kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna Feel Blue
For: I wanna Feel Blue
Surprisingly bad relatively short needle game. It's got a reasonably polished aesthetic and a lot of spike art which is nice, but the gameplay is bad.
It makes use of the classic water2 jump conservation concept, which is neat enough but the actual jumps are terrible. Most saves boil down to hold your jump while you drift down some downwards water diagonals, corners, 16px or planes (this is actually 60% of the game) then do a drop gate. Zowee. Then maybe there's some more gates, and it ends on an extended downward squished water diagonal.
Not recommended unless you love downward generic jumps in water.
It makes use of the classic water2 jump conservation concept, which is neat enough but the actual jumps are terrible. Most saves boil down to hold your jump while you drift down some downwards water diagonals, corners, 16px or planes (this is actually 60% of the game) then do a drop gate. Zowee. Then maybe there's some more gates, and it ends on an extended downward squished water diagonal.
Not recommended unless you love downward generic jumps in water.
Tagged as: Needle
[1] Like
Rating: 3.0 30
Difficulty: 70 70
Feb 25, 2019
kurath
For: I Wanna Defeat The Discord Makers NA Side
For: I Wanna Defeat The Discord Makers NA Side
Its a needle collab in the discord makers style.
It sticks to it while trying, maybe, to fix some of the distasteful parts that people find about them. Key is trying here, needle quality seems pretty variable, doesn't offer any quality of life additions to mitigate a needle grind (like the ability to swap areas).
I did particularly like Jestre's area and a good initial showing from Wolsk.
Perhaps its partly a bias against this style of game, but it mostly felt like a bunch of lower effort needle games strung together in one package to try and shore up the flaws. Its alright, and could be worth playing if you're looking for a pretty tough needle challenge, but I can't help but feel like you're pretty much better off just playing the respective makers standalone needle projects as I find they basically all have games that outshine this in terms of both quality and quantity.
It sticks to it while trying, maybe, to fix some of the distasteful parts that people find about them. Key is trying here, needle quality seems pretty variable, doesn't offer any quality of life additions to mitigate a needle grind (like the ability to swap areas).
I did particularly like Jestre's area and a good initial showing from Wolsk.
Perhaps its partly a bias against this style of game, but it mostly felt like a bunch of lower effort needle games strung together in one package to try and shore up the flaws. Its alright, and could be worth playing if you're looking for a pretty tough needle challenge, but I can't help but feel like you're pretty much better off just playing the respective makers standalone needle projects as I find they basically all have games that outshine this in terms of both quality and quantity.
Tagged as: Needle
[3] Likes
Rating: 6.5 65
Difficulty: 75 75
Feb 23, 2019
kurath
For: I Wanna Defeat The Robot
For: I Wanna Defeat The Robot
The synopsis of this is a very polished looking, extremely well produced fangame that seeks to some extent to bring us into the modern age. 16:9 resolution and 60 fps on a modified yuuutu engine looks and runs well, with very clean production and tons of great looking effects. Visually, this is top notch in the fangame world.
However, gameplay wise its a bit shaky. I quit on the final boss once I realized there was nothing more for me to get from this game. I enjoyed the majority of the platforming, as much of it is very good, though there are occasional segments that go beyond being weak to the point where they feel like they can only be intentional stupid. This includes pick a door segments, segments where the player gets teleported to a save point except both themselves and the save point are visibly covered and enemies shoot you immediately if you don't know whats happening, segments where they open up with sitting there for a second to charge your charged shot as the only option and so on. These are generally few and far between, but when they come up its really questionable.
Finally, to some extent, the meat of the game being labeled as an action game is the bosses. They're... problematic. All of them are well produced, with great use of sounds, voices and effects to make them look and sound good. However it went overboard at the cost of gameplay I felt. The profuse screenshake was a huge detriment in my opinion and hitboxes were unclear due to the visual effects. These are the minor things though. The main problem here is that every boss is basically the same, and its a boss archetype I despise. If you're familiar with the DWBA1 yellow devil (as a well known example), its all basically that. Every arena is a flat surface, every boss has multiple attacks that get in your face and multiple attacks that are insta-gibs or near at close range. So it becomes a game of keeping your distance, herding the boss around while he rushes you at high speed and hoping you can avoid getting pinned in the corner and if you do, hoping he doesn't use an attack that kills you. That said, none of them are really unfair, there's tools to avoid it but god if it isn't tedious to learn the tells for the same conceptual attacks over and over. Every boss also contains an enrage phase which is generally filled with basically instagibs til you learn them, forcing a ton of repetition. The ton of attacks is appreciable, but boy does it not feel great a lot of the time.
Its probably worth taking a look at, but if you find yourself not liking the bosses that won't change because they don't change. If you do like those kinds of bosses though, this'll be a few hours of pretty fast-paced adventure gameplay that is quite good and has a lot of work put into it.
[4] Likes
However, gameplay wise its a bit shaky. I quit on the final boss once I realized there was nothing more for me to get from this game. I enjoyed the majority of the platforming, as much of it is very good, though there are occasional segments that go beyond being weak to the point where they feel like they can only be intentional stupid. This includes pick a door segments, segments where the player gets teleported to a save point except both themselves and the save point are visibly covered and enemies shoot you immediately if you don't know whats happening, segments where they open up with sitting there for a second to charge your charged shot as the only option and so on. These are generally few and far between, but when they come up its really questionable.
Finally, to some extent, the meat of the game being labeled as an action game is the bosses. They're... problematic. All of them are well produced, with great use of sounds, voices and effects to make them look and sound good. However it went overboard at the cost of gameplay I felt. The profuse screenshake was a huge detriment in my opinion and hitboxes were unclear due to the visual effects. These are the minor things though. The main problem here is that every boss is basically the same, and its a boss archetype I despise. If you're familiar with the DWBA1 yellow devil (as a well known example), its all basically that. Every arena is a flat surface, every boss has multiple attacks that get in your face and multiple attacks that are insta-gibs or near at close range. So it becomes a game of keeping your distance, herding the boss around while he rushes you at high speed and hoping you can avoid getting pinned in the corner and if you do, hoping he doesn't use an attack that kills you. That said, none of them are really unfair, there's tools to avoid it but god if it isn't tedious to learn the tells for the same conceptual attacks over and over. Every boss also contains an enrage phase which is generally filled with basically instagibs til you learn them, forcing a ton of repetition. The ton of attacks is appreciable, but boy does it not feel great a lot of the time.
Its probably worth taking a look at, but if you find yourself not liking the bosses that won't change because they don't change. If you do like those kinds of bosses though, this'll be a few hours of pretty fast-paced adventure gameplay that is quite good and has a lot of work put into it.
Rating: 7.7 77
Difficulty: 75 75
Feb 17, 2019
kurath
For: I wanna be The Cat
For: I wanna be The Cat
An excellent product overall. I appreciate the impressive amount of work that went into this not only from Nemega, but all the community contributors overall. Firstly, the obvious, it is a fangame with a cost on steam and it comprises essentially 3 modes/concepts.
The first is classic fangame style platforming with some roguelike elements. Stages are comprised from smaller segments and there's limited lives and a number of powerups to help you get through. This was probably my favorite mode in the game, though it can be quite short lived if you're not interested in being a completionist. The difficulty ranges from about 30-60 based on the selected difficulty, though achievement hunting can get a bit higher as some of the achievements are quite challenging. The mix-and-match nature of the levels makes no run feel the same, but you will start seeing level repeats so if that's the kind of thing that bothers you, tread carefully. Still, it offers a lot of content as you get through them and if you set goals other than winning (as you'll be able to get consistent at that quite quickly, generally), there's a lot to be had here.
The second is the race mode, which while rare to find games unfortunately, when the community gets together to do some its quite fun. There's a variety of difficulty options here as well to adjust the pace, with harder levels frequently tripping people up or easier levels that its all about going fast.
Finally, the last mode is the magic tower inspired mode. This was by far the weakest of the three for me but its still interesting. The difficulty of this is naturally much higher and cannot be adjusted, maybe about a 60-65 (Difficulty rating based on this, as its the hardest 'standard' content). It is, in magic tower style, with a limited total hp pool so you'll want to balance your ability to take hits, but some of the later enemies have some attacks that feel quite unfair and feels like a grind to some degree. The final achievement for this is quite difficult, and as such if you're an achievement hunter I'd be cautious about going for these, as its probably on par with a game more in the 80s range at that point.
All in all, this package offers a lot (as it should, as a paid game in a genre of freebies), but its worth it if any of the styles of game appeal to you.
[0] Likes
The first is classic fangame style platforming with some roguelike elements. Stages are comprised from smaller segments and there's limited lives and a number of powerups to help you get through. This was probably my favorite mode in the game, though it can be quite short lived if you're not interested in being a completionist. The difficulty ranges from about 30-60 based on the selected difficulty, though achievement hunting can get a bit higher as some of the achievements are quite challenging. The mix-and-match nature of the levels makes no run feel the same, but you will start seeing level repeats so if that's the kind of thing that bothers you, tread carefully. Still, it offers a lot of content as you get through them and if you set goals other than winning (as you'll be able to get consistent at that quite quickly, generally), there's a lot to be had here.
The second is the race mode, which while rare to find games unfortunately, when the community gets together to do some its quite fun. There's a variety of difficulty options here as well to adjust the pace, with harder levels frequently tripping people up or easier levels that its all about going fast.
Finally, the last mode is the magic tower inspired mode. This was by far the weakest of the three for me but its still interesting. The difficulty of this is naturally much higher and cannot be adjusted, maybe about a 60-65 (Difficulty rating based on this, as its the hardest 'standard' content). It is, in magic tower style, with a limited total hp pool so you'll want to balance your ability to take hits, but some of the later enemies have some attacks that feel quite unfair and feels like a grind to some degree. The final achievement for this is quite difficult, and as such if you're an achievement hunter I'd be cautious about going for these, as its probably on par with a game more in the 80s range at that point.
All in all, this package offers a lot (as it should, as a paid game in a genre of freebies), but its worth it if any of the styles of game appeal to you.
Rating: 9.5 95
Difficulty: 65 65
Feb 17, 2019
kurath
For: I wanna be the PS
For: I wanna be the PS
A trigger needle game with a handful of short stages followed by an acronym boss of sorts, in the Rukito style.
The boss is interesting, utilizing the more creative concepts from the game in a boss environment which is an approach I'm a huge fan of.
The needle is, of course, the main attraction. It's a little bumpy and not truly as dynamic as I would've expected from the style of game. There certainly are a number of cool moves, but a lot of it is pretty straightforward. The best parts were the original, though quite simple, gimmicks used in a couple stages. They're minor spins on classic gimmicks but well used and were the highlight for me. The regular needle stages were solid, but nothing extraordinary.
Overall, its a very good needle game with a little bit of spice, and certainly worth playing if you're a fan of the style of game. That said, though its good if you like the genre, it definitely doesn't go anywhere that other games haven't and isn't necessarily a must-play for those outside of its target audience.
[4] Likes
The boss is interesting, utilizing the more creative concepts from the game in a boss environment which is an approach I'm a huge fan of.
The needle is, of course, the main attraction. It's a little bumpy and not truly as dynamic as I would've expected from the style of game. There certainly are a number of cool moves, but a lot of it is pretty straightforward. The best parts were the original, though quite simple, gimmicks used in a couple stages. They're minor spins on classic gimmicks but well used and were the highlight for me. The regular needle stages were solid, but nothing extraordinary.
Overall, its a very good needle game with a little bit of spice, and certainly worth playing if you're a fan of the style of game. That said, though its good if you like the genre, it definitely doesn't go anywhere that other games haven't and isn't necessarily a must-play for those outside of its target audience.
Rating: 8.0 80
Difficulty: 65 65
Feb 11, 2019
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!