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CanusAntonius
For: I wanna stop the Heart Beats
For: I wanna stop the Heart Beats
Review based on Non-Olympic Version (EX).
Stop the Heartbeats is one of the most well-produced Adventure games out there and delivers with a load of passion. Full of variety and exciting segments, it's undoubtedly a must-play for all who enjoy fangames.
This really feels like a true love letter to the video games that Tonkotsu enjoys, and is laid out in stages that represent each one of them. In one segment of the game, you'll go through one of the most interesting Celeste stages in a fangame, whereas another is a Pokemon area with over 50 random encounters you can find. There are various gimmicks throughout the world, none of them requiring much skill to learn thus making them pretty friendly. The bosses are quite a spectacle as well, with quite a lot of them being pretty enjoyable. By the end of the game, you'll also be invited to partake in an optional secret hunt that will unlock whatever unfinished content is beyond a great door. These secrets are absolutely insane, some of them are whole levels, one is literally a 100-floor game you have to do deathless, and another requires speedrunning the entire game.
I will mention that Stop the Heartbeats came close to being my favorite Adventure game, but so many factors dropped it out of the running pretty quickly. First, the game does have a lot of traps, and while some are funny I also found a lot to be placed near the end of saves, even ones that weren't exactly easy. I also thought the platforming started to fall short near the final few stages, it becomes far too Needle-y with stupid jumps like T-Bones being placed at the end of long saves (and again followed by a trap) or is riddled with visual challenge gimmicks that keep the screen in darkness. Bosses also have the fault sometimes of having way too much health, to the point their fights actually become boring especially when they keep their hardest attacks at the end and are way easier up to that point. I think my last general complaint is that every boss in the game has some sort of unskippable cutscene, this was extremely damn annoying and took up probably like 15-20 minutes of my playtime, just add a fucking skip button.
But these factors aside, I think the main thing dragging this game down for me is the absolutely pitiful endgame fights in the final stage. The first involves an Attack-Avoid format in which you gotta rotate through about 8 phases, with all the hard shit being the last few (this is also a big problem with every other boss too). The final phase is extremely chokable and even ends with a fucking trap as the final attack. The second fight is an avoidance that is extremely unbalanced and once again saves its hardest stuff for the later parts of the fight, which basically ends up being an extremely fast burst and shooting. And of course, there's the final boss, it once again starts with an annoying unskippable cutscene and also felt pretty under par compared to literally every other boss in the game. This whole stage felt like such a disappointment to what the game was before, don't end your game with terribly balanced fights or a boss that ends with a trap, it truly made me walk away with a sour taste in my mouth.
Overall, I do still think Heartbeats is an amazing game, but I also wish if the final update comes out that it actually tackles these issues I have as well. There's so much potential here, I really would love to rate this game a 10 someday because I think it truly deserves achieving that, but for now, I just cannot. Either way, I'd still recommend it, and hopefully one day we'll see the finished product in full.
[1] Like
Stop the Heartbeats is one of the most well-produced Adventure games out there and delivers with a load of passion. Full of variety and exciting segments, it's undoubtedly a must-play for all who enjoy fangames.
This really feels like a true love letter to the video games that Tonkotsu enjoys, and is laid out in stages that represent each one of them. In one segment of the game, you'll go through one of the most interesting Celeste stages in a fangame, whereas another is a Pokemon area with over 50 random encounters you can find. There are various gimmicks throughout the world, none of them requiring much skill to learn thus making them pretty friendly. The bosses are quite a spectacle as well, with quite a lot of them being pretty enjoyable. By the end of the game, you'll also be invited to partake in an optional secret hunt that will unlock whatever unfinished content is beyond a great door. These secrets are absolutely insane, some of them are whole levels, one is literally a 100-floor game you have to do deathless, and another requires speedrunning the entire game.
I will mention that Stop the Heartbeats came close to being my favorite Adventure game, but so many factors dropped it out of the running pretty quickly. First, the game does have a lot of traps, and while some are funny I also found a lot to be placed near the end of saves, even ones that weren't exactly easy. I also thought the platforming started to fall short near the final few stages, it becomes far too Needle-y with stupid jumps like T-Bones being placed at the end of long saves (and again followed by a trap) or is riddled with visual challenge gimmicks that keep the screen in darkness. Bosses also have the fault sometimes of having way too much health, to the point their fights actually become boring especially when they keep their hardest attacks at the end and are way easier up to that point. I think my last general complaint is that every boss in the game has some sort of unskippable cutscene, this was extremely damn annoying and took up probably like 15-20 minutes of my playtime, just add a fucking skip button.
But these factors aside, I think the main thing dragging this game down for me is the absolutely pitiful endgame fights in the final stage. The first involves an Attack-Avoid format in which you gotta rotate through about 8 phases, with all the hard shit being the last few (this is also a big problem with every other boss too). The final phase is extremely chokable and even ends with a fucking trap as the final attack. The second fight is an avoidance that is extremely unbalanced and once again saves its hardest stuff for the later parts of the fight, which basically ends up being an extremely fast burst and shooting. And of course, there's the final boss, it once again starts with an annoying unskippable cutscene and also felt pretty under par compared to literally every other boss in the game. This whole stage felt like such a disappointment to what the game was before, don't end your game with terribly balanced fights or a boss that ends with a trap, it truly made me walk away with a sour taste in my mouth.
Overall, I do still think Heartbeats is an amazing game, but I also wish if the final update comes out that it actually tackles these issues I have as well. There's so much potential here, I really would love to rate this game a 10 someday because I think it truly deserves achieving that, but for now, I just cannot. Either way, I'd still recommend it, and hopefully one day we'll see the finished product in full.
Rating: 8.5 85
Difficulty: 60 60
Nov 1, 2022
CanusAntonius
For: I wanna go the Spookventure
For: I wanna go the Spookventure
Once again another really fun adventure game from Erik, this time feeling like a combination of some of the design points of his older games like End my Growth with Big Shot's platforming style.
I was quite a fan of the overall gameplay in this one, it felt very refined and unique, and of course, was accompanied by very artistic visuals as you might expect from Erik. There's a neat level of variation between each stage, primarily coming from the inclusion of different types of enemies all over the place. The bosses are also pretty neat, I actually believe I like the first one the most due to how much the environment changes during the fight, it actually felt like one of the coolest fangame bosses I've played for that aspect. I think my only complaint for the game is I felt like the skulls woulda have been nicer to serve as jumpscares that don't actually kill, end of save traps feel very weird in a game like this.
Overall, definitely a recommended game from me, it's a really solid Erik fangame that is perfect for the spooky season.
[1] Like
I was quite a fan of the overall gameplay in this one, it felt very refined and unique, and of course, was accompanied by very artistic visuals as you might expect from Erik. There's a neat level of variation between each stage, primarily coming from the inclusion of different types of enemies all over the place. The bosses are also pretty neat, I actually believe I like the first one the most due to how much the environment changes during the fight, it actually felt like one of the coolest fangame bosses I've played for that aspect. I think my only complaint for the game is I felt like the skulls woulda have been nicer to serve as jumpscares that don't actually kill, end of save traps feel very weird in a game like this.
Overall, definitely a recommended game from me, it's a really solid Erik fangame that is perfect for the spooky season.
Rating: 8.5 85
Difficulty: 50 50
Nov 1, 2022
CanusAntonius
For: I Wanna Escape The Haunted Mansion
For: I Wanna Escape The Haunted Mansion
Pretty solid debut game within the Needleventure-sphere, it focuses on a gimmick where you light a pumpkin that gives you an aura to damage ghosts and bosses with.
As the maker's first release, there are of course some rough edges within the platforming, especially one screen in the final stage with a lot of water, but for the most part, it's pretty fun. There are some unique elements that utilize the gimmick, such as candles you need to light in order to spawn the door, or 3 different types of ghosts to kill. The bosses are the best part and are actually pretty interesting, there are 3 of them as well and they have a variety of attacks and different mechanics within them.
I was quite a fan of it, looking forward to the maker's future since there's definitely some good potential.
[3] Likes
As the maker's first release, there are of course some rough edges within the platforming, especially one screen in the final stage with a lot of water, but for the most part, it's pretty fun. There are some unique elements that utilize the gimmick, such as candles you need to light in order to spawn the door, or 3 different types of ghosts to kill. The bosses are the best part and are actually pretty interesting, there are 3 of them as well and they have a variety of attacks and different mechanics within them.
I was quite a fan of it, looking forward to the maker's future since there's definitely some good potential.
Rating: 7.0 70
Difficulty: 48 48
Oct 31, 2022
CanusAntonius
For: Hearty Jewel
For: Hearty Jewel
Hearty Jewel is an interesting Adventure game with a good bit of variety and a lot of unique ideas.
It starts with a bit of a rough beginning due to a few end-of-save traps, but the game becomes quite better as you go on. It's laid out in a traditional stage-boss-stage format, with each having a totally different theme than the last. The final two stages are the best parts of the game, with one being centered around puzzles whilst the other is around the stop-move gimmick from Undertale. It's worth knowing as a tip for the puzzle boss you can Pause in order to think about the solution otherwise it becomes much harder. The final boss is pretty damn cool, but it is rather long and has some unsavory parts due to how learny they are, so be aware that the "gimmick moments" are patterned and are always the same.
Overall, this deserves to be hailed as a true bonafide Adventure game. There's variety, fun bosses, some interesting segments, and was overall worth playing for sure. Highly recommended.
[1] Like
It starts with a bit of a rough beginning due to a few end-of-save traps, but the game becomes quite better as you go on. It's laid out in a traditional stage-boss-stage format, with each having a totally different theme than the last. The final two stages are the best parts of the game, with one being centered around puzzles whilst the other is around the stop-move gimmick from Undertale. It's worth knowing as a tip for the puzzle boss you can Pause in order to think about the solution otherwise it becomes much harder. The final boss is pretty damn cool, but it is rather long and has some unsavory parts due to how learny they are, so be aware that the "gimmick moments" are patterned and are always the same.
Overall, this deserves to be hailed as a true bonafide Adventure game. There's variety, fun bosses, some interesting segments, and was overall worth playing for sure. Highly recommended.
Rating: 8.5 85
Difficulty: 55 55
Oct 30, 2022
CanusAntonius
For: I wanna find the game
For: I wanna find the game
Not so much of a fangame as it is a forensic challenge. The player is tasked with sorting through various file types and solving tech puzzles with them in order to reach the final executable in which the clear screen is located. This involves a lot of technical work, and may require downloading external tools in order to accomplish the intended goals of the process. It's pretty fun, but I would recommend maybe doing it with a friend in order to help yourself out if you get stumped on something.
As a general tip/hint: Even if you have progressed to the next layer of files, you should always keep every file in mind.
This is a brilliant concept, that while most fangame players might not understand, as someone intrigued by forensic puzzles this was quite enjoyable.
[3] Likes
As a general tip/hint: Even if you have progressed to the next layer of files, you should always keep every file in mind.
This is a brilliant concept, that while most fangame players might not understand, as someone intrigued by forensic puzzles this was quite enjoyable.
Rating: 8.0 80
Difficulty: 50 50
Oct 29, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
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I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
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