Chrisay's Profile
Send a PMJoined on: Jun 11, 2018
Bio:
Unity 3d REPRESENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GameMaker Plebs come at me!!!!!! 8)
I've submitted:
305 Ratings!
252 Reviews!
54 Screenshots!
305 Games
252 Reviews
Chrisay
For: I wanna watch your words
For: I wanna watch your words
This isn't 30 diff
[0] Likes
Rating: 6.5 65
Difficulty: 40 40
Aug 13, 2022
Chrisay
For: RNG Dungeon
For: RNG Dungeon
Review currently based on up to final boss.
Cool wacky adventure game that is very varied in its content. A lot of it is based on rng and that central gimmick gets used in a lot of creative ways. Visually great with a clean art style and some nice touches here and there to make everything look and feel great. I appreciate the attention to sound design displayed here as it helps establish a unique identity with a bunch of different trigger sounds that help communicate what is going on.
Music choices in the platforming were generally pretty great, they fit well with their individual sections.
Despite the clear effort put into every single save in this game, the amount of enjoyment I had varied quite a bit. A lot of the saves are long, challenging and sometimes very learny. The game has no consistent difficulty curve which can make your experience incredibly rough if you choose one of the harder paths first. Once you get out of the tutorial area, you're thrown into some of the harder platforming segments in the game immediately, which can be very overwhelming and discourage less skilled players who might otherwise find enjoyment in some of the easier stuff later into the game.
At the end of every path you'll find a short avoidance. These are mostly good with a few really funny ones here and there. They're short enough to not be a major hurdle, but they will greatly challenge players who are less skilled at avoidance. A lot of them are based on memes or references, so they can get very tiring to grind due to not having a song that works well for avoidance. I personally didn't struggle much with any of them, but I can see some of them being incredibly annoying to play for extended periods of time.
There's also a few minibosses in the game and they generally play better than the end avoidances and are actually really fun. Good job on those.
Have yet to finish final boss, it's pretty hard. Maybe an option for hp would smooth over the difficulty for players who are less interested in longer grinds. The boss has a lot of cool attacks and is very visually pleasing. Can't really judge the true difficulty of it, since I've yet to clear it, but it's a step up from the rest of the game.
Overall I had a somewhat rocky experience with the game at first, but I came to enjoy it a lot more later on due to me finding the more enjoyable content later into the game. I think the presentation is excellent and does a lot to make the game stand apart from other fangames, it's very obvious that a lot of love was put into this. I respect it a lot.
Below is a list of specific spots that I found annoying, anything not mentioned I either enjoyed or was not enough of an issue warrant mentioning (Spoilers):
- Bottom left first screen platforms were not intuitive and made me quit early on that save.
- Bottom right first few saves are pretty challenging pure needle which would probably have better pacing if their difficulty was tones down.
- Soulless mini arena 5 has a weird and learny attack which ended up being frustrating cause of how far into the save it was.
- Making the player get stuck in the wall during the Chaos part only made the section more frustrating than it needed to be, having that not be a thing would make the gimmick a lot more enjoyable.
- Squid game gimmick hitboxes are not obvious and it makes the entire gimmick a lot more awkward to play with.
- The Squid game boss fountain attack was harder to learn than it needed to and it isn't a very interesting or enjoyable attack to deal with.
- The Squid game boss gimmick sections could sometimes give insane rng, which expects too much from the player and just serves to drag out the boss.
- Soulless 6 attack 3 is actually insane compared to the other attacks in that fight, might wanna consider nerfing the speed of that. Or you could go joker mode and buff the other attacks instead.
- Cn2 boss should probably not be able to instagib you if you're close to the ceiling, it just kinda feels cheap, even if you can avoid it by being strategic.
[12] Likes
Cool wacky adventure game that is very varied in its content. A lot of it is based on rng and that central gimmick gets used in a lot of creative ways. Visually great with a clean art style and some nice touches here and there to make everything look and feel great. I appreciate the attention to sound design displayed here as it helps establish a unique identity with a bunch of different trigger sounds that help communicate what is going on.
Music choices in the platforming were generally pretty great, they fit well with their individual sections.
Despite the clear effort put into every single save in this game, the amount of enjoyment I had varied quite a bit. A lot of the saves are long, challenging and sometimes very learny. The game has no consistent difficulty curve which can make your experience incredibly rough if you choose one of the harder paths first. Once you get out of the tutorial area, you're thrown into some of the harder platforming segments in the game immediately, which can be very overwhelming and discourage less skilled players who might otherwise find enjoyment in some of the easier stuff later into the game.
At the end of every path you'll find a short avoidance. These are mostly good with a few really funny ones here and there. They're short enough to not be a major hurdle, but they will greatly challenge players who are less skilled at avoidance. A lot of them are based on memes or references, so they can get very tiring to grind due to not having a song that works well for avoidance. I personally didn't struggle much with any of them, but I can see some of them being incredibly annoying to play for extended periods of time.
There's also a few minibosses in the game and they generally play better than the end avoidances and are actually really fun. Good job on those.
Have yet to finish final boss, it's pretty hard. Maybe an option for hp would smooth over the difficulty for players who are less interested in longer grinds. The boss has a lot of cool attacks and is very visually pleasing. Can't really judge the true difficulty of it, since I've yet to clear it, but it's a step up from the rest of the game.
Overall I had a somewhat rocky experience with the game at first, but I came to enjoy it a lot more later on due to me finding the more enjoyable content later into the game. I think the presentation is excellent and does a lot to make the game stand apart from other fangames, it's very obvious that a lot of love was put into this. I respect it a lot.
Below is a list of specific spots that I found annoying, anything not mentioned I either enjoyed or was not enough of an issue warrant mentioning (Spoilers):
- Bottom left first screen platforms were not intuitive and made me quit early on that save.
- Bottom right first few saves are pretty challenging pure needle which would probably have better pacing if their difficulty was tones down.
- Soulless mini arena 5 has a weird and learny attack which ended up being frustrating cause of how far into the save it was.
- Making the player get stuck in the wall during the Chaos part only made the section more frustrating than it needed to be, having that not be a thing would make the gimmick a lot more enjoyable.
- Squid game gimmick hitboxes are not obvious and it makes the entire gimmick a lot more awkward to play with.
- The Squid game boss fountain attack was harder to learn than it needed to and it isn't a very interesting or enjoyable attack to deal with.
- The Squid game boss gimmick sections could sometimes give insane rng, which expects too much from the player and just serves to drag out the boss.
- Soulless 6 attack 3 is actually insane compared to the other attacks in that fight, might wanna consider nerfing the speed of that. Or you could go joker mode and buff the other attacks instead.
- Cn2 boss should probably not be able to instagib you if you're close to the ceiling, it just kinda feels cheap, even if you can avoid it by being strategic.
Rating: 8.6 86
Difficulty: N/A
Jul 19, 2022
Chrisay
For: I wanna meet the Image of music
For: I wanna meet the Image of music
Not good very awful please dont
[0] Likes
Rating: 1.5 15
Difficulty: 53 53
Jul 17, 2022
Chrisay
For: I wanna be the dream (ともいち)
For: I wanna be the dream (ともいち)
This game is definitely not for beginners. Platforming isn't hard, but bosses would be.
[0] Likes
Rating: N/A
Difficulty: 50 50
Jul 14, 2022
Chrisay
For: i wanna be the MAR
For: i wanna be the MAR
It's a Yep game alright
[0] Likes
Rating: 1.0 10
Difficulty: N/A
Jul 6, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna build a House (Jam Version) | 53.7 | 8.5 | 7 |
I wanna defeat the Snowman | 52.1 | 8.0 | 7 |
I wanna explore Atlantis with Chrisay | 46.6 | 8.1 | 13 |
97 Favorite Games
553 Cleared Games