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CanusAntonius
For: I wanna be THE iDOLM@STER
For: I wanna be THE iDOLM@STER
I wanna be the Idolm@ster, it is a monumental game that even the powers that be have yet to conquer, and probably the biggest challenge for me as a reviewer. Of all the fangames out there with suitable production and rating, this is one of the tallest mountains that can be climbed, and to this day it has yet to be done completely. For those not wishing to take on a monumental task, the game does also offer a taste of what it has on a more suitable playing field, with Beginner mode being under a 50 difficulty, and Normal mode in the mid 60s, the latter being what I chose myself.
On the surface, Idolm@ster is an Adventure Game formatted as a collection of Hubs in which you select a level, play through some platforming, and face the Idol (boss) of that stage. Each stage is going to be based off of classic arcade games, such as Dig Dug, Metrocross, Pac-Man, Rally X, and many others. The creators do an extremely good job at replicating these, and the amount of variety caused by this system is absolutely breathtaking. One minute you're in an actual Dig-Dug level blowing enemies up, while another time you're in a Tower solving puzzles. There will be times when you're dodging race cars, rising through the sky in a battlefield, slowly creeping your way through a maze, or even helping a miner do his work. Along the way, you'll have to deal with several various gimmicks and traps, all of which add a unique flavor to the game. There are quite a lot of stages as well, with Normal Mode having 11; this ensures that you'll actually be spending quite a while in the game overall.
The Idols of the game are the true showstoppers, and it is your duty as the Producer to spray them with your water gun. Each of these bosses within the game are completely unique from eachother, and often times utilize the main theme of their stage. If you encounter a level in which you can pick up stuff to throw, you can expect to have to do this during the upcoming boss for damage. Returning to the tease of the maze I mentioned, you will in fact need to fight a pair of Idols later on in that same stage within one as well. One of the key designs of each boss that is usually consistent amongst them all is that as the fight goes on, it will get tougher, so expect difficulty to be backended most of the time. These Idols are truly unique from most fangame bosses, they hold a style to them that has not been repeated since, and probably never will, and for that they are truly and unquestionably memorable.
But despite the harmless feel you might get from the game at first glance, be warned, it does bare sharp teeth. If there is any phrase that defines a vast majority of the game, it is "RNG". This is such a predominant factor in the game that it becomes a statement of truth that you must accept in order to continue on. If you go in and immediately find yourself disliking this aspect, know that it does not let up at all throughout the entire game. There are brief respites, but as some point you will eventually be treated back to a healthy heap of randomized projectiles and killers. At times it can be incredibly overwhelming, with special notice to the Mazes and Towers of Horror. Other aspects of the game also will challenge the player in psrticuarly savory ways, such as a fairly difficult timed segment in Metrocross, a especially hard trap maneuver in Rally X, an Idol who's appetite knows no bounds, and a knight who's spinning can destroy anything. However, in the end, the journey in my eyes was still worth it, or atleast that's what I hope, truthfully I still do not know if I like Idolm@ster or not, but that's the beauty of the game.
With Beginner or Normal Mode done, you could call your journey complete, pack your bags, and walk away. But if you look just a little bit further on, the game reveals itself to be a sleeping dragon, with higher difficulties unlocking if you are able to both beat and speedrun the previous difficulty in a set time. It is in this way that Idolm@ster becomes a much longer expedition, and it absolutely dares you to go further. Higher difficulties begin to add new stages and bosses to the game, other stages are completely changed with new screens, buffed platforming, even new traps; it goes on and on like a raging beast until finally it can come up with a challenge you cannot overcome. It is at this point that we will probably never see someone complete the final mode of the game, albeit the last boss is believed to have a bug that makes it impossible, it is doubtful anyone would even reach it to warrant a patch. But still, it is something I would like to see from the community one day, to know that this dragon has finally been slain is a fangamer's dream.
Idolm@ster is an impressive game, and while it certainly is heavily flawed in many ways, it does not take away from the amount of creativity and passion put into it. Who knows who made which stage, we still do not even know every maker for the game, but either way they built a castle and had a monster guard the secrets within. While I cannot recommend every person enter this castle for their own safety, it is still advised to enjoy your time in the courtyard with Beginner and Normal mode. After that, you can decide for yourself where your journey ends.
[0] Likes
On the surface, Idolm@ster is an Adventure Game formatted as a collection of Hubs in which you select a level, play through some platforming, and face the Idol (boss) of that stage. Each stage is going to be based off of classic arcade games, such as Dig Dug, Metrocross, Pac-Man, Rally X, and many others. The creators do an extremely good job at replicating these, and the amount of variety caused by this system is absolutely breathtaking. One minute you're in an actual Dig-Dug level blowing enemies up, while another time you're in a Tower solving puzzles. There will be times when you're dodging race cars, rising through the sky in a battlefield, slowly creeping your way through a maze, or even helping a miner do his work. Along the way, you'll have to deal with several various gimmicks and traps, all of which add a unique flavor to the game. There are quite a lot of stages as well, with Normal Mode having 11; this ensures that you'll actually be spending quite a while in the game overall.
The Idols of the game are the true showstoppers, and it is your duty as the Producer to spray them with your water gun. Each of these bosses within the game are completely unique from eachother, and often times utilize the main theme of their stage. If you encounter a level in which you can pick up stuff to throw, you can expect to have to do this during the upcoming boss for damage. Returning to the tease of the maze I mentioned, you will in fact need to fight a pair of Idols later on in that same stage within one as well. One of the key designs of each boss that is usually consistent amongst them all is that as the fight goes on, it will get tougher, so expect difficulty to be backended most of the time. These Idols are truly unique from most fangame bosses, they hold a style to them that has not been repeated since, and probably never will, and for that they are truly and unquestionably memorable.
But despite the harmless feel you might get from the game at first glance, be warned, it does bare sharp teeth. If there is any phrase that defines a vast majority of the game, it is "RNG". This is such a predominant factor in the game that it becomes a statement of truth that you must accept in order to continue on. If you go in and immediately find yourself disliking this aspect, know that it does not let up at all throughout the entire game. There are brief respites, but as some point you will eventually be treated back to a healthy heap of randomized projectiles and killers. At times it can be incredibly overwhelming, with special notice to the Mazes and Towers of Horror. Other aspects of the game also will challenge the player in psrticuarly savory ways, such as a fairly difficult timed segment in Metrocross, a especially hard trap maneuver in Rally X, an Idol who's appetite knows no bounds, and a knight who's spinning can destroy anything. However, in the end, the journey in my eyes was still worth it, or atleast that's what I hope, truthfully I still do not know if I like Idolm@ster or not, but that's the beauty of the game.
With Beginner or Normal Mode done, you could call your journey complete, pack your bags, and walk away. But if you look just a little bit further on, the game reveals itself to be a sleeping dragon, with higher difficulties unlocking if you are able to both beat and speedrun the previous difficulty in a set time. It is in this way that Idolm@ster becomes a much longer expedition, and it absolutely dares you to go further. Higher difficulties begin to add new stages and bosses to the game, other stages are completely changed with new screens, buffed platforming, even new traps; it goes on and on like a raging beast until finally it can come up with a challenge you cannot overcome. It is at this point that we will probably never see someone complete the final mode of the game, albeit the last boss is believed to have a bug that makes it impossible, it is doubtful anyone would even reach it to warrant a patch. But still, it is something I would like to see from the community one day, to know that this dragon has finally been slain is a fangamer's dream.
Idolm@ster is an impressive game, and while it certainly is heavily flawed in many ways, it does not take away from the amount of creativity and passion put into it. Who knows who made which stage, we still do not even know every maker for the game, but either way they built a castle and had a monster guard the secrets within. While I cannot recommend every person enter this castle for their own safety, it is still advised to enjoy your time in the courtyard with Beginner and Normal mode. After that, you can decide for yourself where your journey ends.
Rating: 9.0 90
Difficulty: 65 65
Aug 25, 2022
CanusAntonius
For: I wanna be the Crimson kid
For: I wanna be the Crimson kid
Crimson Kid is a unique game that features triggers that change the player's abilities, and can range from things such as the ability to stand on platforms, shoot bombs, or triple jump. As many other reviewers may mention, the pathing throughout the game tries to focus on giving a puzzle feel, however I do think it falls short in many ways. For the most part, you'll spend a majority of your time trying to find the one singular option you can do at the moment because you will almost always need to get the different gimmicks in a certain order.
There are also a lot of issues with the game. For example, the tutorial for the flying kid is by far the worst screen in the game and actually took me longer than the screens afterward that actually use the gimmick normally. Other issues include the Spike Kid feeling extremely jank as well as Softlocks you can encounter throughout the game. Also, while I appreciate at the start you can change your tileset, I would have liked to have been able to change it again later in the game alongside the music, it feels weird that nothing aesthetically changes after Boss One. Finally, and this complaint may be coming from a skill issue, but the final boss is way harder than anything else in the game, and personally I found it unenjoyable.
As a Needleventure game, I would say it's pretty decent, but there are so many rough edges in it. As a Puzzle game, I would say it didn't really succeed that much in my eyes.
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There are also a lot of issues with the game. For example, the tutorial for the flying kid is by far the worst screen in the game and actually took me longer than the screens afterward that actually use the gimmick normally. Other issues include the Spike Kid feeling extremely jank as well as Softlocks you can encounter throughout the game. Also, while I appreciate at the start you can change your tileset, I would have liked to have been able to change it again later in the game alongside the music, it feels weird that nothing aesthetically changes after Boss One. Finally, and this complaint may be coming from a skill issue, but the final boss is way harder than anything else in the game, and personally I found it unenjoyable.
As a Needleventure game, I would say it's pretty decent, but there are so many rough edges in it. As a Puzzle game, I would say it didn't really succeed that much in my eyes.
Rating: 6.5 65
Difficulty: 50 50
Aug 24, 2022
CanusAntonius
For: Panasonic Bluray
For: Panasonic Bluray
Review and Ratings based on Ver. 1.10.
Right off the bat, this is the best floor-based Adventure game that I have played. The visual design of the entire game is amazing, and really shows the amount of passion that KittyGame put into their work. The gameplay is way more exciting than your traditional floor game, to the point that this clearly knocks stuff like Blowgame or Churatch out of the water completely. The bosses are pretty fun as well, with one of them being a quiz and another a short avoidance, alongside some normal ones as well. Upon release, this game was mentioned to be quite more difficult than people expected, however, based on the updates and playing it now, I think KG has made it quite smooth in the end. The final boss especially seems to be a lot less of a difficulty jump now, and I was able to beat it in just a few minutes as someone who's not that good at bosses, in fact Planterra actually took me way longer to beat due to its final phase. If I had one complaint about the game, it would be about the visibility issues in the next-to-last stage, alongside the random bullet bills that appear in it.
Overall, Panasonic Bluray proves that the floor-based style has incredible potential if brought to the modern era. Kale managed to revolutionize the Needle genre with it, and now KG has done the same for Adventure, well done!
[2] Likes
Right off the bat, this is the best floor-based Adventure game that I have played. The visual design of the entire game is amazing, and really shows the amount of passion that KittyGame put into their work. The gameplay is way more exciting than your traditional floor game, to the point that this clearly knocks stuff like Blowgame or Churatch out of the water completely. The bosses are pretty fun as well, with one of them being a quiz and another a short avoidance, alongside some normal ones as well. Upon release, this game was mentioned to be quite more difficult than people expected, however, based on the updates and playing it now, I think KG has made it quite smooth in the end. The final boss especially seems to be a lot less of a difficulty jump now, and I was able to beat it in just a few minutes as someone who's not that good at bosses, in fact Planterra actually took me way longer to beat due to its final phase. If I had one complaint about the game, it would be about the visibility issues in the next-to-last stage, alongside the random bullet bills that appear in it.
Overall, Panasonic Bluray proves that the floor-based style has incredible potential if brought to the modern era. Kale managed to revolutionize the Needle genre with it, and now KG has done the same for Adventure, well done!
Rating: 9.0 90
Difficulty: 46 46
Aug 24, 2022
CanusAntonius
For: I wanna arrive the Ambitious
For: I wanna arrive the Ambitious
Arrive the Ambitious is another amazing Adventure game on the easy side by ひやむぎおるず that incorporates various mechanics and styles into one well-rounded package. There is so much unique variation that I truly feel as if this should be considered one of the staple Beginner games. The stages contain some wonderful platforming that manages to never go overboard, the bosses are both climatic whilst also having checkpoints for longer phases, and every other instance of the game makes it feel as if it was designed for newer players.
As a major fan of the creator's other work, I wanna defeat the Villians, this is a perfect accompaniment to it. It adds a little bit more difficulty and a lot more spice, so you'll definitely want to play this one second. I had a real blast this one, and I hope other people stumble across it and get to experience the same journey. What a great game!
[1] Like
As a major fan of the creator's other work, I wanna defeat the Villians, this is a perfect accompaniment to it. It adds a little bit more difficulty and a lot more spice, so you'll definitely want to play this one second. I had a real blast this one, and I hope other people stumble across it and get to experience the same journey. What a great game!
Rating: 9.0 90
Difficulty: 36 36
Aug 24, 2022
CanusAntonius
For: dinosaur needle 2
For: dinosaur needle 2
A brilliant first outing from Aceni with a focus on our prehistoric friends, the Dinosaurs. It features the Kid in his journey to truly understand how amazing these creatures are, and along the way, you will encounter a variety of wacky antics. Each save of the game has been carefully orchestrated by gamemaker cavemen to provide an ample amount of immersion for the player, and although there are some save balance issues, it reminds me of what life must have been like back in these rough times.
Littlefoot would be proud!
[1] Like
Littlefoot would be proud!
Rating: 4.0 40
Difficulty: 45 45
Aug 23, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
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