kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna hurt the 100 skys
For: I wanna hurt the 100 skys
Pretty solid 100F game. It starts very easy and progresses as these kinds of games do, but it has a nice touch that the early floors use more creative gimmicks in order to spice things up while its easier. The gimmicks aren't amazing, but they do a great job of keeping a player engaged who may otherwise just be breezing through the first 50 floors.
Other than that, its a solid moderate difficulty 100F game in the back half, though there are some visibility concerns. Every 25 floors it throws a boss at you and occasionally drops a weird gimmick room to keep things fresh, which was much appreciated. Color contrast is an issue with some of the bullets, but nothing too heinous. As a warning, there's basically never more than one save per screen so expect some longer saves.
As mentioned by everyone else though, floor 85 is the hardest floor and just absolute garbage in ways beyond what I imagined. If you don't mind one disgusting speedbump (or don't have any qualms about savehacking past it), this is a pretty solid 100F game. Its definitely not up there amongst the classics of the genre, but still pretty fun.
[0] Likes
Other than that, its a solid moderate difficulty 100F game in the back half, though there are some visibility concerns. Every 25 floors it throws a boss at you and occasionally drops a weird gimmick room to keep things fresh, which was much appreciated. Color contrast is an issue with some of the bullets, but nothing too heinous. As a warning, there's basically never more than one save per screen so expect some longer saves.
As mentioned by everyone else though, floor 85 is the hardest floor and just absolute garbage in ways beyond what I imagined. If you don't mind one disgusting speedbump (or don't have any qualms about savehacking past it), this is a pretty solid 100F game. Its definitely not up there amongst the classics of the genre, but still pretty fun.
Rating: 7.0 70
Difficulty: 65 65
Apr 5, 2019
kurath
For: i've promulgated the clandestine needle
For: i've promulgated the clandestine needle
Interesting shortish needle game with a weird aesthetic. Visual changeups and effects in-game definitely lend itself towards a consistent theme, adding some nice ambiance without detracting from gameplay.
The needle was well-executed, lots of weird jumps and really nailed the 'jumps that look harder than they are' aspect. Definitely recommended if you're looking for a not too extensive moderate needle game.
The needle was well-executed, lots of weird jumps and really nailed the 'jumps that look harder than they are' aspect. Definitely recommended if you're looking for a not too extensive moderate needle game.
Tagged as: Needle
[2] Likes
Rating: 8.0 80
Difficulty: 60 60
Apr 2, 2019
kurath
For: I wanna see a black light
For: I wanna see a black light
A short vine needle game (5 screens I think?).
Aesthetics are good, the visuals look nice and the symmetry is appealing. I appreciate the thought put into making the game visually standout.
Unfortunately the needle is pretty meh. It suffers from what I'd consider the mistake where you cover every surface that can be with a minispike. This makes a number of jumps more annoying without really being more interesting. It also has the effect that literally (I know this word gets overused in places where it needn't be, but it actually applies here) every single landing on every single screen is a nerfed ledge. That gets old fast. There's a lot of repetitive moves and really showcases a lot of the things to dislike about vine needle, especially the fact that in the end 80% of the jumps in the game are full jumps.
[2] Likes
Aesthetics are good, the visuals look nice and the symmetry is appealing. I appreciate the thought put into making the game visually standout.
Unfortunately the needle is pretty meh. It suffers from what I'd consider the mistake where you cover every surface that can be with a minispike. This makes a number of jumps more annoying without really being more interesting. It also has the effect that literally (I know this word gets overused in places where it needn't be, but it actually applies here) every single landing on every single screen is a nerfed ledge. That gets old fast. There's a lot of repetitive moves and really showcases a lot of the things to dislike about vine needle, especially the fact that in the end 80% of the jumps in the game are full jumps.
Rating: 4.5 45
Difficulty: 65 65
Apr 2, 2019
kurath
For: I wanna be the Thinking
For: I wanna be the Thinking
There's some definitely non-standard concepts in this game. It'd be a huge stretch to call them puzzles but they take some sort of thinking. Defective thinking, but thinking nonetheless.
The platforming utilizes some common and less common gimmicks, most of which are straightforward (mirror screen gimmick and such), and some are stupid (a spike that disappears on click with seemingly no indication). Lots of trial and error stuff too or perhaps there are riddles that I didn't get, but at best they're bizarre cryptic riddles, at worst its just a waste of time. I did enjoy the jump limiting screen.
The bosses also had some interesting ideas, also terrible. The first boss is literally rolling a dice and hoping you get the dice roll to defeat it. Its basically free but you know, rolling the dice. Final boss is a bouncing apple that is invisible and randomly changes directions. Its attacks are all basically free but given that behavior, you can tell it doesn't make much sense. You can hit it to figure out where it is and some attacks show its location but mostly you're just hoping it doesn't ram you. Damaging it is also rng because you have to shoot spikes up that drop randomly and you don't know where it is.
Overall, it has some new ideas. They're just not very good. I wouldn't bother.
[0] Likes
The platforming utilizes some common and less common gimmicks, most of which are straightforward (mirror screen gimmick and such), and some are stupid (a spike that disappears on click with seemingly no indication). Lots of trial and error stuff too or perhaps there are riddles that I didn't get, but at best they're bizarre cryptic riddles, at worst its just a waste of time. I did enjoy the jump limiting screen.
The bosses also had some interesting ideas, also terrible. The first boss is literally rolling a dice and hoping you get the dice roll to defeat it. Its basically free but you know, rolling the dice. Final boss is a bouncing apple that is invisible and randomly changes directions. Its attacks are all basically free but given that behavior, you can tell it doesn't make much sense. You can hit it to figure out where it is and some attacks show its location but mostly you're just hoping it doesn't ram you. Damaging it is also rng because you have to shoot spikes up that drop randomly and you don't know where it is.
Overall, it has some new ideas. They're just not very good. I wouldn't bother.
Rating: 3.5 35
Difficulty: 40 40
Mar 30, 2019
kurath
For: I Wanna Be The Eternal Quest!
For: I Wanna Be The Eternal Quest!
Important to note as of this review (2019-03-28) that this is a Demo.
This game makes a really interesting first impression. A quick gander at the readme indicates this is a demo and explains vaguely what it is and isn't missing (which tends to be a little worrying), but as you start it up you see that there is quite a bit here already. Its easy to notice the physics are non-standard (though the maker reportedly is addressing that) though it isn't really a problem through the vast majority of the game.
The stages are varied, look great with lots of dynamic touches and a good variety. The first couple stages are pretty well developed but as you progress you will see more and more that reminds you that it is a demo. They all possess a variety of gimmicks and most with some enemies to engage as well. The creativity present generally overcomes the rough edges you'd expect from a demo.
Overall, if you don't mind an unfinished project and a bit of non-traditional physics, this is a great work in progress adventure game. The aesthetics are great and the stages (which is all there is at the moment) are well varied and pretty fun to work through. I'd be a little hesitant if you're a newer player as the demo aspect shows in some back and forth balance at points that could be a sticking point, but if you're more experienced there's definitely nothing that should trip you up for long. I hope this project continues as there's a ton of potential here and its a fantastic first look from a new maker.
Edit: With the addition of hp and level mechanics and more understandable physics, this is much easier and more accessible.
[2] Likes
This game makes a really interesting first impression. A quick gander at the readme indicates this is a demo and explains vaguely what it is and isn't missing (which tends to be a little worrying), but as you start it up you see that there is quite a bit here already. Its easy to notice the physics are non-standard (though the maker reportedly is addressing that) though it isn't really a problem through the vast majority of the game.
The stages are varied, look great with lots of dynamic touches and a good variety. The first couple stages are pretty well developed but as you progress you will see more and more that reminds you that it is a demo. They all possess a variety of gimmicks and most with some enemies to engage as well. The creativity present generally overcomes the rough edges you'd expect from a demo.
Overall, if you don't mind an unfinished project and a bit of non-traditional physics, this is a great work in progress adventure game. The aesthetics are great and the stages (which is all there is at the moment) are well varied and pretty fun to work through. I'd be a little hesitant if you're a newer player as the demo aspect shows in some back and forth balance at points that could be a sticking point, but if you're more experienced there's definitely nothing that should trip you up for long. I hope this project continues as there's a ton of potential here and its a fantastic first look from a new maker.
Edit: With the addition of hp and level mechanics and more understandable physics, this is much easier and more accessible.
Rating: 8.5 85
Difficulty: 30 30
Mar 28, 2019
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
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