have you rolling your eyes after seeing it enough times.
Unfortunately the game features restarting music in 2 of the stages, but not the rest. I can understand why restarting music was used in the Guy Rock stage, but for the Fire Castle one it really feels like something that should have been reconsidered, or perhaps it was just forgotten about. There's also a couple of hidden walls in the latter stage which might leave you scratching your head until you find them.
Interaction is fun. Lots of stuff to try out and the majority of it I enjoyed. It's a downside that there's no real GG screen as it remains unfinished.
Rating: 7.6 76
Difficulty: 70 70
Feb 18, 2018
Wolfiexe
For: I wanna get Rekt
For: I wanna get Rekt
It took me a long time to get around to playing this, and I regret leaving it so long. Get Rekt is a great boss medley game all round, offering a great challenge and variety to all kinds of players (unless you're a hardcore needle enthusiast, then this probably won't scratch your itch).
Where the majority of medleys focus on platforming and scattering in some bosses and avoidances to round things up, Rekt opts for a fully boss-focused medley. I was worried this might get a bit tiring to keep fighting boss after boss after boss, but the huge variety in boss styles and visuals make it consistently fresh and interesting.
Out of the entire list of bosses in the game (and there are quite a lot), I can only really think of a couple that I didn't particularly enjoy. You can tackle some Pokémon, beat up some ultimate plumbers or even tackle the Wannabes themselves. A couple of the particularly harder and longer bosses feature checkpoints which help alleviate some of the difficulty and stress that it'd otherwise cause. There were a couple bosses I thought would've been nice with a checkpoint that didn't have one, and some chokes or tricky attacks near the end of fights caused a bit of frustration. Some less enjoyable bosses include The Void Titan and Ultimate Luigi (although once I'd learned the latter I had fun with it), but in the grand scale of things they didn't take away from my enjoyment.
The game culminates to a really fun and hype final boss which does a nice job of bringing the game together and giving the player one last challenge. This was definitely one of the highlights of the game for me, and learning and improving it at was a blast. Shoutouts to the credits music too, as any player strong enough to reach it will be treated to a musical lesson in life.
If you're not opposed to bosses in fangames, I'd strongly recommend you give this a shot if you haven't already. There's a ton of content to keep you busy for quite some time, and there's even some bonus minigames and a post-game feature that gives some life to new playthroughs!
[2] Likes
Where the majority of medleys focus on platforming and scattering in some bosses and avoidances to round things up, Rekt opts for a fully boss-focused medley. I was worried this might get a bit tiring to keep fighting boss after boss after boss, but the huge variety in boss styles and visuals make it consistently fresh and interesting.
Out of the entire list of bosses in the game (and there are quite a lot), I can only really think of a couple that I didn't particularly enjoy. You can tackle some Pokémon, beat up some ultimate plumbers or even tackle the Wannabes themselves. A couple of the particularly harder and longer bosses feature checkpoints which help alleviate some of the difficulty and stress that it'd otherwise cause. There were a couple bosses I thought would've been nice with a checkpoint that didn't have one, and some chokes or tricky attacks near the end of fights caused a bit of frustration. Some less enjoyable bosses include The Void Titan and Ultimate Luigi (although once I'd learned the latter I had fun with it), but in the grand scale of things they didn't take away from my enjoyment.
The game culminates to a really fun and hype final boss which does a nice job of bringing the game together and giving the player one last challenge. This was definitely one of the highlights of the game for me, and learning and improving it at was a blast. Shoutouts to the credits music too, as any player strong enough to reach it will be treated to a musical lesson in life.
If you're not opposed to bosses in fangames, I'd strongly recommend you give this a shot if you haven't already. There's a ton of content to keep you busy for quite some time, and there's even some bonus minigames and a post-game feature that gives some life to new playthroughs!
Rating: 8.8 88
Difficulty: 67 67
Feb 10, 2018
Wolfiexe
For: I wanna go the Jungle Adventure
For: I wanna go the Jungle Adventure
Jungle Adventure kicks off with a bang using Toto's Africa as the stage music, setting a high standard for the rest of the game as the vocals of David Paich carry the player forth on their needle adventure. Thankfully, the game does a really good job of keeping that high standard with Piece's creative design.
Vines are one of my favourite standard needle gimmicks because there's a whole lot of cool stuff you can do with them. This takes things one step further though with a whole variety of different vine-related gimmicks, such as vines that flip your gravity, vines that speed your horizontal speed up until you touch the floor, and even ol' slip and slide. Some of the saves had me scratching my head a bit figuring out what to do, making the payoff all that more rewarding.
A couple of the saves got a little frustrating at times which was primarily those involving gravity flipping vines, but this leans more towards my usual discomfort with gravity flipping. I also experienced a weird bug where I could walk on air and float off temporarily back to the Kid's home planet, which I'm glad Piece chose not to fix because well, it's a good bug.
Play this if you want some vine needle that breaks the mould and tries some cool new things. Would recommend!
[4] Likes
Vines are one of my favourite standard needle gimmicks because there's a whole lot of cool stuff you can do with them. This takes things one step further though with a whole variety of different vine-related gimmicks, such as vines that flip your gravity, vines that speed your horizontal speed up until you touch the floor, and even ol' slip and slide. Some of the saves had me scratching my head a bit figuring out what to do, making the payoff all that more rewarding.
A couple of the saves got a little frustrating at times which was primarily those involving gravity flipping vines, but this leans more towards my usual discomfort with gravity flipping. I also experienced a weird bug where I could walk on air and float off temporarily back to the Kid's home planet, which I'm glad Piece chose not to fix because well, it's a good bug.
Play this if you want some vine needle that breaks the mould and tries some cool new things. Would recommend!
Rating: 8.8 88
Difficulty: 65 65
Feb 10, 2018
Wolfiexe
For: I wanna be the knight in shining armor
For: I wanna be the knight in shining armor
Knight in Shining Armour is a another spectacular adventure game made by Mattin, who has a knack for creating charming and fun adventure games which bring a real breath of fresh air to the community. From the get-go, there's a ton of charm and personality to the game from the vibrant and polished visuals, to the comedic text and scenery. The game only gets better as gimmicks get introduced, the player inventory system becomes apparent and the journey flows throughout a mixture of areas each with their own unique spin and feel. This for me felt like adventure games used to feel, where Mattin focused on creating an enjoyable journey from start to finish for the player to just enjoy.
The difficulty never really feels out of balance, barring the odd save which could be slightly shortened here or there, and the general curve of the game feels pretty consistent to the point with the only main difficulty change comes with the introduction and combination of new gimmicks and items.
What's especially impressive is that this game was made in only a month for the Shortventure contest. This ended up being my personal favourite submission due to the fantastic presentation and fun that it provided, and the all-rounded adventure feel from the creative platforming to the exciting bosses. As always, I'm looking forward to what Mattin has in store for the future!
The difficulty never really feels out of balance, barring the odd save which could be slightly shortened here or there, and the general curve of the game feels pretty consistent to the point with the only main difficulty change comes with the introduction and combination of new gimmicks and items.
What's especially impressive is that this game was made in only a month for the Shortventure contest. This ended up being my personal favourite submission due to the fantastic presentation and fun that it provided, and the all-rounded adventure feel from the creative platforming to the exciting bosses. As always, I'm looking forward to what Mattin has in store for the future!
Tagged as: Adventure
[4] Likes
Rating: 9.2 92
Difficulty: 45 45
Nov 11, 2017
Wolfiexe
For: I wanna be the Neurosis
For: I wanna be the Neurosis
A really unique and atmospheric needle game, almost bordering on horror-genre in terms of visuals and style, although it is simply at its core a needle game. It left me very entertained and the constant mix-up of visuals and music kept things fresh, as well as the wacky design which made for some very satisfying needling. Would recommend giving this one a shot, as there aren't many needle games like it.
Tagged as: Needle
[1] Like
Rating: 7.8 78
Difficulty: 60 60
Sep 17, 2017
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Game | Difficulty | Average Rating | # of Ratings |
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I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 76 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.8 | 7.6 | 18 |
Hydrohomies | 72.8 | 8.2 | 20 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.4 | 9.3 | 128 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
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I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
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Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
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I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
107 Cleared Games