kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
713 Ratings!
648 Reviews!
152 Screenshots!
713 Games
648 Reviews
kurath
For: I wanna Festival
For: I wanna Festival
Its a short adventure game with a lot of traps and a couple neat ideas but overall terrible execution.
Tediously bad camera choices, plus repeating traps makes it feel like you're just doing cycles except every obstacle is the bad cycle.
Capped off by a boss that has one attack that involves dodging an invisible hitbox while killers may or may not spawn directly in your jump path.
There's some interesting mechanics added and a few interesting things along the way but its way more tedium than fun. For an old game, it definitely takes some chances and hints at his future style, but this did not age well and isn't worth playing now.
[0] Likes
Tediously bad camera choices, plus repeating traps makes it feel like you're just doing cycles except every obstacle is the bad cycle.
Capped off by a boss that has one attack that involves dodging an invisible hitbox while killers may or may not spawn directly in your jump path.
There's some interesting mechanics added and a few interesting things along the way but its way more tedium than fun. For an old game, it definitely takes some chances and hints at his future style, but this did not age well and isn't worth playing now.
Rating: 3.5 35
Difficulty: 30 30
Sep 20, 2018
kurath
For: I wanna solve color puzzle
For: I wanna solve color puzzle
Enjoyable puzzle game. There's a lot of filler levels but they'll go by fast and the ones that count are quite well executed. The puzzles are rarely very difficult and usually fairly linear, but still interesting and with enough pitfalls to differentiate themselves from one another.
Production and aesthetic is clean, and it does a nice job of providing you with a little sandbox area before each gimmick to learn from. Difficulty of platforming stays very low, though there is a little bit of timing execution required in some levels.
Still, the actual execution difficulty should not be a huge obstacle even for new players, making this easily recommendable to anyone looking to get their feet wet with fangames and looking for a nice puzzle to go with it, rather than the alternatives.
Production and aesthetic is clean, and it does a nice job of providing you with a little sandbox area before each gimmick to learn from. Difficulty of platforming stays very low, though there is a little bit of timing execution required in some levels.
Still, the actual execution difficulty should not be a huge obstacle even for new players, making this easily recommendable to anyone looking to get their feet wet with fangames and looking for a nice puzzle to go with it, rather than the alternatives.
Tagged as: Puzzle
[0] Likes
Rating: 8.8 88
Difficulty: 35 35
Sep 19, 2018
kurath
For: I Wanna Poke The Dargy
For: I Wanna Poke The Dargy
Rating based on medium.
This game is essentially a single boss-fight with some surrounding features which include some excellent production value.
Its a very fast paced, chaotic fight and was a lot of fun on medium. It comes with a harder mode as well, available once medium is completed which is quite a bit harder and changes up a number of attacks. Supposedly beyond that are additional secrets and endings, though the meat of the game is the boss fight.
The boss is very creative and well produced, though not without some flaws and the surrounding content helps contribute to the experience as a whole. There's a ton of detail put into every part of it, and attacks are designed with visible tells when applicable for fairness, showing a lot of thought went into this. Included in this is that each segment has changing mechanics, a must for keeping a game around a single boss fight interesting.
For more specifics:
Loved the chaotic feel, especially in phases 1 and 3. The details were awesome to see throughout - especially the nice touches like the lightning spawns and the clear but amusing tells like the umbrella as well as the very fitting and well executed healthbar. The fact that all 3 phases had a unique style was a huge plus.
The only major con for me was the bullet bounceback effect, which felt unnecessary and very out of place with the tiny kid bullet turning into a giant one, causing distraction. It felt like there were a couple of depth issues, with the kid being behind some of the smoke effects (this wasn't a big deal so much as it made sense) and the some bullets passing behind the dragons when they're in close proximity to the player.
Minigame was another huge plus.
Overall, this is a great bossfight game - challenging enough to definitely get some time out of without being overwhelming. And if you enjoy it (which you likely will, as its a well executed fight), there's further challenge if you're interested. I'd definitely recommend this to anyone looking for a creative, original bossfight to butt heads against.
[3] Likes
This game is essentially a single boss-fight with some surrounding features which include some excellent production value.
Its a very fast paced, chaotic fight and was a lot of fun on medium. It comes with a harder mode as well, available once medium is completed which is quite a bit harder and changes up a number of attacks. Supposedly beyond that are additional secrets and endings, though the meat of the game is the boss fight.
The boss is very creative and well produced, though not without some flaws and the surrounding content helps contribute to the experience as a whole. There's a ton of detail put into every part of it, and attacks are designed with visible tells when applicable for fairness, showing a lot of thought went into this. Included in this is that each segment has changing mechanics, a must for keeping a game around a single boss fight interesting.
For more specifics:
Loved the chaotic feel, especially in phases 1 and 3. The details were awesome to see throughout - especially the nice touches like the lightning spawns and the clear but amusing tells like the umbrella as well as the very fitting and well executed healthbar. The fact that all 3 phases had a unique style was a huge plus.
The only major con for me was the bullet bounceback effect, which felt unnecessary and very out of place with the tiny kid bullet turning into a giant one, causing distraction. It felt like there were a couple of depth issues, with the kid being behind some of the smoke effects (this wasn't a big deal so much as it made sense) and the some bullets passing behind the dragons when they're in close proximity to the player.
Minigame was another huge plus.
Overall, this is a great bossfight game - challenging enough to definitely get some time out of without being overwhelming. And if you enjoy it (which you likely will, as its a well executed fight), there's further challenge if you're interested. I'd definitely recommend this to anyone looking for a creative, original bossfight to butt heads against.
Rating: 8.8 88
Difficulty: 60 60
Sep 13, 2018
kurath
For: Not Another Needle Contest
For: Not Another Needle Contest
Note: The difficulty is rated off the 'hardest' stage and you're able to view in-game the relative difficulties. If you're concerned about this being too hard, don't worry too much as there's a ton of content more in the 40-50ish range.
This is, as you'd expect, a mixed bag. The premise is that it was a contest where all entries were accepted allowing anyone to submit a stage using the provided engine. That being said, there's two ways to assess this.
Firstly, the contest - this was well executed for sure. It was very inclusive and you could see that in the submissions and I think that's great. There's a lot of familiar names in the creator list as well as a ton of newcomers and this gave a lot of people the ability to have their work showcased (which helps the motivation and keeps people continuing making) without having them to necessarily create a major project of their own. It was great seeing relatively new makers come up with creative and interesting ideas and as the ratings from the contest showed, there was a ton of good stuff across the board. The difference you'd generally see from the top scorers and the majority of the pack was polish - something that improves greatly with experience.
Secondly is the game - the hub presentation is clean and well done and there are a number of surrounding features to add to the game, allowing you to customize your game by finding secrets and spending the rewards on skins for the kid and his bullets. There's a nice clear screen and a little bonus stuff laid around too. I won't go into the stages themselves, as they're well described in the attached text file, but expect to see a lot of the gimmicks included in the engine from other popular games - lasers with buttons, push blocks, custom vines, various water types and standard bouncing/spinning obstacles. There's definitely a preference towards particular ones as to be expected, but its great to see an engine with additions. Feature-wise, I'd have loved to have seen a random stage option as going in knowing the judges ratings, placing in the game and creators name colors your opinion slightly going in, but its hardly a dealbreaker.
Overall, I'd recommend looking into this game if you want a ton of short gimmick stages with a lot of variety. Many stages feel like they lack polish or are a bit disjointed, so don't be surprised to hit some weird rough spots along the way but there's always a way out and nothing requires you to be completionist about it (and I'd probably not recommend expecting to do 100%).
[1] Like
This is, as you'd expect, a mixed bag. The premise is that it was a contest where all entries were accepted allowing anyone to submit a stage using the provided engine. That being said, there's two ways to assess this.
Firstly, the contest - this was well executed for sure. It was very inclusive and you could see that in the submissions and I think that's great. There's a lot of familiar names in the creator list as well as a ton of newcomers and this gave a lot of people the ability to have their work showcased (which helps the motivation and keeps people continuing making) without having them to necessarily create a major project of their own. It was great seeing relatively new makers come up with creative and interesting ideas and as the ratings from the contest showed, there was a ton of good stuff across the board. The difference you'd generally see from the top scorers and the majority of the pack was polish - something that improves greatly with experience.
Secondly is the game - the hub presentation is clean and well done and there are a number of surrounding features to add to the game, allowing you to customize your game by finding secrets and spending the rewards on skins for the kid and his bullets. There's a nice clear screen and a little bonus stuff laid around too. I won't go into the stages themselves, as they're well described in the attached text file, but expect to see a lot of the gimmicks included in the engine from other popular games - lasers with buttons, push blocks, custom vines, various water types and standard bouncing/spinning obstacles. There's definitely a preference towards particular ones as to be expected, but its great to see an engine with additions. Feature-wise, I'd have loved to have seen a random stage option as going in knowing the judges ratings, placing in the game and creators name colors your opinion slightly going in, but its hardly a dealbreaker.
Overall, I'd recommend looking into this game if you want a ton of short gimmick stages with a lot of variety. Many stages feel like they lack polish or are a bit disjointed, so don't be surprised to hit some weird rough spots along the way but there's always a way out and nothing requires you to be completionist about it (and I'd probably not recommend expecting to do 100%).
Rating: 8.3 83
Difficulty: 65 65
Sep 10, 2018
kurath
For: I Wanna Defeat the Discord Makers Kela Side 2
For: I Wanna Defeat the Discord Makers Kela Side 2
A pretty decent quality sudoku-style game. Does a number of things right - keeping saves short and a more functional warp hub than most actual games keeps the random crap from getting bad. It has a weird creativity that works for it and is leagues above the intentionally bad games that many other people post, by atleast having humor and whimsy.
Tagged as: Gimmick
[2] Likes
Rating: 6.5 65
Difficulty: 40 40
Aug 19, 2018
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7 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Fangame Guesser | N/A | 9.2 | 11 |
I Wanna Fill In The Blanks | 35.5 | 8.0 | 38 |
I Wanna Fill in the Blanks 2 | 49.4 | 9.1 | 18 |
MiniMetroidvania 4 | 64.3 | 9.2 | 14 |
I wanna be the Ocean Princess | 69.0 | 9.3 | 49 |
I Wanna Ponder | 69.4 | 9.7 | 32 |
The Farewell Medley | 72.1 | 9.5 | 24 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
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