Bob's Profile
Send a PMJoined on: Feb 8, 2015
Bio:
I made my first fangame at 10 years old and it sucked. I also made cultured & cultured 2.
Piece's favourite fangames (that I didn't help make):
1. I dun wanna be anything 2
2. Crimson Needle 3
3. I dun wanna be anything 1
4. I wanna get Rekt
5. I Wanna Eclipse
6. I wanna reach the moon
7. I wanna be the Overlord
8. Not another Needle game
9. I wanna grow up
10. I wanna be the Vandal
I've submitted:
608 Ratings!
492 Reviews!
357 Screenshots!



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608 Games
492 Reviews
Bob
For: I wanna be the Black game
For: I wanna be the Black game
This game was pretty funny, but a lot of the segments were unpleasant to play.
The best stage focused mainly on its gimmick instead of weird traps and fake blocks.
I still think it is kind of fun though as a sudoku tier game, and to some extent a real fangame.
The boss was kind of confusing but it was pretty interesting once I figured it out. The trap in the end screen was unnecessary.
The highlight of this game for me was definitely the button that just straight up closes the game. That was pretty good. Overall, definitely skywalker's best game in my eyes.
[1] Like
The best stage focused mainly on its gimmick instead of weird traps and fake blocks.
I still think it is kind of fun though as a sudoku tier game, and to some extent a real fangame.
The boss was kind of confusing but it was pretty interesting once I figured it out. The trap in the end screen was unnecessary.
The highlight of this game for me was definitely the button that just straight up closes the game. That was pretty good. Overall, definitely skywalker's best game in my eyes.
Rating: 4.3
Difficulty: 53
Dec 2, 2018
Bob
For: I Wanna Travel the Night
For: I Wanna Travel the Night
This is basically a sequel to last year's game, and it doesn't disappoint!
It's quite a meaty adventure game clocking in at 5 stages with bosses (and minibosses).
The overall presentation is exactly what you would expect from Erik. Great artwork, amusing sound effects, and plenty of jokes and references. The humor in this game is really well done actually, with one trap making me laugh out loud. The intro to the game is also top notch. You had me already with the text-to-speech but the writing is, well, so beautiful that it deserves an oscar. No, it deserves two oscars.
Concering the gameplay, there is very little to complain about. The levels are really well made for the most part, following some clever design principles and incorporating the gimmicks well.
As one would expect from Erik, the bosses are very good. The attacks remain interesting while still being fair and keeping the difficulty consistent. I liked the inclusion of minibosses this time, it added a nice touch to the flow of your levels. The best bosses are both in the factory stage, with the miniboss having a really cool dynamic and the main boss being a sick reference and a memorable fight.
I had a lot of fun with this one. Great job as always!
[1] Like
It's quite a meaty adventure game clocking in at 5 stages with bosses (and minibosses).
The overall presentation is exactly what you would expect from Erik. Great artwork, amusing sound effects, and plenty of jokes and references. The humor in this game is really well done actually, with one trap making me laugh out loud. The intro to the game is also top notch. You had me already with the text-to-speech but the writing is, well, so beautiful that it deserves an oscar. No, it deserves two oscars.
Concering the gameplay, there is very little to complain about. The levels are really well made for the most part, following some clever design principles and incorporating the gimmicks well.
As one would expect from Erik, the bosses are very good. The attacks remain interesting while still being fair and keeping the difficulty consistent. I liked the inclusion of minibosses this time, it added a nice touch to the flow of your levels. The best bosses are both in the factory stage, with the miniboss having a really cool dynamic and the main boss being a sick reference and a memorable fight.
I had a lot of fun with this one. Great job as always!
Rating: 8.9
Difficulty: 44
Nov 13, 2018
Bob
For: I wanna be the Graverobber
For: I wanna be the Graverobber
Out of all the shortventure games we got, I think this one oozes the most charm. The story is so goofy but it works perfectly, and the way you build up courage to do things is a great use of the theme. What I loved the most though was how you made every grave feel special. I was actually excited every time I went into a new one because I wanted to see what you would do with them. And don't get me started on Molestey's grave...
Even aside from the humor and the creativity, it is super polished. The game looks beautiful and the use of sound effects is great too. Honestly, I have nothing bad to say about this game. I liked every part of it. Even before you get into the graveyard there's a good moth meme that made me chuckle. And the attention to detail on everything is perfect, down to the kid progressing through K3 in the credits sequence. (I think the kid is Stonk, by the way, because he clears the game in one sitting).
I have nothing else to say really other than I wish it was longer. Awesome game!
[2] Likes
Even aside from the humor and the creativity, it is super polished. The game looks beautiful and the use of sound effects is great too. Honestly, I have nothing bad to say about this game. I liked every part of it. Even before you get into the graveyard there's a good moth meme that made me chuckle. And the attention to detail on everything is perfect, down to the kid progressing through K3 in the credits sequence. (I think the kid is Stonk, by the way, because he clears the game in one sitting).
I have nothing else to say really other than I wish it was longer. Awesome game!
Rating: 9.6
Difficulty: 44
Nov 13, 2018
Bob
For: I wanna enjoy my yellow shoes 2
For: I wanna enjoy my yellow shoes 2
There's a lot to like about this game. Its style and plotline are charming and the level design explores the gimmicks in a fun and challenging way. I think it went wrong in a few places though and that could put off some people playing the game. The design is creative, but in some parts it feels needlessly precise. i.e. the precision doesn't add anything to the segment. For example, in one save there is a 2-block trick corner that serves no purpose other than to wall a player who doesn't know about the 2-block trick. The bubble drop save, while really interesting, was too precise to pull off.
As for the curse gimmick, I think it's neat but you didn't introduce me to it, you just threw me into a segment utilizing everything. One of the best principles of level design is that when you give the player something new, you need to ease them into it. A short segment showing that it ticks down when i'm in the air, followed by a segment showing that vines refresh it, and finally a segment that shows red vines don't refresh would do wonders.
The lasers in the last stage were good, just a bit too precise in some spots I felt. It wasn't bad though. The final chase was a nice touch with the blood on the walls. The actual platforming also isn't bad compared to the rest of the stage. The boss is pretty simple but decent enough.
To sum up, I liked the way you used the gimmicks for the most part in your level design. It just feels a bit needlessly precise in some spots.
[1] Like
As for the curse gimmick, I think it's neat but you didn't introduce me to it, you just threw me into a segment utilizing everything. One of the best principles of level design is that when you give the player something new, you need to ease them into it. A short segment showing that it ticks down when i'm in the air, followed by a segment showing that vines refresh it, and finally a segment that shows red vines don't refresh would do wonders.
The lasers in the last stage were good, just a bit too precise in some spots I felt. It wasn't bad though. The final chase was a nice touch with the blood on the walls. The actual platforming also isn't bad compared to the rest of the stage. The boss is pretty simple but decent enough.
To sum up, I liked the way you used the gimmicks for the most part in your level design. It just feels a bit needlessly precise in some spots.
Rating: 7.5
Difficulty: 56
Nov 13, 2018
Bob
For: We Live Under The Stairs
For: We Live Under The Stairs
Wookie gives us a prequel to the prequel, further deepening the lore of his weird creepy world.
I really enjoyed this one, not necessarily for the gameplay but because it was captivating.
It's an escape the room esque game with the goal of opening the fridge in your home so you don't
starve to death. I personally love the dark themes that wookie incorporates into his games. He went
pretty deep into it this time, with a rather shocking sequence near the end that left me a little uncomfortable.
Music choice compliments the atmosphere very well here. (The atmosphere is also very good).
The main thing that set this game back was that it got a bit obnoxious having to run through the same
rooms all the time trying to find where to use an item. I think it would have been cool if the way you use the items were more of a puzzle than "try using it on everything until it works". For some items it was clear what to do, but for the ones that it wasn't I found myself jumping over mom's awfully slow eyeballs a lot.
I find though that this game is definitely more for the experience than for the platforming itself.
[1] Like
I really enjoyed this one, not necessarily for the gameplay but because it was captivating.
It's an escape the room esque game with the goal of opening the fridge in your home so you don't
starve to death. I personally love the dark themes that wookie incorporates into his games. He went
pretty deep into it this time, with a rather shocking sequence near the end that left me a little uncomfortable.
Music choice compliments the atmosphere very well here. (The atmosphere is also very good).
The main thing that set this game back was that it got a bit obnoxious having to run through the same
rooms all the time trying to find where to use an item. I think it would have been cool if the way you use the items were more of a puzzle than "try using it on everything until it works". For some items it was clear what to do, but for the ones that it wasn't I found myself jumping over mom's awfully slow eyeballs a lot.
I find though that this game is definitely more for the experience than for the platforming itself.
Rating: 8.0
Difficulty: 25
Nov 13, 2018
34 Games
150 Favorite Games
172 Cleared Games