kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna be the Colorful Adventure
For: I wanna be the Colorful Adventure
The game is certainly colorful, as advertised.
The needle is reasonably fun, if mostly generic and quite imbalanced but the interesting production value and stylistic changeups keeps it engaging enough.
The main reason to play this is a colorful, beginner friendly avoidance with checkpoints. Pros are that it is very accessible even to non-avoidance players and a decent mix-up of attacks with none of them standing out as too difficult. There's a couple of basically standstill segments, but they actually work out reasonably well in this as they come late in a checkpoint to give the player a chance to regroup before a final segment. The flow is good and the checkpoints are intelligently placed, making it smooth for those getting into avoidance or looking to get in and out on non-grindy fight.
Cons would probably be that I wish it made more use of the arena as there was no reason to go onto the blocks for every attack but one and that while the bullets felt fair, their fuzziness made it hard to gauge exactly what the hitbox was.
Overall, its a good beginner avoidance game worth checking out if you want something fairly gentle to get practice on.
[0] Likes
The needle is reasonably fun, if mostly generic and quite imbalanced but the interesting production value and stylistic changeups keeps it engaging enough.
The main reason to play this is a colorful, beginner friendly avoidance with checkpoints. Pros are that it is very accessible even to non-avoidance players and a decent mix-up of attacks with none of them standing out as too difficult. There's a couple of basically standstill segments, but they actually work out reasonably well in this as they come late in a checkpoint to give the player a chance to regroup before a final segment. The flow is good and the checkpoints are intelligently placed, making it smooth for those getting into avoidance or looking to get in and out on non-grindy fight.
Cons would probably be that I wish it made more use of the arena as there was no reason to go onto the blocks for every attack but one and that while the bullets felt fair, their fuzziness made it hard to gauge exactly what the hitbox was.
Overall, its a good beginner avoidance game worth checking out if you want something fairly gentle to get practice on.
Rating: 7.2 72
Difficulty: 45 45
Mar 25, 2019
kurath
For: I wanna be the Sudtrick Doodles
For: I wanna be the Sudtrick Doodles
The actual game and boss was alright but given half the playtime in a short game was navigating the penalty room for the first time which was more tedious than amusing, the balance was definitely not there.
Tagged as: Trap
[0] Likes
Rating: 4.5 45
Difficulty: 30 30
Mar 20, 2019
kurath
For: I Wanna Go To The Otherside
For: I Wanna Go To The Otherside
Solid triggerish needle game.
I say triggerish because you rarely directly interact with the triggers immediately (as opposed to Rukito style where objects may come flying at you or the jump changes as you hit triggers), but rather than alter the path you follow afterwards. This makes it a bit more needle and a bit less dynamic than some other styles, but its all quite good. The visuals are simplistic but nice and easy to see, even with some effects.
Each stage has a boss - I wasn't the biggest fan of these, partially because of the design Largely due to a style of RNG distribution I dislike. One problem with this is refreshing iframes, which isn't the biggest deal but due to the fact that the refreshing iframes don't destroy the bullet, it triggers itself repeatedly and several attacks get triggered on hit which will hit every frame and basically instantly wall you if you overshoot. Its not a deal breaker, but it is stupid. Fortunately the bosses are not particularly difficult and won't stall you out that these kinds of things become annoying.
Overall its fun and I'd say the majority of the value is in the needle but with a couple little style changes up to keep things fresh. Worth playing for intermediate needle fans.
[0] Likes
I say triggerish because you rarely directly interact with the triggers immediately (as opposed to Rukito style where objects may come flying at you or the jump changes as you hit triggers), but rather than alter the path you follow afterwards. This makes it a bit more needle and a bit less dynamic than some other styles, but its all quite good. The visuals are simplistic but nice and easy to see, even with some effects.
Each stage has a boss - I wasn't the biggest fan of these, partially because of the design Largely due to a style of RNG distribution I dislike. One problem with this is refreshing iframes, which isn't the biggest deal but due to the fact that the refreshing iframes don't destroy the bullet, it triggers itself repeatedly and several attacks get triggered on hit which will hit every frame and basically instantly wall you if you overshoot. Its not a deal breaker, but it is stupid. Fortunately the bosses are not particularly difficult and won't stall you out that these kinds of things become annoying.
Overall its fun and I'd say the majority of the value is in the needle but with a couple little style changes up to keep things fresh. Worth playing for intermediate needle fans.
Rating: 7.5 75
Difficulty: 60 60
Mar 20, 2019
kurath
For: I wanna be the Ash
For: I wanna be the Ash
A pretty lengthy, variety packed adventure game.
The stages in this game are pretty great, tossing in a decent amount of variety while randomly mixing it up with mid-way bosses and new gimmicks. Its also got a good level of traps where they're not overbearing but also not rare enough that you forget that they might be coming, adding that little bit of flair.
Production wise, its up to par - hardly standing out necessarily in any way but everything looks clean and while gameover music is annoying, atleast its not restarting.
The main takeaway is that the game is fun and not too hard. It doesn't ramp up much in general over the course of the game and it keeps you on your toes with lots of different gimmicks and bosses. The downsides are probably difficulty balance - saves are all over the place difficulty wise and while it never gets too hard, it might be a bit rough for a newer player to consider because it will be bumpy. For an experienced fangamer looking for something in the easy-moderate range though, it flows well enough. The other main drawback is some of the boss design - balance wise, there are bosses that select from several attacks and half of them might be totally free, or certain bosses/attacks where your ability to damage them is down to RNG. Another factor is in most bosses, many of the attacks go on way too long or the boss has way too much hp - expect to see a LOT of each attack even in a single attempt. This is another reason to be wary as a newer player as it'd probably be unpleasant to get stuck on - but again for an experienced player you'll likely get through before its tiring.
Overall, if you're looking for a very charming, reasonably bulky adventure of the classic eastern style this is worth checking out. There's fun traps, interesting gimmicks, interesting bosses, jokes and weird quirks abound.
[2] Likes
The stages in this game are pretty great, tossing in a decent amount of variety while randomly mixing it up with mid-way bosses and new gimmicks. Its also got a good level of traps where they're not overbearing but also not rare enough that you forget that they might be coming, adding that little bit of flair.
Production wise, its up to par - hardly standing out necessarily in any way but everything looks clean and while gameover music is annoying, atleast its not restarting.
The main takeaway is that the game is fun and not too hard. It doesn't ramp up much in general over the course of the game and it keeps you on your toes with lots of different gimmicks and bosses. The downsides are probably difficulty balance - saves are all over the place difficulty wise and while it never gets too hard, it might be a bit rough for a newer player to consider because it will be bumpy. For an experienced fangamer looking for something in the easy-moderate range though, it flows well enough. The other main drawback is some of the boss design - balance wise, there are bosses that select from several attacks and half of them might be totally free, or certain bosses/attacks where your ability to damage them is down to RNG. Another factor is in most bosses, many of the attacks go on way too long or the boss has way too much hp - expect to see a LOT of each attack even in a single attempt. This is another reason to be wary as a newer player as it'd probably be unpleasant to get stuck on - but again for an experienced player you'll likely get through before its tiring.
Overall, if you're looking for a very charming, reasonably bulky adventure of the classic eastern style this is worth checking out. There's fun traps, interesting gimmicks, interesting bosses, jokes and weird quirks abound.
Rating: 8.4 84
Difficulty: 54 54
Mar 17, 2019
kurath
For: WANNA Gimmix
For: WANNA Gimmix
Note: This uses the GM Studio installer rather than a regular package for some reason, so be aware of that. Seems fine though.
Production wise this is basically all stock assets (brown blocks, megaman tiles, guy rock etc) except for some bonus additional ear piercing sound effects that the creator added. Still, its a bit of flavor though I'd keep the sound down because they are not great.
Gameplay wise, this contains 3 stages with some optional secrets (uncertain if they impact anything). Each focusing on a different gimmick (well, traps in one i guess is kind of a gimmick). They all have some degree of creativity, which is good, and the first path is much more extensive with a couple interesting if questionable boss fights.
All in all, its okay. There's tons of problems here but there's atleast some ideas put in and something a bit non-standard.
[1] Like
Production wise this is basically all stock assets (brown blocks, megaman tiles, guy rock etc) except for some bonus additional ear piercing sound effects that the creator added. Still, its a bit of flavor though I'd keep the sound down because they are not great.
Gameplay wise, this contains 3 stages with some optional secrets (uncertain if they impact anything). Each focusing on a different gimmick (well, traps in one i guess is kind of a gimmick). They all have some degree of creativity, which is good, and the first path is much more extensive with a couple interesting if questionable boss fights.
All in all, its okay. There's tons of problems here but there's atleast some ideas put in and something a bit non-standard.
Rating: 6.0 60
Difficulty: 50 50
Mar 11, 2019
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
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