kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna be the Onelife
For: I wanna be the Onelife
Decent 100 floor game for beginners. Pretty decent easy platforming that manages to have good variety without getting hard. The 'rest rooms' are a huge waste of time and the bosses all have a relatively interesting base but don't really progress anywhere and just kind of drag on.
Tagged as: 100_Floor
[1] Like
Rating: 6.0 60
Difficulty: 30 30
Nov 2, 2017
kurath
For: I Wanna Win The Miku [Official Release]
For: I Wanna Win The Miku [Official Release]
A few screens of needle with the standard platform/JR/vine gimmicks. Level design is solid with lots of thought put into the jumps. Nothing particularly standout though.
[0] Likes
Rating: 6.3 63
Difficulty: 45 45
Nov 2, 2017
kurath
For: Shiz Nits
For: Shiz Nits
Its a pretty fun game and overall pretty good. The level design is good and varied with a distinctive style that stands out and the gimmick is reasonably interesting. However I didn't particularly care for the gameplay execution of it. Having to hop (which isn't precise timing, so its just trivial) before jumping half the time wasn't particularly fun to execute, it was just a matter of doing it each time and the visual cues were inconsistent.
Avoidance was solid, had some pretty creative attacks and felt pretty much all fair and balanced.
Personally didn't care for the aesthetic at all - though it did have good production, rainbow gradients and bright colors are criminally overused in fangames in my eyes and it wasn't particularly nice to look at here in my opinion. However that's all subjective and it wasn't gameplay hindering, so I wouldn't hold it against it much.
I'd recommend it if you're looking for something quick with a bit more creativity than the average.
[2] Likes
Avoidance was solid, had some pretty creative attacks and felt pretty much all fair and balanced.
Personally didn't care for the aesthetic at all - though it did have good production, rainbow gradients and bright colors are criminally overused in fangames in my eyes and it wasn't particularly nice to look at here in my opinion. However that's all subjective and it wasn't gameplay hindering, so I wouldn't hold it against it much.
I'd recommend it if you're looking for something quick with a bit more creativity than the average.
Rating: 7.2 72
Difficulty: 48 48
Nov 1, 2017
kurath
For: I wanna try a Collab 2
For: I wanna try a Collab 2
Overall this is a great game with a ton of variety and content and worth a look for any experienced player. In actuality though, its a little more complicated than that.
Production is at a high level throughout and I like that most of the 'meme' stuff was generally quarantined either in the side content or the 'clear screens'. The quality of visuals and audio/music was great which was impressive given the sheer quantity and variety of it.
Gameplay wise, it was a lot less clear cut though.
Platforming wise (needle, gimmick, trap screens) it was amazing. There was hardly a weak spot and it was a good balance throughout. The needle screens you could see the changing style in each room and it was refreshing since needle can run the risk of feeling repetitive. The gimmicks were a mixed bag of different things, offering great variety and interesting applications - between basic stuff with a new twist and weird and wacky things, it felt well thought out and well applied. Trap sections felt varied as well, mixing it up between having a central obstacle or being sprinkled with little oddities along the way.
The bosses were another interesting point. Individually, I wouldn't say they were all good but the variety was astonishing. I felt like each time I entered a boss room that I'd really not know what to expect and there was a ton of cool stuff. I certainly didn't love them all but it was easy to appreciate the creativity that the format offered. My gripe here was that a ton of them felt medley style and I'm personally not a fan of that, where things like the punchout fight, TMNT or reality brea felt great because of a consistent theme and slick execution, some of the others felt like it was just tossing random crap at you. Still, they served as a nice range and the bosses were all enjoyable because of that.
Unfortunately the last two categories is where the game takes a total nosedive. The avoidances individually were probably all alright, but my god were they homogeneous. After completing the game, only two of them really stood out to me (thankfully one of which was the required final boss avoidance, the other being knuckles) as being slightly different. I thought to myself that I must be misremembering, so I went back through all of them looking for something that wasn't electronic music with fast rng coming at you on a flat surface at the bottom of the room (okay, inf jump was a little different but it didn't really feel much). It was literally every one of them (as knuckles was barely different from a gameplay perspective, just aesthetic). Not only that but they all had felt out of place difficulty wise. If you had them all individually out of the game, they're probably pretty solid (but there's already hundreds of them just like them) but in the game it was a huge detraction from the game. Every single one of them felt like it hurt the gameplay flow because of the time spent (until I stopped even bothering) and it was a huge disservice to the format because it felt like the huge amount of creativity and variety offered by the format went straight out the window so that someone could churn out another fast barrage.
Finally the +1 stages, I knew I wasn't going to like them going in but the truth was there's actually some good stuff in here. If you had cut out a couple of the middle rooms out of each of these you could've had another good gimmick stage from each of them, but instead every single one had to be coated with some boring filler initially and some intense visual aids along the way. Just because something is known colloquially as a shitstack, doesn't mean you actually have to stack shit on it, this format could've been done so much better.
Overall I'd still recommend any experienced player to give this a play as there is still a ton of great content in here, but play the parts you like - trying to be completionist about it did not feel rewarding. Its unfortunate you have to sift through some garbage to find the great parts but there are a ton of great parts that you don't want to miss.
[1] Like
Production is at a high level throughout and I like that most of the 'meme' stuff was generally quarantined either in the side content or the 'clear screens'. The quality of visuals and audio/music was great which was impressive given the sheer quantity and variety of it.
Gameplay wise, it was a lot less clear cut though.
Platforming wise (needle, gimmick, trap screens) it was amazing. There was hardly a weak spot and it was a good balance throughout. The needle screens you could see the changing style in each room and it was refreshing since needle can run the risk of feeling repetitive. The gimmicks were a mixed bag of different things, offering great variety and interesting applications - between basic stuff with a new twist and weird and wacky things, it felt well thought out and well applied. Trap sections felt varied as well, mixing it up between having a central obstacle or being sprinkled with little oddities along the way.
The bosses were another interesting point. Individually, I wouldn't say they were all good but the variety was astonishing. I felt like each time I entered a boss room that I'd really not know what to expect and there was a ton of cool stuff. I certainly didn't love them all but it was easy to appreciate the creativity that the format offered. My gripe here was that a ton of them felt medley style and I'm personally not a fan of that, where things like the punchout fight, TMNT or reality brea felt great because of a consistent theme and slick execution, some of the others felt like it was just tossing random crap at you. Still, they served as a nice range and the bosses were all enjoyable because of that.
Unfortunately the last two categories is where the game takes a total nosedive. The avoidances individually were probably all alright, but my god were they homogeneous. After completing the game, only two of them really stood out to me (thankfully one of which was the required final boss avoidance, the other being knuckles) as being slightly different. I thought to myself that I must be misremembering, so I went back through all of them looking for something that wasn't electronic music with fast rng coming at you on a flat surface at the bottom of the room (okay, inf jump was a little different but it didn't really feel much). It was literally every one of them (as knuckles was barely different from a gameplay perspective, just aesthetic). Not only that but they all had felt out of place difficulty wise. If you had them all individually out of the game, they're probably pretty solid (but there's already hundreds of them just like them) but in the game it was a huge detraction from the game. Every single one of them felt like it hurt the gameplay flow because of the time spent (until I stopped even bothering) and it was a huge disservice to the format because it felt like the huge amount of creativity and variety offered by the format went straight out the window so that someone could churn out another fast barrage.
Finally the +1 stages, I knew I wasn't going to like them going in but the truth was there's actually some good stuff in here. If you had cut out a couple of the middle rooms out of each of these you could've had another good gimmick stage from each of them, but instead every single one had to be coated with some boring filler initially and some intense visual aids along the way. Just because something is known colloquially as a shitstack, doesn't mean you actually have to stack shit on it, this format could've been done so much better.
Overall I'd still recommend any experienced player to give this a play as there is still a ton of great content in here, but play the parts you like - trying to be completionist about it did not feel rewarding. Its unfortunate you have to sift through some garbage to find the great parts but there are a ton of great parts that you don't want to miss.
Rating: 8.0 80
Difficulty: 70 70
Oct 26, 2017
kurath
For: I wanna try a Collab
For: I wanna try a Collab
This is an interesting game which applies a collaborative format to create a ton of short stages (with an unfortunate focus on 'memes', atleast from my perspective).
There's a ton of content in this game and most of it is enjoyable but there's some truly irredeemable garbage here. Thankfully I'm not an obsessive completionist (though I try to fully complete games when it feels reasonable) since I knew I wasn't going to do it on this.
I'd definitely recommend this game to try out interesting gimmicks, get a taste of all kinds of bosses and see what kind of creativity the community has to offer - but tread carefully and don't be afraid to dump a crappy room.
[1] Like
There's a ton of content in this game and most of it is enjoyable but there's some truly irredeemable garbage here. Thankfully I'm not an obsessive completionist (though I try to fully complete games when it feels reasonable) since I knew I wasn't going to do it on this.
I'd definitely recommend this game to try out interesting gimmicks, get a taste of all kinds of bosses and see what kind of creativity the community has to offer - but tread carefully and don't be afraid to dump a crappy room.
Rating: 8.0 80
Difficulty: 60 60
Oct 25, 2017
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!