CanusAntonius's Profile
Send a PM910 Games
830 Reviews
CanusAntonius
For: I Wanna Escape My Dungeon
For: I Wanna Escape My Dungeon
In five days the best-looking fangame ever was made. This is art as a fangame, executed beautifully to the point that I'd get on my knees to beg for more. A full-length game like this would probably be one of the best fangames possible, I hope that happens one day.
Truly recommended.
Truly recommended.
Tagged as: Art
[2] Likes
Rating: 9.2 92
Difficulty: 45 45
Mar 7, 2022
CanusAntonius
For: I Wanna Duloxetine -Caravan Mix-
For: I Wanna Duloxetine -Caravan Mix-
This is what I consider "chocolate" needle as opposed to "vanilla", mainly because it feels completely different than what is normally produced but manages to have this variation without relying on any gimmicks, it's all just standard stuff placed in super unique ways. Being able to accomplish this is a feat in itself, so I think the game has already made a good mark.
Outside of this, there are other little additions to the game as well, such as moving objects that can kill, beautifully intricate designs in the tiling, and other special decorations that really add atmosphere to the game. Also as the title implies, it feels perfectly designed with speedrunning in mind, so overall it's a pretty damn good game.
Highly recommended if you want to have a unique time with standard stuff.
[0] Likes
Outside of this, there are other little additions to the game as well, such as moving objects that can kill, beautifully intricate designs in the tiling, and other special decorations that really add atmosphere to the game. Also as the title implies, it feels perfectly designed with speedrunning in mind, so overall it's a pretty damn good game.
Highly recommended if you want to have a unique time with standard stuff.
Rating: 9.0 90
Difficulty: 55 55
Mar 6, 2022
CanusAntonius
For: I wanna go to Extreme Depths
For: I wanna go to Extreme Depths
Humble beginnings to an inspiring journey, to think that one this maker will grow up and invent the Bill Gate is beyond what anyone could have hoped for. The game itself is pretty generic as possible when it comes to the jumps, so I really think it's more of an experience equal to looking at a museum more than it is gameplay value.
Looking forward to the sequel!
[1] Like
Looking forward to the sequel!
Rating: 6.8 68
Difficulty: 50 50
Mar 6, 2022
CanusAntonius
For: I wanna know my retribution
For: I wanna know my retribution
I wanna know my retribution is something I consider to be one of the most perfect reflections of a person's emotions and is a game that I have come to heavily respect upon completion. I will keep in line with other reviews in their mentioning of some questionable design choices at places, but I think these decisions actually help the game's intended purpose. Like emotions, Retribution feels completely raw and unrestricted, and sometimes this may go against the player's enjoyment but in the context of the narrative I feel as if it is necessary. With this said, if you do not care about the game's story then you might not be able to notice the parallels between the game's playability and the overall theme, hence why I think playing this outside of the I Wanna Tourney was necessary to truly appreciate it.
There are many thoughts I have about Retribution specifically that I'd like to share, though know this heavily spoils most surprises in the game.
First, I think the introduction to the game is a truly interesting concept, and both fits into the narrative of the story as well as being cool in general. I mainly refer to the concept of the "Loop" that you can perform. Anyone who's ever had a low point in their life knows that breaking the loop is extremely difficult, and to see this concept included in the game is spectacular.
Second, there is a multitude of segments that I highly enjoyed and thought were some of the coolest things I have done in a needle game. It's a pretty long list because the game has that much cool stuff in my opinion! Room 9 within the Cloud stage is amazing, I absolutely loved this gimmick and how it is used here, also I appreciate the halo the kid has. Room 20 on the second save starts with one of the coolest maneuvers I've ever done, like god damn it's fun to pull off. The bench gimmick took me a while to learn, but it's pretty neat once you get the hang of it. Room 27 is of course a loveable screen with a classic approach, it's one you can present to a fancy dinner and have everyone cheer with their wine glasses at, I even back upped my save there just so I can have a "don't jump" challenge whenever an RNG marathon pops up. The non-gravity segment starting at Room 28 is pretty fucking insane, I absolutely enjoyed it and thought it was awesome. Having to backtrack at the end was actually super fun and probably the only time I've liked a backtrack in a fangame. Room 33 starts one of the simpler "gimmicks" in the game, but it's a really clever idea and I think is executed pretty well. Room 44 has a really neat visual effect, I'm glad it can be appreciated without having to needle. Room 47 brings in these cool floating vine spikes, which I've never done in a fangame before, and I found them pretty fun to pull off. I also really enjoy the inclusion of a final Guy Tower, everyone knows the good games have them as it serves as a nice wrap-up, and it was cool to see how you revisited every stage in it.
Third, I do want to quickly mention some of the rougher segments that I think could be troublemakers to folks, since it's always good to list a game's cons too. The save with Catharsis water in the red tower was significantly harder than the rest of them. Room 18 was a huge grind for me and felt completely uncomfortable to pull off. The last gravity flipping screen with wall refreshers was incredibly difficult, I did end up rotating my monitor because it was hard to do even in a normal viewpoint. Rocket Kid I just dislike in general, the movement always felt terrible to me and I can't say I was a big fan of the usage here either, I did end up skipping the one repetitive part after being frustrated for a while. The Guy Tower had a lot of hard parts in it, but the Gravity Flipping one I just despised, and once again I had to skip the Rocket Kid save after completing it but dying due to the awkward transition back to the regular kid.
Finally, I won't say too much about the story behind the game at all, but I can say it makes the game what it is. It's easy to see that just as much as I struggled through the game, the creator struggled to make it. As someone who can never put into words the relationship with my own father, I respect and understand most of what is being told. There's the other aspect as well that I can only somewhat identify with, but definitely congratulations to you for going like a bat out of hell.
Overall, Retribution is a very personal story someone decided to share with us, and I will always appreciate and cherish moments like that. There's a lot going on here, both with the theme and the gameplay itself, and I think it is absolutely worth trying at the very least. It's a difficult game, and fairly long, but if the legendary Barfyace could complete it then surely you can too. And when the game is done and you finally know your retribution, you may not realize the road still continues, so good luck if you wish to travel even further and see the story to its' true conclusion.
[5] Likes
There are many thoughts I have about Retribution specifically that I'd like to share, though know this heavily spoils most surprises in the game.
First, I think the introduction to the game is a truly interesting concept, and both fits into the narrative of the story as well as being cool in general. I mainly refer to the concept of the "Loop" that you can perform. Anyone who's ever had a low point in their life knows that breaking the loop is extremely difficult, and to see this concept included in the game is spectacular.
Second, there is a multitude of segments that I highly enjoyed and thought were some of the coolest things I have done in a needle game. It's a pretty long list because the game has that much cool stuff in my opinion! Room 9 within the Cloud stage is amazing, I absolutely loved this gimmick and how it is used here, also I appreciate the halo the kid has. Room 20 on the second save starts with one of the coolest maneuvers I've ever done, like god damn it's fun to pull off. The bench gimmick took me a while to learn, but it's pretty neat once you get the hang of it. Room 27 is of course a loveable screen with a classic approach, it's one you can present to a fancy dinner and have everyone cheer with their wine glasses at, I even back upped my save there just so I can have a "don't jump" challenge whenever an RNG marathon pops up. The non-gravity segment starting at Room 28 is pretty fucking insane, I absolutely enjoyed it and thought it was awesome. Having to backtrack at the end was actually super fun and probably the only time I've liked a backtrack in a fangame. Room 33 starts one of the simpler "gimmicks" in the game, but it's a really clever idea and I think is executed pretty well. Room 44 has a really neat visual effect, I'm glad it can be appreciated without having to needle. Room 47 brings in these cool floating vine spikes, which I've never done in a fangame before, and I found them pretty fun to pull off. I also really enjoy the inclusion of a final Guy Tower, everyone knows the good games have them as it serves as a nice wrap-up, and it was cool to see how you revisited every stage in it.
Third, I do want to quickly mention some of the rougher segments that I think could be troublemakers to folks, since it's always good to list a game's cons too. The save with Catharsis water in the red tower was significantly harder than the rest of them. Room 18 was a huge grind for me and felt completely uncomfortable to pull off. The last gravity flipping screen with wall refreshers was incredibly difficult, I did end up rotating my monitor because it was hard to do even in a normal viewpoint. Rocket Kid I just dislike in general, the movement always felt terrible to me and I can't say I was a big fan of the usage here either, I did end up skipping the one repetitive part after being frustrated for a while. The Guy Tower had a lot of hard parts in it, but the Gravity Flipping one I just despised, and once again I had to skip the Rocket Kid save after completing it but dying due to the awkward transition back to the regular kid.
Finally, I won't say too much about the story behind the game at all, but I can say it makes the game what it is. It's easy to see that just as much as I struggled through the game, the creator struggled to make it. As someone who can never put into words the relationship with my own father, I respect and understand most of what is being told. There's the other aspect as well that I can only somewhat identify with, but definitely congratulations to you for going like a bat out of hell.
Overall, Retribution is a very personal story someone decided to share with us, and I will always appreciate and cherish moments like that. There's a lot going on here, both with the theme and the gameplay itself, and I think it is absolutely worth trying at the very least. It's a difficult game, and fairly long, but if the legendary Barfyace could complete it then surely you can too. And when the game is done and you finally know your retribution, you may not realize the road still continues, so good luck if you wish to travel even further and see the story to its' true conclusion.
Rating: 9.0 90
Difficulty: 78 78
Feb 27, 2022
CanusAntonius
For: I wanna Nukeru Spike
For: I wanna Nukeru Spike
Out of any game to try and reimagine Uhuhu Spike in modern ways, Nukeru manages to be my absolute favorite. If you consider Wolfiexe's Dandy games to be a good improvement on the style, then like me you might consider this to be the start of a third generation. Like previous works, Nukeru has the interesting spike placement that always makes you feel relaxed and comfortable, whilst it manages to keep itself smooth by having no out-of-place saves, an issue some of those earlier titles have.
What Nukeru does differently however is what I think brings this sub-genre to its pinnacle: the addition of moving spikes. This subtle change to the formula makes it feel like this is truly a modern release because it immediately makes the others feel highly outdated now. The way triggers operate as well feels brand new in comparison to some of the usage in the Dandies, even including some interesting timed segments. There's also a fall in the game that is really cool to perform even though it is simple. These little details have made such an enormous change to the style, that I think this is what the future of Uhuhu-Likes should be. If it is, then I really am looking forward to more.
This is probably one of my favorite needle games, I would absolutely recommend it.
[2] Likes
What Nukeru does differently however is what I think brings this sub-genre to its pinnacle: the addition of moving spikes. This subtle change to the formula makes it feel like this is truly a modern release because it immediately makes the others feel highly outdated now. The way triggers operate as well feels brand new in comparison to some of the usage in the Dandies, even including some interesting timed segments. There's also a fall in the game that is really cool to perform even though it is simple. These little details have made such an enormous change to the style, that I think this is what the future of Uhuhu-Likes should be. If it is, then I really am looking forward to more.
This is probably one of my favorite needle games, I would absolutely recommend it.
Rating: 9.0 90
Difficulty: 45 45
Feb 26, 2022
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131
- 132
- 133
- 134
- 135
- 136
- 137
- 138
- 139
- 140
- 141
- 142
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 153
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 161
- 162
- 163
- 164
- 165
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
383 Favorite Games
672 Cleared Games