Cosmoing's Profile
Send a PMJoined on: Dec 18, 2015
Bio:
half of the dynamic duo known as the saturday legends, I enjoy fangames except needle
Clear list: https://tinyurl.com/ingClearList
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182 Ratings!
178 Reviews!
138 Screenshots!
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182 Games
178 Reviews
Cosmoing
For: I wanna be the Fuckerball
For: I wanna be the Fuckerball
The fact that this game even exists is baffling. I'm pretty sure I reached the END screen after what I can only assume was some sort of Extra stage after the final boss but who knows, there could be something more if I end up waiting 45 hours. The game does that quite a few times: you'll have to sit through the russian national anthem twice amongst other things if you want this clear. And the game isn't easy either: there's some really difficult platforming in here, especially since you can't see your hitbox well cause you're a circle with a kid hitbox. There's a fair amount of good stuff, especially on the enemy side, but there's way too much legitimate garbage in here as well to make it worth playing. Maybe with friends (although our save on Online got fucked after the first boss so maybe watch out for that)
The final boss was honestly not bad, I can see why it got made into its own game
[3] Likes
The final boss was honestly not bad, I can see why it got made into its own game
Rating: 1.5 15
Difficulty: 70 70
Feb 9, 2020
Cosmoing
For: I wanna be the Normal human! 3
For: I wanna be the Normal human! 3
Really great short adventure game. There's a story but it's all in japanese so I can't really tell anything about it. The only part of it I wasn't a huge fan of was the last stage, where it tries to get more serious with the traps and it doesn't really flow well with the rest of the game. I'm also not a huge fan of the second part of the first boss, which felt pretty boring compared to the first part. Everything else was really awesome, definitively give this a try.
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Feb 1, 2020
Cosmoing
For: I wanna VANILLA(高収入)
For: I wanna VANILLA(高収入)
Shortish avoidance (about a minute) with some japanese meme song. Outside of the intro, it's nearly all RNG and the attacks are honestly pretty fun to dodge. Some parts feel a little too hard compared to the others and you'll probably spend most of your deaths there, and the ending is really easy compared to the rest. An hour well spent.
Tagged as: Avoidance
[0] Likes
Rating: 6.7 67
Difficulty: 50 50
Jan 31, 2020
Cosmoing
For: I wanna colorize the 4 stones
For: I wanna colorize the 4 stones
Rating includes extra.
Wasn't too sure what to expect going into this one, as it's from the maker of Cruise the 6 islands, world famous fangame. Can't say I'm too disappointed with the results though, although it had a few standout terrible moments. This is a trap adventure with a few gimmicks thrown in here and there to keep things exciting, 5 stages with bosses + extra.
Something that I'm honestly always really excited when I see in fangames is cutscenes and story, because I don't think we get enough of that. And this game delivers quite beautifully here, with an honestly pretty solid story told through visuals rather than text. It's very basic but done really well and I can't help but commend that.
The gameplay itself is mostly alright, basic trap needle platforming. There's a fair amount of enemies, at least 1 unique enemy per stage that you'll be dealing with, and for the most part they're interesting. They all have a theme to go with as well, but the execution on this front left me wanting a bit more. As for the bosses, the first one was pretty cool with how you had to damage it, but the others felt very basic and could've used a bit more work. The first of my standout terrible moments happened in stage 3, with one save having 6 end-of-save traps after 30s of platforming. It just feels terrible to play and I can't see why anyone would do this.
The final stage is by far the high point of this game. It's mostly a puzzle area with blocks that you can only touch once and colored objects that disappear when you destroy the corresponding color gem. It had good screens that made me think, and some of the solutions felt great to discover and execute. I would highly recommend playing this just for this stage. The final boss as well is pretty cool and I would really like it, but the last phase is a bit too hard for my liking compared to the rest.
I'll talk about extra a bit as well because the last screen of extra is one of my 2 standout terrible moments, but it could be wrong. EX is a continuation of the great final stage with puzzles, adding in more gimmicks seen throughout the game and increasing in complexity. All of these are awesome as well. The final screen is a 3-screen puzzle featuring just about everything you've seen in this so far, and it honestly blew my mind when I pieced the solution together. However, one element in the puzzle was probably changed late in production and it ruins one part of the solution: you now have to do a double diamond missing the top middle spike, twice. I couldn't find a way to get around this, although the intended path was pretty clear: it really does feel like something was changed without thinking about other elements of the puzzle it could affect. This is why the difficulty is 70: without this, I would probably give this a 55. Potentially the saddest fangaming experience I'll ever have, no one wants to see a ruined puzzle especially on that scale.
Despite some of these issues, I'm still pleased I chose to play this. I hope some of the problems get changed as this would be a really awesome game without it. But nonetheless, even as it is, I would still recommend it.
[0] Likes
Wasn't too sure what to expect going into this one, as it's from the maker of Cruise the 6 islands, world famous fangame. Can't say I'm too disappointed with the results though, although it had a few standout terrible moments. This is a trap adventure with a few gimmicks thrown in here and there to keep things exciting, 5 stages with bosses + extra.
Something that I'm honestly always really excited when I see in fangames is cutscenes and story, because I don't think we get enough of that. And this game delivers quite beautifully here, with an honestly pretty solid story told through visuals rather than text. It's very basic but done really well and I can't help but commend that.
The gameplay itself is mostly alright, basic trap needle platforming. There's a fair amount of enemies, at least 1 unique enemy per stage that you'll be dealing with, and for the most part they're interesting. They all have a theme to go with as well, but the execution on this front left me wanting a bit more. As for the bosses, the first one was pretty cool with how you had to damage it, but the others felt very basic and could've used a bit more work. The first of my standout terrible moments happened in stage 3, with one save having 6 end-of-save traps after 30s of platforming. It just feels terrible to play and I can't see why anyone would do this.
The final stage is by far the high point of this game. It's mostly a puzzle area with blocks that you can only touch once and colored objects that disappear when you destroy the corresponding color gem. It had good screens that made me think, and some of the solutions felt great to discover and execute. I would highly recommend playing this just for this stage. The final boss as well is pretty cool and I would really like it, but the last phase is a bit too hard for my liking compared to the rest.
I'll talk about extra a bit as well because the last screen of extra is one of my 2 standout terrible moments, but it could be wrong. EX is a continuation of the great final stage with puzzles, adding in more gimmicks seen throughout the game and increasing in complexity. All of these are awesome as well. The final screen is a 3-screen puzzle featuring just about everything you've seen in this so far, and it honestly blew my mind when I pieced the solution together. However, one element in the puzzle was probably changed late in production and it ruins one part of the solution: you now have to do a double diamond missing the top middle spike, twice. I couldn't find a way to get around this, although the intended path was pretty clear: it really does feel like something was changed without thinking about other elements of the puzzle it could affect. This is why the difficulty is 70: without this, I would probably give this a 55. Potentially the saddest fangaming experience I'll ever have, no one wants to see a ruined puzzle especially on that scale.
Despite some of these issues, I'm still pleased I chose to play this. I hope some of the problems get changed as this would be a really awesome game without it. But nonetheless, even as it is, I would still recommend it.
Rating: 7.0 70
Difficulty: 70 70
Jan 26, 2020
Cosmoing
For: I wanna go the Excursion
For: I wanna go the Excursion
Secrets are required to reach the end.
Sometimes, the start area can be deceiving, and the game underneath it is actually quite good. This is not one of those games, and yet there's definitively something interesting here. This is a collaboration between 3 makers, each making 1 stage with 6 distinct areas and a boss.
The variety in these areas is the highlight of this game. They're all quite short, with most of them being 1 save and the longest being a few screens, and most of them try their own things while still remaining mostly trap needle (the few that are more generic end up being just that). Nothing ever overstays its welcome and I had fun the whole way through.
The problem with this game is everything else. The bosses are mostly boring, with one of them being pretty unfair near the end and the final boss has 2 attacks yet takes 3 minutes to beat. The secrets required to get to the final area are mostly ok and you can easily backtrack to beaten areas from the hub (there's 2 per stage), but there's no indication of where they are so it can take an insane amount of trial and error until you find them. I had to give up and decompile to figure out one of them after an hour of searching. And the final area they unlock isn't anything great either: it's just trap needle, not really the good stuff I was here for.
That being said, I still enjoyed my initial playthrough up to the secret hunt way more than I expected, and I would recommend the 3 initial stages for that reason.
[1] Like
Sometimes, the start area can be deceiving, and the game underneath it is actually quite good. This is not one of those games, and yet there's definitively something interesting here. This is a collaboration between 3 makers, each making 1 stage with 6 distinct areas and a boss.
The variety in these areas is the highlight of this game. They're all quite short, with most of them being 1 save and the longest being a few screens, and most of them try their own things while still remaining mostly trap needle (the few that are more generic end up being just that). Nothing ever overstays its welcome and I had fun the whole way through.
The problem with this game is everything else. The bosses are mostly boring, with one of them being pretty unfair near the end and the final boss has 2 attacks yet takes 3 minutes to beat. The secrets required to get to the final area are mostly ok and you can easily backtrack to beaten areas from the hub (there's 2 per stage), but there's no indication of where they are so it can take an insane amount of trial and error until you find them. I had to give up and decompile to figure out one of them after an hour of searching. And the final area they unlock isn't anything great either: it's just trap needle, not really the good stuff I was here for.
That being said, I still enjoyed my initial playthrough up to the secret hunt way more than I expected, and I would recommend the 3 initial stages for that reason.
Rating: 4.5 45
Difficulty: 65 65
Jan 20, 2020
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna fly with a friend | N/A | N/A | 2 |
No one can hear you turn in space | 55.3 | 6.0 | 5 |
Shortventure 3 - Resources | N/A | 10.0 | 5 |
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