kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna get crimsoned 2
For: I wanna get crimsoned 2
A 50 floor needle game using the visuals of the associated stages in Cultured 2. It also adapts and reimages the bosses with drawn visuals, though relative to their counterparts they're pretty easy as you have something like 10 hp for all them, so its really just about the needle. There's minimal gimmick usage, so its mostly pure needle the whole way through.
The design is pretty solid, especially in the earlier stages. It generally focuses on somewhat shorter saves, with pretty much every screen having atleast 3. Unfortunately, and this is probably the weak point of the game, later on this means that in order to keep the difficulty rising some of the later parts get kinda meh. There's a fair bit of repeated formations and a ton of annoyingly precise setup jumps. Still, there's a lot of good parts in the later stages, and the earlier parts flow very well.
Its a very good needle game that starts fairly reasonable (maybe 40ish) and ends up in the 75 range, so consider accordingly for your skill level. Its recommended if that feels like the difficulty range you're looking for though, as the majority of the needle is good and the bosses are a nice touch and pace change-up.
[1] Like
The design is pretty solid, especially in the earlier stages. It generally focuses on somewhat shorter saves, with pretty much every screen having atleast 3. Unfortunately, and this is probably the weak point of the game, later on this means that in order to keep the difficulty rising some of the later parts get kinda meh. There's a fair bit of repeated formations and a ton of annoyingly precise setup jumps. Still, there's a lot of good parts in the later stages, and the earlier parts flow very well.
Its a very good needle game that starts fairly reasonable (maybe 40ish) and ends up in the 75 range, so consider accordingly for your skill level. Its recommended if that feels like the difficulty range you're looking for though, as the majority of the needle is good and the bosses are a nice touch and pace change-up.
Rating: 8.0 80
Difficulty: 75 75
Feb 8, 2019
kurath
For: I wanna be the Krypton
For: I wanna be the Krypton
Its very much a neon game with a little extra. Worth playing for anyone looking for a decent length, easier needle experience.
[2] Likes
Rating: 8.5 85
Difficulty: 50 50
Feb 1, 2019
kurath
For: I wanna Dream
For: I wanna Dream
Difficulty includes 'Extra'.
This starts out great, as a needle game with a bit of an adventure vibe, featuring the kid traversing interesting environments and some good design. Production is good, mixing in traditional tilesets with custom ones and backgrounds, with some extra effects introduced.
The game begins incredibly easy, and gets substantially harder as time goes on, with a sprinkle of a few gimmicks. As it gets harder though, it gets worse. Almost astoundingly so. As stages progress, you get fewer gimmicks, more corridors, more generic jumps and less visibility.
Still, its a pretty fun needle game for the most part, I'd just stop if you stop enjoying it because it doesn't get better. The game shows its age with that, where the difficulty is generated by a lot of mediocre corridor needle design more common years ago that becomes progressively more frequent. Recommended if you want a decent escalating needle experience, but don't bother with extra. In case you want to know why:
Extra is pure trash. The secrets suffer from K3 syndrome where they're several tiers harder than the stage they're in. They're hidden wall secrets with no real indicators (fortunately the creator provides directions in a spoiler folder if you don't care to find them, which you probably shouldn't). Your reward is extra stage, which would drop the score of the game multiple points if it wasn't extra. It does everything wrong. Scrolling grid? Check. Uninspired pure black and white visuals? Check. Generic corridor garbage filled with 16pixels, corners and diagonals? Check. Complete disregard for aligns for these jumps? Check. At the start of extra, if you take the align near a save the corner jump becomes impossible and the only option is to backtrack for the align. Good stuff. There's also a wall-hug 16 pixel that will take you to a save that has a t-bone on either side that the wall hug does not give you the walkoff for on either side, so you either get to backtrack for a good align or have to do that every time. Final save is a couple jumps followed by a corridor with 4 corners.
This starts out great, as a needle game with a bit of an adventure vibe, featuring the kid traversing interesting environments and some good design. Production is good, mixing in traditional tilesets with custom ones and backgrounds, with some extra effects introduced.
The game begins incredibly easy, and gets substantially harder as time goes on, with a sprinkle of a few gimmicks. As it gets harder though, it gets worse. Almost astoundingly so. As stages progress, you get fewer gimmicks, more corridors, more generic jumps and less visibility.
Still, its a pretty fun needle game for the most part, I'd just stop if you stop enjoying it because it doesn't get better. The game shows its age with that, where the difficulty is generated by a lot of mediocre corridor needle design more common years ago that becomes progressively more frequent. Recommended if you want a decent escalating needle experience, but don't bother with extra. In case you want to know why:
Extra is pure trash. The secrets suffer from K3 syndrome where they're several tiers harder than the stage they're in. They're hidden wall secrets with no real indicators (fortunately the creator provides directions in a spoiler folder if you don't care to find them, which you probably shouldn't). Your reward is extra stage, which would drop the score of the game multiple points if it wasn't extra. It does everything wrong. Scrolling grid? Check. Uninspired pure black and white visuals? Check. Generic corridor garbage filled with 16pixels, corners and diagonals? Check. Complete disregard for aligns for these jumps? Check. At the start of extra, if you take the align near a save the corner jump becomes impossible and the only option is to backtrack for the align. Good stuff. There's also a wall-hug 16 pixel that will take you to a save that has a t-bone on either side that the wall hug does not give you the walkoff for on either side, so you either get to backtrack for a good align or have to do that every time. Final save is a couple jumps followed by a corridor with 4 corners.
Tagged as: Needle
[1] Like
Rating: 6.5 65
Difficulty: 70 70
Jan 30, 2019
kurath
For: Hearty Jewel
For: Hearty Jewel
Overall a really solid eastern-style adventure game with a good bit of variety. The traps scattered around tend to alternate from gameplay impacting, interesting changes to unimaginative gibs. Still, the latter part of it was not nearly bad enough to be a problem.
Stages had a good bit of variety, generally running with a single theme and mixing in a number of different gimmicks. Some of them aren't the best but it doesn't latch on to any of the bad ideas so the game flow keeps going.
That is, to some degree, until the final boss. Bosses in general in the game are pretty reasonable and quirky, though quite interesting. The final boss however is a pretty big spike up in difficulty and the fight is very long, with quite poor attack balance and a really iffy finish. The main problem with it though is that its scaling up objects with a black border on a black background, which means their hitbox is always bigger than they appear but it's difficult to gauge exactly how much bigger they'll be due to the scaling.
Nonetheless, the fight is alright if a bit tedious and it definitely serves to cap off the game. The game certainly has a number of weaknesses but they're quite minor in the scheme of things, and it leaves a game very much worth playing for a classic trap-filled adventure style, should you be looking for such a thing.
[0] Likes
Stages had a good bit of variety, generally running with a single theme and mixing in a number of different gimmicks. Some of them aren't the best but it doesn't latch on to any of the bad ideas so the game flow keeps going.
That is, to some degree, until the final boss. Bosses in general in the game are pretty reasonable and quirky, though quite interesting. The final boss however is a pretty big spike up in difficulty and the fight is very long, with quite poor attack balance and a really iffy finish. The main problem with it though is that its scaling up objects with a black border on a black background, which means their hitbox is always bigger than they appear but it's difficult to gauge exactly how much bigger they'll be due to the scaling.
Nonetheless, the fight is alright if a bit tedious and it definitely serves to cap off the game. The game certainly has a number of weaknesses but they're quite minor in the scheme of things, and it leaves a game very much worth playing for a classic trap-filled adventure style, should you be looking for such a thing.
Rating: 8.5 85
Difficulty: 55 55
Jan 29, 2019
kurath
For: I wanna Classic
For: I wanna Classic
Disclaimer: This review/rating based on all-clear except I was given a save to skip boss rush once reaching it. The majority of the difficulty in this game is in the final stretch and a new player considering this game can get quite a lot out of it without difficulty being a problem.
This game is aptly named. It's classic fangame in every way and to some extent I would say the fangamiest fangame ever.
That admittedly sounds like gibberish, which is fair, but in many ways this game really exemplifies many of the fangame tropes in most extreme way. The production quality is, primarily, garbage. And yet, all of a sudden that changes and it becomes over-the-top excessive and then rounds itself out. It has enough bugs and technical problems abound, with a sound system implemented in a roundabout way that randomly ceases function and has all kinds of bad interactions. It has random lag and some stages have annoying to major bugs. There's flyingspike traps everywhere and over half the game is default tiles. Counter to that though, it has an impressive feature set, an amazing amount of content and variety and probably most of all, a type of twisted charm.
Truly there is so much good and bad in this game that its hard to really detail, and it makes it difficult to provide a review to give a prospective player an idea whether or not they would want to play the game. Fortunately Classic makes it quite reasonable for the player to choose for themselves, so if you see something interesting in this game, give it a try. The stage layout is in a complicated non-linear hub and can be done in any order (post the intro stages, which are interesting and easy) and they can be abandoned at any time by pressing the W key to warp out at a save. I know some people recommend using this to play the stages you like and not worrying about clearing the game, which is good advice, but I'd also add that its worth trying the other stages as I found myself liking ones I thought I wouldn't and disliking ones I thought I would. I'd warn that if you start disliking a stage and don't care for completion to bail on it, stages generally don't change in style and concept along the way, so if you don't like the start you probably won't like the end. I don't recommend going into this game blind.
The bosses are all interesting, there isn't really a normal boss in the bunch and they all feature interesting ideas and mechanics. That said, they also don't really feature much good gameplay either (which is why I ended up not wanting to do boss rush), so don't feel like you're missing out on them if you do decide to bail on a stage.
Overall, this is an exceptional game - one of the most exceptional games in a pretty exclusive category that I would only put a tiny fraction of fangames - a category where its not about how good or bad they are but ones that are that ambitious and noteworthy. It doesn't follow a template, it unapologetically does its own thing the whole way through. I'd recommend to nearly anyone to give it a try but I'd recommend this most to someone considering making their own huge game (most relevant to those considering an adventure/medley game.) - there are so many good ideas to consider and so many lessons to be learned and mistakes to be avoided in this game that your prospective project will improve a lot just by observing this game.
[3] Likes
This game is aptly named. It's classic fangame in every way and to some extent I would say the fangamiest fangame ever.
That admittedly sounds like gibberish, which is fair, but in many ways this game really exemplifies many of the fangame tropes in most extreme way. The production quality is, primarily, garbage. And yet, all of a sudden that changes and it becomes over-the-top excessive and then rounds itself out. It has enough bugs and technical problems abound, with a sound system implemented in a roundabout way that randomly ceases function and has all kinds of bad interactions. It has random lag and some stages have annoying to major bugs. There's flyingspike traps everywhere and over half the game is default tiles. Counter to that though, it has an impressive feature set, an amazing amount of content and variety and probably most of all, a type of twisted charm.
Truly there is so much good and bad in this game that its hard to really detail, and it makes it difficult to provide a review to give a prospective player an idea whether or not they would want to play the game. Fortunately Classic makes it quite reasonable for the player to choose for themselves, so if you see something interesting in this game, give it a try. The stage layout is in a complicated non-linear hub and can be done in any order (post the intro stages, which are interesting and easy) and they can be abandoned at any time by pressing the W key to warp out at a save. I know some people recommend using this to play the stages you like and not worrying about clearing the game, which is good advice, but I'd also add that its worth trying the other stages as I found myself liking ones I thought I wouldn't and disliking ones I thought I would. I'd warn that if you start disliking a stage and don't care for completion to bail on it, stages generally don't change in style and concept along the way, so if you don't like the start you probably won't like the end. I don't recommend going into this game blind.
The bosses are all interesting, there isn't really a normal boss in the bunch and they all feature interesting ideas and mechanics. That said, they also don't really feature much good gameplay either (which is why I ended up not wanting to do boss rush), so don't feel like you're missing out on them if you do decide to bail on a stage.
Overall, this is an exceptional game - one of the most exceptional games in a pretty exclusive category that I would only put a tiny fraction of fangames - a category where its not about how good or bad they are but ones that are that ambitious and noteworthy. It doesn't follow a template, it unapologetically does its own thing the whole way through. I'd recommend to nearly anyone to give it a try but I'd recommend this most to someone considering making their own huge game (most relevant to those considering an adventure/medley game.) - there are so many good ideas to consider and so many lessons to be learned and mistakes to be avoided in this game that your prospective project will improve a lot just by observing this game.
Rating: 8.5 85
Difficulty: 75 75
Jan 23, 2019
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!