kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna be the flyingplatform
For: I wanna be the flyingplatform
Its an RNG based sudoku game extremely similar to flyingspike except with platforms, to the extent that it takes almost all of flyingspike's ideas and doesn't add much extra.
Its a design space I'd like to see more in, and its a competent enough entry and reasonably entertaining. It does introduce an aspect of sudoku style games that I do not enjoy, where you have to fight against bad physics - so if you're not a fan of that, this will likely be a lot less pleasant.
Overall, I enjoyed most of it, but the second to last screen kind of sucks. Relying largely on making the player uncontrollable for difficulty, and drags on for a long time, relying heavily on RNG that becomes less and less reactable as time goes on in a screen that requires largely nothing but full jumps or button mashing.
Either way, its still worth checking out if you like a silly RNG-a-thon, but expect to a larger proportion of the time praying and less playing versus flyingspike.
[1] Like
Its a design space I'd like to see more in, and its a competent enough entry and reasonably entertaining. It does introduce an aspect of sudoku style games that I do not enjoy, where you have to fight against bad physics - so if you're not a fan of that, this will likely be a lot less pleasant.
Overall, I enjoyed most of it, but the second to last screen kind of sucks. Relying largely on making the player uncontrollable for difficulty, and drags on for a long time, relying heavily on RNG that becomes less and less reactable as time goes on in a screen that requires largely nothing but full jumps or button mashing.
Either way, its still worth checking out if you like a silly RNG-a-thon, but expect to a larger proportion of the time praying and less playing versus flyingspike.
Rating: 5.0 50
Difficulty: 60 60
May 30, 2021
kurath
For: I wanna stop the Heart Beats
For: I wanna stop the Heart Beats
A very solid, long adventure game based around a variety of mostly more contemporary games, which I really appreciated (not that there's anything wrong with it, but love seeing some more non-mario/kirby etc stages).
Note: the game has an optional death limit, I don't remember it clearly saying in game, but you can set it to 0 to disable it.
Production wise, its generally very good. The various games are captured very well, there's tons of small details and nice effects to polish it up and great application of sound effects and fitting music throughout. There were some small things from a production value that I wish were changed (such as the camera movement being awkwardly slow), but nothing major.
The platforming is probably the weaker part of the game, though its mostly good. The traps felt like afterthoughts and while there were a few good ones, they rarely felt like they added anything to the game, and sometimes detracted.
The bosses were the highlight, and theres a lot of them spanning the various different games or just sprinkled in besides that. Lots of variety and mostly being fair and fun.
The one major drawback the game had, which may be a side effect of being a competition/race game? was that there's a fair bit of time wasting. Bland traps at the end of saves or unskippable boss transitions/intros that are 15-20 seconds long really add up over time without adding much. This makes it a bit hard to recommend to an absolute new player, since resets will pile these up but for an experienced player, they'll likely just be more nuisances than actual problems. I wouldn't have minded if it were a small number of incidents, but there are a lot of them and it was far and away the least enjoyable aspect of the game.
Overall, it was really good. Anyone with a bit of experience under their belt, likes adventure/variety games and looking for something fairly easy to play should give this a shot. It has a great amount of quality content. As above, if you're a brand new fangame player, I'd probably wait a bit on it, but otherwise, give it a try.
[1] Like
Note: the game has an optional death limit, I don't remember it clearly saying in game, but you can set it to 0 to disable it.
Production wise, its generally very good. The various games are captured very well, there's tons of small details and nice effects to polish it up and great application of sound effects and fitting music throughout. There were some small things from a production value that I wish were changed (such as the camera movement being awkwardly slow), but nothing major.
The platforming is probably the weaker part of the game, though its mostly good. The traps felt like afterthoughts and while there were a few good ones, they rarely felt like they added anything to the game, and sometimes detracted.
The bosses were the highlight, and theres a lot of them spanning the various different games or just sprinkled in besides that. Lots of variety and mostly being fair and fun.
The one major drawback the game had, which may be a side effect of being a competition/race game? was that there's a fair bit of time wasting. Bland traps at the end of saves or unskippable boss transitions/intros that are 15-20 seconds long really add up over time without adding much. This makes it a bit hard to recommend to an absolute new player, since resets will pile these up but for an experienced player, they'll likely just be more nuisances than actual problems. I wouldn't have minded if it were a small number of incidents, but there are a lot of them and it was far and away the least enjoyable aspect of the game.
Overall, it was really good. Anyone with a bit of experience under their belt, likes adventure/variety games and looking for something fairly easy to play should give this a shot. It has a great amount of quality content. As above, if you're a brand new fangame player, I'd probably wait a bit on it, but otherwise, give it a try.
Rating: 8.8 88
Difficulty: 45 45
May 29, 2021
kurath
For: I Wanna be the 512
For: I Wanna be the 512
The third in 128ups rukito-like trigger needle.
It definitely stays true to the source material, which unfortunately results in a lot of misses for me, but overall maintains a state as being a very competent needle game. The production is as you'd expect, with simple tilesets and backgrounds, default spikes and whimsical upbeat music. It steps it up a bit during bosses which is nice.
The bosses were much easier than the platforming and were a fun diversion but not the core of the game. Keeps up a theme of having a good arena-changing final boss, which I always get behind.
Platforming wise, this is the bulk of the game and presumably what you come for. I found the earlier game more palatable and a bit more diverse, and felt it got more frustrating and less fun as time went on. The balance was sketchy, as a few long saves really dominated the playtime and primarily just by virtue of backtracking. There were some good highlights in triggers, but it felt like much of the lategame trigger work was dominated by just that backtracking, which is where I found myself enjoying the game a lot less (Also do rukito games have to have a bad water segment?).
Its a solid continuation and a solid entry in the genre and if you're looking for more of the same, it does well. Its worth a play if you like the rukito needle style as its probably one of the more faithful in the trigger needle domain, but if not, I don't think it'll change your mind.
It definitely stays true to the source material, which unfortunately results in a lot of misses for me, but overall maintains a state as being a very competent needle game. The production is as you'd expect, with simple tilesets and backgrounds, default spikes and whimsical upbeat music. It steps it up a bit during bosses which is nice.
The bosses were much easier than the platforming and were a fun diversion but not the core of the game. Keeps up a theme of having a good arena-changing final boss, which I always get behind.
Platforming wise, this is the bulk of the game and presumably what you come for. I found the earlier game more palatable and a bit more diverse, and felt it got more frustrating and less fun as time went on. The balance was sketchy, as a few long saves really dominated the playtime and primarily just by virtue of backtracking. There were some good highlights in triggers, but it felt like much of the lategame trigger work was dominated by just that backtracking, which is where I found myself enjoying the game a lot less (Also do rukito games have to have a bad water segment?).
Its a solid continuation and a solid entry in the genre and if you're looking for more of the same, it does well. Its worth a play if you like the rukito needle style as its probably one of the more faithful in the trigger needle domain, but if not, I don't think it'll change your mind.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 75 75
Apr 30, 2021
kurath
For: Float.
For: Float.
A neat pathing/gimmick needle game focused around its namesake floaty gimmicks. It has a lot going for it, especially in the middle - which is fantastic and a lot of fun, but unfortunately its start and end both really drag it down.
The production is clean, looks good and is very thematic and builds a nice, consistent atmosphere.
The beginning is just a classic, no frills, completely forgettable needle segment. Its short and mostly inoffensive, but does nothing to introduce or progress the game and feels out of place. The middle is the meat, thankfully, and is the best part. There's three different gimmicks that roll in, and do so quite well. Lots of interesting pathing/puzzle options here though the actual execution can sometimes feel quite slow since speed changes happen so gradually.
Then the end kind of loses it again, the actual gameplay takes a horrendous nosedive in order to favor being clever over fun (which admittedly is really cool, just not fun to play or figure out) and suffers from the classic fangame gimmick design where the designer is clearly assuming the player has the same level of familiarity as they do. This results in an extremely steep rise in difficulty at the end which was a lot more frustrating than anything else. Unfortunately while the gimmicks were super cool to play with as it was more chill, as it got harder the fact your movement is so limited meant there's really just a lot of weaving back and forth through the same left right movements and very little else.
There's a lot of good stuff in this though, and would recommend anyone who likes gimmick needle with a decent confidence in their needle skill to give it a shot as the long saves with slow movement will drag on with deaths.
[2] Likes
The production is clean, looks good and is very thematic and builds a nice, consistent atmosphere.
The beginning is just a classic, no frills, completely forgettable needle segment. Its short and mostly inoffensive, but does nothing to introduce or progress the game and feels out of place. The middle is the meat, thankfully, and is the best part. There's three different gimmicks that roll in, and do so quite well. Lots of interesting pathing/puzzle options here though the actual execution can sometimes feel quite slow since speed changes happen so gradually.
Then the end kind of loses it again, the actual gameplay takes a horrendous nosedive in order to favor being clever over fun (which admittedly is really cool, just not fun to play or figure out) and suffers from the classic fangame gimmick design where the designer is clearly assuming the player has the same level of familiarity as they do. This results in an extremely steep rise in difficulty at the end which was a lot more frustrating than anything else. Unfortunately while the gimmicks were super cool to play with as it was more chill, as it got harder the fact your movement is so limited meant there's really just a lot of weaving back and forth through the same left right movements and very little else.
There's a lot of good stuff in this though, and would recommend anyone who likes gimmick needle with a decent confidence in their needle skill to give it a shot as the long saves with slow movement will drag on with deaths.
Rating: 8.0 80
Difficulty: 60 60
Apr 19, 2021
kurath
For: I Wanna Be The Dreamroamer
For: I Wanna Be The Dreamroamer
Really great intro level game into gimmick needle. Its very well designed around being accessible, feeling like it hits the sweet spot for easy where its not just 'easy for experienced players' but flows well and works well for actual beginners as well.
The aesthetics and music is super chill and fitting to the experience and overall its just a fun little game. It won't take even new players that long, but for a quick diversion, its very accessible and approachable for people who want to build their confidence with reading kid movements around some standard and nonstandard gimmicks.
[0] Likes
The aesthetics and music is super chill and fitting to the experience and overall its just a fun little game. It won't take even new players that long, but for a quick diversion, its very accessible and approachable for people who want to build their confidence with reading kid movements around some standard and nonstandard gimmicks.
Rating: 8.0 80
Difficulty: 35 35
Apr 18, 2021
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!