Wolfiexe's Profile
Send a PMJoined on: Jul 22, 2015
Bio:
moleYo
I've submitted:
320 Ratings!
320 Reviews!
354 Screenshots!
Youtube Channel
Report this user
320 Games
320 Reviews
Wolfiexe
For: I wanna kill the Guy
For: I wanna kill the Guy
Even after all these years, Kill the Guy stands up there with the greatest adventure games out there, with a huge variety of gimmicks, puzzles and challenges to provide the player with, and all covered with very well thought out design.
I was wary of how the engine would feel 7 years since I'd last played this and that the 30fps gameplay would bother me, but I adjusted to it incredibly fast. Nothing feels too precise or demanding that the different engine makes a real difference, and the main difficulty comes from a couple of tricky puzzles or boss segments. Despite that, nothing feels too obtuse or demanding, and it's all designed carefully to be pretty accessible for players of all skill levels.
Kill the Guy also features a bunch of bonus challenges, secrets and customizables to make The Kid look more like you've always wanted him to. The bonus coins all feel well placed and designed around and whilst I didn't end up going for all of them, I enjoyed the ones I went for. The secret and optional stuff just feels well done overall.
Overall just a great game. It's a shame to see it unfinished, but even it the state its in it stands as one of the all time great fangame adventures, and one that's well worth anybody's time.
[3] Likes
I was wary of how the engine would feel 7 years since I'd last played this and that the 30fps gameplay would bother me, but I adjusted to it incredibly fast. Nothing feels too precise or demanding that the different engine makes a real difference, and the main difficulty comes from a couple of tricky puzzles or boss segments. Despite that, nothing feels too obtuse or demanding, and it's all designed carefully to be pretty accessible for players of all skill levels.
Kill the Guy also features a bunch of bonus challenges, secrets and customizables to make The Kid look more like you've always wanted him to. The bonus coins all feel well placed and designed around and whilst I didn't end up going for all of them, I enjoyed the ones I went for. The secret and optional stuff just feels well done overall.
Overall just a great game. It's a shame to see it unfinished, but even it the state its in it stands as one of the all time great fangame adventures, and one that's well worth anybody's time.
Rating: 9.5 95
Difficulty: 50 50
Feb 18, 2019
Wolfiexe
For: I wanna Hibikusuku
For: I wanna Hibikusuku
From the maker of Fancy comes another wonderful little adventure game that comes out lasting unfortunately shorter than I hoped, although perhaps it makes up for that by being 16:9 resolution.
Hibikusuku consists of two very unique and polished stages, featuring a variety of different challenges and concepts to make each screen feel that bit different from the last. It has a fair share of traps, although they never felt obnoxious or annoying. I particularly liked the elevator climb on the second stage, and it's something I'd have liked to have seen more of.
Each stage also features a boss. The first boss gave me some trouble initially with the telegraphing being a bit tricky for me to get good at and figure out the best way to handle damaging and surviving. The second boss was moreso RNG based rather than pattern memorisation and was more enjoyable to me. What's notable is the sheer number of attacks the second boss has! I was quite impressed, and it kept the fight feeling very engaging and fresh, as well as well balanced.
I left with very few complaints, with the main one being I wish it was longer. For what it is, it provides a great little adventure experience and one that I'd easily recommend.
[1] Like
Hibikusuku consists of two very unique and polished stages, featuring a variety of different challenges and concepts to make each screen feel that bit different from the last. It has a fair share of traps, although they never felt obnoxious or annoying. I particularly liked the elevator climb on the second stage, and it's something I'd have liked to have seen more of.
Each stage also features a boss. The first boss gave me some trouble initially with the telegraphing being a bit tricky for me to get good at and figure out the best way to handle damaging and surviving. The second boss was moreso RNG based rather than pattern memorisation and was more enjoyable to me. What's notable is the sheer number of attacks the second boss has! I was quite impressed, and it kept the fight feeling very engaging and fresh, as well as well balanced.
I left with very few complaints, with the main one being I wish it was longer. For what it is, it provides a great little adventure experience and one that I'd easily recommend.
Rating: 9.0 90
Difficulty: 50 50
Feb 17, 2019
Wolfiexe
For: I wanna be the Salt
For: I wanna be the Salt
Salt is a fairly old and simplistic adventure game, of sorts. You'll travel through very basic and somewhat mundane screens before reaching a boss, usually of which consists of a single RNG-based attack until you kill it, collect the stage item and move on to the next stage. There are some gimmicks thrown in to stages here and there which spice up the platforming, such as gravity changing or waiting for blocks to become solid on a cycle, although they never go anywhere very interesting.
The bosses though despite being simple are fairly fun to play, and some of them such as the single-block boss felt enjoyable to pull off. There's quite a hefty number of them too. Whilst none of them are overly memorable, they keep the game flowing at a nice pace. There's also a secret final avoidance for those who find all the normal secrets which has a variety of simple but fun-to-read RNG attacks. Nothing too challenging, although the difficulty here comes from it being just over 5 and a half minutes long which gives plenty of time to choke it all away at the end.
On the topic of secrets, each stage features a basic secret which is needed to access the aforementioned secret boss, as well as what I like to call an omega-Yoyo-tier-secret, often involving some galaxy brain method of accessing such as shooting a particular block to silently open up a path on a previous screen. I wouldn't recommend trying to find these blind unless searching for non-indicative triggers and backtracking with optimism sounds like your cup of tea, but they do lead to some more bosses so hey if that sounds like fun then go seek out the legendary Fatalbrain's videos so he can guide the way.
Fairly fun adventure game. The strength comes from the simplistic but kinda fun boss fights and not so much platforming. I'm not sure I'd recommend it over his newer title Sugar, which feels like a more modern and interestingly designed version of this in terms of the game flow and format.
[3] Likes
The bosses though despite being simple are fairly fun to play, and some of them such as the single-block boss felt enjoyable to pull off. There's quite a hefty number of them too. Whilst none of them are overly memorable, they keep the game flowing at a nice pace. There's also a secret final avoidance for those who find all the normal secrets which has a variety of simple but fun-to-read RNG attacks. Nothing too challenging, although the difficulty here comes from it being just over 5 and a half minutes long which gives plenty of time to choke it all away at the end.
On the topic of secrets, each stage features a basic secret which is needed to access the aforementioned secret boss, as well as what I like to call an omega-Yoyo-tier-secret, often involving some galaxy brain method of accessing such as shooting a particular block to silently open up a path on a previous screen. I wouldn't recommend trying to find these blind unless searching for non-indicative triggers and backtracking with optimism sounds like your cup of tea, but they do lead to some more bosses so hey if that sounds like fun then go seek out the legendary Fatalbrain's videos so he can guide the way.
Fairly fun adventure game. The strength comes from the simplistic but kinda fun boss fights and not so much platforming. I'm not sure I'd recommend it over his newer title Sugar, which feels like a more modern and interestingly designed version of this in terms of the game flow and format.
Rating: 6.0 60
Difficulty: 45 45
Feb 17, 2019
Wolfiexe
For: I wanna Outbreak
For: I wanna Outbreak
Outbreak is a relatively short (about 3 stages) adventure game with a heavy emphasis on traps. Each stage brings something a bit different in regards to theme and visuals and it flows overall quite nicely, making for a fun little expedition for those who don't mind getting ruse cruised every save.
The traps in general are quite creative and aren't just your standard 100 speed flying spike traps. On multiple occasions I was feeling certain I knew what was coming or that I'd outplayed the trap, only for that to do a 180 moments later. The second stage in particular had some of my favourites, with some funny interactions with the trap design in combination with a fairly fun laser gimmick.
I did find stage 3 to get a little tedious in regards to the length and various saves feeling like a bit of a slog to get through, although the repetitive 4-note melody used in the stage music didn't really help my enjoyment. Also if you play using a larger window, the camera will break for you in stage 3 meaning you can't really see what's coming up on the screen, forcing you to go back to normal resolution or make the game awkwardly harder for yourself, unfortunately.
The game also features a couple of bosses, each being fun and not overly challenging. The finale in particular is quite visually impressive and all of the attacks are telegraphed really well, making it flow nicely and not feel cheap or instagibby at any time. I would've liked to have seen a boss for the second stage but it's a minor complaint.
Lily makes fun trap design and memorable bosses, so the two go hand-in-hand to make a pretty memorable short'ish adventure game. Well worth a try if that sounds like your thing!
[2] Likes
The traps in general are quite creative and aren't just your standard 100 speed flying spike traps. On multiple occasions I was feeling certain I knew what was coming or that I'd outplayed the trap, only for that to do a 180 moments later. The second stage in particular had some of my favourites, with some funny interactions with the trap design in combination with a fairly fun laser gimmick.
I did find stage 3 to get a little tedious in regards to the length and various saves feeling like a bit of a slog to get through, although the repetitive 4-note melody used in the stage music didn't really help my enjoyment. Also if you play using a larger window, the camera will break for you in stage 3 meaning you can't really see what's coming up on the screen, forcing you to go back to normal resolution or make the game awkwardly harder for yourself, unfortunately.
The game also features a couple of bosses, each being fun and not overly challenging. The finale in particular is quite visually impressive and all of the attacks are telegraphed really well, making it flow nicely and not feel cheap or instagibby at any time. I would've liked to have seen a boss for the second stage but it's a minor complaint.
Lily makes fun trap design and memorable bosses, so the two go hand-in-hand to make a pretty memorable short'ish adventure game. Well worth a try if that sounds like your thing!
Rating: 8.4 84
Difficulty: 50 50
Feb 17, 2019
Wolfiexe
For: I wanna be The Cat
For: I wanna be The Cat
Nemega's Cat stands as a great game which deserves the price tag it has, being to my knowledge the only retail I Wanna be the Guy fangame out there. With very vibrant visuals, a variety of modes and a colossal amount of content, Cat is a charming fangame sure to leave a lasting impression.
The game features a roguelike structure whereby the character (in this case, The Cat!) travels through a multitude of levels which are randomly selected from a huge pool, mixing up a variety of gimmicks and styles which were contributed by other makers in the production process. The difficulty steps as you progress, alongside a collection of whimsical bosses with a feline-pun associated with them. The visuals for the bosses are particularly impressive, and the graphics just really shine throughout the game.
Despite this, the visuals can sometimes feel overly noisy. I encountered this a couple of times in the Magic Tower game mode which I'll describe shortly, but I'd enter a screen and have no idea where I was until I'd scanned the screen for a few seconds and picked up the colourful little Cat waiting to go. It may be more of a personal gripe though and I don't really think it detracts much.
Nemega also recently (a couple of months ago) added the Magic Tower game mode, a spin on the classic format established in Tower of the Sorcerer and popularized in Not Another Magic Tower Game. This game mode features a multitude of floors with locked doors, keys, powerups and enemies to stand in your way. This requires some planning ahead and careful thought as to where you spend your coins and keys. I myself softlocked once, although the game does allow you to make a back-up which is handy for situations you aren't certain of the correct path. I had a great time with this, although I feel the boss scaling towards the end got a little out of control in regards to some attacks feeling blatantly unfair. Despite this I never felt like I stopped having fun, although I am somewhat biased as I love the Magic Tower style of game.
Online races are also a huge factor, and I'd love to see these popularised more in the community. It's a great chance to get together and bond over your misfortunes of getting stuck on a simple puzzle screen. It just makes for a fun time all round.
Overall a brilliant game and Nemega shows once again his overwhelming production quality works hand-in-hand with his level design to create a very satisfying experience. If Nemega is working on anything in the future, I heavily look forward to it!
[2] Likes
The game features a roguelike structure whereby the character (in this case, The Cat!) travels through a multitude of levels which are randomly selected from a huge pool, mixing up a variety of gimmicks and styles which were contributed by other makers in the production process. The difficulty steps as you progress, alongside a collection of whimsical bosses with a feline-pun associated with them. The visuals for the bosses are particularly impressive, and the graphics just really shine throughout the game.
Despite this, the visuals can sometimes feel overly noisy. I encountered this a couple of times in the Magic Tower game mode which I'll describe shortly, but I'd enter a screen and have no idea where I was until I'd scanned the screen for a few seconds and picked up the colourful little Cat waiting to go. It may be more of a personal gripe though and I don't really think it detracts much.
Nemega also recently (a couple of months ago) added the Magic Tower game mode, a spin on the classic format established in Tower of the Sorcerer and popularized in Not Another Magic Tower Game. This game mode features a multitude of floors with locked doors, keys, powerups and enemies to stand in your way. This requires some planning ahead and careful thought as to where you spend your coins and keys. I myself softlocked once, although the game does allow you to make a back-up which is handy for situations you aren't certain of the correct path. I had a great time with this, although I feel the boss scaling towards the end got a little out of control in regards to some attacks feeling blatantly unfair. Despite this I never felt like I stopped having fun, although I am somewhat biased as I love the Magic Tower style of game.
Online races are also a huge factor, and I'd love to see these popularised more in the community. It's a great chance to get together and bond over your misfortunes of getting stuck on a simple puzzle screen. It just makes for a fun time all round.
Overall a brilliant game and Nemega shows once again his overwhelming production quality works hand-in-hand with his level design to create a very satisfying experience. If Nemega is working on anything in the future, I heavily look forward to it!
Rating: 9.3 93
Difficulty: 60 60
Feb 14, 2019
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be Pat's Secret Santa | 33.9 | 8.2 | 25 |
I wanna climb the Witch's Tower | 61.8 | 8.2 | 76 |
I wanna enjoy the Electrified Butterscotch Dandy | 54.6 | 7.9 | 112 |
I wanna enjoy the Galvanized Peppermint Dandy | 53.1 | 8.2 | 98 |
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 58.3 | 7.8 | 75 |
I Wanna Give Chatran a Present! | 39.8 | 7.6 | 18 |
Hydrohomies | 72.8 | 8.2 | 20 |
I Wanna be the RO | 69.7 | 9.1 | 49 |
I Wanna be the Vandal | 71.4 | 9.3 | 128 |
I wanna Weave Through the Witch's Needle | 65.6 | 7.7 | 45 |
15 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the C/O/S/M/O | 88.0 | 9.2 |
I wanna kill the Guy | 50.0 | 9.5 |
I wanna make a Sandwich | 55.0 | 9.2 |
Not Another Needle Game | 65.0 | 9.7 |
I Wanna Uhuhu Spike 2 | 55.0 | 8.0 |
I wanna be the Farewell | 70.0 | 9.1 |
Not Another Magic Tower Game | 80.0 | 10.0 |
if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver | 90.0 | 10.0 |
I Wanna Get Cultured 2 | 70.0 | 9.7 |
I wanna be the Overlord | 55.0 | 9.8 |
I wanna be the Ocean Princess | 68.0 | 10.0 |
I wanna reach the Moon | 45.0 | 9.8 |
I Wanna Ponder | 80.0 | 10.0 |
Crimson Needle 3 | 91.0 | 10.0 |
I Wanna Eclipse | 60.0 | 9.5 |
107 Cleared Games