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sonicdv
For: I wanna hate isaac because he's gay
For: I wanna hate isaac because he's gay
This game deserves a much higher rating than it has. First of all, I do not get what people are saying about the visuals looking bad. I personally loved them. Secondly, the so called game breaking screen shaking is slow as hell. Anybody getting upset by this is legit too fussy. Reveal Spoiler besides you can turn it off with s Only real problem is that the fade in when resetting is pretty obnoxious on the eyes when the first jump is grindy. Its still a great game, and has some really cool jump refresher and vine jump needle. Would recommend
[0] Likes
Rating: 9.0
Difficulty: 50
Jan 3, 2019
sonicdv
For: I wanna reach the Signal
For: I wanna reach the Signal
Very fun needle with some pretty cool non-standard jumps and a really good dotkid avoidance that's a good challenge for semi-intermediate players. Would recommend.
[0] Likes
Rating: 8.5
Difficulty: 60
Jan 3, 2019
sonicdv
For: PSIFT: A Post-Structuralist Ironic Fangame Title
For: PSIFT: A Post-Structuralist Ironic Fangame Title
So I am really unsure of what I think of this game and how I should review it because of certain situations which will be explained later. In some ways, it is disappointing, while in other ways its a cerebral experience designed to feel alien. The atmosphere that this game gives out is otherworldly and makes you feel like you have stumbled into something thought to be lost, which you will also likely feel if you are able to find a download for this game.
The game starts with a cool idea of speedrunning to get medals to unlock new areas. This was not implemented in the leaked version, so a cheat code is required Reveal Spoilerrun button 8 times. This was probably a good thing however because of later issues.
The first issue is the grappling hook. Maybe it is just me, as other reviewers seem to not have an issue with it, but the grappling hook is buggy and tends to aim at spots that I do not want it to aim at. The way it is supposed to work is that it shoots in 3 directions, upper left, up, and upper right. It is decided based on what arrow you are pressing at the last moment before you press "x". However, my grappling hook would usually decide to aim up instead, making it so that I had to skip almost all the levels involving it as I could not ever make it do what I wanted.
The lighthouse gimmick was a cool idea, but combined with the grappling hook was a huge "no" for me.
The boss is just awful. Its an RNG based boss that chooses random movement and attacks in ways that are able to wall you 90% of the time. Once the boss is down to 1HP, the boss starts to move super fast out of the side walls, which it had never done before in the rest of the fight and shoots projectiles at you. I choked to this and rage-quit the boss. I decided to skip to stage 2
Stage 2 had some extraordinary gimmicks and never felt tiring except for a string of levels where you must navigate by lights that move around the screen seemingly at random. I skipped all of these because fuck that noise. The other gimmicks were very cool including terrain that changes the level design based on gimmicks and an evil clone that copies your every move through platforming. Very fun area overall.
Sadly, the boss of this area, is once again awful. Its even more RNG based than the first boss and even relies on luck as to whether you can actually hit him or not. He also has a phase 2 with a sonic homing attack. Fuck that noise, skip.
Stage 3 is not quite as good as Stage 2, but still has some really fucking cool areas. Some favorites are TNT barrels that break terrain and a part where the kid is covered in gold making him more heavy.
Boss 3 is finally amazing! It's a very cool 3 phase boss with a very derfian aesthetic. If you've played any of his games, you know what I am talking about. It feels polished, and offers optional HP boosts throughout the fight making the harsh RNG fair and the fight very fun. What truely sold it for me was the Dr. Strangelove reference at the end of the fight. A true delight, the game is worth downloading just to fight this boss, even if its rather easy with HP.
So some of my final thoughts on this game. Firstly, the game was never properly released. The version I played is called the cornblack edition. The developer has no memory of ever making a cornblack edition, yet the readme seems to argue otherwise:
"PSIFT: By Derf and Katz was never meant to be released.
If you somehow have this, YOU are held responsible for its enfranchising. I'd advise not sharing it with anyone, as it would
cause more complications for us, the developers. This was never intended to be released other than to a certain pool of people.
Thank you and have fun!"
so either the developer made it and forgot, the uploader acted like it was a modified version by the developers, or its a readme from the original version of the game. Why the game was changed to the "cornblack edition" is still beyond me. If anybody has any information on the uploader or how the game got leaked, I would love to hear about it and would keep your identity private if you felt uncomfortable about the information being associated with you.
Since this is an unfinished version, I feel like assigning it a rating is unfair. It wasn't finished or intended for the public to view. The first 2 bosses might have been unfinished and were going to be improved, maybe with the optional HP the 3rd boss has. Maybe the grappling hook would be made less finicky. Sadly, it seems like the game will never be finished. If I was forced at gunpoint to give a rating to this beta I would probably go with a 7.5-8.5 out of 10. I would suggest downloading it if you find it and perusing it, as nothing else like it exists in any other fangame. Just please, for your sake, don't feel it necessary to finish every level and boss.
[0] Likes
The game starts with a cool idea of speedrunning to get medals to unlock new areas. This was not implemented in the leaked version, so a cheat code is required Reveal Spoilerrun button 8 times. This was probably a good thing however because of later issues.
The first issue is the grappling hook. Maybe it is just me, as other reviewers seem to not have an issue with it, but the grappling hook is buggy and tends to aim at spots that I do not want it to aim at. The way it is supposed to work is that it shoots in 3 directions, upper left, up, and upper right. It is decided based on what arrow you are pressing at the last moment before you press "x". However, my grappling hook would usually decide to aim up instead, making it so that I had to skip almost all the levels involving it as I could not ever make it do what I wanted.
The lighthouse gimmick was a cool idea, but combined with the grappling hook was a huge "no" for me.
The boss is just awful. Its an RNG based boss that chooses random movement and attacks in ways that are able to wall you 90% of the time. Once the boss is down to 1HP, the boss starts to move super fast out of the side walls, which it had never done before in the rest of the fight and shoots projectiles at you. I choked to this and rage-quit the boss. I decided to skip to stage 2
Stage 2 had some extraordinary gimmicks and never felt tiring except for a string of levels where you must navigate by lights that move around the screen seemingly at random. I skipped all of these because fuck that noise. The other gimmicks were very cool including terrain that changes the level design based on gimmicks and an evil clone that copies your every move through platforming. Very fun area overall.
Sadly, the boss of this area, is once again awful. Its even more RNG based than the first boss and even relies on luck as to whether you can actually hit him or not. He also has a phase 2 with a sonic homing attack. Fuck that noise, skip.
Stage 3 is not quite as good as Stage 2, but still has some really fucking cool areas. Some favorites are TNT barrels that break terrain and a part where the kid is covered in gold making him more heavy.
Boss 3 is finally amazing! It's a very cool 3 phase boss with a very derfian aesthetic. If you've played any of his games, you know what I am talking about. It feels polished, and offers optional HP boosts throughout the fight making the harsh RNG fair and the fight very fun. What truely sold it for me was the Dr. Strangelove reference at the end of the fight. A true delight, the game is worth downloading just to fight this boss, even if its rather easy with HP.
So some of my final thoughts on this game. Firstly, the game was never properly released. The version I played is called the cornblack edition. The developer has no memory of ever making a cornblack edition, yet the readme seems to argue otherwise:
"PSIFT: By Derf and Katz was never meant to be released.
If you somehow have this, YOU are held responsible for its enfranchising. I'd advise not sharing it with anyone, as it would
cause more complications for us, the developers. This was never intended to be released other than to a certain pool of people.
Thank you and have fun!"
so either the developer made it and forgot, the uploader acted like it was a modified version by the developers, or its a readme from the original version of the game. Why the game was changed to the "cornblack edition" is still beyond me. If anybody has any information on the uploader or how the game got leaked, I would love to hear about it and would keep your identity private if you felt uncomfortable about the information being associated with you.
Since this is an unfinished version, I feel like assigning it a rating is unfair. It wasn't finished or intended for the public to view. The first 2 bosses might have been unfinished and were going to be improved, maybe with the optional HP the 3rd boss has. Maybe the grappling hook would be made less finicky. Sadly, it seems like the game will never be finished. If I was forced at gunpoint to give a rating to this beta I would probably go with a 7.5-8.5 out of 10. I would suggest downloading it if you find it and perusing it, as nothing else like it exists in any other fangame. Just please, for your sake, don't feel it necessary to finish every level and boss.
Rating: N/A
Difficulty: 60
Jan 1, 2019
sonicdv
For: I wanna kill the minesweepor
For: I wanna kill the minesweepor
Fuck this shit I'm out
[0] Likes
Rating: 8.5
Difficulty: 45
Dec 29, 2018
sonicdv
For: I wanna get the Math PhD
For: I wanna get the Math PhD
Math is fucking bullshit anyways
[14] Likes
Rating: N/A
Difficulty: N/A
Dec 8, 2018
sonicdv
For: I Wanna Be the Unknown
For: I Wanna Be the Unknown
Potentially good game ruined by its shitty bosses. The platforming actually tends to be really good, using gimmicks in really fun ways. But every single boss in the game is a fucking disaster. They are all boring, grindy, luck based affairs. Would not recommend.
[0] Likes
Rating: 4.0 40
Difficulty: 80 80
Dec 5, 2018
sonicdv
For: I wanna get cancer 2 ez ver
For: I wanna get cancer 2 ez ver
My computer thought this was a virus at first. I'm pretty sure it isn't, but it might as well be.
did that make you hard enough bummer?
EDIT: A refresher on the controversy this game caused
https://imgur.com/a/u0fpZUd
[4] Likes
did that make you hard enough bummer?
EDIT: A refresher on the controversy this game caused
https://imgur.com/a/u0fpZUd
Rating: N/A
Difficulty: N/A
Dec 2, 2018
sonicdv
For: I wanna make a Sandwich
For: I wanna make a Sandwich
This game deserves to be among the greats like Kill the Guy, Boshy, NANG and Cultured 2, but doesn't seem very popular for whatever reason. Now that it has been finished, it is one of the best adventure fangames I have ever played. It has the feel of an old western adventure game, mixed with more modern fangame level design sensibilities. While some people won't be able to stand the Yosniper physics, most of the needle in the game is not very precise, and it really shouldn't take more than a few minutes to adjust to the new physics. Also, it feels like some of the parts that were not quite up to par in the old version have been nerfed or changed to be better. All in all, this game had me smiling and enjoying myself the entire time, and considering how hellish 2020 has been, it was exactly what I needed. This is probably in my top 5 fangames, its at least in the top 10. Would heavily recommend to people that want to play a classic feeling adventure fangame.
[1] Like
Rating: 10.0 100
Difficulty: 55 55
Nov 29, 2018
sonicdv
For: I Wanna Travel the Night
For: I Wanna Travel the Night
This very well might be my new favorite Erik game!
[0] Likes
Rating: 9.0 90
Difficulty: 45 45
Nov 22, 2018
sonicdv
For: We Live Under The Stairs
For: We Live Under The Stairs
Pretty neat and provocative story mixed with the item management of adventure/point and click games. Kinda reminds me of Phantasmagoria in terms of its themes and item based exploration. Its good.
[1] Like
Rating: 9.0 90
Difficulty: 20 20
Nov 16, 2018
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