Cosmoing's Profile
Send a PMJoined on: Dec 18, 2015
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half of the dynamic duo known as the saturday legends, I enjoy fangames except needle
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188 Ratings!
183 Reviews!
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188 Games
183 Reviews
Cosmoing
For: I wanna be the animism
For: I wanna be the animism
Animism is a 7 stage adventure-ish game that is front-loaded with some of the worst content you could imagine in a fangame. And while the back half does have some interesting ideas, it also suffers from some of the same problems that infest the first half, albeit to a lesser extent.
The first thing you'll notice is that this is not a regular resolution for a fangame. Indeed, the game is played in a 640x480 format, and everything was made to take that into account. This is probably the most interesting thing in terms of production this game has to offer: everything else is very default tiles, cherry bosses and minimal graphic work.
Since this game starts off with the bad instead of the good, I'll mention the bad first too: the first 3 stages in this game are some of the worst fangame content I've played in a long while. Every save has around a dozen traps which just consist of unreactable flying spikes. And these are small screens, too. You're basically dealing with more than 1 trap per jump on average, and there's 0 creativity to these. It's like someone saw a Carnival fangame and decided to just take all the stuff that people don't like about those games, and make it even worse, and then just put it everywhere. Even for me, it's pretty unbearable. This trapfest does continue through the game afterwards but to a lesser and more bearable extent, with at least an amount of creativity sometimes.
If you can stomach the first 3 stages, then the game does have some interesting content to offer. Stage 4 introduces some enemies and centers the stage around dealing with those, Stage 5 has a gimmick where you have a limited number of inputs, and Stage 6 has various types of cherries that you have to shoot to move in unique ways to open paths. The limited number of inputs stage was very enjoyable with funny traps and a well-used concept, and the other 2 stages weren't bad either. And as a whole, every boss in this game was pretty enjoyable too. Most of them are simple cherry bosses with a single attack but the patterns are pretty Touhou inspired and are fun to dodge, so I don't mind the lack of diversity too much. Stage 5 also has an avoidance which is nearly entirely pattern.
At the end of the day though, the first half of the game is just completely unredeemable. It's a shame since the second half isn't bad, but it's not worth trying to fight your way there. Wouldn't recommend this one.
[1] Like
The first thing you'll notice is that this is not a regular resolution for a fangame. Indeed, the game is played in a 640x480 format, and everything was made to take that into account. This is probably the most interesting thing in terms of production this game has to offer: everything else is very default tiles, cherry bosses and minimal graphic work.
Since this game starts off with the bad instead of the good, I'll mention the bad first too: the first 3 stages in this game are some of the worst fangame content I've played in a long while. Every save has around a dozen traps which just consist of unreactable flying spikes. And these are small screens, too. You're basically dealing with more than 1 trap per jump on average, and there's 0 creativity to these. It's like someone saw a Carnival fangame and decided to just take all the stuff that people don't like about those games, and make it even worse, and then just put it everywhere. Even for me, it's pretty unbearable. This trapfest does continue through the game afterwards but to a lesser and more bearable extent, with at least an amount of creativity sometimes.
If you can stomach the first 3 stages, then the game does have some interesting content to offer. Stage 4 introduces some enemies and centers the stage around dealing with those, Stage 5 has a gimmick where you have a limited number of inputs, and Stage 6 has various types of cherries that you have to shoot to move in unique ways to open paths. The limited number of inputs stage was very enjoyable with funny traps and a well-used concept, and the other 2 stages weren't bad either. And as a whole, every boss in this game was pretty enjoyable too. Most of them are simple cherry bosses with a single attack but the patterns are pretty Touhou inspired and are fun to dodge, so I don't mind the lack of diversity too much. Stage 5 also has an avoidance which is nearly entirely pattern.
At the end of the day though, the first half of the game is just completely unredeemable. It's a shame since the second half isn't bad, but it's not worth trying to fight your way there. Wouldn't recommend this one.
Rating: 3.5 35
Difficulty: 60 60
Jun 5, 2021
Cosmoing
For: I wanna go to Sky
For: I wanna go to Sky
A very average game through and through, doing some things right and some things wrong, which ends up mostly balancing out.
Production value is pretty minimal, consisting mostly of default sprites and tilesets but does have some musics and other elements to elevate it above the absolute bottom level.
There are 2 stages along with an intro segment of sorts that you'll have to do each time you want to enter a stage, and it ends up being just very average. The platforming is nothing special, consisting mostly of jumps you've certainly seen before with no gimmicks to be found, and the traps are just the average fare too, flying spikes and fake blocks. It never seems to decide whether it wants to be a platforming game or a trap game, as the number of traps per save can range from none to nearly a dozen. This might be in part from a bad assumption of mine, but it was also much harder than I was expecting for this kind of game.
Each stage has a boss, and I probably enjoyed these the least out of everything in the game. Both of them are really long (well over a minute) and can only be shot with a double max height jump, and the number of projectiles on screen only increases as the fight goes on. And once again, nothing special here. Just some fruit flying around, some targeted and some not. It's tedious to say the least.
At the end of the day, this game really doesn't do anything spectatularly wrong but it certainly doesn't do anything very well either. It's fairly short, so if you have some time to kill and you're not turned off by what feels like a mediocre old short adventure, then you might enjoy this. Personally, I wouldn't recommend it.
[0] Likes
Production value is pretty minimal, consisting mostly of default sprites and tilesets but does have some musics and other elements to elevate it above the absolute bottom level.
There are 2 stages along with an intro segment of sorts that you'll have to do each time you want to enter a stage, and it ends up being just very average. The platforming is nothing special, consisting mostly of jumps you've certainly seen before with no gimmicks to be found, and the traps are just the average fare too, flying spikes and fake blocks. It never seems to decide whether it wants to be a platforming game or a trap game, as the number of traps per save can range from none to nearly a dozen. This might be in part from a bad assumption of mine, but it was also much harder than I was expecting for this kind of game.
Each stage has a boss, and I probably enjoyed these the least out of everything in the game. Both of them are really long (well over a minute) and can only be shot with a double max height jump, and the number of projectiles on screen only increases as the fight goes on. And once again, nothing special here. Just some fruit flying around, some targeted and some not. It's tedious to say the least.
At the end of the day, this game really doesn't do anything spectatularly wrong but it certainly doesn't do anything very well either. It's fairly short, so if you have some time to kill and you're not turned off by what feels like a mediocre old short adventure, then you might enjoy this. Personally, I wouldn't recommend it.
Rating: 4.5 45
Difficulty: 40 40
May 27, 2021
Cosmoing
For: I wanna be the Descry
For: I wanna be the Descry
Rating does not include EX.
There's very little to like here and there's certainly a lot to dislike. Of the 6 stages, there's only 1 that had some interesting business going on with some minigame-type mechanics, and I'm not sure I would call it fun still.
Every single other stage was long and devoid of anything other than boring platforming or unpleasant traps.
The bosses are just terrible all around. Most of them are pretty long partially because of a large HP bar and partially because you can't really hit them often at all. 2 of them (out of 6 bosses!) can only be hit on certain attacks, which is and has always been the absolute worst thing to do on any boss ever.
And the final avoidance is ok I guess. The trail effect is absolutely horrendous and really just confusing though.
Absolutely can't recommend this game for any reason. The platforming is boring, the bosses are boring and/or bad, I did not have fun. Stay away.
[3] Likes
There's very little to like here and there's certainly a lot to dislike. Of the 6 stages, there's only 1 that had some interesting business going on with some minigame-type mechanics, and I'm not sure I would call it fun still.
Every single other stage was long and devoid of anything other than boring platforming or unpleasant traps.
The bosses are just terrible all around. Most of them are pretty long partially because of a large HP bar and partially because you can't really hit them often at all. 2 of them (out of 6 bosses!) can only be hit on certain attacks, which is and has always been the absolute worst thing to do on any boss ever.
And the final avoidance is ok I guess. The trail effect is absolutely horrendous and really just confusing though.
Absolutely can't recommend this game for any reason. The platforming is boring, the bosses are boring and/or bad, I did not have fun. Stay away.
Rating: 3.0 30
Difficulty: 45 45
Apr 18, 2021
Cosmoing
For: I wanna be the School
For: I wanna be the School
Nobody's really asked the question "What if I wanna be the Pharaoh wasn't incredibly cryptic?" before, and there's probably a good reason for that. Nonetheless, turns out the maker's next game answers that question pretty well.
Despite not being cryptic, very little actually makes sense here. The story (yes, there is one, sort of) is actually fully in English, which is nice, but there really isn't enough of it to make sense of anything. You'll just wander around exploring the various areas this game has to offer and pick up collectibles, and eventually you'll probably stumble into the final boss. The journey is really what it's all about, and there's honestly so much to figure out that it's hard to not like it. None of the required content to beat the game is really hard to find either so you probably won't get lost. Probably.
There is also 6 secret items to pick up, although they seem to be completely pointless. They range from incredibly easy to find, to "you will probably have to search the entire game twice to find this". I wouldn't personally recommend trying to find them, mostly because searching everywhere can be a pain after a while, and really there's no reward for this.
If you didn't stop reading the review after the first sentence and started playing the game, then there's not much else I can do to convince you. It's very unique and I enjoyed it.
Despite not being cryptic, very little actually makes sense here. The story (yes, there is one, sort of) is actually fully in English, which is nice, but there really isn't enough of it to make sense of anything. You'll just wander around exploring the various areas this game has to offer and pick up collectibles, and eventually you'll probably stumble into the final boss. The journey is really what it's all about, and there's honestly so much to figure out that it's hard to not like it. None of the required content to beat the game is really hard to find either so you probably won't get lost. Probably.
There is also 6 secret items to pick up, although they seem to be completely pointless. They range from incredibly easy to find, to "you will probably have to search the entire game twice to find this". I wouldn't personally recommend trying to find them, mostly because searching everywhere can be a pain after a while, and really there's no reward for this.
If you didn't stop reading the review after the first sentence and started playing the game, then there's not much else I can do to convince you. It's very unique and I enjoyed it.
Tagged as: Adventure
[0] Likes
Rating: 5.5 55
Difficulty: 60 60
Apr 12, 2021
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna fly with a friend | N/A | N/A | 2 |
No one can hear you turn in space | 55.3 | 6.0 | 5 |
Shortventure 3 - Resources | N/A | 10.0 | 5 |
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