Wolfiexe's Profile
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moleYo
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320 Ratings!
320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna Crazy boy
For: I wanna Crazy boy
Hideous. One terrible screen of nothing followed by a giant invisible water maze which is just stupid. If you roll this in roulette, you have my sympathies.
[0] Likes
Rating: 0.1 1
Difficulty: 80 80
Nov 2, 2019
Wolfiexe [Creator]
For: I Wanna be the Vandal
For: I Wanna be the Vandal
Note: If the game runs slowly for you on Windows 10 or for whatever reason, try replacing the .exe with the one here - https://drive.google.com/file/d/1NyHe-DuSay_pBD-z8tsDP8LULeDFzE0D/view?usp=sharing
Vandal is a needle/gimmick game with some small adventure elements. I wanted to make something a little bigger than my previous solo projects, inspired by a few other releases and makers. I estimated it to be somewhere between 60-70 difficulty but on average I think it has ended up a little higher than planned.
I poured a lot of time into this over the last couple months and ended up with a platforming experience I'm pretty happy with, and I'd love to see other people enjoy it as well. Best of luck on becoming The Vandal!
[11] Likes
Vandal is a needle/gimmick game with some small adventure elements. I wanted to make something a little bigger than my previous solo projects, inspired by a few other releases and makers. I estimated it to be somewhere between 60-70 difficulty but on average I think it has ended up a little higher than planned.
I poured a lot of time into this over the last couple months and ended up with a platforming experience I'm pretty happy with, and I'd love to see other people enjoy it as well. Best of luck on becoming The Vandal!
Rating: N/A
Difficulty: 74 74
Oct 25, 2019
Wolfiexe
For: I Wanna Destroy the Maelstrom
For: I Wanna Destroy the Maelstrom
Destroy the Maelstrom is a grand adventure game with a strong needle focus to its platforming, utilizing a lot of the standard needle gimmicks such as water, vines and platforms alongside some other quirky gimmicks along the way, as well as a pretty stacked roster of bosses to keep your focus. There's even a story which will you have you right on the edge of your seat to the final moments, so be prepared for that.
The game follows a classic format of stages into bosses and mixing up the visuals and gimmicks on a regular basis. The game mostly feels fresh, although I think a few stages could maybe have done with a few less screens to keep them from dragging a little. One small issue is that some stages can end up feeling like a collection of needle screens with a theme attached to it, which takes away from the adventurey feel at times. Despite that, I did enjoy the platforming and the needle is generally well thought out and designed in an enjoyable way without any really upsetting jumps or overly precise segments.
The real strength of the platforming comes with the clever design and layouts that are used in certain areas. 5B's maze-like area comes to mind with a very unique and well thought out path that takes you on quite the journey. I also thought the final stage was very memorable in the flow and layout of the screens, alongside a very fitting visual effect. I am conflicted in regards to the first part of Chapter 5 as whilst the gimmick seems initially interesting, it does lead itself to a fair share of tedious moments whereby you need to do something trivial at the start of a save for 5 seconds before actually being able to attempt it, but I did find the gimmick interesting, just perhaps not used in the cleanest way.
The bosses are all pretty enjoyable, although somewhat mixed. The game has some great bosses such as on the big bridge and the colour-shifting avoidance which utilize either the gimmick or visuals really nicely to make the fight more interesting and engaging, whereas a couple feel like they could've done with perhaps more unique bullet sprites rather than the classic sprCherry, and maybe just a bit more polish. I don't think there were really any bosses I disliked, which is a pretty impressive feat in a game with so many of them.
The game does feature some secrets which unlock an extra couple of challenges. The secrets are generally fairly obvious and the hub will even take you to the entrance rooms which makes it easy to go back and hunt them at any time. I haven't fully tackled the extra content yet, but they both seem like pretty tricky yet enjoyable challenges where the enjoyment will probably greatly differ from person to person.
All-in-all though it's a memorable adventure and one with a lot of variety and content, something I always appreciate. There's some hiccups along the way whether it be the spotlight design or the odd boss shenanigans, but if you're looking for a good needleventure to sink your teeth into then you'll be right at home with this one.
[3] Likes
The game follows a classic format of stages into bosses and mixing up the visuals and gimmicks on a regular basis. The game mostly feels fresh, although I think a few stages could maybe have done with a few less screens to keep them from dragging a little. One small issue is that some stages can end up feeling like a collection of needle screens with a theme attached to it, which takes away from the adventurey feel at times. Despite that, I did enjoy the platforming and the needle is generally well thought out and designed in an enjoyable way without any really upsetting jumps or overly precise segments.
The real strength of the platforming comes with the clever design and layouts that are used in certain areas. 5B's maze-like area comes to mind with a very unique and well thought out path that takes you on quite the journey. I also thought the final stage was very memorable in the flow and layout of the screens, alongside a very fitting visual effect. I am conflicted in regards to the first part of Chapter 5 as whilst the gimmick seems initially interesting, it does lead itself to a fair share of tedious moments whereby you need to do something trivial at the start of a save for 5 seconds before actually being able to attempt it, but I did find the gimmick interesting, just perhaps not used in the cleanest way.
The bosses are all pretty enjoyable, although somewhat mixed. The game has some great bosses such as on the big bridge and the colour-shifting avoidance which utilize either the gimmick or visuals really nicely to make the fight more interesting and engaging, whereas a couple feel like they could've done with perhaps more unique bullet sprites rather than the classic sprCherry, and maybe just a bit more polish. I don't think there were really any bosses I disliked, which is a pretty impressive feat in a game with so many of them.
The game does feature some secrets which unlock an extra couple of challenges. The secrets are generally fairly obvious and the hub will even take you to the entrance rooms which makes it easy to go back and hunt them at any time. I haven't fully tackled the extra content yet, but they both seem like pretty tricky yet enjoyable challenges where the enjoyment will probably greatly differ from person to person.
All-in-all though it's a memorable adventure and one with a lot of variety and content, something I always appreciate. There's some hiccups along the way whether it be the spotlight design or the odd boss shenanigans, but if you're looking for a good needleventure to sink your teeth into then you'll be right at home with this one.
Rating: 8.6 86
Difficulty: 65 65
Oct 21, 2019
Wolfiexe
For: I wanna gorilla the afoth
For: I wanna gorilla the afoth
A fairly fun taisa-barrage avoidance featuring two phases and set to a pretty catchy song, alongside a whole bunch of RNG wackiness. Maybe there's even a gorilla or two in there as well? You'll have to find that out for yourself to be sure.
Most of the attacks felt pretty fun to read, although the attack where the bullets are sort of bubbling around and some fall down felt kind of messy on the eyes due to all of the overlapping. It wasn't too problematic and was still interesting to read, but I'm not sure I'm a fan of those kind of attacks. The second phase is fairly short and simplistic, although makes for a nice tense finish to the avoidance.
It's worth a play if you're a fan of our beloved Schwarlitz and his bullet-fiesta antics.
Most of the attacks felt pretty fun to read, although the attack where the bullets are sort of bubbling around and some fall down felt kind of messy on the eyes due to all of the overlapping. It wasn't too problematic and was still interesting to read, but I'm not sure I'm a fan of those kind of attacks. The second phase is fairly short and simplistic, although makes for a nice tense finish to the avoidance.
It's worth a play if you're a fan of our beloved Schwarlitz and his bullet-fiesta antics.
Tagged as: Avoidance
[0] Likes
Rating: 7.3 73
Difficulty: 58 58
Oct 21, 2019
Wolfiexe
For: I wanna be the Tripper
For: I wanna be the Tripper
Tripper is a pretty enjoyable adventure consisting of a handful of stages, primarily making use of traps but also some cool hazards and moving cherry shenanigans going on, particularly in the later stages. The first stage gave me a bad impression due to the 16px block layout feeling kind of awkward to get around, but the game picked up in the later stages. The bosses in particular I found fun and the last two had a collection of simple but nice little attacks.
It doesn't break the mould, but if you're looking for a fairly simple adventure game then you might have a good time with this.
[0] Likes
It doesn't break the mould, but if you're looking for a fairly simple adventure game then you might have a good time with this.
Rating: 7.0 70
Difficulty: 45 45
Oct 12, 2019
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