Wolfiexe's Profile
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moleYo
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320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna be the タイトル募集!
For: I wanna be the タイトル募集!
A pretty wild ride into sudoku/trap land. Filled with some bombastic traps and spanning multiples stages which show the evolution of the maker's originality and creativity, this is an experience you won't soon forget.
[1] Like
Rating: 3.7 37
Difficulty: 25 25
Jun 5, 2019
Wolfiexe
For: I wanna be the Moti trap
For: I wanna be the Moti trap
Three stages of varying length and production value with many trap-related shenanigans along the way. Each stage has a boss which are all fairly trivial and generic. I did find a couple of the "traps" or solutions to saves to be kinda funny, such as the spike being fake on one of the early saves.
Good times.
Good times.
Tagged as: Trap
[1] Like
Rating: 2.5 25
Difficulty: 45 45
Jun 4, 2019
Wolfiexe
For: I wanna Common Jump
For: I wanna Common Jump
A pretty wacky little adventure game featuring The Kid off on an adventure to defeat Dr. Anus and his legion of Korean idols(?). It consists of 3 stages each with a boss(or avoidance), usually mixing up some gimmicks here and there.
The platforming can be fairly enjoyable if not simplistic at times, with some different speed/gravity gimmicks and VVVVVV platforming here and there, alongside couple of sneaky traps. There's also a fair share of questionable content too, such as a save with about 26 walk-off-stutters which feels really unfun and just badly designed.
The bosses whilst kinda fun visually due to the hand-drawn aspects have some shoddy elements to them. The first boss has some upsetting gotcha moments and the final boss is particular questionable in regards to the HP, requiring about 3 full cycles to get through which follows up with a kinda dense ending barrage which felt incredibly chokey and potentially very hard if RNG feels up for it.
Still, it's fairly enjoyable. The production value is the high point for sure, and the platforming has some entertaining moments. Just be willing to sift through a bit of eye-raising content alongside your adventures to thwart Dr. Anus.
[3] Likes
The platforming can be fairly enjoyable if not simplistic at times, with some different speed/gravity gimmicks and VVVVVV platforming here and there, alongside couple of sneaky traps. There's also a fair share of questionable content too, such as a save with about 26 walk-off-stutters which feels really unfun and just badly designed.
The bosses whilst kinda fun visually due to the hand-drawn aspects have some shoddy elements to them. The first boss has some upsetting gotcha moments and the final boss is particular questionable in regards to the HP, requiring about 3 full cycles to get through which follows up with a kinda dense ending barrage which felt incredibly chokey and potentially very hard if RNG feels up for it.
Still, it's fairly enjoyable. The production value is the high point for sure, and the platforming has some entertaining moments. Just be willing to sift through a bit of eye-raising content alongside your adventures to thwart Dr. Anus.
Rating: 5.5 55
Difficulty: 50 50
Jun 4, 2019
Wolfiexe
For: I wanna be the M,E 2
For: I wanna be the M,E 2
A short adventure consisting of 3 mini-stages each with their own unique gimmick and polished off with a quirky boss based around memorization and hijinks.
Pretty okay. The boss had some eye-raising moments and one of the gimmicks wasn't immediately obvious to me, but it was still enjoyable.
[0] Likes
Pretty okay. The boss had some eye-raising moments and one of the gimmicks wasn't immediately obvious to me, but it was still enjoyable.
Rating: 5.2 52
Difficulty: 53 53
Jun 4, 2019
Wolfiexe
For: I wanna be a Charr
For: I wanna be a Charr
Rating based on All Red Coins.
Charr is a very old collectathon fangame dating back to 2011, featuring 17 stages each corresponding to a different letter of the alphabet. There are also a few bosses scattered in-between the stage hubs however whilst they definitely aren't trivial, they're not really what you'll be playing the game for and not at all where the strengths lie.
The game consists of a few hubs, each of which is unlocked when all yellow coins in the previous hub stages have been collected. Every stage brings something a bit different. To list a few, J (Jump) has you auto-jumping (or bouncing) everywhere you move. L (Lucky) is exactly as the name suggests, having you travel through a short segment to increase your odds of hitting the jackpot on a slot machine at the end. M (Material) aside some spooky cherry platforming features a reverse-spotlight maze spanning multiple screens with Mr. X-equivalent cherries lurking within. I could go on and there are certainly a few stages that didn't stand out too much, but the amount of variety and uniqueness on show is pretty impressive, despite the very lacklustre production value.
Every stage features a red coin, which is essentially the secret of the stage. Out of the 17 red coins, a couple of them took me longer than all the rest combined (Jump and Orthodox) which means if you're going for what is essentially All Clear (minus some questionable achievements) then you'll be in for quite a grind in parts. Still, it's worth experimenting and giving them a try as just like the main stages, the red coins stay very varied in design.
A big minus on the game is the production value, although given the age of this game it's not really expected for it to be any visual or audio marvel. Guy Rock features prominently throughout with the odd song change here and there, and everyone's favourite classic tilesets will follow you throughout the bulk of the stages.
Charr also features a little achievement room hidden to the left of the hub-portal. There aren't too many achievements although a couple secrets in the game allow you to unlock some additional costumes for The Kid which is a nice touch. Some of the achievements I'm aware of sound a bit too much (I'm unsure if anyone has ever gotten the Orthodox achievement to do like 30+ loops of a certain segment without dying), so I'm not really factoring that into the rating here.
I was slightly unsure on how to rate the difficulty of this, given there's no real GG screen or ending, although I can agree the most likely conclusion would be after beating all 17 stages with just the yellow coins. With that alone, I'd estimate it to maybe a 75~, although going for the red coins proves a very tricky challenge which ramped it up moreso for my final rating, just to give some context for my score.
Overall though, Charr is quite an interesting game. If you can look past the often shoddy production value and shaky segments, you'll find something unique in here. I find it very impressive in regards to the ideas and creative design in a game that stands as 8 years old now. I can't ever see it being finished, but I think it could stand as a great concept for a game for others to follow-up on.
[3] Likes
Charr is a very old collectathon fangame dating back to 2011, featuring 17 stages each corresponding to a different letter of the alphabet. There are also a few bosses scattered in-between the stage hubs however whilst they definitely aren't trivial, they're not really what you'll be playing the game for and not at all where the strengths lie.
The game consists of a few hubs, each of which is unlocked when all yellow coins in the previous hub stages have been collected. Every stage brings something a bit different. To list a few, J (Jump) has you auto-jumping (or bouncing) everywhere you move. L (Lucky) is exactly as the name suggests, having you travel through a short segment to increase your odds of hitting the jackpot on a slot machine at the end. M (Material) aside some spooky cherry platforming features a reverse-spotlight maze spanning multiple screens with Mr. X-equivalent cherries lurking within. I could go on and there are certainly a few stages that didn't stand out too much, but the amount of variety and uniqueness on show is pretty impressive, despite the very lacklustre production value.
Every stage features a red coin, which is essentially the secret of the stage. Out of the 17 red coins, a couple of them took me longer than all the rest combined (Jump and Orthodox) which means if you're going for what is essentially All Clear (minus some questionable achievements) then you'll be in for quite a grind in parts. Still, it's worth experimenting and giving them a try as just like the main stages, the red coins stay very varied in design.
A big minus on the game is the production value, although given the age of this game it's not really expected for it to be any visual or audio marvel. Guy Rock features prominently throughout with the odd song change here and there, and everyone's favourite classic tilesets will follow you throughout the bulk of the stages.
Charr also features a little achievement room hidden to the left of the hub-portal. There aren't too many achievements although a couple secrets in the game allow you to unlock some additional costumes for The Kid which is a nice touch. Some of the achievements I'm aware of sound a bit too much (I'm unsure if anyone has ever gotten the Orthodox achievement to do like 30+ loops of a certain segment without dying), so I'm not really factoring that into the rating here.
I was slightly unsure on how to rate the difficulty of this, given there's no real GG screen or ending, although I can agree the most likely conclusion would be after beating all 17 stages with just the yellow coins. With that alone, I'd estimate it to maybe a 75~, although going for the red coins proves a very tricky challenge which ramped it up moreso for my final rating, just to give some context for my score.
Overall though, Charr is quite an interesting game. If you can look past the often shoddy production value and shaky segments, you'll find something unique in here. I find it very impressive in regards to the ideas and creative design in a game that stands as 8 years old now. I can't ever see it being finished, but I think it could stand as a great concept for a game for others to follow-up on.
Rating: 7.2 72
Difficulty: 90 90
May 8, 2019
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I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
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I Wanna be the Vandal | 71.4 | 9.3 | 128 |
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