kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: Humble Abode
For: Humble Abode
Review based on 1.1 - RandomChaos indicated he is still interested in refining some things so this may end up out of date.
Edit for 1.3 - Since this had been a talking point, I felt I owed it to rc to see what the updates did. He's put in some good effort to polish off endgame concerns and did identify many of the problem saves in the later segments as well as introducing an alternate final boss. This makes a smoother experience to the end and shows a level of commitment, but does not address the overarching problems.
A real mixed bag. First off, it begs itself the comparison to wonderful games (and I'd say more specifically the Kermit series) and this is a comparison that it does not come out favorably in.
It's a 100ish floor game featuring 60 floors followed by 5 5-room guest stages followed by a final stage with some bosses sprinkled throughout. Outside of that, its difficult to really describe as the style changes quite a lot (for better or for worse).
Production wise, its pretty mediocre. I found myself immediately annoyed with the save noise, tried using the in-game volume control to turn it down and found that it affects literally every sound but that one, keeping that one peaked out at max volume no matter what. A minor annoyance, since many gm8 games don't have volume controls anyway. Roughly half the game is just recolored guy tiles and the remainder of the tilesets are either taken from something else or bleak dichromatic schemes. The music is meant to be as wonderful style I guess (I actually strongly disagree with this, it just feels like its the makers personal playlist where his listed inspirations tend to try and have a song that lends itself to the ambiance), and while I enjoyed many of the songs I found myself playing most of the game muted because of the aforementioned sound effect and it didn't feel like it contributed anything. It feels like the simplistic nature of the wonderful games without any the color or life that make makes those games shine, which ends up just seeming low effort. Sounds effects are nigh nonexistent, even in boss fights.
Platforming wise, this is where the game shines for the most part. Much of the needle in the game is very good, especially early on. It then introduces some gimmicky stages which mix it up a bit, though they're mostly interesting. Problematically so though, the difficulty curve takes a wild swing at the guest stages (with the exception of one). This isn't really that big of a deal though I found the balance between the guest stages somewhat offputting. The main problem with the platforming is everytime you start enjoying it, he reminds you that he can throw something that's so bafflingly bad that you begin to question the rest of the game. A secret 5 copy has no meme value, no gameplay value and well, no redeeming value at all. An hp stage where literally every segment forces you to tank damage and the final stage where he decides to abandon the open, sweeping needle that made the majority of the game good and replace it with mediocre, overly dense claustrophobic corridor needle
Finally the bosses. With the exception of one guest stage, they feel quite repetitive with many of the same attacks reappearing between fights. Fortunately, they're generally way easier than the platforming anyway and won't be a hold up and serve as a minor diversion. The final boss too, struck a bad chord since it was basically just a copy/paste boss rush of every boss in the game, reminding you how mediocre and repetitive they all were and this drags on way too long, a 4+ minute where you see basically nothing new is a bad close to a game.
Unfortunately, for me, this was a huge step down from his previous work and a huge disappointment for someone who really enjoys the Kermit games. I could recommend it if you're hugely interested in 100F games and want one with some stylistic flair, but overall its got too many flaws.
[6] Likes
Edit for 1.3 - Since this had been a talking point, I felt I owed it to rc to see what the updates did. He's put in some good effort to polish off endgame concerns and did identify many of the problem saves in the later segments as well as introducing an alternate final boss. This makes a smoother experience to the end and shows a level of commitment, but does not address the overarching problems.
A real mixed bag. First off, it begs itself the comparison to wonderful games (and I'd say more specifically the Kermit series) and this is a comparison that it does not come out favorably in.
It's a 100ish floor game featuring 60 floors followed by 5 5-room guest stages followed by a final stage with some bosses sprinkled throughout. Outside of that, its difficult to really describe as the style changes quite a lot (for better or for worse).
Production wise, its pretty mediocre. I found myself immediately annoyed with the save noise, tried using the in-game volume control to turn it down and found that it affects literally every sound but that one, keeping that one peaked out at max volume no matter what. A minor annoyance, since many gm8 games don't have volume controls anyway. Roughly half the game is just recolored guy tiles and the remainder of the tilesets are either taken from something else or bleak dichromatic schemes. The music is meant to be as wonderful style I guess (I actually strongly disagree with this, it just feels like its the makers personal playlist where his listed inspirations tend to try and have a song that lends itself to the ambiance), and while I enjoyed many of the songs I found myself playing most of the game muted because of the aforementioned sound effect and it didn't feel like it contributed anything. It feels like the simplistic nature of the wonderful games without any the color or life that make makes those games shine, which ends up just seeming low effort. Sounds effects are nigh nonexistent, even in boss fights.
Platforming wise, this is where the game shines for the most part. Much of the needle in the game is very good, especially early on. It then introduces some gimmicky stages which mix it up a bit, though they're mostly interesting. Problematically so though, the difficulty curve takes a wild swing at the guest stages (with the exception of one). This isn't really that big of a deal though I found the balance between the guest stages somewhat offputting. The main problem with the platforming is everytime you start enjoying it, he reminds you that he can throw something that's so bafflingly bad that you begin to question the rest of the game. A secret 5 copy has no meme value, no gameplay value and well, no redeeming value at all. An hp stage where literally every segment forces you to tank damage and the final stage where he decides to abandon the open, sweeping needle that made the majority of the game good and replace it with mediocre, overly dense claustrophobic corridor needle
Finally the bosses. With the exception of one guest stage, they feel quite repetitive with many of the same attacks reappearing between fights. Fortunately, they're generally way easier than the platforming anyway and won't be a hold up and serve as a minor diversion. The final boss too, struck a bad chord since it was basically just a copy/paste boss rush of every boss in the game, reminding you how mediocre and repetitive they all were and this drags on way too long, a 4+ minute where you see basically nothing new is a bad close to a game.
Unfortunately, for me, this was a huge step down from his previous work and a huge disappointment for someone who really enjoys the Kermit games. I could recommend it if you're hugely interested in 100F games and want one with some stylistic flair, but overall its got too many flaws.
Rating: 6.0 60
Difficulty: 70 70
May 6, 2019
kurath
For: I wanna qowulu 100
For: I wanna qowulu 100
This is a really interesting production and take on a needle game.
It's 100 floors jammed into a single winding room. The needle is tame but surprisingly varied, which lends itself well to a playstyle where you're not focusing on the needle itself but all the intertwining paths.
Somehow, in these 100 floors he manages to run a single thread with very few skips (and no substantial ones) to cover the entire map, all the while having a good variety of easy jumps (though many conceptual layouts do repeat, as you'd expect with this many crossing paths) and almost entirely gentle screen transitions. The difficulty lends itself to the pathing too - he manages to keep it from ever getting too complicated (as he's demonstrated he can) and overall its a really chill experience.
The single tileset gets a little stale, as does the music (even though it plays through a playlist of songs, they're all very similar) but since progress is consistent and smooth, it doesn't ever make you feel stuck.
I'd recommend this to new players looking for a long, easier needle game or to anyone who enjoys mazy paths. Its a much better game than qoqoqo origins to serve as an introduction to sunlao's style. If you're an experienced players who wants to play some needle, this probably isn't the game since its not particularly engaging in that regard.
[1] Like
It's 100 floors jammed into a single winding room. The needle is tame but surprisingly varied, which lends itself well to a playstyle where you're not focusing on the needle itself but all the intertwining paths.
Somehow, in these 100 floors he manages to run a single thread with very few skips (and no substantial ones) to cover the entire map, all the while having a good variety of easy jumps (though many conceptual layouts do repeat, as you'd expect with this many crossing paths) and almost entirely gentle screen transitions. The difficulty lends itself to the pathing too - he manages to keep it from ever getting too complicated (as he's demonstrated he can) and overall its a really chill experience.
The single tileset gets a little stale, as does the music (even though it plays through a playlist of songs, they're all very similar) but since progress is consistent and smooth, it doesn't ever make you feel stuck.
I'd recommend this to new players looking for a long, easier needle game or to anyone who enjoys mazy paths. Its a much better game than qoqoqo origins to serve as an introduction to sunlao's style. If you're an experienced players who wants to play some needle, this probably isn't the game since its not particularly engaging in that regard.
Rating: 8.0 80
Difficulty: 40 40
Apr 30, 2019
kurath
For: I wanna be the LoveAE-RYRC
For: I wanna be the LoveAE-RYRC
A solid entry in the 100F genre from a few years back. This one has aged well compared to many of its compatriots.
As usual, in the classic style, a number of the first floors are basically empty but once it picks up the quality stays high. Aesthetic changeups are inconsistent but frequent enough to not get boring and it plays through a number of gimmicks in interesting ways, changing them up a ton in the final stretch. It has bosses roughly every 25 floors and these are mostly interesting (X for autofire exists and is nearly mandatory).
It never gets tough, and the bosses are probably easier than the platforming in general. There's a couple lategame sore spots that make no real sense from a design perspective, but not substantial enough to harm the game significantly.
Overall if you want an easier 100F, this fits a nice spot in the celebrate 100 range. It also tosses in a number of other fangame references and a ton of gimmicks, so even if you're more experienced you'll get a little benefit of recognizing screens here and there with changeups to keep it from getting boring.
[1] Like
As usual, in the classic style, a number of the first floors are basically empty but once it picks up the quality stays high. Aesthetic changeups are inconsistent but frequent enough to not get boring and it plays through a number of gimmicks in interesting ways, changing them up a ton in the final stretch. It has bosses roughly every 25 floors and these are mostly interesting (X for autofire exists and is nearly mandatory).
It never gets tough, and the bosses are probably easier than the platforming in general. There's a couple lategame sore spots that make no real sense from a design perspective, but not substantial enough to harm the game significantly.
Overall if you want an easier 100F, this fits a nice spot in the celebrate 100 range. It also tosses in a number of other fangame references and a ton of gimmicks, so even if you're more experienced you'll get a little benefit of recognizing screens here and there with changeups to keep it from getting boring.
Rating: 7.0 70
Difficulty: 40 40
Apr 29, 2019
kurath
For: I wanna kill the Kermit 2
For: I wanna kill the Kermit 2
The second installment in the famed Kermit series, the legendary needleventure trilogy by Wonderful.
Its a tough game, though it remains the easiest and most accessible of the 3. There's a lot of refinements in style here, though there's definitely some rough spots as well.
Production-wise, its what you expect from a Wonderful game. Stages each have a distinct but generally quite simple aesthetic, and the soundtrack stands out as always featuring primarily popular western music with vocals.
Platforming, which is always the vast majority of a Kermit game, is a big factor. There's a ton of really interesting stages with great platforming in different styles, but there's definitely a couple big misses for me here. The difficulty peaks around the middle of the game, which is a little weird, and unfortunately it also peaks in areas whose concepts I was the least fond of, making it a bit of a hurdle to overcome (as in I lost my save in one of these areas in a computer swap and never felt like bothering to pick the game back up until now, about a year and a half later). Still, this is the main reason many people play a Kermit game and its good for anyone who likes a tough, needle focused challenge. One bug to watch out for here is that the vines function a bit different on the back end and because of this, on some peoples machines will drop inputs.
For myself though, I tend to look forward to bosses in Kermit games the most. I like the fact that contrary to many adventure games, the bosses are relatively much lower in difficulty and can take less time to beat than the save that came before them. There's a couple uninspired ones here, but there's some really cool ideas as well. This is definitely something that improves throughout the series though.
Overall its very good. Going back to it after beating Kermit 3 makes me appreciate the growth and refinement Wonderful achieved along the way, and I do prefer the sequel. However, this does remain the most accessible of the trilogy and if you're looking to start the Kermit games, it may be the best place to start before branching either way.
[4] Likes
Its a tough game, though it remains the easiest and most accessible of the 3. There's a lot of refinements in style here, though there's definitely some rough spots as well.
Production-wise, its what you expect from a Wonderful game. Stages each have a distinct but generally quite simple aesthetic, and the soundtrack stands out as always featuring primarily popular western music with vocals.
Platforming, which is always the vast majority of a Kermit game, is a big factor. There's a ton of really interesting stages with great platforming in different styles, but there's definitely a couple big misses for me here. The difficulty peaks around the middle of the game, which is a little weird, and unfortunately it also peaks in areas whose concepts I was the least fond of, making it a bit of a hurdle to overcome (as in I lost my save in one of these areas in a computer swap and never felt like bothering to pick the game back up until now, about a year and a half later). Still, this is the main reason many people play a Kermit game and its good for anyone who likes a tough, needle focused challenge. One bug to watch out for here is that the vines function a bit different on the back end and because of this, on some peoples machines will drop inputs.
For myself though, I tend to look forward to bosses in Kermit games the most. I like the fact that contrary to many adventure games, the bosses are relatively much lower in difficulty and can take less time to beat than the save that came before them. There's a couple uninspired ones here, but there's some really cool ideas as well. This is definitely something that improves throughout the series though.
Overall its very good. Going back to it after beating Kermit 3 makes me appreciate the growth and refinement Wonderful achieved along the way, and I do prefer the sequel. However, this does remain the most accessible of the trilogy and if you're looking to start the Kermit games, it may be the best place to start before branching either way.
Rating: 8.5 85
Difficulty: 73 73
Apr 23, 2019
kurath
For: I wanna collect 20 balls
For: I wanna collect 20 balls
Its a shortish collectathon style game of 4 stages (one which serves as the hub) where you're looking for, as you might've guessed, 20 balls. You don't need 20 for the basic clear but its worth going for it all.
Really enjoyed the game. Productionwise its nothing special, but each stage is distinct and has a clean, simple look.
Each stage is really distinct and stands out, giving a good variety, and the maker plays to the style well. None of it gets very challenging but the style of the areas changes and contains a boss that incorporates the mechanic of the stage, which I love seeing. The game stays quite easy the whole way, making it a nice fun little journey more about the gimmicks and exploration than about challenge.
There's a couple final bosses as you reach the required ball thresholds, with the final boss at 20 being a bit of a mess but its a small blemish on an entertaining game. I'd recommend this to anyone who wishes there were more collectathons in fangames, or anyone just looking for a nice easy adventure and doesn't mind a few traps along the way.
[0] Likes
Really enjoyed the game. Productionwise its nothing special, but each stage is distinct and has a clean, simple look.
Each stage is really distinct and stands out, giving a good variety, and the maker plays to the style well. None of it gets very challenging but the style of the areas changes and contains a boss that incorporates the mechanic of the stage, which I love seeing. The game stays quite easy the whole way, making it a nice fun little journey more about the gimmicks and exploration than about challenge.
There's a couple final bosses as you reach the required ball thresholds, with the final boss at 20 being a bit of a mess but its a small blemish on an entertaining game. I'd recommend this to anyone who wishes there were more collectathons in fangames, or anyone just looking for a nice easy adventure and doesn't mind a few traps along the way.
Rating: 8.0 80
Difficulty: 40 40
Apr 20, 2019
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!