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CanusAntonius
For: Honyarara
For: Honyarara
An amazing Adventure game that really feels like a modern twist on the classic style. What starts as a Guy Rock brown block tileset eventually turns into a damn good time full of some interesting gimmicks and some intense boss fights. The final boss is well worth the price of admission in itself, it is truly a gem worth playing.
The stages, of which there are 3, are incredibly varied and highly interesting. Some of the gimmicks are what feels like an upgrade to standing ideas, such as targets that now have timers. There are even spikes that move after you shoot them, but ceiling spikes can actually fall upward instead of downward, and even more various shenanigans to them are done as well. The thing that makes all of these gimmicks come together nicely is unexpectedly the traps that utilize them, instead of actually making the player angry they instead invite you to think about the puzzle from a new perspective. This is what makes the game pretty special in my eyes, the traps actually benefit the gimmicks.
With each stage having a boss, they are pretty intense in their own right. For the first two, you are able to use autofire if you hold down the shoot key for a second, and the maker builds around this idea by making those two fast and intense, by the end bullets start flying all over the place like hell's fury. Once you may it past those two, however, you are then met with a grand finale to the game that can rival even some of the best adventure games. The final boss is so intense that it requires you to use a new attack method and regenerate health just to stand a chance against it, and overall lasts for a fairly long time.
Overall, Honyarara is a God-tier Adventure game that deserves all the praise it can get for being downright awesome, highly recommended!
[2] Likes
The stages, of which there are 3, are incredibly varied and highly interesting. Some of the gimmicks are what feels like an upgrade to standing ideas, such as targets that now have timers. There are even spikes that move after you shoot them, but ceiling spikes can actually fall upward instead of downward, and even more various shenanigans to them are done as well. The thing that makes all of these gimmicks come together nicely is unexpectedly the traps that utilize them, instead of actually making the player angry they instead invite you to think about the puzzle from a new perspective. This is what makes the game pretty special in my eyes, the traps actually benefit the gimmicks.
With each stage having a boss, they are pretty intense in their own right. For the first two, you are able to use autofire if you hold down the shoot key for a second, and the maker builds around this idea by making those two fast and intense, by the end bullets start flying all over the place like hell's fury. Once you may it past those two, however, you are then met with a grand finale to the game that can rival even some of the best adventure games. The final boss is so intense that it requires you to use a new attack method and regenerate health just to stand a chance against it, and overall lasts for a fairly long time.
Overall, Honyarara is a God-tier Adventure game that deserves all the praise it can get for being downright awesome, highly recommended!
Rating: 9.0 90
Difficulty: 55 55
May 3, 2022
CanusAntonius
For: I wanna be the Ash
For: I wanna be the Ash
Ash is a pretty good adventure game that features an incredible amount of variety that made me fall in love with these games in the first place. There are multiple worlds, about a dozen boss battles, and nothing ever gets repetitive or boring. Plenty of references to other games is also afoot, featuring titles such as Megaman, Deltarune, and Kirby.
I did have a few issues with it, mainly 3 bosses but also some platforming which I'll talk a bit about here: First, the Pinwheel boss feels pretty damn cancerous, the hitbox of the objects you need to shoot is incredibly small and they don't even have a gaurenteed chance to do damage. Second, the Dr Wily water boss feels incredibly tedious and annoying, mainly because once again there is a really small hitbox on him. Third, the bullet bill section where you have to go back and forth was incredibly obnoxious alongside the alternating stop/move section at the end of Undertale, they felt really unbalanced from everything else. Finally, the final boss was really cool, but the last two attacks in the first phase felt too tight, and the "sphere" at the end of the last phase also, it was definitely way harder than it felt like it should be.
Those issues aside, I was still willing to play the game in one sitting and it took nearly six hours, of course my skills aren't prestine either but it's definitely mainly due to Ash being really long. It's a great game and I even went and got the secrets while playing, they are gems you can see on the screen so you won't miss them, but also do know they don't actually unlock anything, just adds some bling to your save file.
Highly recommended, it's a prestine adventure game.
[0] Likes
I did have a few issues with it, mainly 3 bosses but also some platforming which I'll talk a bit about here: First, the Pinwheel boss feels pretty damn cancerous, the hitbox of the objects you need to shoot is incredibly small and they don't even have a gaurenteed chance to do damage. Second, the Dr Wily water boss feels incredibly tedious and annoying, mainly because once again there is a really small hitbox on him. Third, the bullet bill section where you have to go back and forth was incredibly obnoxious alongside the alternating stop/move section at the end of Undertale, they felt really unbalanced from everything else. Finally, the final boss was really cool, but the last two attacks in the first phase felt too tight, and the "sphere" at the end of the last phase also, it was definitely way harder than it felt like it should be.
Those issues aside, I was still willing to play the game in one sitting and it took nearly six hours, of course my skills aren't prestine either but it's definitely mainly due to Ash being really long. It's a great game and I even went and got the secrets while playing, they are gems you can see on the screen so you won't miss them, but also do know they don't actually unlock anything, just adds some bling to your save file.
Highly recommended, it's a prestine adventure game.
Rating: 8.5 85
Difficulty: 55 55
May 3, 2022
CanusAntonius
For: I Wanna Eclipse
For: I Wanna Eclipse
I think this is one of the most well-produced adventure fangames visually if not the most so. Every aspect of this game is literally stunning and serves as a showcase of what someone can achieve with custom visuals they spend dozens (probably hundreds) of hours working on. And it all comes together pretty nicely, making a very solid game indeed, but I do take issues with some of the actual gameplay segments that I felt necessary to mention in case they can help with future works.
First, the whole secret thing is cool, but only when they aren't required for the real ending of the game. At least in my playthrough, nothing really seemed to hint which stage you can find which item in once you unlock the teleport (unless I missed a hint), so it did come down to using a video to find them. I wish there was more of a tell to this item hunt, similar to NANG's glitched text on screens with secrets because otherwise, it makes getting True End quite a slog. That's also important to me because I felt as if True End was the best part of the game platforming-wise. Few other complaints come from many of the stages feeling almost too "similar" to each other, there are so many crushers and spike blocks and spinning pinwheels that make the saves kind of just do the same thing. There are also pretty weird segments using the gimmicks, and the V6 one was particularly unsavory to use almost entirely.
Despite those issues, the game still won me over. The final stage is truly what won me over though, I was not a zoom-in fan throughout the game until this area and it completely sold me on it. It's probably one of the best platforming stages I've done in a fangame. I can't even imagine the amount of effort put in to make this game as beautiful as it is, but man it must be more than what I gave in college. It's definitely elegant enough to showcase as a flagship title for incoming Fangamers interested in some great games.
Highly recommend it, well done Gwiz.
[1] Like
First, the whole secret thing is cool, but only when they aren't required for the real ending of the game. At least in my playthrough, nothing really seemed to hint which stage you can find which item in once you unlock the teleport (unless I missed a hint), so it did come down to using a video to find them. I wish there was more of a tell to this item hunt, similar to NANG's glitched text on screens with secrets because otherwise, it makes getting True End quite a slog. That's also important to me because I felt as if True End was the best part of the game platforming-wise. Few other complaints come from many of the stages feeling almost too "similar" to each other, there are so many crushers and spike blocks and spinning pinwheels that make the saves kind of just do the same thing. There are also pretty weird segments using the gimmicks, and the V6 one was particularly unsavory to use almost entirely.
Despite those issues, the game still won me over. The final stage is truly what won me over though, I was not a zoom-in fan throughout the game until this area and it completely sold me on it. It's probably one of the best platforming stages I've done in a fangame. I can't even imagine the amount of effort put in to make this game as beautiful as it is, but man it must be more than what I gave in college. It's definitely elegant enough to showcase as a flagship title for incoming Fangamers interested in some great games.
Highly recommend it, well done Gwiz.
Rating: 9.0 90
Difficulty: 60 60
May 2, 2022
CanusAntonius
For: Christmas Deliveries 2
For: Christmas Deliveries 2
Christmas Deliveries 2 is an overall good Needleventure game as it's predecessor was, and consists of various stages each with their own theme, and most of them having a boss battle at the end. The visuals are spectacular and a highlight of the game, nearly everything seems to be hand drawn by GWiz, and so I can comfortably say that this is one of the best-looking fangames available on Delfruit.
Gameplay-wise, I had some mixed thoughts. A lot of the game held a very unique style of Needle to it, there was never any sense of generic design or over usage of jumps, and most of this is heightened by the inclusion of gimmicks. The bosses are all enjoyable as well, they're all pretty easy for the most part and won't cause a struggle for anyone who mainly plays needle. One of the later stages is particularly interesting because they allow you to pick between gimmicks on each screen. With this said, I do want to mention some of the grievances I had with the game. First of all, the game is pretty damn hard, way more than what I expected. The last two stages are particularly brutal, mainly because of a teleporting line gimmick that makes each save last forever. If this wasn't in the game, I honestly think the game would be almost -10 difficulty overall, and frankly, it really was not fun to do. Another main issue I had was how almost every trigger also basically turned into a forced speed segment, so a lot of times you're just playing saves to each trigger and dying immediately, would be fine with it if there wasn't such an over usage in nearly every stage. On a side note, sometimes it's hard to check what triggers do since the screen turns black after you die, which is pretty undesirable.
These issues aside, I think the game was a lovely Christmas present to the community, and once again a visual masterpiece. Just know that it gets pretty hard near the end of the game, and continues to be so till the credits roll. You'll certainly want decent needle skills to open this present, but if you have them then I definitely recommend it.
[0] Likes
Gameplay-wise, I had some mixed thoughts. A lot of the game held a very unique style of Needle to it, there was never any sense of generic design or over usage of jumps, and most of this is heightened by the inclusion of gimmicks. The bosses are all enjoyable as well, they're all pretty easy for the most part and won't cause a struggle for anyone who mainly plays needle. One of the later stages is particularly interesting because they allow you to pick between gimmicks on each screen. With this said, I do want to mention some of the grievances I had with the game. First of all, the game is pretty damn hard, way more than what I expected. The last two stages are particularly brutal, mainly because of a teleporting line gimmick that makes each save last forever. If this wasn't in the game, I honestly think the game would be almost -10 difficulty overall, and frankly, it really was not fun to do. Another main issue I had was how almost every trigger also basically turned into a forced speed segment, so a lot of times you're just playing saves to each trigger and dying immediately, would be fine with it if there wasn't such an over usage in nearly every stage. On a side note, sometimes it's hard to check what triggers do since the screen turns black after you die, which is pretty undesirable.
These issues aside, I think the game was a lovely Christmas present to the community, and once again a visual masterpiece. Just know that it gets pretty hard near the end of the game, and continues to be so till the credits roll. You'll certainly want decent needle skills to open this present, but if you have them then I definitely recommend it.
Rating: 8.0 80
Difficulty: 68 68
May 1, 2022
CanusAntonius
For: I wanna afflict the Mashikaku
For: I wanna afflict the Mashikaku
Afflict the Mashikaku is one of the darling gems of classic adventure games, and very much one of my favorite fangames. So much about it just shows heart and passion, from the custom-made boss sprites to the interesting stages, it's really what you would want from an adventure fangame.
Everything in the game is full of some healthy fun, never really exceeding too much in a difficult jump. The stages are all unique and include some pretty interesting mechanics, such as a giant screen with coins hidden around it, buttons that change your gravity to be upside down or alternate reality itself, a stage that actually features a boss rush and an actually decent ice stage. The bosses are very much the highlight of the game and are all unique and interesting, some of them range from Touhoe-style attacks, some require shooting targets to damage, and there are even some avoidances and infinite jump segments.
Overall, this is a very good fangame, and I highly recommend it to all Adventurers.
[1] Like
Everything in the game is full of some healthy fun, never really exceeding too much in a difficult jump. The stages are all unique and include some pretty interesting mechanics, such as a giant screen with coins hidden around it, buttons that change your gravity to be upside down or alternate reality itself, a stage that actually features a boss rush and an actually decent ice stage. The bosses are very much the highlight of the game and are all unique and interesting, some of them range from Touhoe-style attacks, some require shooting targets to damage, and there are even some avoidances and infinite jump segments.
Overall, this is a very good fangame, and I highly recommend it to all Adventurers.
Rating: 9.0 90
Difficulty: 45 45
Apr 30, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
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