Bob's Profile
Send a PMJoined on: Feb 8, 2015
Bio:
I made my first fangame at 10 years old and it sucked. I also made cultured & cultured 2.
Piece's favourite fangames (that I didn't help make):
1. I dun wanna be anything 2
2. Crimson Needle 3
3. I dun wanna be anything 1
4. I wanna get Rekt
5. I Wanna Eclipse
6. I wanna reach the moon
7. I wanna be the Overlord
8. Not another Needle game
9. I wanna grow up
10. I wanna be the Vandal
I've submitted:
608 Ratings!
492 Reviews!
357 Screenshots!



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608 Games
492 Reviews
Bob
For: I Wanna Be The Owata Needle
For: I Wanna Be The Owata Needle
It's a short needle game where you play as a character from one of those japanese mega man fangames. I didn't find it particularly fun. The character is cool and has a lot of potential, but none of it is tapped upon in this game. It belongs in an adventure game, not a needle game.
[0] Likes
Rating: 5.5
Difficulty: 65
May 24, 2021
Bob
For: I Wanna Be The GBC
For: I Wanna Be The GBC
There's lots of good and lots of bad about this game.
I'll start off with the positives: The hub is wonderfully made. It's simple, fun and memorable. The way you progress through the game is good (for the most part), and stages are spread out well with a good amount of variety. There are some really creative and fun stages that put a unique and interesting twist on the GB screen. Some standouts for me were the Mario Kart level, the Tower Defense, and Kiyoshi's Warioware boss, which is my favorite part of the game. These stages alone make the game worth playing. There are also plenty of rooms that, while not boundary pushing, are amusing enough to keep the game fun as you go. There are lots of comedic moments and random chaotic gimmicks, which is definitely a good thing. Of all the things you could say about this game, uninteresting is not one of them.
Now, I'd like to talk about my problems with this game. I'll preface this by saying that organizing collaborative games is hard, and I don't put all the fault of this game's problems on the organizers. What I think about this game is that there really wasn't enough of a quality filter on it. Or, at least, a playability filter. I understand that there was probably an incentive to keep the stages as close to the original version as possible. That makes the creators happy, but it doesn't make me (the player) happy. From my perspective, I am playing a bunch of unbalanced screens that range from unpleasant to downright unplayable. There was a screen early on with a warped circular effect on the whole room that was so bad I couldn't get past the top of the screen. Every streamer I've seen play the game so far has skipped that room. There are also plenty of other rooms that are really bad either due to a lack of saves, platforming that is too intricate for its own good, or a poorly coded/designed gimmick. Now, if that were the only problem I had with the game, it wouldn't be that big of a deal - after all, you can just skip most of the really bad screens, which was a really great decision. Unfortunately, this comes to a grinding halt when we talk about the boss fights. These stages are REQUIRED for progressing in the game, and they hit you like a brick wall. The first three are relatively harmless (though I've heard a few people complain about the third boss, it didn't give me trouble) - but then along comes the fourth boss. You start with 4 saveless rooms of annoying dodging through the GB room, which is bad enough on its own, but then you're tossed into a really hard avoidance fight. I get that it's short, but for someone like me who rarely ever plays avoidance, it completely sucked. It was so annoying knowing that there's a bunch of great content that I could play if only I could beat this boss. I understand that the bosses are there for a better sense of progression, but for required segments in the game they really need to be easier than they are. My motivation to keep playing the game and discovering new stages is completely killed off when I realize the only way to progress is to beat some really difficult pattern avoidance. The game essentially lets you skip any genre you want to skip EXCEPT avoidance. You have to play those. And I really, really do not want to play avoidance bosses. This is my main gripe with the game, and it's a design choice that ruined a lot of the experience for me. I want to see all the content in the game, but these avoidance fights are preventing me from doing so, which is a real shame, because people worked hard on that content and it's locked behind something I don't want to do. Kiyoshi's boss specifically is amazing, but you need to beat the fourth boss to see it, which a lot of people aren't going to be able to do.
In summary, when you have a game like this where the idea is to showcase a bunch of different community creations, you really should let the player decide what they want to play. Or at the very least, keep the mandatory content at a lower difficulty than the optional content, not the other way around. But like I said at the beginning, there's a lot of great stuff in this game. I just wish it was more accessible for a player such as me that doesn't have the stomach to spend hours and hours grinding away at an avoidance fight.
[23] Likes
I'll start off with the positives: The hub is wonderfully made. It's simple, fun and memorable. The way you progress through the game is good (for the most part), and stages are spread out well with a good amount of variety. There are some really creative and fun stages that put a unique and interesting twist on the GB screen. Some standouts for me were the Mario Kart level, the Tower Defense, and Kiyoshi's Warioware boss, which is my favorite part of the game. These stages alone make the game worth playing. There are also plenty of rooms that, while not boundary pushing, are amusing enough to keep the game fun as you go. There are lots of comedic moments and random chaotic gimmicks, which is definitely a good thing. Of all the things you could say about this game, uninteresting is not one of them.
Now, I'd like to talk about my problems with this game. I'll preface this by saying that organizing collaborative games is hard, and I don't put all the fault of this game's problems on the organizers. What I think about this game is that there really wasn't enough of a quality filter on it. Or, at least, a playability filter. I understand that there was probably an incentive to keep the stages as close to the original version as possible. That makes the creators happy, but it doesn't make me (the player) happy. From my perspective, I am playing a bunch of unbalanced screens that range from unpleasant to downright unplayable. There was a screen early on with a warped circular effect on the whole room that was so bad I couldn't get past the top of the screen. Every streamer I've seen play the game so far has skipped that room. There are also plenty of other rooms that are really bad either due to a lack of saves, platforming that is too intricate for its own good, or a poorly coded/designed gimmick. Now, if that were the only problem I had with the game, it wouldn't be that big of a deal - after all, you can just skip most of the really bad screens, which was a really great decision. Unfortunately, this comes to a grinding halt when we talk about the boss fights. These stages are REQUIRED for progressing in the game, and they hit you like a brick wall. The first three are relatively harmless (though I've heard a few people complain about the third boss, it didn't give me trouble) - but then along comes the fourth boss. You start with 4 saveless rooms of annoying dodging through the GB room, which is bad enough on its own, but then you're tossed into a really hard avoidance fight. I get that it's short, but for someone like me who rarely ever plays avoidance, it completely sucked. It was so annoying knowing that there's a bunch of great content that I could play if only I could beat this boss. I understand that the bosses are there for a better sense of progression, but for required segments in the game they really need to be easier than they are. My motivation to keep playing the game and discovering new stages is completely killed off when I realize the only way to progress is to beat some really difficult pattern avoidance. The game essentially lets you skip any genre you want to skip EXCEPT avoidance. You have to play those. And I really, really do not want to play avoidance bosses. This is my main gripe with the game, and it's a design choice that ruined a lot of the experience for me. I want to see all the content in the game, but these avoidance fights are preventing me from doing so, which is a real shame, because people worked hard on that content and it's locked behind something I don't want to do. Kiyoshi's boss specifically is amazing, but you need to beat the fourth boss to see it, which a lot of people aren't going to be able to do.
In summary, when you have a game like this where the idea is to showcase a bunch of different community creations, you really should let the player decide what they want to play. Or at the very least, keep the mandatory content at a lower difficulty than the optional content, not the other way around. But like I said at the beginning, there's a lot of great stuff in this game. I just wish it was more accessible for a player such as me that doesn't have the stomach to spend hours and hours grinding away at an avoidance fight.
Rating: 7.8
Difficulty: 80
May 18, 2021
Bob [Creator]
For: Not Another Needle Contest 2
For: Not Another Needle Contest 2
If anyone would like to try out all the stages in their original form (before we nerfed/changed things with them), here's a download to a separate game containing them: https://www.mediafire.com/file/pvl2db1jiz1c2wq/NANC2_Original_Stages.zip/file
[8] Likes
Rating: N/A
Difficulty: N/A
May 5, 2021
Bob
For: I wanna be the Volatile Presence
For: I wanna be the Volatile Presence
I honestly have no idea what happened behind the scenes with this game, but I'll just ignore whatever people are talking about and just say that it's a pretty good game. I do, however, find it to be a bit too challenging for my tastes - if it was slightly easier it would probably be a bit more comfortable for me to play. I'm not going to judge it off of the artistic statement or whatever because I don't really feel like that is important to this game at all. Or maybe I just didn't get it. I mean, the download thing was just kind of funny to me. (Though it wasn't a problem because I downloaded it immediately after it came out.) But judging it purely as a CN3-esque needle game, it's very well designed and creative, but doesn't quite push the boundaries enough for me to consider it a perfect game. That doesn't mean I don't think it's great though, and I certainly have a lot of respect for the creator.
[8] Likes
Rating: 8.5
Difficulty: 80
Mar 13, 2021
Bob
For: I Wanna Be The Dreamroamer
For: I Wanna Be The Dreamroamer
Pretty easy and fun short needle game with cool gimmicks. Not much else to say.
[0] Likes
Rating: 7.5
Difficulty: 45
Feb 26, 2021
34 Games
150 Favorite Games
172 Cleared Games