kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna be the 偽のムーゲ!!
For: I wanna be the 偽のムーゲ!!
A pretty cool little adventure game. Lots of trigger/trap stuff - nothing mindblowing but rarely gibs, giving you lots of opportunities to try and pull out cool saves (and inevitably blow it).
It contains three stages and two bosses (unless I missed something, hard to say, found some invis passages that seemed to go nowhere). The production is decent and the bosses are creative, although a little slow paced.
Its a good example of the classic fangame adventure formula, some traps, some triggers, some moving stuff and a couple neat little touches. Quite fun, though not too long.
[0] Likes
It contains three stages and two bosses (unless I missed something, hard to say, found some invis passages that seemed to go nowhere). The production is decent and the bosses are creative, although a little slow paced.
Its a good example of the classic fangame adventure formula, some traps, some triggers, some moving stuff and a couple neat little touches. Quite fun, though not too long.
Rating: 7.0 70
Difficulty: 45 45
Dec 11, 2018
kurath
For: I wanna be the Pastel
For: I wanna be the Pastel
Pastel is an interesting gimmick game with a lot of variety. However, along with the variety comes a ton of rough edges. Its an old game and it really shows its age but still has a lot to offer. Don't come into this expecting amazing production value - visuals are clean but music is restarting and sound effects seem inconsistent.
Gameplay wise, its got a number of areas around a hub, followed by a final stage. The hub is pretty much nothing but annoyingly precise (but not really that hard) needle and certainly isn't the main attraction but also isn't a very exciting transition between the areas. The areas are where the game shines for the most part. There are 6 of them split off 3 paths of the hub and they're all very distinctive from each other. Difficulty is a bit all over the place and there's a number of parts that felt tedious but getting to a new area was generally refreshing and fun as the ideas in them are quite neat. That said, there's a lot of janky segments and many sections felt like they lacked a bit of polishing that would've made the game feel much better. Fortunately, though, it changes it up constantly so the weaknesses from this are usually overcome by the novelty. However, one of the six areas was really bad (full jump stair climb), and another is simply mediocre. Most areas finish up with a boss, but unlike many fangames the bosses are unlikely to be a sticking point for most, as the stages are generally more difficult.
It culminates in a final needle area with a nifty final boss. Nothing outstanding but a nice round up of the encounters in the game.
Overall its a pretty good game with a lot of variety and a lot of age showing. The well known pastel spike stage on the left path, the broom stage in the lower path and both of the waddledee segments in the right path are absolutely worth playing and I'd recommend anyone looking for some neat gimmicks to check those out. Finishing up the rest of them can be done at your discretion and you won't be missing anything outstanding if you choose not to.
[2] Likes
Gameplay wise, its got a number of areas around a hub, followed by a final stage. The hub is pretty much nothing but annoyingly precise (but not really that hard) needle and certainly isn't the main attraction but also isn't a very exciting transition between the areas. The areas are where the game shines for the most part. There are 6 of them split off 3 paths of the hub and they're all very distinctive from each other. Difficulty is a bit all over the place and there's a number of parts that felt tedious but getting to a new area was generally refreshing and fun as the ideas in them are quite neat. That said, there's a lot of janky segments and many sections felt like they lacked a bit of polishing that would've made the game feel much better. Fortunately, though, it changes it up constantly so the weaknesses from this are usually overcome by the novelty. However, one of the six areas was really bad (full jump stair climb), and another is simply mediocre. Most areas finish up with a boss, but unlike many fangames the bosses are unlikely to be a sticking point for most, as the stages are generally more difficult.
It culminates in a final needle area with a nifty final boss. Nothing outstanding but a nice round up of the encounters in the game.
Overall its a pretty good game with a lot of variety and a lot of age showing. The well known pastel spike stage on the left path, the broom stage in the lower path and both of the waddledee segments in the right path are absolutely worth playing and I'd recommend anyone looking for some neat gimmicks to check those out. Finishing up the rest of them can be done at your discretion and you won't be missing anything outstanding if you choose not to.
Rating: 7.3 73
Difficulty: 60 60
Dec 11, 2018
kurath
For: I Wanna Wave
For: I Wanna Wave
Short 5 screen straight needle game with no gimmicks. Simple clean aesthetic and a decent, quite open style of jump design. Its enjoyable for the few minutes it lasts.
[0] Likes
Rating: 6.0 60
Difficulty: 39 39
Dec 7, 2018
kurath
For: I wanna be the Math Major 2
For: I wanna be the Math Major 2
Its a solidly made math quiz game at probably the correct difficulty level (up to calculus) for someone considering becoming a math major with some fangame humor spread throughout.
Kid's a bum though if he can't get a job with a math degree, its not like its philosophy or literature or something.
Kid's a bum though if he can't get a job with a math degree, its not like its philosophy or literature or something.
Tagged as: Math
[2] Likes
Rating: 6.5 65
Difficulty: N/A
Dec 5, 2018
kurath
For: Summer Feast Needle Bliss
For: Summer Feast Needle Bliss
It averages out to a decent needle game. However, that's only part of the story.
It contains stages from 5 makers, followed by a final tower made by Ghost as the organizer of the collab.
Infernoman and Wolfiexe's stages are great easier stages, mixing in some of their classic styles/visuals with a lot of platform-centric stuff. Both of these have nice clean aesthetics and flow great. Following this is Sunlaoqq's stage which also matches his style. This stage looks great but the block graphic doesn't seem to perfectly align with the actual hitbox which felt a little awkward. Gameplay wise, its a throwback to his standard - longer saves, loopy rooms, minimal gimmicks. Decent, but not exceptional.
After that the game really gets a lot harder - Lucien's stage has a lot of precise stuff but generally shorter saves with a lot of interesting water usage. Some saves were much harder than others and it felt a little off but for the most part was pretty fun.
FailJGuy's stage I hated. Felt like some mediocre trash from several years ago. Mostly 32px, tons of generic jumps (in fact, it seemed like it basically only went off 32px grid to jam in 16pixels, the best of all obstacles). There wasn't a single save that was positioned well for the first jump, save balance was awful, visuals were bland and much of the stage required precise setup jumps with a black background to make it more tedious to see your setups. This plus one other thing (detailed later) pretty near ruined the game.
Ghost's stage was neat. It was much easier than the previous stages with a weird style, and a layout reminiscent of the Don't Wanna Be A Gay tower from Cultured 1, featuring a long upwards climb with lots of empty space, highlighting the various community members along the way. Overall it was enjoyable - the needle wasn't really exciting but its a nice concept to showcase a lot of members from other communities I didn't know well. Ghost did a good job with production throughout, except for one thing.
In the original version, saving was problematic as it seemed to bug out and stick the player in the block. Thankfully this did in fact get fixed (though sadly I hadn't realized it before finishing). If you encounter this problem - make sure to redownload the update.
I'd say unless you're hard up for needle to play, do the first couple stages for a quick chill experience and then proceed until you find something you dislike. There's some pretty different styles here which can have mixed results.
[0] Likes
It contains stages from 5 makers, followed by a final tower made by Ghost as the organizer of the collab.
Infernoman and Wolfiexe's stages are great easier stages, mixing in some of their classic styles/visuals with a lot of platform-centric stuff. Both of these have nice clean aesthetics and flow great. Following this is Sunlaoqq's stage which also matches his style. This stage looks great but the block graphic doesn't seem to perfectly align with the actual hitbox which felt a little awkward. Gameplay wise, its a throwback to his standard - longer saves, loopy rooms, minimal gimmicks. Decent, but not exceptional.
After that the game really gets a lot harder - Lucien's stage has a lot of precise stuff but generally shorter saves with a lot of interesting water usage. Some saves were much harder than others and it felt a little off but for the most part was pretty fun.
FailJGuy's stage I hated. Felt like some mediocre trash from several years ago. Mostly 32px, tons of generic jumps (in fact, it seemed like it basically only went off 32px grid to jam in 16pixels, the best of all obstacles). There wasn't a single save that was positioned well for the first jump, save balance was awful, visuals were bland and much of the stage required precise setup jumps with a black background to make it more tedious to see your setups. This plus one other thing (detailed later) pretty near ruined the game.
Ghost's stage was neat. It was much easier than the previous stages with a weird style, and a layout reminiscent of the Don't Wanna Be A Gay tower from Cultured 1, featuring a long upwards climb with lots of empty space, highlighting the various community members along the way. Overall it was enjoyable - the needle wasn't really exciting but its a nice concept to showcase a lot of members from other communities I didn't know well. Ghost did a good job with production throughout, except for one thing.
In the original version, saving was problematic as it seemed to bug out and stick the player in the block. Thankfully this did in fact get fixed (though sadly I hadn't realized it before finishing). If you encounter this problem - make sure to redownload the update.
I'd say unless you're hard up for needle to play, do the first couple stages for a quick chill experience and then proceed until you find something you dislike. There's some pretty different styles here which can have mixed results.
Rating: 7.5 75
Difficulty: 68 68
Dec 2, 2018
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!