Wolfiexe's Profile
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moleYo
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320 Ratings!
320 Reviews!
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320 Games
320 Reviews
Wolfiexe
For: I wanna be the Convallaria majalis
For: I wanna be the Convallaria majalis
Fun and relatively short fangame consisting of 4 separate stages. The first stage is mainly needle with a few traps thrown in for fun, which felt like a good balance to me. The second stage is basically an endurance test where you have to make it through a number of pretty simple screens without any saves. The third stage allows you to create your own save on each screen in any of the given areas, which can make for a fun challenge. Lastly the fourth stage is a medley stage comprising of screens from other games, some of which were fun and others...not so much.
The standouts for me were the first and third stages, mainly down to the level design and challenge. Some jumps felt a bit unnecessary or not quite as fun, but it didn't take much away from the overall enjoyment.
I'd recommend this for anyone looking for a somewhat short needle game with a bit of variety thrown in!
[1] Like
The standouts for me were the first and third stages, mainly down to the level design and challenge. Some jumps felt a bit unnecessary or not quite as fun, but it didn't take much away from the overall enjoyment.
I'd recommend this for anyone looking for a somewhat short needle game with a bit of variety thrown in!
Rating: 6.0 60
Difficulty: 50 50
Mar 1, 2016
Wolfiexe
For: I wanna go the Parallel World
For: I wanna go the Parallel World
A very interesting and enjoyable adventure game, full of different gimmicks and challenges to keep you hooked.
The general concept of the game is The Kid travelling through the original game, only to have the colour drained as he progresses. To restore the colour to the world, he enters portraits which take him to different worlds, each with their own hooks and gimmicks. This was a very interesting way to progress, and I looked forward to finding out where I'd be headed next. The drawback of the game for me was the inconsistency. It started off really strong with genuinely funny traps and neat mechanics which made the first few worlds really enjoyable.
Then it started to get a little tedious, where some worlds had rooms that just weren't fun, or traps that got a lot less original. For example there is a Fangame Medley world which I felt was the weak link overall, where only a couple of screens were really fun and it felt a lot longer than it should've been. The Final Fantasy IX world was a very fun world but this is coming from someone who holds the original as one of their all time favourite games, so I'm somewhat biased to enjoying the references and design here. Other worlds each had their strong and weak points, but most of the time the good outweighed the bad.
Despite the mixed bag, it was still enjoyable on a whole. The final boss was also very fun to learn and get through, being a solid challenge and one of the high points of the game. Would recommend to anyone looking for a fun adventure game!
[0] Likes
The general concept of the game is The Kid travelling through the original game, only to have the colour drained as he progresses. To restore the colour to the world, he enters portraits which take him to different worlds, each with their own hooks and gimmicks. This was a very interesting way to progress, and I looked forward to finding out where I'd be headed next. The drawback of the game for me was the inconsistency. It started off really strong with genuinely funny traps and neat mechanics which made the first few worlds really enjoyable.
Then it started to get a little tedious, where some worlds had rooms that just weren't fun, or traps that got a lot less original. For example there is a Fangame Medley world which I felt was the weak link overall, where only a couple of screens were really fun and it felt a lot longer than it should've been. The Final Fantasy IX world was a very fun world but this is coming from someone who holds the original as one of their all time favourite games, so I'm somewhat biased to enjoying the references and design here. Other worlds each had their strong and weak points, but most of the time the good outweighed the bad.
Despite the mixed bag, it was still enjoyable on a whole. The final boss was also very fun to learn and get through, being a solid challenge and one of the high points of the game. Would recommend to anyone looking for a fun adventure game!
Rating: 6.8 68
Difficulty: 55 55
Feb 25, 2016
Wolfiexe
For: I wanna Re:steroid
For: I wanna Re:steroid
Very enjoyable adventure game with 3 stages, each bringing something a little different. Stage 1 is a mix of needle and traps, some which are pretty creative and others...not so much. Stage 2 is pure needle with a very relaxed visual atmosphere, and probably one of the more trickier stages depending on your needle skills. Stage 3 is based entirely around VVVVVV and gravity flipping, which ended up being my favourite stage as the overall platforming felt very fun and had some very interesting screens. There are also a couple of bosses which felt well designed and enjoyable to fight, particularly the final boss.
Would recommend to anyone looking for a relatively short adventure game with a nice bit of variety!
[0] Likes
Would recommend to anyone looking for a relatively short adventure game with a nice bit of variety!
Rating: 7.0 70
Difficulty: 40 40
Feb 10, 2016
Wolfiexe
For: I wanna for the eaZy
For: I wanna for the eaZy
A very short and fairly simple avoidance, with no title screen and white (therefore invisible) blocks to hold the avoidance portal entrance. The actual avoidance is pretty fun to play, and shouldn't take very long to complete, making it very friendly for those new to fangames. Despite how simple it is, I enjoyed it and I'd say it's definitely worth a play if you have 5 minutes to spare!
[0] Likes
Rating: 6.0 60
Difficulty: 20 20
Feb 10, 2016
Wolfiexe
For: I wanna stop the Stars
For: I wanna stop the Stars
A very flashy and sparkly needle game that sparks a retro feel. I enjoyed this for the most part and the difficulty curve felt generally fair, although a few jumps towards the end got a little tedious to grind out. Perhaps it's just my hatred for ledge jumps, but some saves alongside the massive amount of diagonals started grinding on me. The music was pretty nice and fitting for the overall visual design that was chosen. I did notice there was no time or death counter available, which is something that's always nice to have so it was a shame to see it missing.
[0] Likes
Rating: 5.8 58
Difficulty: 55 55
Feb 5, 2016
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