Wolfiexe's Profile
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320 Games
320 Reviews
Wolfiexe
For: I wanna dedicate to TNS
For: I wanna dedicate to TNS
A somewhat short adventure/trap game in an anime-style consisting of 4 stages, each with their own unique gimmicks and neat bosses at the end.
I was surprised by how much I enjoyed this one, as the initial impressions I had weren't great. It does have restarting music which is always a bit of a downer, and honestly a shame because the music choices sounded pretty good when they lasted. Some traps are also a little tedious to plough through at times, but maybe I just wasn't having a good day figuring out what to do.
The difficulty is relatively easy, nothing too challenging and definitely doable for any player. The hardest it gets is probably the 3rd boss or the avoidance at the end of the game, but it's all relatively simple. Each area is also quite different from the last, making for a fresh experience with every new stage.
Got this in a Roulette Streak and was pleasantly surprised, would recommend to anyone looking for a short adventure game with traps and bosses thrown in the mix.
[0] Likes
I was surprised by how much I enjoyed this one, as the initial impressions I had weren't great. It does have restarting music which is always a bit of a downer, and honestly a shame because the music choices sounded pretty good when they lasted. Some traps are also a little tedious to plough through at times, but maybe I just wasn't having a good day figuring out what to do.
The difficulty is relatively easy, nothing too challenging and definitely doable for any player. The hardest it gets is probably the 3rd boss or the avoidance at the end of the game, but it's all relatively simple. Each area is also quite different from the last, making for a fresh experience with every new stage.
Got this in a Roulette Streak and was pleasantly surprised, would recommend to anyone looking for a short adventure game with traps and bosses thrown in the mix.
Rating: 7.0 70
Difficulty: 40 40
Jul 9, 2016
Wolfiexe
For: I wanna thread the Needle
For: I wanna thread the Needle
Thread the Needle is a challenging and enjoyable needle collab produced by a group of creators, each who produced their own stage for the game. These can be completed in any order the player wants, and each stage has their own style and design which made them a little unique. I'll cover each area in the order I played them. It's worth noting this game helped me grow more comfortable with commonly seen needle gimmicks, and improve as a needle player quite a bunch.
Stinkycheeseone890's stage makes use of a lot of cleverly designed vine, platform and water jumps, feeling very satisfying to pull off. Individual jumps didn't feel too difficult, where instead the difficulty came from managing all the different gimmicks together. This was really enjoyable and as I'm somewhat biased towards liking these kind of gimmicks, this was one of my favourite stages with the water saves in particular being pretty neat. The visuals were also pretty, and I liked the leaf effect going on in the background. - 1162 deaths
infern0man1's stage foregoes the use of gimmicks and focuses more on mixing together some pretty fun and challenging jumps in a 8px grid, taking a very inventive design. Certain jumps did require a certain degree of precision, but these were generally accompanied by nearby saves and kept the difficulty feeling fair throughout. They also had a tendency to feel really satisfying upon landing them, which of course is a plus! The visuals were okay, nothing stand-out for me but I feel like this was one of the more stand-out stages in terms of design. - 974 deaths
Kady's stage was one of the harder ones for me. The overall design felt a little more claustrophobic than others with less space to dance around. Not that this is necessarily a bad thing, just a personal distaste. Even still, the needle itself was a fun challenge, and I really enjoyed the later screens in particular. Platforms, vines and water make appearances but they don't steal the spotlight. In general this was a pretty solid and fun challenge, and also the visuals get bonus points from me with the cool after-trail kind of effect. - 1528 deaths
Fate's stage was also pretty challenging and fun. I particularly liked the single save screen and most of the water saves which felt cleverly designed. My initial complaint was that I didn't notice vines in various saves due to the grayscale visual style, but it was something I quickly got used to. I did get a bit confused on the second save on the 4th screen, where I skipped a portion of the vines via a difficult jump, and couldn't figure out what I assumed was the actual intended way to do it. Also, the second to last save of the stage felt a little too finicky for my liking but overall it was a fun challenge. - 1850 deaths
Kale's stage was one of my favourites. The difficulty balance felt just right, and there wasn't a single save that I disliked or really had any gripes with. It was just overall fun for me, and the gimmicks were used well to a point that they never got frustrating or overly precise to manage. Something on the final screen did trip me up, but needless to say it was my own fault. The visuals were also nice, especially the final screen combining the colours of the previous screens. Definitely one of the more well designed stages from my experience. - 1339 deaths
Nader's stage uses an outline style for his design, which I've always personally liked in needle. The neon visuals look pretty, and the jump designs used with the outlines combine for a pretty fun stage. I found this to be one of the easier stages, if not the easiest of the bunch which honestly was a nice break after some of the recent stages. This stage features a couple of single-save screens too which I usually like and a few vines thrown in here and there for good measure. Enjoyment-wise, this was probably one of my favourites. - 508 deaths
Yoyo's stage was the final one I went for, as I had heard things about the difficulty. Well, it certainly lived up to the expectations. Whilst this was definitely the hardest stage, it was also one of my favourites. The platforming was my kind of thing, often based heavily on 32px style with platforms and vines. Some saves were really quite challenging, especially the final screen but nailing it felt pretty damn satisfying. The visuals were also super pretty, again amongst my favourite visual styles. - 2095 deaths
Overall, this was a great needle game. Each stage was enjoyable in their own way, sometimes with a few downsides here and there in difficulty or visuals, but this was always down to personal preference, and not just inherently bad. There is also an extra screen for each creator available after creation. I can't comment on these as I haven't played them (yet), but the base game is definitely worth a play, even if you only give some stages a try.
Stinkycheeseone890's stage makes use of a lot of cleverly designed vine, platform and water jumps, feeling very satisfying to pull off. Individual jumps didn't feel too difficult, where instead the difficulty came from managing all the different gimmicks together. This was really enjoyable and as I'm somewhat biased towards liking these kind of gimmicks, this was one of my favourite stages with the water saves in particular being pretty neat. The visuals were also pretty, and I liked the leaf effect going on in the background. - 1162 deaths
infern0man1's stage foregoes the use of gimmicks and focuses more on mixing together some pretty fun and challenging jumps in a 8px grid, taking a very inventive design. Certain jumps did require a certain degree of precision, but these were generally accompanied by nearby saves and kept the difficulty feeling fair throughout. They also had a tendency to feel really satisfying upon landing them, which of course is a plus! The visuals were okay, nothing stand-out for me but I feel like this was one of the more stand-out stages in terms of design. - 974 deaths
Kady's stage was one of the harder ones for me. The overall design felt a little more claustrophobic than others with less space to dance around. Not that this is necessarily a bad thing, just a personal distaste. Even still, the needle itself was a fun challenge, and I really enjoyed the later screens in particular. Platforms, vines and water make appearances but they don't steal the spotlight. In general this was a pretty solid and fun challenge, and also the visuals get bonus points from me with the cool after-trail kind of effect. - 1528 deaths
Fate's stage was also pretty challenging and fun. I particularly liked the single save screen and most of the water saves which felt cleverly designed. My initial complaint was that I didn't notice vines in various saves due to the grayscale visual style, but it was something I quickly got used to. I did get a bit confused on the second save on the 4th screen, where I skipped a portion of the vines via a difficult jump, and couldn't figure out what I assumed was the actual intended way to do it. Also, the second to last save of the stage felt a little too finicky for my liking but overall it was a fun challenge. - 1850 deaths
Kale's stage was one of my favourites. The difficulty balance felt just right, and there wasn't a single save that I disliked or really had any gripes with. It was just overall fun for me, and the gimmicks were used well to a point that they never got frustrating or overly precise to manage. Something on the final screen did trip me up, but needless to say it was my own fault. The visuals were also nice, especially the final screen combining the colours of the previous screens. Definitely one of the more well designed stages from my experience. - 1339 deaths
Nader's stage uses an outline style for his design, which I've always personally liked in needle. The neon visuals look pretty, and the jump designs used with the outlines combine for a pretty fun stage. I found this to be one of the easier stages, if not the easiest of the bunch which honestly was a nice break after some of the recent stages. This stage features a couple of single-save screens too which I usually like and a few vines thrown in here and there for good measure. Enjoyment-wise, this was probably one of my favourites. - 508 deaths
Yoyo's stage was the final one I went for, as I had heard things about the difficulty. Well, it certainly lived up to the expectations. Whilst this was definitely the hardest stage, it was also one of my favourites. The platforming was my kind of thing, often based heavily on 32px style with platforms and vines. Some saves were really quite challenging, especially the final screen but nailing it felt pretty damn satisfying. The visuals were also super pretty, again amongst my favourite visual styles. - 2095 deaths
Overall, this was a great needle game. Each stage was enjoyable in their own way, sometimes with a few downsides here and there in difficulty or visuals, but this was always down to personal preference, and not just inherently bad. There is also an extra screen for each creator available after creation. I can't comment on these as I haven't played them (yet), but the base game is definitely worth a play, even if you only give some stages a try.
Tagged as: Needle
[6] Likes
Rating: 8.5 85
Difficulty: 70 70
Jul 8, 2016
Wolfiexe
For: I wanna Twist and Turn
For: I wanna Twist and Turn
Really cleverly designed needle. Twist and Turn consists of a number of screens all connected to one another, heavily interlaced with spikes, vines and platforms. The charm in this game lies heavily in the layout and design. I often found myself finishing a save, and having to take a moment to figure out where I was meant to go next. This kind of thing has the potential to be confusing, but it's done in a pretty comforting way that helps you on your way without too much confusion, not to mention that saves you've already accessed will be greyed out, indicating the true way forward. The overall difficulty felt pretty challenging at times but remained fair throughout.
Would strongly recommend if you're a fan of cleverly designed needle, with plenty of vines and platforms thrown in here and there. Would look forward to another game of this style!
Would strongly recommend if you're a fan of cleverly designed needle, with plenty of vines and platforms thrown in here and there. Would look forward to another game of this style!
Tagged as: Needle
[2] Likes
Rating: 9.0 90
Difficulty: 65 65
Jun 25, 2016
Wolfiexe
For: I wanna be Cyan
For: I wanna be Cyan
Cyan is a pretty fun and challenging needle game consisting of 12 screens, each one revealing a little more of the room when you reach the next save. The design feels enjoyable and varied with gimmicks like water and platforms making appearances here and there. The overall visuals feel chilled and nice to look at, and the jumps generally have generous aligns given so nothing gets to the point where it's annoying difficult or mean.
Would recommend for anyone looking for a somewhat short but enjoyable needle game. Also worth mentioning that there is an easier version released if you struggle with this version!
Would recommend for anyone looking for a somewhat short but enjoyable needle game. Also worth mentioning that there is an easier version released if you struggle with this version!
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Jun 25, 2016
Wolfiexe
For: I wanna jump the Shark 2
For: I wanna jump the Shark 2
Jump the Shark follows suit upon the first game in the series, with it being an adventure game built into three stages with coins (secrets) scattered throughout. This is an improvement in many ways upon the first as the amount of coins are reduced and designed more interestingly, the overall level design feels much more polished both visually and gameplay-wise, and the bosses are a personal highlight overall especially towards the end.
Small downsides that I found were things such as the difficulty of some saves, where some jumps felt a little too precise to pull off given their position in the game. Granted most of these situations were in secrets, which explains the choice. There were only a few parts of needle that I didn't really like, such as the final coin in stage 3, but the goods outweighed the bad by far. Stage 2 is also heavily based around conveyors which isn't everybody's cup of tea, but I personally liked it.
The bosses deserve special mention. Each is interesting and fun with something new to learn, although I'd say the quality definitely increases as the game goes on with it ending on the best bosses, including a very visually impressive avoidance. Worth noting that the endgame can only be accessed by collecting all coins, which is tracked by a counter above the stage doors. This makes tracking down any missed secrets fairly easy.
Overall, Jump the Shark 2 is a very solid adventure game that's a huge quality increase from the first. For full enjoyment, I recommend collecting all the coins to experience the very impressive endgame content.
[0] Likes
Small downsides that I found were things such as the difficulty of some saves, where some jumps felt a little too precise to pull off given their position in the game. Granted most of these situations were in secrets, which explains the choice. There were only a few parts of needle that I didn't really like, such as the final coin in stage 3, but the goods outweighed the bad by far. Stage 2 is also heavily based around conveyors which isn't everybody's cup of tea, but I personally liked it.
The bosses deserve special mention. Each is interesting and fun with something new to learn, although I'd say the quality definitely increases as the game goes on with it ending on the best bosses, including a very visually impressive avoidance. Worth noting that the endgame can only be accessed by collecting all coins, which is tracked by a counter above the stage doors. This makes tracking down any missed secrets fairly easy.
Overall, Jump the Shark 2 is a very solid adventure game that's a huge quality increase from the first. For full enjoyment, I recommend collecting all the coins to experience the very impressive endgame content.
Rating: 8.5 85
Difficulty: 60 60
Jun 18, 2016
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I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 76 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.8 | 7.6 | 18 |
Hydrohomies | 72.8 | 8.2 | 20 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.4 | 9.3 | 128 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
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Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
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