kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna See The Light In My Lost Period
For: I wanna See The Light In My Lost Period
Reasonably decent needle game with some rough spots. A lot of the design is good but there's the occasionally weirdly precise jump.
Also, for a needle game, a strange amount of technical problems. For some reason for me, normal vines worked vine, all the jungle adventure vines had the similar issue that you'd occasionally see on old gm8 games where they'd only work 1/3 of the time - they're lightly used here and rarely in problematic spots so it wasn't a major issue, but peculiar - definitely something to watch out for if your computer has those vine issues (eg kermit 2). Also the music didn't restart, and by that I don't mean the usual thing, I mean when you hit R, the game restarts and the music is over, that's it.
Either way, it was reasonably fun with some solid variety for a mostly standard needle game.
Also, for a needle game, a strange amount of technical problems. For some reason for me, normal vines worked vine, all the jungle adventure vines had the similar issue that you'd occasionally see on old gm8 games where they'd only work 1/3 of the time - they're lightly used here and rarely in problematic spots so it wasn't a major issue, but peculiar - definitely something to watch out for if your computer has those vine issues (eg kermit 2). Also the music didn't restart, and by that I don't mean the usual thing, I mean when you hit R, the game restarts and the music is over, that's it.
Either way, it was reasonably fun with some solid variety for a mostly standard needle game.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Jun 15, 2022
kurath
For: I Wanna Kami2Kami2Kami2
For: I Wanna Kami2Kami2Kami2
great chaotic randrandrand style game and possibly the best medley there is by actually doing something new and interesting with the inspirations.
[2] Likes
Rating: 9.0 90
Difficulty: 50 50
Jun 14, 2022
kurath
For: I wanna be the effluence
For: I wanna be the effluence
Pretty solid needle/avoidance game that I'd say goes against the grain with the avoidance being much easier than the needle.
Overall its fun but doesn't really stand out in any particular way - final stage is a big difficulty spike largely due to one or two annoyingly precise jumps per shorter save.
[0] Likes
Overall its fun but doesn't really stand out in any particular way - final stage is a big difficulty spike largely due to one or two annoyingly precise jumps per shorter save.
Rating: 7.5 75
Difficulty: 67 67
Jun 13, 2022
kurath
For: I wanna combine the 2 forces
For: I wanna combine the 2 forces
An adventure game with a lot of highs and lows that for me hit a lot of the big targets while missing a lot of the smaller ones. It has a lot of creative ideas, diverse gameplay and a story, which are big things that i'm looking for, but the minor annoyances and sketchy design along the way started grating on the experience after a while.
Production wise, its simplistic but solid. As to be expected from this maker, its not flashy in any way, but has a lot of little details that indicate a lot of care. The story elements, especially being bilingual, are a great touch. Audio is basic, but serviceable. Where it falters here is what I'd call quality of life elements. I did not complete extra because I missed one item, and while it does allow backtracking to try and achieve that, there's no indication of what or where and the ability to move around is extremely limited, so it roughly boils down to replaying the game. Secondly, another huge peeve of mine is that the main gimmick (sort of? its the most notable one that comes in about halfway through the game) feels really tedious to use sometimes, and this is because it takes 3 button presses of different buttons to do something that has no reason to not be done in a single press. That and the fact the inputs feel janky at time really hurts the experience.
The platforming is the highlight for me, with diverse interesting stages - though always with the best design - it atleast keeps your attention, never feels repetitive and introduces a lot of interesting ideas.
The bosses are usually quite simplistic, but their design tends towards the annoying for me. Most of them are designed around the boss being annoying to hit, which isn't really a fun design. Expect all the attacks to be quite easy and simple, but become problematic only because you have to be in specific spots and expend all your resources to be able to damage the boss, meaning that its largely about standing around dodging easy attacks until you can get a clean hit in. While not inherently bad, the fact that every boss felt built around this and it being a design I dislike really brought down the experience for me.
Overall, its got a lot of rough edges but a lot of good ideas - which largely is what you should expect when playing this makers games. I'd recommend it to adventure players who don't mind that combination, and serves as a reasonable entry point if you're curious about the makers catalog which contains a lot of similar 'diamonds in the rough'.
[0] Likes
Production wise, its simplistic but solid. As to be expected from this maker, its not flashy in any way, but has a lot of little details that indicate a lot of care. The story elements, especially being bilingual, are a great touch. Audio is basic, but serviceable. Where it falters here is what I'd call quality of life elements. I did not complete extra because I missed one item, and while it does allow backtracking to try and achieve that, there's no indication of what or where and the ability to move around is extremely limited, so it roughly boils down to replaying the game. Secondly, another huge peeve of mine is that the main gimmick (sort of? its the most notable one that comes in about halfway through the game) feels really tedious to use sometimes, and this is because it takes 3 button presses of different buttons to do something that has no reason to not be done in a single press. That and the fact the inputs feel janky at time really hurts the experience.
The platforming is the highlight for me, with diverse interesting stages - though always with the best design - it atleast keeps your attention, never feels repetitive and introduces a lot of interesting ideas.
The bosses are usually quite simplistic, but their design tends towards the annoying for me. Most of them are designed around the boss being annoying to hit, which isn't really a fun design. Expect all the attacks to be quite easy and simple, but become problematic only because you have to be in specific spots and expend all your resources to be able to damage the boss, meaning that its largely about standing around dodging easy attacks until you can get a clean hit in. While not inherently bad, the fact that every boss felt built around this and it being a design I dislike really brought down the experience for me.
Overall, its got a lot of rough edges but a lot of good ideas - which largely is what you should expect when playing this makers games. I'd recommend it to adventure players who don't mind that combination, and serves as a reasonable entry point if you're curious about the makers catalog which contains a lot of similar 'diamonds in the rough'.
Rating: 7.5 75
Difficulty: 60 60
Jun 11, 2022
kurath
For: I Wanna Collect The Pixels
For: I Wanna Collect The Pixels
Collect the Pixels is an adventure game with a very interesting blend of classic and modern design, featuring a classic hub style set of stages with secrets and some followup.
Production is definitely its strong suit, especially the art. It has a very distinct, custom pixel art style that feels very consistent and clean. This feels like a core part of the game's identity and one of the things that stands out the strongest. Accompanying that is a very fitting music and sound design that definitely fit the theming. The simplistic, retro style of the audio makes it more noticeable when things are missing, and it definitely felt like there could've been a bit more in the sfx, but overall really strong.
Platforming wise, there's a good bit of variety and a lot of interesting segments. Tending to alternate between fighting enemies and utilizing the stage defining gimmick, with an occasional curveball segment thrown in - something I'm always a fan of. There were some beefs with cycles and enemy spawn points and design that felt awkward to me, but otherwise a lot of interesting parts and each stage felt very different and the problem segments were surely the minority. Lastly, there are secrets which are mostly indicated, but unfortunately if you miss one lack any real indication as to where or why. These are for a smaller 'extra' stage, which while it has some neat bonus stuff is not as of release related to a real additional ending or anything
Boss-wise, it was a bit more mixed for me, though I appreciate that every boss was very distinct style.
Overall, it has a lot of variety, which is a huge plus for me, and a lot going for it. I'm led to believe there's may be coming for the game, but for what exists, there's plenty to enjoy. It feels like its lacking a bit of final polish, with some of the expected QoL functionality (particularly secrets and the avoidance timer which disappears on death so its not super usable for the player being the big ones for me) but not ones that stop it from being a great adventure game to get a couple hours of gameplay out of. I'd recommend it if you like adventure games that have a bit of bite to them, as its definitely not a beginner game.
[5] Likes
Production is definitely its strong suit, especially the art. It has a very distinct, custom pixel art style that feels very consistent and clean. This feels like a core part of the game's identity and one of the things that stands out the strongest. Accompanying that is a very fitting music and sound design that definitely fit the theming. The simplistic, retro style of the audio makes it more noticeable when things are missing, and it definitely felt like there could've been a bit more in the sfx, but overall really strong.
Platforming wise, there's a good bit of variety and a lot of interesting segments. Tending to alternate between fighting enemies and utilizing the stage defining gimmick, with an occasional curveball segment thrown in - something I'm always a fan of. There were some beefs with cycles and enemy spawn points and design that felt awkward to me, but otherwise a lot of interesting parts and each stage felt very different and the problem segments were surely the minority. Lastly, there are secrets which are mostly indicated, but unfortunately if you miss one lack any real indication as to where or why. These are for a smaller 'extra' stage, which while it has some neat bonus stuff is not as of release related to a real additional ending or anything
Boss-wise, it was a bit more mixed for me, though I appreciate that every boss was very distinct style.
Overall, it has a lot of variety, which is a huge plus for me, and a lot going for it. I'm led to believe there's may be coming for the game, but for what exists, there's plenty to enjoy. It feels like its lacking a bit of final polish, with some of the expected QoL functionality (particularly secrets and the avoidance timer which disappears on death so its not super usable for the player being the big ones for me) but not ones that stop it from being a great adventure game to get a couple hours of gameplay out of. I'd recommend it if you like adventure games that have a bit of bite to them, as its definitely not a beginner game.
Rating: 8.8 88
Difficulty: 60 60
Jun 5, 2022
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
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