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CanusAntonius
For: I wanna get started
For: I wanna get started
It's a pretty decent game that has each screen being vastly different from the last, with 9 of them in total. I found it to be pretty enjoyable, though a few parts got annoying, like a save that starts off with a corner jump, or a really awkward platform jump on the edge of the screen. Besides that though, it was really fun, I think this was a great first needle game to get started on. Also, the visuals and music choice was pretty suiting, it reminded me of some arzztt needle.
Recommended.
Recommended.
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Feb 15, 2022
CanusAntonius
For: Spherical I Wanna
For: Spherical I Wanna
One of the coolest concepts I've ever seen in a fangame, utilizing spherical geometry to make highly interesting pathing with even some puzzle aspects involved in the room's rotation. The game also goes fairly well into being an educational experience, with signs explaining how spheres work. I believe this might interest those who want a special time in the world of Geometry, but also those who like Needle will probably love this too.
Highly recommended.
[0] Likes
Highly recommended.
Rating: 9.0 90
Difficulty: 30 30
Feb 14, 2022
CanusAntonius
For: super game
For: super game
Audio jump scare with visual nightmares you cannot even escape without using task manager, go play Game instead.
[0] Likes
Rating: 0.0 0
Difficulty: 75 75
Feb 14, 2022
CanusAntonius
For: I Wanna Game Jam 1 - Magic/Fantasy
For: I Wanna Game Jam 1 - Magic/Fantasy
It's amazing how games produced in only a week ended up becoming some of the most enjoyable fangames I've played in a while. Each maker challenged themselves to do something really unique with their work, from hand-drawn graphics to a magical twist on an old classic, many of them tell stories whilst others let you explore fantasy worlds. The multiple tags I have only sum up the parts I can remember, there are definitely a lot missing though because there's so much variety in this small package. Shoutouts to Renex as well for the amazing launcher.
Highly recommended if you want to see what a week's worth of fangame-making can come up with. Also, spoiler-tagged below are shortened reviews for all the games involved besides my own. I left longer versions on those with Delfruit pages as well.
GameJam0122: Really fun puzzle oriented game in which you can press Z to shoot an object into existence, and X to remove it. You can only have 2 total at once, so this is where the puzzle aspect comes into play. It's a short but interesting experience, and it uses this mechanic in cool ways, especially by designing a boss around it as well.
I Wanna Kill the Dead Wizard: Extremely short adventure that seems to not been finished in the time constraint. What's there is pretty interesting, has the layout of a neat stage if it was finished. There's also a boss at the end but it doesn't really do much, just mash it down.
I Wanna be the Needlecaster: Interesting gimmick needle game in which you collect abilities that affect your movement after using the arrow keys to enter their spell. Some of them make you dash, while others jump you high. I didn't really find it that enjoyable due to the difficulty, especially the last two screens are pretty tough, and the arrow key usage for the spells were very awkward.
I Wanna Go Through The Magic Forest: Short 3 screen Needle made in a very old version of Gamemaker (1.4). It's pretty funny how many issues this has because of such, it really puts into perspective how good we have it with stuff like 8.2. Objectively not a good game, but I imagine it taught the maker an interesting lesson and was fun to mess with.
I Wanna Brew a Potion: One of the most enjoyable pieces of Gimmick Needle I've played in a long term. Each save feels like its own adventure, and the implementation of all the gimmicks in them was amazing. Also, for a game that borrows visuals from a pr-existing one, Scribble was probably the best choice possible as it looks beautiful with the design here. Would absolutely love a longer game like this by Echo and Near in the future.
Normal I Wanna be the Guy: It looks and feels like a stage right out of Burnmind in the best way possible. It's such an interesting way to remix IWBTG's original content that I would love to see this done to other games in the future. It's also pretty hilarious, which is always appreciated.
I Wanna Define: Another mostly unfinished game that seemed like it would have had some potential. There's about two screens of single jump platforming to do and that's about it. The game mentions that the maker ran out of time due to school which is a shame, but I'm curious as to where this was heading since it seemed fun at the start minus one hard jump at the second screen.
Johnathan Game: Yeah I have no idea how to do this one gonna be honest. It's a gimmick that has a water attract to you like Boshy's Sonic, and you have to go through some needle with it. I stopped on the second save in the castle due to not being able to figure out what to do at all.
I Wanna Slay the Dragon of Bangan: Pretty solid gimmick needle game in which you collect one charge consumables that do things like break objects or dash forward. It starts simple, but racks up in complexity as the game goes in, with the third stage becoming both harder and more puzzle-y. I really liked the game, especially the little story it has as well, it's a funny narrative that will make you smile.
I Wanna Escape My Dungeon: Easily my favorite game from the Jam, it's a short one but with completely hand drawn graphics the whole time, including the tiles and spikes. It's a wonderful piece of art that has inspired myself in making some sprites myself, and any game that can inspire someone is truly special. Also, I really like the narrative in the game, it's cute and funny.
I wanna Build a House: It's pretty amazing something like this was made for the Game Jam, it's both extremely creative and well designed. Depending on your skill level, this could easily be the longest game in the Jam, and it's well worth the time playing as well. I only wish that for a Needle game it wasn't stuck in Fullscreen, it makes it way harder to play for me.
I Wanna Go On a Magical Adventure: Not only is it a Magic Tower game, it's one that fixes the main issue I have with NAMTG: Health Conservation. This game singlehandedly holds the most potential out of everything from the Jam, and I truly hope to see this amazing game in full form one day.
I Wanna Find Rings: Really enjoyed the Adventure feel this game had, it was pretty fun and I enjoyed all the platforming that it had. The Boss really grinded my gears however, as the first three attacks are pretty much nothing compared to the final one, which was way harder than literally anything else in the game. Unfortunately it soured the entire experience for me, the game would have been bettered by the removal of that attack.
I Wanna WandWandWand: Brilliant game that really does remind me of RandRandRand but with a much more interesting theme. The gimmicks you get to use is an amazing mix-up to the usual Rand formula, and the fact that even the spells are randomized sometimes allows you to learn how useful each is. I especially love some of the more special rooms that make you use the spells as a required method, it makes for cool gameplay.
[6] Likes
Highly recommended if you want to see what a week's worth of fangame-making can come up with. Also, spoiler-tagged below are shortened reviews for all the games involved besides my own. I left longer versions on those with Delfruit pages as well.
GameJam0122: Really fun puzzle oriented game in which you can press Z to shoot an object into existence, and X to remove it. You can only have 2 total at once, so this is where the puzzle aspect comes into play. It's a short but interesting experience, and it uses this mechanic in cool ways, especially by designing a boss around it as well.
I Wanna Kill the Dead Wizard: Extremely short adventure that seems to not been finished in the time constraint. What's there is pretty interesting, has the layout of a neat stage if it was finished. There's also a boss at the end but it doesn't really do much, just mash it down.
I Wanna be the Needlecaster: Interesting gimmick needle game in which you collect abilities that affect your movement after using the arrow keys to enter their spell. Some of them make you dash, while others jump you high. I didn't really find it that enjoyable due to the difficulty, especially the last two screens are pretty tough, and the arrow key usage for the spells were very awkward.
I Wanna Go Through The Magic Forest: Short 3 screen Needle made in a very old version of Gamemaker (1.4). It's pretty funny how many issues this has because of such, it really puts into perspective how good we have it with stuff like 8.2. Objectively not a good game, but I imagine it taught the maker an interesting lesson and was fun to mess with.
I Wanna Brew a Potion: One of the most enjoyable pieces of Gimmick Needle I've played in a long term. Each save feels like its own adventure, and the implementation of all the gimmicks in them was amazing. Also, for a game that borrows visuals from a pr-existing one, Scribble was probably the best choice possible as it looks beautiful with the design here. Would absolutely love a longer game like this by Echo and Near in the future.
Normal I Wanna be the Guy: It looks and feels like a stage right out of Burnmind in the best way possible. It's such an interesting way to remix IWBTG's original content that I would love to see this done to other games in the future. It's also pretty hilarious, which is always appreciated.
I Wanna Define: Another mostly unfinished game that seemed like it would have had some potential. There's about two screens of single jump platforming to do and that's about it. The game mentions that the maker ran out of time due to school which is a shame, but I'm curious as to where this was heading since it seemed fun at the start minus one hard jump at the second screen.
Johnathan Game: Yeah I have no idea how to do this one gonna be honest. It's a gimmick that has a water attract to you like Boshy's Sonic, and you have to go through some needle with it. I stopped on the second save in the castle due to not being able to figure out what to do at all.
I Wanna Slay the Dragon of Bangan: Pretty solid gimmick needle game in which you collect one charge consumables that do things like break objects or dash forward. It starts simple, but racks up in complexity as the game goes in, with the third stage becoming both harder and more puzzle-y. I really liked the game, especially the little story it has as well, it's a funny narrative that will make you smile.
I Wanna Escape My Dungeon: Easily my favorite game from the Jam, it's a short one but with completely hand drawn graphics the whole time, including the tiles and spikes. It's a wonderful piece of art that has inspired myself in making some sprites myself, and any game that can inspire someone is truly special. Also, I really like the narrative in the game, it's cute and funny.
I wanna Build a House: It's pretty amazing something like this was made for the Game Jam, it's both extremely creative and well designed. Depending on your skill level, this could easily be the longest game in the Jam, and it's well worth the time playing as well. I only wish that for a Needle game it wasn't stuck in Fullscreen, it makes it way harder to play for me.
I Wanna Go On a Magical Adventure: Not only is it a Magic Tower game, it's one that fixes the main issue I have with NAMTG: Health Conservation. This game singlehandedly holds the most potential out of everything from the Jam, and I truly hope to see this amazing game in full form one day.
I Wanna Find Rings: Really enjoyed the Adventure feel this game had, it was pretty fun and I enjoyed all the platforming that it had. The Boss really grinded my gears however, as the first three attacks are pretty much nothing compared to the final one, which was way harder than literally anything else in the game. Unfortunately it soured the entire experience for me, the game would have been bettered by the removal of that attack.
I Wanna WandWandWand: Brilliant game that really does remind me of RandRandRand but with a much more interesting theme. The gimmicks you get to use is an amazing mix-up to the usual Rand formula, and the fact that even the spells are randomized sometimes allows you to learn how useful each is. I especially love some of the more special rooms that make you use the spells as a required method, it makes for cool gameplay.
Rating: 9.0 90
Difficulty: 55 55
Feb 11, 2022
CanusAntonius
For: Neo Needle Buffet
For: Neo Needle Buffet
Neo Needle Buffet is one of the most rejuvenating experiences I have had with Needle in a long time and is marked by heightened creativity and ingenuity that makes it stick out from the crowd as a brilliant jewel. It's also a really challenging game, probably one of the hardest I've ever beaten, but still absolutely worth playing if you wish to experience some incredibly unique styles that test some of the different spectrums of needle design.
Within the game is eight different stages, each of them featuring something entirely unique from the others. An interesting aspect of the game comes from how stages are unlocked, you actually start in a small Hub that branches off into 4 paths that split again, and at the end of those are the different stages. It's a neat special touch to the game that I greatly appreciate. While in the stages themselves, you can backspace out to the Hub and your progress will be saved in them still, so you're perfectly able to do more than one stage at once should you wish. This is a pretty important feature I'm glad exists since I definitely took advantage of it to take a break from hard saves.
Talking about the stages themselves is pretty difficult since there's so much going on everywhere. You've got Near's stage with a beautiful Celeste aesthetic to it, which actually fits how the whole game itself felt like a damn mountain to me. Vierandice comes through with a stage that's totally not based on Cigarette (and is also much more fun than it). Bummer's stage is based on precision movements and gravity flippers, I normally fucking hate the former cause of my carpal tunnel but this was actually really fun for the most part. Randy once again pops off with some great neat needle that evolves with triggers, for real guys he's not just good at avoidance if you haven't figured it out yet. Synthas' stage is a pretty atmospheric work with cherries that chase you down in segments and in a unique way contains difficult vine usage. Then there's Roaka's stage, which I haven't played Noesis but most people say it is equivalent to such platforming, it's probably the most technically difficult one but has a lot of neat elements and every saves is completely unique. Near the end of the roster is Gab's stage, actually, the reason I started this game is that I couldn't even tell what his gimmick was in videos, after actually playing it and getting used to it, it's one of the most insanely cool stages I've done. And at the end is Kiyoshi who has the hardest stage in the game, it's really fucking good and the biggest highlight in the whole collab. The main focus of it is cherries that move, which leads to complicated segments that feel awesome to complete.
In the end, Neo Needle Buffet reminds me of the creativity this community has to offer. Some of it will not be for most players, it's definitely not a work devoid of issues, but I think it hard to not appreciate it for all it accomplishes in a single game. It's an inspiring collaboration that I found highly memorable and greatly entertaining, so it definitely has my full recommendation to those who are capable of playing challenging works.
[2] Likes
Within the game is eight different stages, each of them featuring something entirely unique from the others. An interesting aspect of the game comes from how stages are unlocked, you actually start in a small Hub that branches off into 4 paths that split again, and at the end of those are the different stages. It's a neat special touch to the game that I greatly appreciate. While in the stages themselves, you can backspace out to the Hub and your progress will be saved in them still, so you're perfectly able to do more than one stage at once should you wish. This is a pretty important feature I'm glad exists since I definitely took advantage of it to take a break from hard saves.
Talking about the stages themselves is pretty difficult since there's so much going on everywhere. You've got Near's stage with a beautiful Celeste aesthetic to it, which actually fits how the whole game itself felt like a damn mountain to me. Vierandice comes through with a stage that's totally not based on Cigarette (and is also much more fun than it). Bummer's stage is based on precision movements and gravity flippers, I normally fucking hate the former cause of my carpal tunnel but this was actually really fun for the most part. Randy once again pops off with some great neat needle that evolves with triggers, for real guys he's not just good at avoidance if you haven't figured it out yet. Synthas' stage is a pretty atmospheric work with cherries that chase you down in segments and in a unique way contains difficult vine usage. Then there's Roaka's stage, which I haven't played Noesis but most people say it is equivalent to such platforming, it's probably the most technically difficult one but has a lot of neat elements and every saves is completely unique. Near the end of the roster is Gab's stage, actually, the reason I started this game is that I couldn't even tell what his gimmick was in videos, after actually playing it and getting used to it, it's one of the most insanely cool stages I've done. And at the end is Kiyoshi who has the hardest stage in the game, it's really fucking good and the biggest highlight in the whole collab. The main focus of it is cherries that move, which leads to complicated segments that feel awesome to complete.
In the end, Neo Needle Buffet reminds me of the creativity this community has to offer. Some of it will not be for most players, it's definitely not a work devoid of issues, but I think it hard to not appreciate it for all it accomplishes in a single game. It's an inspiring collaboration that I found highly memorable and greatly entertaining, so it definitely has my full recommendation to those who are capable of playing challenging works.
Rating: 9.5 95
Difficulty: 85 85
Feb 11, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
383 Favorite Games
672 Cleared Games