kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: Summer Message
For: Summer Message
A pretty fun little one-stage trapventure game with some good moments and interesting obstacles.
Production wise, nothing to really note, its default tilesets/sound effects.
The platforming goes back and forth between trap focused (but never overbearing) and some mixed mechanics with some traditional obstacles. Its fun and varied and changes up pretty frequently.
The boss is a bit of a mixed bag. The attacks individually are cool, but holy shit is the pacing awful. Its incredibly slow paced, with attacks going on for way too long and basically makes you beat everything twice, taking something like >5 minutes for an attempt, which is a bit rough for what is otherwise an easy game. Exacerbated by the fact that one attempt goes on longer than the song does and it has a like a 10-15 second silence in the song loop kind of helps kill the ambience too and make it feel even more of a drag.
Overall though, its a good little trap game with one unfortunate and also sizable drawback. That said, while it does take forever, once you learn the attacks it is quite fair and easy.
[0] Likes
Production wise, nothing to really note, its default tilesets/sound effects.
The platforming goes back and forth between trap focused (but never overbearing) and some mixed mechanics with some traditional obstacles. Its fun and varied and changes up pretty frequently.
The boss is a bit of a mixed bag. The attacks individually are cool, but holy shit is the pacing awful. Its incredibly slow paced, with attacks going on for way too long and basically makes you beat everything twice, taking something like >5 minutes for an attempt, which is a bit rough for what is otherwise an easy game. Exacerbated by the fact that one attempt goes on longer than the song does and it has a like a 10-15 second silence in the song loop kind of helps kill the ambience too and make it feel even more of a drag.
Overall though, its a good little trap game with one unfortunate and also sizable drawback. That said, while it does take forever, once you learn the attacks it is quite fair and easy.
Rating: 8.0 80
Difficulty: 45 45
May 27, 2022
kurath
For: I Wanna One Room
For: I Wanna One Room
A full platforming game with a pretty hefty amount of content.
The premise is one often seen and the core for a handful of other games - take a generalized screen layout and make a ton of different rooms designed around it. It does this whole concept quite well, producing a hefty 50 screens per each layout - split 25 and 25 into the original mode and 25 into a hard mode. Despite this large number of screens for each layout, it ends up not feeling repetitive for the most part, as the logical gameflow means you're swinging by each layout in two batches, rather than all at once, and most of the segments are short and fastpaced.
The design features some fairly traditional gimmicks - shootable blocks, water, conveyors, triple jump and moving objects - and mixes and matches them amongst the many stages quite well. The cycles in particular end up defining a lot of the gameplay and do a good job of keeping things moving and interesting.
Overall, if you want a full-on platforming experience that isn't too hard, this is well done and solid. I wouldn't say anything about it is going to be something impactful that I remember in the long run, but it is fun. Especially for newer players, this starts very accessible and can be something to build up on over time.
[0] Likes
The premise is one often seen and the core for a handful of other games - take a generalized screen layout and make a ton of different rooms designed around it. It does this whole concept quite well, producing a hefty 50 screens per each layout - split 25 and 25 into the original mode and 25 into a hard mode. Despite this large number of screens for each layout, it ends up not feeling repetitive for the most part, as the logical gameflow means you're swinging by each layout in two batches, rather than all at once, and most of the segments are short and fastpaced.
The design features some fairly traditional gimmicks - shootable blocks, water, conveyors, triple jump and moving objects - and mixes and matches them amongst the many stages quite well. The cycles in particular end up defining a lot of the gameplay and do a good job of keeping things moving and interesting.
Overall, if you want a full-on platforming experience that isn't too hard, this is well done and solid. I wouldn't say anything about it is going to be something impactful that I remember in the long run, but it is fun. Especially for newer players, this starts very accessible and can be something to build up on over time.
Rating: 8.1 81
Difficulty: 60 60
May 25, 2022
kurath
For: I wanna be the Crimson kid
For: I wanna be the Crimson kid
Pretty cool puzzle needle game based on having a variety of kids with different abilities and a couple miniboss encounters.
The production is simplistic but solid.
The puzzles are generally quite neat while still being quite accessible, with each kid having distinct uses and the design generally well built around their abilities and keeping it clear. There's definitely a couple poor design choices, and it feels like there's an assumption of the player being quite capable of needle, as the needle design is kind of bland in a lot of places but not always that easy, with some long saves. This combines to potentially being a problem for lesser skilled players more interested in the mechanics from enjoying the game. Also the oversight of a softlock is a major problem.
The boss encounters are fun and a nice breakup. I'm a sucker for multitasking style minigames and it did a good job of that - really enjoyed that despite the balance/rng being a little unreasonable.
Overall though, had a good time and while a little more design time feels like it could go a long way, this is the kind of concept I wish more people would actively do.
[0] Likes
The production is simplistic but solid.
The puzzles are generally quite neat while still being quite accessible, with each kid having distinct uses and the design generally well built around their abilities and keeping it clear. There's definitely a couple poor design choices, and it feels like there's an assumption of the player being quite capable of needle, as the needle design is kind of bland in a lot of places but not always that easy, with some long saves. This combines to potentially being a problem for lesser skilled players more interested in the mechanics from enjoying the game. Also the oversight of a softlock is a major problem.
The boss encounters are fun and a nice breakup. I'm a sucker for multitasking style minigames and it did a good job of that - really enjoyed that despite the balance/rng being a little unreasonable.
Overall though, had a good time and while a little more design time feels like it could go a long way, this is the kind of concept I wish more people would actively do.
Rating: 8.0 80
Difficulty: 54 54
May 25, 2022
kurath
For: Ezamur
For: Ezamur
A pretty solid adventure game using the TTT2 engine.
Its definitely got some janky feel associated with it due to the fact that (atleast for me) the TTT2 kid does not feel as good for platforming, but this is mostly mitigated by balancing the saves relatively well, with a lot of short segments when it decides to get wild. Some of the segments still felt awkward just because it felt like a lot of typical fangame concepts applied to the new engine, which just sometimes doesn't work, but mostly it was good.
The production is overall great, and looks amazing throughout despite the super low TTT2 style resolution (aka, don't play in regular window size).
Finally, the bosses are a major component of the game time and do feel a fair bit harder than the platforming to progress through, but not in a way that's problematic at all. It felt well balanced for it to be an even split between platforming and boss time for reasonable lengthy stages. I definitely enjoyed the regular bosses. They are very much the TTT2 style - expect a lot of sequential or fast cycling mostly pattern attacks that you need to figure out consistent strats for. The real drag however is the final avoidance after the final boss though, which was an unfortunate way to end the game as it has a slow, pretty boring intro with barely any music that somehow comprises nearly half the entire fight, and a lot of repetitive, similar attacks. This in a nearly pure pattern avoidance just means you die to the same thing repeating and it just was not very engaging.
Still, game has a ton to offer prior to that point, and I'd recommend playing it if you don't mind the physics and like this style of adventure game. I wouldn't fault anyone for not playing the final avoidance, though atleast its not harder or going to take longer than anything up to that point.
[2] Likes
Its definitely got some janky feel associated with it due to the fact that (atleast for me) the TTT2 kid does not feel as good for platforming, but this is mostly mitigated by balancing the saves relatively well, with a lot of short segments when it decides to get wild. Some of the segments still felt awkward just because it felt like a lot of typical fangame concepts applied to the new engine, which just sometimes doesn't work, but mostly it was good.
The production is overall great, and looks amazing throughout despite the super low TTT2 style resolution (aka, don't play in regular window size).
Finally, the bosses are a major component of the game time and do feel a fair bit harder than the platforming to progress through, but not in a way that's problematic at all. It felt well balanced for it to be an even split between platforming and boss time for reasonable lengthy stages. I definitely enjoyed the regular bosses. They are very much the TTT2 style - expect a lot of sequential or fast cycling mostly pattern attacks that you need to figure out consistent strats for. The real drag however is the final avoidance after the final boss though, which was an unfortunate way to end the game as it has a slow, pretty boring intro with barely any music that somehow comprises nearly half the entire fight, and a lot of repetitive, similar attacks. This in a nearly pure pattern avoidance just means you die to the same thing repeating and it just was not very engaging.
Still, game has a ton to offer prior to that point, and I'd recommend playing it if you don't mind the physics and like this style of adventure game. I wouldn't fault anyone for not playing the final avoidance, though atleast its not harder or going to take longer than anything up to that point.
Rating: 8.0 80
Difficulty: 60 60
May 9, 2022
kurath
For: I wanna play in random
For: I wanna play in random
It has an idea, but does a pretty poor job of implementing it and designing around it.
The gimmick is you randomly change physics - either lower/higher first/second jump, faster or slower, full jump only or whatever the case may be. The problem is many segments become impossible with disadvantageous physics at which point it just becomes a lot of standing around and waiting for it to happen.
The design in the individual stages is meh, with a bland spotlight stage in one, just kind of annoying design in general in another and 'riddles' in a third, almost exclusively leaning on the side of annoying rather than zany. The difficulty primarily comes from one extremely long segment with a lot of these problems.
Overall, if you like RNG there's some value here, but I generally do and found it pretty unenjoyable still. With some better platforming design, it could've gone a lot better.
[0] Likes
The gimmick is you randomly change physics - either lower/higher first/second jump, faster or slower, full jump only or whatever the case may be. The problem is many segments become impossible with disadvantageous physics at which point it just becomes a lot of standing around and waiting for it to happen.
The design in the individual stages is meh, with a bland spotlight stage in one, just kind of annoying design in general in another and 'riddles' in a third, almost exclusively leaning on the side of annoying rather than zany. The difficulty primarily comes from one extremely long segment with a lot of these problems.
Overall, if you like RNG there's some value here, but I generally do and found it pretty unenjoyable still. With some better platforming design, it could've gone a lot better.
Rating: 3.1 31
Difficulty: 65 65
Apr 30, 2022
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!