ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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380 Ratings!
380 Reviews!
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380 Games
380 Reviews
For: I wanna be the Kaleidoscope
Try it.
For: I wanna be the Crimson kid
-Normal Kid, who has no changes
-Red Kid, who can shoot cherries away
-Green Kid, who can both go through green cherries and hop on green platforms
-Blonde Kid, who can triple-jump
-Blue Kid, who can hop on water and swim through it
-White Kid, who can go through spikes without dying as long as he crosses them perpendicularly
-Black (Bat) Kid, who can shoot bullets that cause a huge explosion and get rid of cherries and blocks
-Angel Kid, who can fly horizontally for a distance of four blocks
IWD applies creativity unarguably and creates some very fun and challenging puzzles that require above-average needle experience, so this is not a game for beginners, but for those looking forward to put their brain to work! The needle difficulty is quite fair, so approach with no fear.
You also get to choose the design f the blocks. All of them are green, but the entire background is. There is no visual variety background/area-wise, but the music and the mood are good enough to justify it.
The concept is unexploited, however, as it is only used for platforming. Some boss action would have been amazing after each area. There are several potential ideas for bosses behind, given that when you shoot cherries as the Red Kid, the green ones follow you, so you could flip them back to the boss. The Bat Kid could hit weak spots or make the final fatality. If the boss flooded the screen, you would have to use the Blue Kid to avoid drowning, or if the boss attacked with perperndicular spikes, the White Kid is your choice. Man, one or many bosses would be amazing! Or a final boss combining all the gimmicks!
Still, I recommend this game. It is well done, atmospherically chill, pleasant to the eye and should be much more well-known.
There are two main sections to the game. The first section presents an individual platforming challenge for each kid, but the second screen presents the challenge of controlling four kids at once! Insane. Thanks to that screen, my difficulty spiked up to 50, and "kind of" "ruins" it, but not really.
The intent was to make a puzzle game. The goal was well accomplished.
Recommended.
For: I wanna break the Neon Miku
There are many aspects I liked about this, which certainly make it an above-average fangame for me all the way, and the finest competition ever made for Thenader2:
1) Is design an important element for you and also a common complaint from you? You choose the design! You can make it as crazy as you want. I prefer the "Normal" mode. The neon colors are gorgeous. A lot of effort went into the visual design.
2) Is Saves placement in fangames an important element for you and also a common complaint from you? You choose the placement! You set your difficulty to the desired level.
3) The "Normal" difficulty is, since IWBTG, a perfectly reasonable "normal" difficulty. You can choose the Easy difficulty for, literally, a walk through the park, placing up to 4 Saves per screen in average.
4) It literally raises a middle finger to you right after the Miku encounter. This is a con for many and I can see why: non-veterans will curse this screen to hell. Thank you for preparing me, Sunspike!
5) It plays psychologically with you. You actually even feel guilty for the final outcome and for "beating" the game.
6) Creative, non-basic platforming needle jumps for experienced players.
The cons:
1) The music. It doesn't suit this game at all, not even the emotional mood of the story. I don't like it at all. Ask Thenader2 for guidance in this.
2) It is too short! That harms the rating a lot.
3) I expected the same recipe from I Wanna Be The Strongest Fairy: Needle action followed by an avoidance, but the latter never came :'( Why???? The ending would pack an even stronger punch.
Recommended? Yeah, all the way. It is a good neon game that delivers many goods and an unexpected outcome that makes you question, well, everything.
For: I wanna celebrate 100
There is effort behind, I can tell, but I wouldn't recommend this as a beginner game or as a 100 Floor game. 100 Trials remains as my favorite so far. It has good segments, I accept, but it is not worth suffering so many ugly segments for being not-proportionally rewarded with the final sections after bad platforming, an ugly soundtrack, dumb moments and a very uneven difficulty progression.
Sorry. I guess I don't have a heart :(
For: I wanna be the 3200min
The death sound sucks. It just sucks. You have no idea how much it sucks. Like, it sucks. It is louder than anything. You die and you hear a loud "PIGHHFFTT!!!". It just sucks. It frustrated me to no end.
There are issues with the overall sound too. The soundtrack is nice (nothing groundbreaking or even better than other fangames that have made terrific soundtrack choices), but the volume is sometimes too low and then it is way off. Like, why? I mostly played with a low volume so that whenever it was pumped up, it didn't sound too hard. Of course, during the lowest parts, you could almost hear a thing.
These are two huge handicaps that you are meant to endure during the entire game. For being a 2012 game, the design is cool-looking, with RNG for coloring the spikes during the first areas. Color schemes are pleasant and never eye-punishing. The first stages are the best, with creative jumps that never got boring and great designs, my favorite being the very first part. Actually, the first part had tons of optional harder routes, most of them consisting of corner jumps, and I gladly took them. It was faster and more challenging. There is even a part where you can skip half of the screen doing a double corner jump upwards, and I happily did it. I love games with alternate routes for optional challenge. That is ok for difficulty standards, but this takes me to the next topic:
The difficulty curve is such a gigantic mess. There were rough edges here and there with substantially easier intermissions. I had no idea what to expect, because I would die dozens of times in a screen and only 1 or 2 times at the next, and sometimes, in the same screen, I would die much more to a save than to the next one. Extremely inconsistent.
Finally, we have the maze, where most of the complaints come from and, ironically, I didn't mind it as bad. It was fun to explore. It was a challenge and nothing substantially cryptic because I took the correct route the first time and ALMOST did what was intended, but took another false exit. The rest of the times I explored all other possible false exits, lol. I did waste my chances, and facepalmed later for "that" route that I had missed in my first try. Dang.
I would recommend it if sound issues aren't a huge thing for you. I might sound like too picky, but my ears resented the experience the entire time and it wasn't cool at all. If it had been a momentary issue, this would have a higher rating.
Recommended? Yeah, but not begginers, but for newbies looking for a harder challenge.
34 Favorite Games
370 Cleared Games