CanusAntonius's Profile
Send a PM920 Games
841 Reviews
CanusAntonius
For: In Search Of More Dangerous Toys
For: In Search Of More Dangerous Toys
Usually, when I play an Adventure game it's to stop an unstoppable hunger inside myself, but this game really just made me hungrier instead. You'll have to find out for yourself what I mean.
The game basically serves as a Needleventure game featuring a handful of interesting gimmicks. Some of these you might be familiar with from other Wookie games, such as glass spikes that break and throw shards around if you shoot them, or acid barrels that splash on boxes melting them. The new ones also add a level of variety to the screens, especially one that changes how you'll view the area around you. I liked these gimmicks mostly, though I did find some of their usage a bit repetitive, especially the red kill-blocks.
After you finish the first hub you'll reach a second, these are stages that all end with bosses and they're all vastly different from each other. One of them for example is a pretty solid avoidance that gives the player HP. Another one works as a traditional shoot boss, while the third is basically also an avoidance mostly. Now the fourth boss (it's worth noting you can do them in any order) involves using two of the new gimmicks in an incredibly awkward way, I really disliked this fight and malded quite a bit at it; this fight is probably the main reason my rating isn't higher.
Outside of one of the bosses, I found the majority of the game to be pretty decent so would definitely recommend it still. It has quite an atmosphere and style to it that makes it incredibly unique and worth checking out.
[0] Likes
The game basically serves as a Needleventure game featuring a handful of interesting gimmicks. Some of these you might be familiar with from other Wookie games, such as glass spikes that break and throw shards around if you shoot them, or acid barrels that splash on boxes melting them. The new ones also add a level of variety to the screens, especially one that changes how you'll view the area around you. I liked these gimmicks mostly, though I did find some of their usage a bit repetitive, especially the red kill-blocks.
After you finish the first hub you'll reach a second, these are stages that all end with bosses and they're all vastly different from each other. One of them for example is a pretty solid avoidance that gives the player HP. Another one works as a traditional shoot boss, while the third is basically also an avoidance mostly. Now the fourth boss (it's worth noting you can do them in any order) involves using two of the new gimmicks in an incredibly awkward way, I really disliked this fight and malded quite a bit at it; this fight is probably the main reason my rating isn't higher.
Outside of one of the bosses, I found the majority of the game to be pretty decent so would definitely recommend it still. It has quite an atmosphere and style to it that makes it incredibly unique and worth checking out.
Rating: 8.0 80
Difficulty: 50 50
Nov 10, 2022
CanusAntonius
For: Serial Experiments Kid
For: Serial Experiments Kid
Serial Experiments Kid is a bonafide Adventure game by Dagger, who as always brings out quite an entertaining product.
The game takes place in a mysterious building in which the Kid has been imprisoned. Within this building are bedrooms in which sleeping will transport you to each of the different stages in the game. As you'd expect from a Dagger game, he focuses heavily on variety and making each save feel like an individual idea. There are occasional gimmicks used to deliver on this idea, though one water gimmick was rather unsavory. Each stage also ends with a boss fight, I found them to be mostly alright but not very exciting to play. Wrapping the whole game together is a storyline, and even with it all being translated finally I can't say it was really worth anyone's intrigue, it also just ends randomly without explaining basically anything going on. That's my final observation of the game, it sort of just ends on a low note as if the last stage got cut before the game was released somehow; you simply end the game without any real narrative satisfaction at all. Besides that fact though, if you don't care about the story then the game should be most enjoyable.
Overall, I think the game was pretty fun and represents what the Adventure genre is at its roots, would definitely recommend it.
[1] Like
The game takes place in a mysterious building in which the Kid has been imprisoned. Within this building are bedrooms in which sleeping will transport you to each of the different stages in the game. As you'd expect from a Dagger game, he focuses heavily on variety and making each save feel like an individual idea. There are occasional gimmicks used to deliver on this idea, though one water gimmick was rather unsavory. Each stage also ends with a boss fight, I found them to be mostly alright but not very exciting to play. Wrapping the whole game together is a storyline, and even with it all being translated finally I can't say it was really worth anyone's intrigue, it also just ends randomly without explaining basically anything going on. That's my final observation of the game, it sort of just ends on a low note as if the last stage got cut before the game was released somehow; you simply end the game without any real narrative satisfaction at all. Besides that fact though, if you don't care about the story then the game should be most enjoyable.
Overall, I think the game was pretty fun and represents what the Adventure genre is at its roots, would definitely recommend it.
Rating: 8.5 85
Difficulty: 50 50
Nov 10, 2022
CanusAntonius
For: I Wanna Kill The BLB 2: Nemesis Tamatou
For: I Wanna Kill The BLB 2: Nemesis Tamatou
Every now and then, there comes a fangame that is so outrageously entertaining that it deserves heartfelt applause by the player at the end. BLB 2 is one of those and a great contender for one of the best Adventure fangames out there. This is absolutely loaded with incredibly unique segments, ranging from gimmicks that change your movement sets to an amazing final boss that is truly memorable.
The core of this game is going around a nonlinear world in order to gain 5 different items to unlock the final stage. The stuff you have to do to actually get these items though is quite more wild than you could possibly imagine and makes sure that you'll never get bored at any point of the game. An important feature is a currency system that allows you to purchase upgrades, some of these increases your movement speed, let you throw rocks, or have autofire. There's even a purchase for lowering the difficulty of the game. An especially neat detail is that you can get coin bonuses as well from completing saves with minimal deaths. Boss fights are also a common occurrence in the game, each of them also being highly varied making for some interesting fights. And then of course there's the final boss: it's truly an absolute spectacle consisting of multiple phases over multiple environments and by far the most amazing thing in the game.
If you're a fan of wacky and bizarre games that feel like a true adventure then this is an absolute must-play from the fangame community. Tamatou has truly made quite a masterpiece here so please give this a try. - Posh Spice
[4] Likes
The core of this game is going around a nonlinear world in order to gain 5 different items to unlock the final stage. The stuff you have to do to actually get these items though is quite more wild than you could possibly imagine and makes sure that you'll never get bored at any point of the game. An important feature is a currency system that allows you to purchase upgrades, some of these increases your movement speed, let you throw rocks, or have autofire. There's even a purchase for lowering the difficulty of the game. An especially neat detail is that you can get coin bonuses as well from completing saves with minimal deaths. Boss fights are also a common occurrence in the game, each of them also being highly varied making for some interesting fights. And then of course there's the final boss: it's truly an absolute spectacle consisting of multiple phases over multiple environments and by far the most amazing thing in the game.
If you're a fan of wacky and bizarre games that feel like a true adventure then this is an absolute must-play from the fangame community. Tamatou has truly made quite a masterpiece here so please give this a try. - Posh Spice
Rating: 10.0 100
Difficulty: 50 50
Nov 9, 2022
CanusAntonius
For: I wanna be the Win8 taskmgr
For: I wanna be the Win8 taskmgr
I'm unable to beat the game due to a save that requires mouse and keyboard usage at the same time (which is pretty much impossible for me personally), but I do feel the need to note a few things about the game should it appeal to people after playing a couple of the other stages.
Win8 Taskmgr is insane, that's all there is to it. You have to go through different stages each based on a Windows version, such as Vista or 2000, and they are all chock-full of variety and interesting platforming. Now I won't sugar coat the experience, it's extremely rough to the point you could call it a bad game easily; this can often come from random traps that serve no purpose but to be annoying, or segments so vague they become pseudo-puzzles. There are also some segments that are truly unsavory, one of them being the mentioned Mouse-Keyboard stage.
Despite its shortcomings, I think Win8 is still something worth looking at, it is quite a weird specimen that some people may enjoy having a laugh with. It also has one of the best soundtracks of any fangame.
[2] Likes
Win8 Taskmgr is insane, that's all there is to it. You have to go through different stages each based on a Windows version, such as Vista or 2000, and they are all chock-full of variety and interesting platforming. Now I won't sugar coat the experience, it's extremely rough to the point you could call it a bad game easily; this can often come from random traps that serve no purpose but to be annoying, or segments so vague they become pseudo-puzzles. There are also some segments that are truly unsavory, one of them being the mentioned Mouse-Keyboard stage.
Despite its shortcomings, I think Win8 is still something worth looking at, it is quite a weird specimen that some people may enjoy having a laugh with. It also has one of the best soundtracks of any fangame.
Rating: N/A
Difficulty: N/A
Nov 8, 2022
CanusAntonius
For: I just wanna play the Needle game
For: I just wanna play the Needle game
Backrooms Floor 37284 "The Needle"
Survival Difficulty: Class 5 - Unsafe, Unsecure, Dense Entity Count
Floor Description: Backrooms Floor 37284 is a seemingly plain area consisting of a vertical tower with ladders proceeding upwards through it. The exact dimensions of this tower are unknown, mainly because nobody has ever really seen the end of it. Visitors are unable to proceed from one segment of the building to the other due to each ladder being blocked at the end, however, they are able to remove the blocker by making it through two areas on each side of the segment.
Floor 37284 does not have a single dedicated visual style and instead changes for each tower segment. These visual designs can range from any point of the spectrum, with some being calm inspiring light colors while other segments may have dark and depressing walls. Occasionally, visitors may witness the visual designs of segments they have already progressed through, thus it raises questions about the linearity of the structure.
For every three segments of the tower, there is a fourth that consists of only one area instead of two. These areas are more condensed than the others and are thus quicker to complete, however, it creates a false sense of progression throughout the tower that may confuse visitors into thinking they have come near the end of it when their journey has only begun.
Entities: Floor 37284 is accompanied predominantly by one type of entity, Spikes. These are seemingly lifeless entities that only begin their movement when you are outside of the area, but due to their sharp and poisonous bodies they do not need to hunt visitors, simply touching them will result in enough harm for mortal damage. The Spikes seemingly act as if serving the will of the tower, and help protect the deactivators of the ladder blockers. The closer a visitor gets to removing each blocker the more condensed the Spikes will be in the area. Other entities also come up within Floor 37284, Apples and Kill Blocks are rare occurrences but can be deadly upon touch as well.
Other Details: Survival Conditions are extreme and make the level inhabitable as there are no natural generations of food or water within the floor (in fact there is really no substance in them at all). It is both unknown how to enter or exit from the floor, the latter is actually believed to be impossible at the moment. There are no known settlements within Floor 37284, it is believed impossible to meet another visitor within the tower due to its immense proportions. A widespread belief is that the final segments of the floor are measurably more difficult than the rest, so visitors should beware.
Author's Note: Typing this was more entertaining than the game was.
[12] Likes
Survival Difficulty: Class 5 - Unsafe, Unsecure, Dense Entity Count
Floor Description: Backrooms Floor 37284 is a seemingly plain area consisting of a vertical tower with ladders proceeding upwards through it. The exact dimensions of this tower are unknown, mainly because nobody has ever really seen the end of it. Visitors are unable to proceed from one segment of the building to the other due to each ladder being blocked at the end, however, they are able to remove the blocker by making it through two areas on each side of the segment.
Floor 37284 does not have a single dedicated visual style and instead changes for each tower segment. These visual designs can range from any point of the spectrum, with some being calm inspiring light colors while other segments may have dark and depressing walls. Occasionally, visitors may witness the visual designs of segments they have already progressed through, thus it raises questions about the linearity of the structure.
For every three segments of the tower, there is a fourth that consists of only one area instead of two. These areas are more condensed than the others and are thus quicker to complete, however, it creates a false sense of progression throughout the tower that may confuse visitors into thinking they have come near the end of it when their journey has only begun.
Entities: Floor 37284 is accompanied predominantly by one type of entity, Spikes. These are seemingly lifeless entities that only begin their movement when you are outside of the area, but due to their sharp and poisonous bodies they do not need to hunt visitors, simply touching them will result in enough harm for mortal damage. The Spikes seemingly act as if serving the will of the tower, and help protect the deactivators of the ladder blockers. The closer a visitor gets to removing each blocker the more condensed the Spikes will be in the area. Other entities also come up within Floor 37284, Apples and Kill Blocks are rare occurrences but can be deadly upon touch as well.
Other Details: Survival Conditions are extreme and make the level inhabitable as there are no natural generations of food or water within the floor (in fact there is really no substance in them at all). It is both unknown how to enter or exit from the floor, the latter is actually believed to be impossible at the moment. There are no known settlements within Floor 37284, it is believed impossible to meet another visitor within the tower due to its immense proportions. A widespread belief is that the final segments of the floor are measurably more difficult than the rest, so visitors should beware.
Author's Note: Typing this was more entertaining than the game was.
Rating: 3.0 30
Difficulty: 65 65
Nov 8, 2022
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131
- 132
- 133
- 134
- 135
- 136
- 137
- 138
- 139
- 140
- 141
- 142
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 153
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 161
- 162
- 163
- 164
- 165
- 166
- 167
- 168
3 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna be the Kid Escape | 6.2 | 6.4 | 27 |
| I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
| Kid Tales - The Legend of Brom | 0.4 | 7.9 | 19 |
391 Favorite Games
681 Cleared Games
Delicious Fruit