kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna restart
For: I wanna restart
A hefty adventure game with a ton of content with that certain oldschool style and charm. Please note that while this is on a studio engine with built in control changing, it probably shouldn't be used as some of the in-game functions are tied to the specific default keys and rebinding it in-game may make things weird.
That particular quirk aside, production is mostly pretty laid back - lots of simple tilesets and graphics. Sometimes the production actively works against it, imo, with a couple of instances of both intentional or maybe unintentional (not even sure on some of it) visual challenge. For the most part, not too heinous though and stuff is solid.
There's a ton of stages, generally with a couple or three stages between each boss. The platforming is mostly pretty standard, built around pretty straightforward needle and cycles with a couple changing additions per stage. These aren't all that exciting, though there are some pretty cool ones and the stages mostly do have an identity with variation between light puzzling, traps, movement gimmicks and enemies to keep it fresh. (Except the bubble gimmick which was bad and used bad).
The bosses are a grab bag, some good and some not so interesting. Many of them have some level of imbalance or awkward parts but those all have hp as well to mitigate the brunt of the oddities. Some of them are also super easy so the pacing feels a bit weird as you might go a couple stages with no boss, then a super easy boss then a couple more stages with none. All in all, not a huge criticism and the bosses are mostly interesting so I can give it that.
Overall, I enjoyed most of it and it definitely keeps you guessing. The pacing is weak sometimes as detailed above, as well as some stages do feel like they drag on but there's a lot of content to be had and lots of things to see. If you enjoy adventure games and don't mind some rough edges, this has a ton to keep you engaged and interested in.
[2] Likes
That particular quirk aside, production is mostly pretty laid back - lots of simple tilesets and graphics. Sometimes the production actively works against it, imo, with a couple of instances of both intentional or maybe unintentional (not even sure on some of it) visual challenge. For the most part, not too heinous though and stuff is solid.
There's a ton of stages, generally with a couple or three stages between each boss. The platforming is mostly pretty standard, built around pretty straightforward needle and cycles with a couple changing additions per stage. These aren't all that exciting, though there are some pretty cool ones and the stages mostly do have an identity with variation between light puzzling, traps, movement gimmicks and enemies to keep it fresh. (Except the bubble gimmick which was bad and used bad).
The bosses are a grab bag, some good and some not so interesting. Many of them have some level of imbalance or awkward parts but those all have hp as well to mitigate the brunt of the oddities. Some of them are also super easy so the pacing feels a bit weird as you might go a couple stages with no boss, then a super easy boss then a couple more stages with none. All in all, not a huge criticism and the bosses are mostly interesting so I can give it that.
Overall, I enjoyed most of it and it definitely keeps you guessing. The pacing is weak sometimes as detailed above, as well as some stages do feel like they drag on but there's a lot of content to be had and lots of things to see. If you enjoy adventure games and don't mind some rough edges, this has a ton to keep you engaged and interested in.
Rating: 7.8 78
Difficulty: 68 68
Nov 19, 2021
kurath
For: I Wanna Kill The Genesis
For: I Wanna Kill The Genesis
Based on any%. First off, lets start with the obvious. This game is, in many many ways, a K3 fangame. It hits you in the face with it at the start and never stops.
Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.
Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.
Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.
Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.
Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.
All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.
[5] Likes
Knowing that, I had some hesitance going into it (as one who does not appreciate said inspiration in the slightest). On one hand, Genesis is a maker I've felt like has a lot of potential but many of his productions have felt like they're just missing a little bit, so knowing he put a lot of work into this was promising. So, definitely came into this with the feeling that it could go really hard either way.
Reality however, is usually much more tempered than that, and it ended up somewhere in the middle - being a quite good - great in spots - game that both set itself apart from its inspiration, as well as succumbing to some of its faults.
Firstly, it has good production value in a lot of places. A lot of this is K3 style production value, sure, which I didn't necessarily care for, but was thankfully still more varied than that. The big advantages it presented was firstly - it is all original content - despite the game flow and much of the aesthetics being inspired, the actual gameplay is all original. And there's a lot of it. It uses most of the gimmicks available through NANE and other resources, giving some solid gimmick variety of familiar sorts to mix it up, though it does stick almost exclusively to a needle playstyle. Second major positive, and this is obviously dependent on the person, it wasn't a grind. Difficulty is a lot more reasonable, though the balancing suffers from many similar problems.
Platforming wise, as stated, there is a ton of content. Honestly, a lot of it was only alright, and much of it won't necessarily stand out as that memorable to me, but it was enjoyable (outside of one segment of the game which seemed to just go overboard with dick traps at the end of saves for seemingly no reason). Gimmick segments stayed around long enough to offer some interesting developments, while generally not so long that they got repetitive or timesome. The frequent changeups in visuals and tiles kept things feeling like they were moving, and there was just good variation between the length and style of segments.
Boss-wise, as you'd expect from a K3 style game, is a major portion of the playtime. The early bosses were weirdly easy, in my opinion, but they served as a welcome change of pace. This leads into the boss rush (of course) which I expected to dislike. And I did for many of the reasons I expected - its just a lot in a row, was a huge chunk of the total playtime and just crippled the diversity. However, individually speaking, I enjoyed the actual fights more than I thought I would... I just wish they were spaced out. The final boss was a nice cap to the game, though I sure wish it had a slow move/focus key.
All in all, it both met my disappointments head on and exceeded my expectations, and I would give it more favor to the latter. Much of the K3 aspects felt frivolous and unnecessary, but if the core and flow is what inspired the motivation to make the game, then it was certainly a worthwhile price to pay as the game offers plenty of quality content. I'd recommend this to anyone who prefers a long game with a progressive difficulty curve and doesn't mind a huge batch of avoidances (or anyone who is good enough to beat mid-difficulty barrages quickly, because these aren't very hard by any means), or someone who doesn't mind just going partway as there's plenty to play before that.
Rating: 8.4 84
Difficulty: 72 72
Nov 14, 2021
kurath
For: I wanna Avoid being Trolled
For: I wanna Avoid being Trolled
Short and sweet, really great game and I do kind of wish there was more to it, but deserves to be up there with the must play easy trap games.
Tagged as: Trap
Beginner_Friendly
[1] Like
Rating: 8.8 88
Difficulty: 25 25
Nov 13, 2021
kurath
For: I wanna summon Koishi Komeiji
For: I wanna summon Koishi Komeiji
Its a super creative, really wild ride the whole way through. This isn't always a good thing, but it mostly is.
Production-wise, it does it great for a trap game, it bounces back and forth between a total mess and high effort zany shenanigans - it really does play into this well.
The bosses are very creative, but also unfortunately kind of tedious to play. They drag on for a really long time, and while they thankfully provide you with ample hp to make mistakes with over this long time, a lot of the time isn't particularly engaging. Especially the second boss where the ending part kind of becomes nonsensical trial and error.
The traps have a ton of really wild creative stuff too, but there's also so many lightspeed instagibs that you're not really sure what's going on a lot of the time. Also, they're quite precise - this is much more difficult than you'd expect from a trap game, and a lot of them just knowing what's going to happen isn't enough because the execution gets tight, so I would not recommend this for beginners looking for trap games.
Overall, its a really cool game but it definitely has some ups and downs. I'd recommend this to people who like wild variety but definitely wait for a period where you're in the right frame of mind, as it can definitely test your patience at the low points and make you not appreciate the many high points quite as much.
Production-wise, it does it great for a trap game, it bounces back and forth between a total mess and high effort zany shenanigans - it really does play into this well.
The bosses are very creative, but also unfortunately kind of tedious to play. They drag on for a really long time, and while they thankfully provide you with ample hp to make mistakes with over this long time, a lot of the time isn't particularly engaging. Especially the second boss where the ending part kind of becomes nonsensical trial and error.
The traps have a ton of really wild creative stuff too, but there's also so many lightspeed instagibs that you're not really sure what's going on a lot of the time. Also, they're quite precise - this is much more difficult than you'd expect from a trap game, and a lot of them just knowing what's going to happen isn't enough because the execution gets tight, so I would not recommend this for beginners looking for trap games.
Overall, its a really cool game but it definitely has some ups and downs. I'd recommend this to people who like wild variety but definitely wait for a period where you're in the right frame of mind, as it can definitely test your patience at the low points and make you not appreciate the many high points quite as much.
Tagged as: Math
[0] Likes
Rating: 8.1 81
Difficulty: 55 55
Nov 9, 2021
kurath
For: I Wanna be the RP
For: I Wanna be the RP
Very well designed, well executed hybridization of a more old-school style of a Rukito game with more modern style gimmick needle. Definitely leaning more towards the latter, it still retains hints of the former. This worked really well for me personally, as it incorporates the tinge of whimsy and adds bosses, both things I can definitely appreciate, while maintaining a much more fluid platforming style that reflects more of the present style.
The game's difficulty holds pretty steady, which means that you tend to know roughly what you're in for from the beginning with a focus on making the platforming more elaborate with more mechanics rather than more precise.
I'd definitely recommend this more towards those who prefer modern gimmick needle style than these looking for a Rukito like, but if you happen to be a major fan of both, it definitely has something for both.
[3] Likes
The game's difficulty holds pretty steady, which means that you tend to know roughly what you're in for from the beginning with a focus on making the platforming more elaborate with more mechanics rather than more precise.
I'd definitely recommend this more towards those who prefer modern gimmick needle style than these looking for a Rukito like, but if you happen to be a major fan of both, it definitely has something for both.
Rating: 8.9 89
Difficulty: 77 77
Nov 7, 2021
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!