Kiyoshi's Profile
Send a PMJoined on: Jul 26, 2017
Bio:
Shut up!
-Smosh 2012
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63 Ratings!
47 Reviews!
64 Screenshots!



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63 Games
47 Reviews
Kiyoshi
For: I wanna be the Blind piles
For: I wanna be the Blind piles
Found this one hella enjoyable, really fun platforming, cool bosses, its a solid recommendation from me.
[0] Likes
Rating: 7.8
Difficulty: 42
Apr 12, 2020
Kiyoshi
For: I can't speak Loanwords!
For: I can't speak Loanwords!
Pirates of the Caribbean [Trap Remix]
[3] Likes
Rating: 5.0
Difficulty: 35
Apr 5, 2020
Kiyoshi
For: The Court Of The Crimson King
For: The Court Of The Crimson King
Warning to those who plan on either streaming or uploading something for this game, it uses a song by King Crimson who are known to be VERY protective of their songs.
Even a small clip of a song will cause a video to be striked, so I highly, HIGHLY recommend muting the game audio when uploading.
[9] Likes
Even a small clip of a song will cause a video to be striked, so I highly, HIGHLY recommend muting the game audio when uploading.
Rating: N/A
Difficulty: 75
Mar 19, 2020
Kiyoshi
For: Jingle Jam
For: Jingle Jam
I participated in this collab, plus got to play at least a majority of the stages in the game before release, so my ratings might not be fully accurate.
Also at the time I'm writing this, only 10 stages are available, so only those will be rated. Gonna update this every time a new stage is available.
Just for fun too, I'll give each stage both a normal rating, and one based on how much Christmas spirit it has.
Mr. Butterfingers & Aolan - Really fun needle-ish stage! Uses a lot of auto-jump fields, which I'm always a sucker for. The Stage ends with a classic simple Aolan boss, which can give some nasty RNG if you mash, so well, don't mash lol.
Rating: 6.5/10
Christmas Spirit: 2/5
Patrickgh3 - Absolutely adorable snow globe themed avoidance with a wonderful serene atmosphere. There are two difficulty options, normal and advanced. I believe the only difference between the two is that advanced is denser. Either way the stage is really easy, and I kinda wish there was an even harder mode. Also warning, the autosaves in this stage don't work in version 1.0, so you will need to download 1.1 to fix that.
Rating: 9/10
Christmas Spirit: 5/5
EchoMask - Bit on the longer side, at least compared to most of the stages. Gave me heavy Sephalos vibes with how cycle focused the platforming is. There's an avoidance at the end, but its easy, and you got an extra hit to work with. Reveal Spoiler I also love the Meet Santa easter egg, laughed really hard at that Don't really have much to say other then that, its very solid, very enjoyable and very Christmas-y! Echo even did the kid sprite used for the rest of the game.
Rating: 8.5/10
Christmas Spirit: 4/5
KittyGame - Pretty fun short stage where you gotta deliver a present to the top of a mountain. Stage itself is definitely on the needle side of things, which I don't mind personally. Also a big fan of the rotating spikes and presents, found those really funny. Minor issues come with how some areas feel a bit unfinished or unpolished. Like how your inventory just disappears on one screen, or that the whole delivery mission seems to be forgotten about when you get to the boss, but those aren't too big of a deal.
Rating: 7.5/10
Christmas Spirit: 3/5
AlejoFangamer - The Stage has a lot of production value, but I really wasn't a fan of the gimmicks or design itself. Main issue was how unlike the rest of the stages, your gun can shoot in any direction, but its aimed using your mouse, so if you gotta change angle around halfway into a save, then when you die you will have to shift it again which gets annoying. There are also some invisible stars that suddenly appear and target you, which are both really annoying, and easily forgettable. I Feel like simply changing the gun to use the arrow keys to shoot up and down would improve it a lot, since I don't think you need to shoot it diagonally at all anywhere.
Rating: 7/10
Christmas Spirit: 2/5
Lovey - Though not the flashiest stage, this is still one my favorites of the bunch. Using a workshop/factory aesthetic, and some gimmicks I'm surprised aren't done more often, it really stands out (at least to me anyway). The boss at the end is a really sweet target shooting boss, where the targets spin, move, and bait you out. Its hella fun. Only minor issues I could bring up is the sudden use of a hard to see vine, which I've seen confuse a lot of people, and the last screen being a tad lengthy. Either way, Lovey's stage is just... Lovely (heh)
Rating: 8.5/10
Christmas Spirit: 3/10
Haegoe - Classic corridor-y Haegoe design. The lift and ice spring gimmicks are really cool, but the stage itself is criminally short, only being 3 screens before a boss. I'd love to see them expanded on in the future. The boss itself is pretty decent, though I feel like it really needs some sound effects. Couple attacks just need that extra omph to them. Overall its pretty good, not the best, but definitely not bad.
Rating: 7/10
Christmas Spirit: 2/5
Pieceofcheese87 - Pretty nice stage with a cool gimmick. When you are in the air you can spawn a present that acts like a platform under you when you press down and shoot. Platforming makes really good use of the gimmick with both sections where you only got a few presents, and another one where you got infinite. Don't really have much to say other then I really think dropping a present should just be remapped to shooting, as you don't really need the gun anywhere else in the stage. I expect pressing down, right/left, and shooting at the same time can be an issue with controller players. Still though, fun stage. Also about the boss, Reveal SpoilerGod fucking damn it Piece lol
Rating: 8/10
Christmas Spirit: 4/5
Desticler - Neat little stage where you gotta do a scavenger hunt to find 7 buttons hidden in a cave to open a present in the center of it. There's a short intro area if you happen to go left at the entrance of the cave, not sure if its skipped on purpose or what but its there. Back to the main stage though, while I really like the idea, and one or two of the buttons are pretty clever with how you get them, the general production value and stage design is just kinda not good. It reminds me a lot of that the phase every maker goes through where they want to make interesting needle, but aren't familiar with designing enough to do anything great. Stage still ain't bad, but it definitely feels very amateurish.
Rating: 6/10
Christmas Spirit: 1/5
Chrisay - Just an amazing stage. With how long it is, plus the production value, I'm really impressed with the fact this was done in only 2 months! The Stage itself is one giant world, where you gotta find 15 out of 20 presents hidden around. Unique to this stage is the ability to slide on slopes akin to Super Mario World. Using this ability you can jump huge gaps with great speed, its just really fun to use! Don't really have any major issues with the stage, maybe a save or two were a bit precise, but they weren't pace-ruiners or anything. Really excited to see what Chrisay makes next, as the stuff they've posted of the game they're working looks insanely cool!
Rating: 9.5/10
Christmas Spirit: 5/5
[5] Likes
Also at the time I'm writing this, only 10 stages are available, so only those will be rated. Gonna update this every time a new stage is available.
Just for fun too, I'll give each stage both a normal rating, and one based on how much Christmas spirit it has.
Mr. Butterfingers & Aolan - Really fun needle-ish stage! Uses a lot of auto-jump fields, which I'm always a sucker for. The Stage ends with a classic simple Aolan boss, which can give some nasty RNG if you mash, so well, don't mash lol.
Rating: 6.5/10
Christmas Spirit: 2/5
Patrickgh3 - Absolutely adorable snow globe themed avoidance with a wonderful serene atmosphere. There are two difficulty options, normal and advanced. I believe the only difference between the two is that advanced is denser. Either way the stage is really easy, and I kinda wish there was an even harder mode. Also warning, the autosaves in this stage don't work in version 1.0, so you will need to download 1.1 to fix that.
Rating: 9/10
Christmas Spirit: 5/5
EchoMask - Bit on the longer side, at least compared to most of the stages. Gave me heavy Sephalos vibes with how cycle focused the platforming is. There's an avoidance at the end, but its easy, and you got an extra hit to work with. Reveal Spoiler I also love the Meet Santa easter egg, laughed really hard at that Don't really have much to say other then that, its very solid, very enjoyable and very Christmas-y! Echo even did the kid sprite used for the rest of the game.
Rating: 8.5/10
Christmas Spirit: 4/5
KittyGame - Pretty fun short stage where you gotta deliver a present to the top of a mountain. Stage itself is definitely on the needle side of things, which I don't mind personally. Also a big fan of the rotating spikes and presents, found those really funny. Minor issues come with how some areas feel a bit unfinished or unpolished. Like how your inventory just disappears on one screen, or that the whole delivery mission seems to be forgotten about when you get to the boss, but those aren't too big of a deal.
Rating: 7.5/10
Christmas Spirit: 3/5
AlejoFangamer - The Stage has a lot of production value, but I really wasn't a fan of the gimmicks or design itself. Main issue was how unlike the rest of the stages, your gun can shoot in any direction, but its aimed using your mouse, so if you gotta change angle around halfway into a save, then when you die you will have to shift it again which gets annoying. There are also some invisible stars that suddenly appear and target you, which are both really annoying, and easily forgettable. I Feel like simply changing the gun to use the arrow keys to shoot up and down would improve it a lot, since I don't think you need to shoot it diagonally at all anywhere.
Rating: 7/10
Christmas Spirit: 2/5
Lovey - Though not the flashiest stage, this is still one my favorites of the bunch. Using a workshop/factory aesthetic, and some gimmicks I'm surprised aren't done more often, it really stands out (at least to me anyway). The boss at the end is a really sweet target shooting boss, where the targets spin, move, and bait you out. Its hella fun. Only minor issues I could bring up is the sudden use of a hard to see vine, which I've seen confuse a lot of people, and the last screen being a tad lengthy. Either way, Lovey's stage is just... Lovely (heh)
Rating: 8.5/10
Christmas Spirit: 3/10
Haegoe - Classic corridor-y Haegoe design. The lift and ice spring gimmicks are really cool, but the stage itself is criminally short, only being 3 screens before a boss. I'd love to see them expanded on in the future. The boss itself is pretty decent, though I feel like it really needs some sound effects. Couple attacks just need that extra omph to them. Overall its pretty good, not the best, but definitely not bad.
Rating: 7/10
Christmas Spirit: 2/5
Pieceofcheese87 - Pretty nice stage with a cool gimmick. When you are in the air you can spawn a present that acts like a platform under you when you press down and shoot. Platforming makes really good use of the gimmick with both sections where you only got a few presents, and another one where you got infinite. Don't really have much to say other then I really think dropping a present should just be remapped to shooting, as you don't really need the gun anywhere else in the stage. I expect pressing down, right/left, and shooting at the same time can be an issue with controller players. Still though, fun stage. Also about the boss, Reveal SpoilerGod fucking damn it Piece lol
Rating: 8/10
Christmas Spirit: 4/5
Desticler - Neat little stage where you gotta do a scavenger hunt to find 7 buttons hidden in a cave to open a present in the center of it. There's a short intro area if you happen to go left at the entrance of the cave, not sure if its skipped on purpose or what but its there. Back to the main stage though, while I really like the idea, and one or two of the buttons are pretty clever with how you get them, the general production value and stage design is just kinda not good. It reminds me a lot of that the phase every maker goes through where they want to make interesting needle, but aren't familiar with designing enough to do anything great. Stage still ain't bad, but it definitely feels very amateurish.
Rating: 6/10
Christmas Spirit: 1/5
Chrisay - Just an amazing stage. With how long it is, plus the production value, I'm really impressed with the fact this was done in only 2 months! The Stage itself is one giant world, where you gotta find 15 out of 20 presents hidden around. Unique to this stage is the ability to slide on slopes akin to Super Mario World. Using this ability you can jump huge gaps with great speed, its just really fun to use! Don't really have any major issues with the stage, maybe a save or two were a bit precise, but they weren't pace-ruiners or anything. Really excited to see what Chrisay makes next, as the stuff they've posted of the game they're working looks insanely cool!
Rating: 9.5/10
Christmas Spirit: 5/5
Rating: 8.5
Difficulty: N/A
Dec 13, 2019
Kiyoshi
For: Milky Ways
For: Milky Ways
Really sick avoidance using infinite jump and tons of rainbow bullets. Only real issues I had were Reveal Spoiler the zigzag attack after the spiral and the spiral itself both of which were fixed in 1.1, so that was nice.
Difficulty probably isn't accurate since razzor showed me most of the fight before release.
Would highly recommend.
[1] Like
Difficulty probably isn't accurate since razzor showed me most of the fight before release.
Would highly recommend.
Rating: 9.2
Difficulty: 60
Oct 16, 2019
Kiyoshi
For: VoVoVo
For: VoVoVo
Arzztt's best work so far, with some of the greatest pathing I've seen in a fangame. Since its an Arzztt game, expect to see a lot of VKid, and I mean A LOT. Every stage combines it with some other gimmick, both new and old, my favorite being probably the CN3 wall jump refreshers. Unlike normal kid, VKid doesn't have a double jump, so instead of getting it refreshed when you shoot a wall, Vkid instantly flips, which leads to some really fun movement. I also want to give shoutouts to the Teleporter stage, and the Final Maze, which both had me stumped for nearly 10 minutes at points . Game is just overall really great and I highly recommend it.
[3] Likes
Rating: 9.8 98
Difficulty: 60 60
Oct 8, 2019
Kiyoshi
For: I wanna take turns
For: I wanna take turns
5 Screens of water and platform needle where each save on the screen is done by a different maker, which is cool, but leads to a real mixed bag in terms of enjoyability and difficulty.
The only saves I would say I really enjoyed were NotEvenAmatueR and Skulldude's. Bananaguy and Akab's saves felt really hard compared to the rest and Bummerman's saves while not that hard have some really hand hurting movements.
Another game like this would be really cool to see, as I feel like the concept has a lot of potential.
The only saves I would say I really enjoyed were NotEvenAmatueR and Skulldude's. Bananaguy and Akab's saves felt really hard compared to the rest and Bummerman's saves while not that hard have some really hand hurting movements.
Another game like this would be really cool to see, as I feel like the concept has a lot of potential.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 65 65
Apr 26, 2019
Kiyoshi
For: I wanna be the Torture
For: I wanna be the Torture
Other reviews have already mentioned its humanly impossible, so instead here is something funny about the game:
Literally everything is the game is from the default engine, or GameMaker 8's "Making for first game" tutorial. The Fruit, the Background, hell even the Music and Explosion Sound Effect. The only sprites not from either of those are the dots and the solid color Blocks. Thats it.
[10] Likes
Literally everything is the game is from the default engine, or GameMaker 8's "Making for first game" tutorial. The Fruit, the Background, hell even the Music and Explosion Sound Effect. The only sprites not from either of those are the dots and the solid color Blocks. Thats it.
Rating: 0.0 0
Difficulty: 99 99
Feb 19, 2019
Kiyoshi
For: I Wanna Beat The Fangame Quiz
For: I Wanna Beat The Fangame Quiz
The game is just a single question and it doesn't even matter if you get it right or wrong because you are taken to the clear screen either way.
[6] Likes
Rating: 1.0 10
Difficulty: 0 0
Feb 13, 2019
6 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Christmas Cretin | 81.3 | 8.2 | 3 |
I wanna Gradientize | 60.3 | 8.5 | 8 |
I wanna be the Nuestination | 68.7 | 8.3 | 11 |
I wanna be the RWJ | 46.0 | 7.7 | 26 |
The REAL Kiyoshi Area | 65.3 | 7.7 | 4 |
YoYoYo: Legacy Edition | N/A | 9.9 | 9 |
333 Favorite Games
730 Cleared Games