Cosmoing's Profile
Send a PMJoined on: Dec 18, 2015
Bio:
half of the dynamic duo known as the saturday legends, I enjoy fangames except needle
Clear list: https://tinyurl.com/ingClearList
I've submitted:
180 Ratings!
176 Reviews!
138 Screenshots!
Report this user
180 Games
176 Reviews
Cosmoing
For: I wanna gaze at the Horizon
For: I wanna gaze at the Horizon
I think a fair disclaimer is in order: this is one of my least favorite fangames. I stopped on the second to last boss, which does mean I've experienced all the platforming. I'm probably going to be a bit harsh and not very objective at all in this review.
Gaze at the Horizon is a very long adventure game with a strong focus on the IWBTG fangame style of puzzles. A one of a kind experience, it pushes this genre to its absolute limits in both complexity and difficulty, and in large parts, I found this to be for the worst.
Let's start with the parts I enjoyed since it's pretty short: Necoroneko's visuals are awesome. Everything seems to have been made by them and there's a lot of effort put even in the smallest details here. Special mention to the kid transformations into slime and spike. I also enjoyed the second half of stage 5, as it had very little platforming focus and individual screens didn't take long. Stage 6 as well for similar reasons. I think that about does it.
There's a lot to dislike about this game, whether it's the touch saves, weird difficulty balance in the platforming parts, extremely questionable gimmicks (pink slimes and nuclear tetris), penalty areas for pausing in a boss... but I think the core offender has to be the maker trying to use every inch of every screen. Some of these puzzle screens have some good ideas which involve using known gimmicks or combining gimmicks in new and creative ways, but this ALWAYS ends up being maybe a tenth of the actual save. The rest of the screen will be filled up with the exact same stuff you already know how to do: you just need to do it in the right order! On top of that, this maker loves tedium and will make you run back and forth between 2 parts of the screen, so expect saves to last several minutes. And since it's IWBTG, you make a single mistake, and it's all back to the start. This is truly the peak of IWBTG fangame puzzle platforming as it showcases its inherent flaw in ways that go beyond infuriating. I gave up halfway through keypick and started using other people's playthroughs.
The bosses are also pretty bad in general. They usually reference the stage gimmick or theme in some way, which is good, but every single one of them has at least one really terrible thing which ends up ruining the fight, ranging from way too much HP to relying on random attacks to progress to Needle Jumpscare. All really simple things that anyone could play and think "Yeah, this would be better without that".
So the platforming is generally some of the worst I've ever had to go through, and the bosses are a disappointment in nearly every case. I'll remember the few good moments I've had playing this game very fondly and wish they had a bigger highlight, but as it is, I cannot recommend this game. Just go play a real puzzle game.
[3] Likes
Gaze at the Horizon is a very long adventure game with a strong focus on the IWBTG fangame style of puzzles. A one of a kind experience, it pushes this genre to its absolute limits in both complexity and difficulty, and in large parts, I found this to be for the worst.
Let's start with the parts I enjoyed since it's pretty short: Necoroneko's visuals are awesome. Everything seems to have been made by them and there's a lot of effort put even in the smallest details here. Special mention to the kid transformations into slime and spike. I also enjoyed the second half of stage 5, as it had very little platforming focus and individual screens didn't take long. Stage 6 as well for similar reasons. I think that about does it.
There's a lot to dislike about this game, whether it's the touch saves, weird difficulty balance in the platforming parts, extremely questionable gimmicks (pink slimes and nuclear tetris), penalty areas for pausing in a boss... but I think the core offender has to be the maker trying to use every inch of every screen. Some of these puzzle screens have some good ideas which involve using known gimmicks or combining gimmicks in new and creative ways, but this ALWAYS ends up being maybe a tenth of the actual save. The rest of the screen will be filled up with the exact same stuff you already know how to do: you just need to do it in the right order! On top of that, this maker loves tedium and will make you run back and forth between 2 parts of the screen, so expect saves to last several minutes. And since it's IWBTG, you make a single mistake, and it's all back to the start. This is truly the peak of IWBTG fangame puzzle platforming as it showcases its inherent flaw in ways that go beyond infuriating. I gave up halfway through keypick and started using other people's playthroughs.
The bosses are also pretty bad in general. They usually reference the stage gimmick or theme in some way, which is good, but every single one of them has at least one really terrible thing which ends up ruining the fight, ranging from way too much HP to relying on random attacks to progress to Needle Jumpscare. All really simple things that anyone could play and think "Yeah, this would be better without that".
So the platforming is generally some of the worst I've ever had to go through, and the bosses are a disappointment in nearly every case. I'll remember the few good moments I've had playing this game very fondly and wish they had a bigger highlight, but as it is, I cannot recommend this game. Just go play a real puzzle game.
Rating: 2.0 20
Difficulty: 85 85
Oct 12, 2022
Cosmoing
For: WannaFest 22
For: WannaFest 22
As a tester and FM organizer, I've played this game a few times before release and already replayed it a few times on the final version since yesterday, which should tell you enough about how much fun I'm having with this game. Others have already talked at length about it, so instead I'll offer my thanks to:
- The fantastic team behind this game, you're all good friends and I'm glad you're around now and in the future!
- Skulldude, for being the one who initially approached the team about making this game. This would've never happened without you. We've known each other for god knows how many years now and it's always a blast. Thanks for being you!
- The Fangame Marathon Tech Crew, sometimes I wish I could run the event all on my own but it would never work without the team hard at work leading up to and during the event (sometimes after, thanks Nal and Nader). It's stressful sometimes but I love putting on the show and thanks for helping out!
And finally, the classic cheesy but necessary, thanks to all the viewers and the players, everyone who's interested in this game in any way. It's your interest and support that makes us try to get a new fresh adventure game every year for the marathon. Thank you and I hope you have fun!
[12] Likes
- The fantastic team behind this game, you're all good friends and I'm glad you're around now and in the future!
- Skulldude, for being the one who initially approached the team about making this game. This would've never happened without you. We've known each other for god knows how many years now and it's always a blast. Thanks for being you!
- The Fangame Marathon Tech Crew, sometimes I wish I could run the event all on my own but it would never work without the team hard at work leading up to and during the event (sometimes after, thanks Nal and Nader). It's stressful sometimes but I love putting on the show and thanks for helping out!
And finally, the classic cheesy but necessary, thanks to all the viewers and the players, everyone who's interested in this game in any way. It's your interest and support that makes us try to get a new fresh adventure game every year for the marathon. Thank you and I hope you have fun!
Rating: 10.0 100
Difficulty: 55 55
Sep 26, 2022
Cosmoing
For: I wanna Freezemind
For: I wanna Freezemind
Exactly what a sequel should be: takes Burnmind and goes bigger and bolder. Enjoyed just about everything this game had to offer and it had a LOT to offer me.
You should probably play Burnmind first to enjoy the references a bit more, but even if you don't, you'll have a great time with Freezemind.
Hang in there, baby!
[16] Likes
You should probably play Burnmind first to enjoy the references a bit more, but even if you don't, you'll have a great time with Freezemind.
Hang in there, baby!
Rating: 9.5 95
Difficulty: 60 60
Aug 9, 2022
Cosmoing
For: I wanna be the MAo Trap
For: I wanna be the MAo Trap
A forgotten gem from 2012, MAo Trap is an interesting take on a medley game. The hub is a classic adventure open-world stage select albeit a bit small, and the levels are medleys of games, such as a LoveTrap stage or a Heaventrap stage. You beat the medley stages and collect the required secrets, then move on to a final few stages.
Production value is fairly low as you would expect, mostly using tilesets from classic games. MIDIs are plentiful as well, but the few original stages do have passable visuals.
I don't have much to say about the platforming other than it's mostly hard needle and there was a surprising lack of traps. Other than 1, the secrets were all in fairly creative places and the stages are short so secret hunting wasn't too painful. The original stages were also good, with what even felt like a decent spotlight gimmick in one of them.
The bosses were easily my favorite part of the game, being original takes on bosses from the games being medleyed (is this a word?). I enjoyed pretty much every single one of them and in some parts even felt like they were better versions of the originals. The game does end on a long avoidance, but you're given dotkid and it felt very fair for nearly its entirety. Not much to complain about in this department!
It's honestly remarkable how much I enjoyed this game's ideas and execution. Although the platforming is nothing special, if you can handle the difficulty then I think you'll have a great time with this one.
And everyone needs to watch the intro.
[3] Likes
Production value is fairly low as you would expect, mostly using tilesets from classic games. MIDIs are plentiful as well, but the few original stages do have passable visuals.
I don't have much to say about the platforming other than it's mostly hard needle and there was a surprising lack of traps. Other than 1, the secrets were all in fairly creative places and the stages are short so secret hunting wasn't too painful. The original stages were also good, with what even felt like a decent spotlight gimmick in one of them.
The bosses were easily my favorite part of the game, being original takes on bosses from the games being medleyed (is this a word?). I enjoyed pretty much every single one of them and in some parts even felt like they were better versions of the originals. The game does end on a long avoidance, but you're given dotkid and it felt very fair for nearly its entirety. Not much to complain about in this department!
It's honestly remarkable how much I enjoyed this game's ideas and execution. Although the platforming is nothing special, if you can handle the difficulty then I think you'll have a great time with this one.
And everyone needs to watch the intro.
Rating: 7.5 75
Difficulty: 75 75
Jul 22, 2022
Cosmoing
For: I Wanna Cute Jump!
For: I Wanna Cute Jump!
"The game is also about overcoming tedium and repetition, which you might or might not be able to overlook."
This phrase sums up the majority of this game. Every gimmick introduced to you in this game is used to make you wait or make you reset attempts. For the most part it's honestly not the worst, and I even enjoyed some of the more complicated pathing offered. But as soon as the bird showed its square head, the scales tipped heavily towards the "I don't want to play this anymore" side.
There's also a massively helpful component to the game that you can use before but is only introduced 2/3rds of the way through the game: You can save on any regular block by pressing CTRL and then down 3 times. Why this was only mentioned so far into the game is beyond me and had someone not told me beforehand, the experience would've been infinitely worse up to there.
The game also ends with a boss which I thankfully had low hopes for, since all of the later attacks of the boss are basically an instagib. Gotta love repetition!
I'm not sure who I would recommend this game to, but if you do end up playing, then I think my recommendation for this game is simple: if at any point you become annoyed, quit. It will not become more fun for you.
[4] Likes
This phrase sums up the majority of this game. Every gimmick introduced to you in this game is used to make you wait or make you reset attempts. For the most part it's honestly not the worst, and I even enjoyed some of the more complicated pathing offered. But as soon as the bird showed its square head, the scales tipped heavily towards the "I don't want to play this anymore" side.
There's also a massively helpful component to the game that you can use before but is only introduced 2/3rds of the way through the game: You can save on any regular block by pressing CTRL and then down 3 times. Why this was only mentioned so far into the game is beyond me and had someone not told me beforehand, the experience would've been infinitely worse up to there.
The game also ends with a boss which I thankfully had low hopes for, since all of the later attacks of the boss are basically an instagib. Gotta love repetition!
I'm not sure who I would recommend this game to, but if you do end up playing, then I think my recommendation for this game is simple: if at any point you become annoyed, quit. It will not become more fun for you.
Rating: 3.0 30
Difficulty: 75 75
Jul 19, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna fly with a friend | N/A | N/A | 2 |
No one can hear you turn in space | 55.3 | 6.0 | 5 |
Shortventure 3 - Resources | N/A | 10.0 | 5 |
107 Favorite Games
770 Cleared Games