Bob's Profile
Send a PMJoined on: Feb 8, 2015
Bio:
I made my first fangame at 10 years old and it sucked. I also made cultured & cultured 2.
Piece's favourite fangames (that I didn't help make):
1. I dun wanna be anything 2
2. Crimson Needle 3
3. I dun wanna be anything 1
4. I wanna get Rekt
5. I Wanna Eclipse
6. I wanna reach the moon
7. I wanna be the Overlord
8. Not another Needle game
9. I wanna grow up
10. I wanna be the Vandal
I've submitted:
608 Ratings!
492 Reviews!
357 Screenshots!



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608 Games
492 Reviews
Bob
For: Kid World
For: Kid World
The only thing that really grew in this game was my hatred for that ghost house level...
anyway, this game was pretty well made. I managed to complete it 100% which may or may not have been a great idea. There are three levels with 2 hidden items and a timer which ranks you based on how quickly you complete the level. The first level was a super trap heavy stage which is pretty easy when you know where all the traps are. The traps are decent although its a long save with a lot of traps in them so it may get stale near the end. The second level looks really nice with the water effect he has going on. This level was okay but there was one trap I despised with a ring of red fish that fly to the right. It seems way too precise for what it is. Thankfully there are no traps past that point so I didn't die after finally making it through. The third level is a ghost house, which is essentially a maze. I've played a lot of mario maker and yet this level still threw me for a loop. He has doors that lead to other doors that lead to more doors and there are duplicate rooms that lead to different places if you go in the same door as before... it's mind bending. I wandered around going in random doors for about ten minutes trying to find the last key before I found out it was hidden behind a fake wall. There's a completion rank after the ghost house that tells you what percentage of the game you beat. In order to get 100% you need all the hidden items and an S rank in every stage. For the first two levels I found it relatively simple to get an S rank but the ghost house actually gave me nightmares. You have 1:12 to beat it which seems like a lot until you realize how long it takes to transition between all the doors. This time, by the way, is insanely tight. I had to reroute it like 5 times before I found the optimal path in order to save 2 seconds. Even then I managed to miss the S rank time by one second once before getting it on my next try. Looking back on this game, it made me kinda mad when I played it but I think I still liked it. There are just a few rough spots you need to tune out and then it will be a really nice game. (I also wouldn't mind having more stages if you want to keep working on it.)
[2] Likes
anyway, this game was pretty well made. I managed to complete it 100% which may or may not have been a great idea. There are three levels with 2 hidden items and a timer which ranks you based on how quickly you complete the level. The first level was a super trap heavy stage which is pretty easy when you know where all the traps are. The traps are decent although its a long save with a lot of traps in them so it may get stale near the end. The second level looks really nice with the water effect he has going on. This level was okay but there was one trap I despised with a ring of red fish that fly to the right. It seems way too precise for what it is. Thankfully there are no traps past that point so I didn't die after finally making it through. The third level is a ghost house, which is essentially a maze. I've played a lot of mario maker and yet this level still threw me for a loop. He has doors that lead to other doors that lead to more doors and there are duplicate rooms that lead to different places if you go in the same door as before... it's mind bending. I wandered around going in random doors for about ten minutes trying to find the last key before I found out it was hidden behind a fake wall. There's a completion rank after the ghost house that tells you what percentage of the game you beat. In order to get 100% you need all the hidden items and an S rank in every stage. For the first two levels I found it relatively simple to get an S rank but the ghost house actually gave me nightmares. You have 1:12 to beat it which seems like a lot until you realize how long it takes to transition between all the doors. This time, by the way, is insanely tight. I had to reroute it like 5 times before I found the optimal path in order to save 2 seconds. Even then I managed to miss the S rank time by one second once before getting it on my next try. Looking back on this game, it made me kinda mad when I played it but I think I still liked it. There are just a few rough spots you need to tune out and then it will be a really nice game. (I also wouldn't mind having more stages if you want to keep working on it.)
Rating: 7.0
Difficulty: 40
Nov 11, 2017
Bob
For: I wanna kill the Machine
For: I wanna kill the Machine
This game was an experience.
[2] Likes
Rating: 6.0
Difficulty: 49
Oct 22, 2017
Bob
For: I wanna be the continuity
For: I wanna be the continuity
Cool game! Some screens were questionable at best but overall it was a fun experience. If you don't enjoy gimmick platforming I wouldn't recommend this game. Out of all the stages, I would say I liked the Reveal SpoilerWalk the Ceiling area the most because the screens were creative and used the gimmicks in a fun and interesting way.
[1] Like
Rating: 7.6
Difficulty: 65
Sep 8, 2017
Bob
For: I wanna be the Make Hardest Fangame
For: I wanna be the Make Hardest Fangame
Pretty fun needle game with great visuals. I don't have any complaints on the gameplay really other than the fact that the camera was a little buggy sometimes. I dont think the text monologue added anything to this game and that it would have been better without it.
Tagged as: Needle
[1] Like
Rating: 7.7
Difficulty: 65
Sep 4, 2017
Bob
For: I wanna be the タクデール2
For: I wanna be the タクデール2
Another hidden gem from the wiki, featuring A-Grade shitbrown platforming as well as MS Paint art and a ghetto colonel. There is also an extra colonel with double the bullets :) Fun for the whole family!
[7] Likes
Rating: 3.8 38
Difficulty: 38 38
Aug 30, 2017
Bob
For: I Wanna Break The Title Card
For: I Wanna Break The Title Card
Pretty funny game, I enjoyed it for what it was.
[2] Likes
Rating: 6.0 60
Difficulty: 55 55
Jul 18, 2017
Bob
For: I wanna be the corner jump
For: I wanna be the corner jump
This may have been funny three years ago. Probably not though.
[3] Likes
Rating: 0.1 1
Difficulty: 30 30
Jul 1, 2017
Bob
For: I Wanna Be the Chair 2
For: I Wanna Be the Chair 2
First of all, I would like to congratulate Stonk on getting this game out of development hell. I know he has been frustrated with people asking him when it will be finished, and it is probably a relief to have this off his back.
Now about the real game. It's a classic adventure game with nice production value, amazing music and it's overall pretty well designed. There are some spots I didn't like too much such as the forced diagonal jump with weird chair physics, but overall it was really enjoyable. A bit harder than I thought it would be too, but maybe I am biased from years of kid physics.
I've heard some complaints about the bosses in this game. Personally, I don't have any problems with them and they are all fun for me to play. As a former boshy and rekt speedrunner, I am comfortable with mashing and I definitely enjoy shooting bosses more than avoidance fights. I also have no problem with RNG in bosses as much as some people do. There are some attacks such as Billy's "Douche" move which can be cheap at first, but for me the bosses don't take very long to kill and it is not hard to get back to that spot. My favorite boss in this game is the megaman boss. It's cool.
I don't have much criticism about this game because I already told Stonk my thoughts when I tested it months ago, but it's just a really nice adventure game that we frankly don't see enough of these days.
[4] Likes
Now about the real game. It's a classic adventure game with nice production value, amazing music and it's overall pretty well designed. There are some spots I didn't like too much such as the forced diagonal jump with weird chair physics, but overall it was really enjoyable. A bit harder than I thought it would be too, but maybe I am biased from years of kid physics.
I've heard some complaints about the bosses in this game. Personally, I don't have any problems with them and they are all fun for me to play. As a former boshy and rekt speedrunner, I am comfortable with mashing and I definitely enjoy shooting bosses more than avoidance fights. I also have no problem with RNG in bosses as much as some people do. There are some attacks such as Billy's "Douche" move which can be cheap at first, but for me the bosses don't take very long to kill and it is not hard to get back to that spot. My favorite boss in this game is the megaman boss. It's cool.
I don't have much criticism about this game because I already told Stonk my thoughts when I tested it months ago, but it's just a really nice adventure game that we frankly don't see enough of these days.
Rating: 8.3 83
Difficulty: 58 58
Jun 24, 2017
Bob
For: I wanna T.R.A.P.
For: I wanna T.R.A.P.
This game was alright, The first save was a bit too precise for my liking though.
[1] Like
Rating: 6.4 64
Difficulty: 36 36
Apr 3, 2017
34 Games
150 Favorite Games
172 Cleared Games