kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna come to the conclusion
For: I wanna come to the conclusion
A very good easier adventure game with a lot of variety and minor progression elements. I'd say it peaks around the middle (factoring in true end, which is a major part of the content of the game and is probably what you should consider playing through if you decide to play the game).
Overall its great and definitely worth the play if you're looking for an adventure game to play. Production quality is very high throughout (even overdone in some places, though never problematically so) and the visuals and music fit the environments/events well. The story is a little campy, which is about what you'd expect out of a fangame and suits it well.
As for the gameplay, every stage has a distinct identity which is great, and there's a pretty wide variety of styles and ideas throughout. Likewise with the bosses, none of them feel all too similar to one another and are complex and challenging enough to be interesting to more experienced players while the abundant checkpoints and acquirable strategies keep it accessible to anyone. This is a bit where it falters a bit too though - the gameplay feels like it has an identity crisis sometimes - like he wanted to just fit in a bit of everything somewhere. This makes the later game feel a bit disjointed because its hard to determine what you're supposed to be doing, and occasionally you'll run into segments that feel wildly out of place and throw a wild changeup in the pace of the game. While the quality of the game remains very high throughout, it does feel like it never quite peaks due to the sudden shifts.
Either way, these are minor concerns at most, and I'd still absolutely recommend the game, especially to newer players as it shouldn't have any walls for the newer players and the game plays better at a more relaxed pace anyway.
Overall its great and definitely worth the play if you're looking for an adventure game to play. Production quality is very high throughout (even overdone in some places, though never problematically so) and the visuals and music fit the environments/events well. The story is a little campy, which is about what you'd expect out of a fangame and suits it well.
As for the gameplay, every stage has a distinct identity which is great, and there's a pretty wide variety of styles and ideas throughout. Likewise with the bosses, none of them feel all too similar to one another and are complex and challenging enough to be interesting to more experienced players while the abundant checkpoints and acquirable strategies keep it accessible to anyone. This is a bit where it falters a bit too though - the gameplay feels like it has an identity crisis sometimes - like he wanted to just fit in a bit of everything somewhere. This makes the later game feel a bit disjointed because its hard to determine what you're supposed to be doing, and occasionally you'll run into segments that feel wildly out of place and throw a wild changeup in the pace of the game. While the quality of the game remains very high throughout, it does feel like it never quite peaks due to the sudden shifts.
Either way, these are minor concerns at most, and I'd still absolutely recommend the game, especially to newer players as it shouldn't have any walls for the newer players and the game plays better at a more relaxed pace anyway.
Tagged as: Adventure
[0] Likes
Rating: 9.2 92
Difficulty: 45 45
Sep 6, 2019
kurath
For: I wanna get the OOPARTS III -Yuuutu Remade-
For: I wanna get the OOPARTS III -Yuuutu Remade-
A really solid old school adventure style game. Starts out really easy and is a pretty good intro game and gets to about the moderate stage by the end.
The production is good, with mostly clean visuals in the platforming the whole way and good looking bosses. SFX are a little lacking but not a huge deal.
The platforming has a lot of gimmicks mixed in and a lot of fun parts, but when it decides to go needle (which it does in short bursts all over the place), its almost always very dated corridor style needle which unfortunately are also segments that can really discourage me from recommending it to beginners.
The bosses were the highlight of the game, the easy ones were still fun and engaging and the later ones were challenging but not unfair. Some of them ran on a bit long with somewhat repetitive attacks, but its mostly good.
I'd recommend this if you do like easy-moderate fangame boss fights, especially, but if you're looking for a solid easy-middle adventure game.
[1] Like
The production is good, with mostly clean visuals in the platforming the whole way and good looking bosses. SFX are a little lacking but not a huge deal.
The platforming has a lot of gimmicks mixed in and a lot of fun parts, but when it decides to go needle (which it does in short bursts all over the place), its almost always very dated corridor style needle which unfortunately are also segments that can really discourage me from recommending it to beginners.
The bosses were the highlight of the game, the easy ones were still fun and engaging and the later ones were challenging but not unfair. Some of them ran on a bit long with somewhat repetitive attacks, but its mostly good.
I'd recommend this if you do like easy-moderate fangame boss fights, especially, but if you're looking for a solid easy-middle adventure game.
Rating: 7.5 75
Difficulty: 55 55
Aug 31, 2019
kurath
For: I Wanna Appreciate the Wolf's Enthusiasm
For: I Wanna Appreciate the Wolf's Enthusiasm
Solid medium length (3-stage) needle game in the style of Wolfiexe. Heavy focus on mid-length (1/2 screen) saves and the high airtime gimmick trifecta of platforms, water and vines.
Clean visuals with umineko music because that's what wolfie would do. Needle is consistently fun and well worth playing if you like that style of needle, even if it doesn't really break any new ground.
Clean visuals with umineko music because that's what wolfie would do. Needle is consistently fun and well worth playing if you like that style of needle, even if it doesn't really break any new ground.
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 62 62
Aug 28, 2019
kurath
For: I wanna be the Hero - Again
For: I wanna be the Hero - Again
An adventure fangame heavily inspired by Kill the Guy. It features floatier physics, so be aware of that if you're a physics purist.
Overall its quite solid. Production is good throughout, though the menu/loading times are kind of tedious in weird ways. Visuals are good and music is fitting in that style. It has a good balance of effects to amplify the game without feeling excessive or distracting.
Platforming wise, stages are distinguished by their gimmicks. Nothing new is really brought to the table here but the classic gimmicks it uses it tends to do fairly well with a single exception. Gravity flippers are present throughout the game and they oscillate heavily, and there are a number of jumps that become impossible if you hit them at the wrong point in their oscillation which tends to be more annoying than interesting.
The bosses are where the game is hurt for me. They're not bad, inherently, and have good production and keep the player engaged. The problem is they have that old-school design philosophy where its just kind of a string of pattern attacks with no tells, many of which will gib you and require a fair bit of learning which is a bit tedious to get through. Most of them are not that long or hard, so its not that bad but it certainly was a downer and a weak point in the game for me. The bosses are inspired by classic games that have nothing to do with the stages they're in, and its not a problem thematically, but if you like seeing classic video game characters reimagined, you may get a kick out of some of these.
Overall it is good and it is worth playing. I'd play KTG first for sure, but if you like that and want more, this should be right up your alley - its a well made adventure that has aged well enough and has plenty to offer.
[1] Like
Overall its quite solid. Production is good throughout, though the menu/loading times are kind of tedious in weird ways. Visuals are good and music is fitting in that style. It has a good balance of effects to amplify the game without feeling excessive or distracting.
Platforming wise, stages are distinguished by their gimmicks. Nothing new is really brought to the table here but the classic gimmicks it uses it tends to do fairly well with a single exception. Gravity flippers are present throughout the game and they oscillate heavily, and there are a number of jumps that become impossible if you hit them at the wrong point in their oscillation which tends to be more annoying than interesting.
The bosses are where the game is hurt for me. They're not bad, inherently, and have good production and keep the player engaged. The problem is they have that old-school design philosophy where its just kind of a string of pattern attacks with no tells, many of which will gib you and require a fair bit of learning which is a bit tedious to get through. Most of them are not that long or hard, so its not that bad but it certainly was a downer and a weak point in the game for me. The bosses are inspired by classic games that have nothing to do with the stages they're in, and its not a problem thematically, but if you like seeing classic video game characters reimagined, you may get a kick out of some of these.
Overall it is good and it is worth playing. I'd play KTG first for sure, but if you like that and want more, this should be right up your alley - its a well made adventure that has aged well enough and has plenty to offer.
Rating: 8.0 80
Difficulty: 50 50
Aug 28, 2019
kurath
For: I wanna asd 1
For: I wanna asd 1
This is an unexpected one. This is the kind of game that makes a terrible first impression and is presented in a way to get lost in the shuffle but I was impressed by what it offers.
For the terrible first impression - The name is gibberish, the file is 2.5mb and the game screen is non-standard size (640x640) and the title says 'Piece of Shit' in apples. However, there's a surprising amount of depth in a gimmick needle game beyond that, which makes me wonder why the maker chose to give this first impression.
Production wise, its pretty minimal. Simplistic but clean tilesets make the visuals fine, though there's no flair anywhere. The tiny filesize is representation of the sound assets which are... the jump sound, the shoot sound, the death sound and the death music and thats it. So, if you're going to play this, have your own music.
This is a gimmick needle game with a side of puzzle. For reference, I didn't clear every stage, but did complete most of them and tried the rest. There's a lot of interesting gimmicks here and they are mostly well executed. The general gameflow is awkward, you get a hub with 11 portals to the stages. There is no warp out of a stage (as far as I could find) but it tracks completion in a separate file so you can just start a new game to go back out without losing overall progress (and theoretically have 3 saves in different stages progressing independently) which is an interesting approach.
It's worth checking out if you like this, as there's some interesting puzzle gimmicks (one of which is extremely similar to Ponder blocks, so I'm a fan of that) and platforming gimmicks to try out. Some of them are total whiffs in my opinion, the cube looking stage in the screenshots while interesting feels like a really huge downgrade from the cubes seen in cubetech/qoqoqo300/summer feast needle because of the super awkward perspective that you seem to be locked into. Likewise, the shadow stages felt kind of janky and tedious and I wasn't a fan of those. My favorites to recommend would be the puzzle (blocks) and the big map (needle maze style) which is an expansive 5x5 single mazy room.
In general the gimmick usage was cool, though there were definitely skips around the place. The platforming is probably where it falters a lot - its purely 32px everywhere and there's a lot of repetitive generic jumps throughout while being a sizable putoff to me didn't stop me from enjoying many parts of it.
Again, this is probably one that will easily get lost which is why it surprised me and I felt the need to write the extensive review for people to take a look at it. I definitely recommend trying it out to see which stages tickle your fancy. I don't think the full clear would be that appealing to many, but there's a lot of interesting stuff here if you like gimmick needle with mixed puzzle elements.
[4] Likes
For the terrible first impression - The name is gibberish, the file is 2.5mb and the game screen is non-standard size (640x640) and the title says 'Piece of Shit' in apples. However, there's a surprising amount of depth in a gimmick needle game beyond that, which makes me wonder why the maker chose to give this first impression.
Production wise, its pretty minimal. Simplistic but clean tilesets make the visuals fine, though there's no flair anywhere. The tiny filesize is representation of the sound assets which are... the jump sound, the shoot sound, the death sound and the death music and thats it. So, if you're going to play this, have your own music.
This is a gimmick needle game with a side of puzzle. For reference, I didn't clear every stage, but did complete most of them and tried the rest. There's a lot of interesting gimmicks here and they are mostly well executed. The general gameflow is awkward, you get a hub with 11 portals to the stages. There is no warp out of a stage (as far as I could find) but it tracks completion in a separate file so you can just start a new game to go back out without losing overall progress (and theoretically have 3 saves in different stages progressing independently) which is an interesting approach.
It's worth checking out if you like this, as there's some interesting puzzle gimmicks (one of which is extremely similar to Ponder blocks, so I'm a fan of that) and platforming gimmicks to try out. Some of them are total whiffs in my opinion, the cube looking stage in the screenshots while interesting feels like a really huge downgrade from the cubes seen in cubetech/qoqoqo300/summer feast needle because of the super awkward perspective that you seem to be locked into. Likewise, the shadow stages felt kind of janky and tedious and I wasn't a fan of those. My favorites to recommend would be the puzzle (blocks) and the big map (needle maze style) which is an expansive 5x5 single mazy room.
In general the gimmick usage was cool, though there were definitely skips around the place. The platforming is probably where it falters a lot - its purely 32px everywhere and there's a lot of repetitive generic jumps throughout while being a sizable putoff to me didn't stop me from enjoying many parts of it.
Again, this is probably one that will easily get lost which is why it surprised me and I felt the need to write the extensive review for people to take a look at it. I definitely recommend trying it out to see which stages tickle your fancy. I don't think the full clear would be that appealing to many, but there's a lot of interesting stuff here if you like gimmick needle with mixed puzzle elements.
Rating: 7.5 75
Difficulty: 65 65
Aug 25, 2019
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!