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CanusAntonius
For: I wanna be the I WANNA Star 2
For: I wanna be the I WANNA Star 2
This is a Needle game with a pretty solid concept, you can select one of various categories and levels within them to try and beat in order to obtain points. These levels increase in difficulty per category, but also in the number of points you earn. This makes for a pretty good time if you're just going to see how far you can get, whilst a full clear would require 4000 total points.
The categories are all mostly based on light gimmick usages, such as one being dedicated to vines, one to platforms, and another to cherry cycles. There are two with a bit more creativity in them dedicated to target shooting and traps, both mostly being the best categories. There are also 2 normal needle categories, one of them being for mini spikes, and then 2 for precision jumps. The visuals of the game are pretty nice too, the main level select being a pretty great way to present the layout of the stages.
I think the game's idea works well, but I also believe it falls apart in later levels. Unfortunately, there didn't seem to be a lot of creativity when it came to actually make the hard levels, so instead for one you'll need to do a 4.5 bunnyhop, and another is just a downwards plane. The mini spike stage devolves into dozens of 16 pixels, the cherry cycle stage turns into a save with the hardest cycle at the end, this is the game's unfortunate pitfall. I think this would have been a better release if some of these stages were either omitted or completely redone to at least be enjoyable to play, difficulty should never come at the expense of creativity. Also, for some reason cycles do not reset when you die, they are persistent which in turn means a lot of meaningless waiting during cycle-based stages. These factors overall make about 1/3rd of the game completely unenjoyable, which ended up being about 80% of my playtime as well.
Overall, I wouldn't recommend going for a clear of this, only play what's fun for you then stop at stuff like the downwards plane. It's pretty fun outside of the ending levels, so it's still worth checking out.
[0] Likes
The categories are all mostly based on light gimmick usages, such as one being dedicated to vines, one to platforms, and another to cherry cycles. There are two with a bit more creativity in them dedicated to target shooting and traps, both mostly being the best categories. There are also 2 normal needle categories, one of them being for mini spikes, and then 2 for precision jumps. The visuals of the game are pretty nice too, the main level select being a pretty great way to present the layout of the stages.
I think the game's idea works well, but I also believe it falls apart in later levels. Unfortunately, there didn't seem to be a lot of creativity when it came to actually make the hard levels, so instead for one you'll need to do a 4.5 bunnyhop, and another is just a downwards plane. The mini spike stage devolves into dozens of 16 pixels, the cherry cycle stage turns into a save with the hardest cycle at the end, this is the game's unfortunate pitfall. I think this would have been a better release if some of these stages were either omitted or completely redone to at least be enjoyable to play, difficulty should never come at the expense of creativity. Also, for some reason cycles do not reset when you die, they are persistent which in turn means a lot of meaningless waiting during cycle-based stages. These factors overall make about 1/3rd of the game completely unenjoyable, which ended up being about 80% of my playtime as well.
Overall, I wouldn't recommend going for a clear of this, only play what's fun for you then stop at stuff like the downwards plane. It's pretty fun outside of the ending levels, so it's still worth checking out.
Rating: 7.0 70
Difficulty: 70 70
Sep 6, 2022
CanusAntonius
For: うわっ!しまった!!アイワナだっ!
For: うわっ!しまった!!アイワナだっ!
This is a brilliant Adventure game that many members of the Western community have come to know as "Capitalism". This is due to a cookie-clicker segment within the game, which is only one small part of this wacky experience.
The game is loaded with exciting and hilarious gimmicks, and the entire length of it feels like one amazing journey throughout the creator's silly mind. There are screens where you need to race to safe spots in time to survive, segments where you have to evade the "Men Who Shoot Boomerangs", wind that you can control with the power of the X key, quick time segments requiring your mouse usage, and so much more.
I think this is one of the coolest Adventure games I've played because it's both simple and sweet. There's a feeling of heart in it from the maker, a passion that you don't really feel from many other games, it lets you know that they deeply just wanted to make others laugh and have a good time with the game. I think they completely succeeded at that, and although the ending stage has a few rough saves, the majority of this was extremely smooth and accessible by lower-skilled players.
I would highly recommend it, good luck becoming the next Rockefeller!
[2] Likes
The game is loaded with exciting and hilarious gimmicks, and the entire length of it feels like one amazing journey throughout the creator's silly mind. There are screens where you need to race to safe spots in time to survive, segments where you have to evade the "Men Who Shoot Boomerangs", wind that you can control with the power of the X key, quick time segments requiring your mouse usage, and so much more.
I think this is one of the coolest Adventure games I've played because it's both simple and sweet. There's a feeling of heart in it from the maker, a passion that you don't really feel from many other games, it lets you know that they deeply just wanted to make others laugh and have a good time with the game. I think they completely succeeded at that, and although the ending stage has a few rough saves, the majority of this was extremely smooth and accessible by lower-skilled players.
I would highly recommend it, good luck becoming the next Rockefeller!
Rating: 9.0 90
Difficulty: 50 50
Sep 5, 2022
CanusAntonius
For: Aphorism
For: Aphorism
I don't think my mind has the level of comprehension needed to clear this, even by the second save I was completely stumped, however, I did just want to write a tiny bit about the game since it's been 2 years and nobody has written even a description for the game. I hope it convinces someone else into seeing what all this game is truly hiding.
The game seems visually beautiful, both the title screen and the save select menu are inspired directly by Nier:Automata, and look great (I provided a screenshot of the save select because it's definitely the best in fangames that I've seen). The first stage is themed after Castlevania, and you can tell the maker put in a good amount of effort to make it worth looking at for a long time while you solve the puzzles. With inspirations like this, you can obviously expect the music to sound good. There also seems to be a bit of dialogue as well in Japanese, so there could be a hint of a storyline here as well.
So far from the first stage, this seems like an extremely interesting yet hard Puzzle game. From what I've done in just 2 rooms, I've encountered push blocks, conveyor toggles, and spike activators. The one puzzle I did manage to solve was pretty satisfying to complete because it had me stumped for just a bit over 20 minutes. There does seem to be a bit of difficulty on the fangame skill requirement, especially since that first save ended with a hard gate jump, so be warned.
I couldn't find a single thing about this game anywhere, I've never even heard it mentioned before, and it's pretty hard to find any videos on it due to the single-word title. I hope eventually this will find the light one day, as so far it seems worth it. (I'll try to give a proper review if I can beat this one day, but it seems far beyond what I can accomplish).
The game seems visually beautiful, both the title screen and the save select menu are inspired directly by Nier:Automata, and look great (I provided a screenshot of the save select because it's definitely the best in fangames that I've seen). The first stage is themed after Castlevania, and you can tell the maker put in a good amount of effort to make it worth looking at for a long time while you solve the puzzles. With inspirations like this, you can obviously expect the music to sound good. There also seems to be a bit of dialogue as well in Japanese, so there could be a hint of a storyline here as well.
So far from the first stage, this seems like an extremely interesting yet hard Puzzle game. From what I've done in just 2 rooms, I've encountered push blocks, conveyor toggles, and spike activators. The one puzzle I did manage to solve was pretty satisfying to complete because it had me stumped for just a bit over 20 minutes. There does seem to be a bit of difficulty on the fangame skill requirement, especially since that first save ended with a hard gate jump, so be warned.
I couldn't find a single thing about this game anywhere, I've never even heard it mentioned before, and it's pretty hard to find any videos on it due to the single-word title. I hope eventually this will find the light one day, as so far it seems worth it. (I'll try to give a proper review if I can beat this one day, but it seems far beyond what I can accomplish).
Tagged as: Puzzle
[1] Like
Rating: N/A
Difficulty: N/A
Sep 5, 2022
CanusAntonius
For: I wanna DaDanDan
For: I wanna DaDanDan
Important note for readers, this game is mostly designed to be played in a single sitting. It took me almost 3 hours as a decent player so prepare for some length. Not playing in one sitting will drastically change the game for you and make it take way longer, and kind of ruins the game's design.
DaDanDan is a game that teaches you how to become a god at trap platforming, so much so that it's one of the most satisfying things I've ever beaten. By the end of it you will successfully be able to complete a save with fifty entirely unique traps and thus ascend past the ranks of humanity into nirvana.
The concept of this game is brilliant, each floor adds a trap to a save you've already done, so you can slowly learn the overall screen more and more. The learning process is damn well good, and a lot of segments you'll start nailing in pure muscle memory. It's worth noting though that even though the length is the main difficulty, there are actually a lot of hard jumps to pull off in this as well, an aspect I kind of prefer wasn't included in this.
I can only recommend playing DaDanDan if you do it in a single sitting, the game benefits so much from doing so. Also, you might want to be a solid player first, the jumps have a bit of technicality on them that makes it a bit less enjoyable for weaker players.
DaDanDan is a game that teaches you how to become a god at trap platforming, so much so that it's one of the most satisfying things I've ever beaten. By the end of it you will successfully be able to complete a save with fifty entirely unique traps and thus ascend past the ranks of humanity into nirvana.
The concept of this game is brilliant, each floor adds a trap to a save you've already done, so you can slowly learn the overall screen more and more. The learning process is damn well good, and a lot of segments you'll start nailing in pure muscle memory. It's worth noting though that even though the length is the main difficulty, there are actually a lot of hard jumps to pull off in this as well, an aspect I kind of prefer wasn't included in this.
I can only recommend playing DaDanDan if you do it in a single sitting, the game benefits so much from doing so. Also, you might want to be a solid player first, the jumps have a bit of technicality on them that makes it a bit less enjoyable for weaker players.
Tagged as: Trap
[1] Like
Rating: 8.0 80
Difficulty: 60 60
Sep 5, 2022
CanusAntonius
For: I wanna jump the Shark 2
For: I wanna jump the Shark 2
Jump the Shark 2 is a Needleventure game in which I find myself on the crossroads of bothing liking and disliking, it's really hard to say. I only have one expectation when playing a game, that it will be fun, and having to mash bosses to the point that it's physically painful sure isn't fun. That being said, I think it's a problem you can overlook if you don't have hand issues like me, so I can't hate the game too much.
I will mention that I think the Needle aspect of it was kind of disappointing, the first stage was alright, but it kind of just dips from there. You got a stage full of conveyors which I never think is good for needle, you got one with awkward cycles, and then you just have an old-school style stage at the end. I would also say in this time period the gimmick tag pretty much means nothing, there are jump refreshers, conveyors, and enemies that can shoot, but nothing that you would actually call a "real gimmick" these days.
The bosses were mostly fun, outside of the fact that they're incredibly mash-heavy. They're mostly simple and usually won't take long, though the final 2 bosses can be a bit of a pain. I'm kind of not a fan though of how many fights there are where you can only deal damage while jumping, that added on to mashing is a terrible combination. The final avoidance is also cool, though I don't see the reason of including the starting avoidance at the end, just let it end on the platform earlier on a climatic note.
Overall, if you have carpal tunnel or other hand issues, stay the hell away from this one. But if you don't, it's kind of fun.
[1] Like
I will mention that I think the Needle aspect of it was kind of disappointing, the first stage was alright, but it kind of just dips from there. You got a stage full of conveyors which I never think is good for needle, you got one with awkward cycles, and then you just have an old-school style stage at the end. I would also say in this time period the gimmick tag pretty much means nothing, there are jump refreshers, conveyors, and enemies that can shoot, but nothing that you would actually call a "real gimmick" these days.
The bosses were mostly fun, outside of the fact that they're incredibly mash-heavy. They're mostly simple and usually won't take long, though the final 2 bosses can be a bit of a pain. I'm kind of not a fan though of how many fights there are where you can only deal damage while jumping, that added on to mashing is a terrible combination. The final avoidance is also cool, though I don't see the reason of including the starting avoidance at the end, just let it end on the platform earlier on a climatic note.
Overall, if you have carpal tunnel or other hand issues, stay the hell away from this one. But if you don't, it's kind of fun.
Rating: 6.8 68
Difficulty: 60 60
Sep 4, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
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I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
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