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CanusAntonius
For: I wanna afflict the Mashikaku
For: I wanna afflict the Mashikaku
Afflict the Mashikaku is one of the darling gems of classic adventure games, and very much one of my favorite fangames. So much about it just shows heart and passion, from the custom-made boss sprites to the interesting stages, it's really what you would want from an adventure fangame.
Everything in the game is full of some healthy fun, never really exceeding too much in a difficult jump. The stages are all unique and include some pretty interesting mechanics, such as a giant screen with coins hidden around it, buttons that change your gravity to be upside down or alternate reality itself, a stage that actually features a boss rush and an actually decent ice stage. The bosses are very much the highlight of the game and are all unique and interesting, some of them range from Touhoe-style attacks, some require shooting targets to damage, and there are even some avoidances and infinite jump segments.
Overall, this is a very good fangame, and I highly recommend it to all Adventurers.
[1] Like
Everything in the game is full of some healthy fun, never really exceeding too much in a difficult jump. The stages are all unique and include some pretty interesting mechanics, such as a giant screen with coins hidden around it, buttons that change your gravity to be upside down or alternate reality itself, a stage that actually features a boss rush and an actually decent ice stage. The bosses are very much the highlight of the game and are all unique and interesting, some of them range from Touhoe-style attacks, some require shooting targets to damage, and there are even some avoidances and infinite jump segments.
Overall, this is a very good fangame, and I highly recommend it to all Adventurers.
Rating: 9.0
Difficulty: 45
Apr 30, 2022
CanusAntonius
For: I wanna be the normal space
For: I wanna be the normal space
Rating based on using 2 HP per boss, which I definitely suggest.
Normal Space is a weird game due to how mixed my reaction to it is, for the most part, it's a chill experience that is pretty typical of the old school eastern game, but then there's one stage near the end that really just makes it feel way less fun than it should.
The game starts with a hub of four worlds, you can choose between one of the first two stages and then the other to unlock the next two. Each of these stages represents that classic feeling, traveling through common locations with typical tilesets like the grasslands and whatnot. Each of them also contains a boss, one of them actually being an avoidance that's pretty decent while the other is just those typical villainous cherries. I never found any of these stages to be unpleasant, except for one in the castle stage that involved shooting a Miniboss enemy in a pretty awkward arena.
What comes after this though is a god-awful boss rush stage, because who doesn't love those. You get to basically fight the previous four bosses again, except now they have been extremely buffed to the point they are basically new fights. That actually sounds interesting right, until you realize just how annoying the buffs made them, specifically on how long the fights are now. They all have I-Frames and can last a couple of minutes each attempt, and of course, are actually pretty difficult now while not actually being fun at all. It is this area I specifically recommend using the Heart Signs for, which allows you to toggle having 2 HP each boss instead of 1. The boss rush also ends with a fifth fight that's actually rather long with a couple of phases and has a pretty RNG final to it at the very end.
Past the boss rush stage the game actually manages to pick up in quality again somewhat, or at the very least it's two needle stages that aren't offensive at all. The visuals are also a lot better here since they're a bit more flashy, though I wish this could have just been applied to the entire game instead. Following the needle comes a final avoidance, and it's pretty decent, and certainly a lot easier than anything that was in boss rush.
Overall, I think Normal Space is a pretty solid game, but know that the boss rush is downright horrible if you choose to only have 1 HP, and still pretty bad in general. I'd recommend the game either way outside of it though.
[0] Likes
Normal Space is a weird game due to how mixed my reaction to it is, for the most part, it's a chill experience that is pretty typical of the old school eastern game, but then there's one stage near the end that really just makes it feel way less fun than it should.
The game starts with a hub of four worlds, you can choose between one of the first two stages and then the other to unlock the next two. Each of these stages represents that classic feeling, traveling through common locations with typical tilesets like the grasslands and whatnot. Each of them also contains a boss, one of them actually being an avoidance that's pretty decent while the other is just those typical villainous cherries. I never found any of these stages to be unpleasant, except for one in the castle stage that involved shooting a Miniboss enemy in a pretty awkward arena.
What comes after this though is a god-awful boss rush stage, because who doesn't love those. You get to basically fight the previous four bosses again, except now they have been extremely buffed to the point they are basically new fights. That actually sounds interesting right, until you realize just how annoying the buffs made them, specifically on how long the fights are now. They all have I-Frames and can last a couple of minutes each attempt, and of course, are actually pretty difficult now while not actually being fun at all. It is this area I specifically recommend using the Heart Signs for, which allows you to toggle having 2 HP each boss instead of 1. The boss rush also ends with a fifth fight that's actually rather long with a couple of phases and has a pretty RNG final to it at the very end.
Past the boss rush stage the game actually manages to pick up in quality again somewhat, or at the very least it's two needle stages that aren't offensive at all. The visuals are also a lot better here since they're a bit more flashy, though I wish this could have just been applied to the entire game instead. Following the needle comes a final avoidance, and it's pretty decent, and certainly a lot easier than anything that was in boss rush.
Overall, I think Normal Space is a pretty solid game, but know that the boss rush is downright horrible if you choose to only have 1 HP, and still pretty bad in general. I'd recommend the game either way outside of it though.
Rating: 7.0
Difficulty: 60
Apr 30, 2022
CanusAntonius
For: I wanna Restore the Balance
For: I wanna Restore the Balance
It's an alright adventure game that is both unfinished and full of a lot of janky segments. The vine mechanic in my eyes is just pretty scuffed, if you jump off you can't easily grab the same vine again and there's no actual reason to have it made like that, it makes a lot of segments annoying more than it should. There's also one save on the left area where an absolute ton of flying spikes shoot out while going down a waterfall, this felt both unnecessary and pretty tedious compared to literally anything else in the game.
The bosses are pretty meh as well, the first one tries to utilize the vine gimmick but you don't even actually need to use them to win the fight, just going down every time allows you to dodge whatever you need. The second boss I think is just plain bad, there's too much going on for it to actually be enjoyable at all. You have to worry about the red lane, you have to worry about bullets going up or down the waterfall, you need to worry about the RNG bullets, you need to worry about the retaliation bullets, you need to worry about the spike changing buttons, you need to worry about the eye coming in your line.... you get the point, it's pretty annoying and obsessively designed.
There is hope here though, the game is clearly the foundation of a good adventure game, keep in mind that it is unfinished and says it is ver. 0.5 so I do think this would have had hope to be way better if ever completed. I would definitely be willing to replay the game if more stuff is ever added, and hopefully stuff like Boss 2 or the vines get changed to be better.
[1] Like
The bosses are pretty meh as well, the first one tries to utilize the vine gimmick but you don't even actually need to use them to win the fight, just going down every time allows you to dodge whatever you need. The second boss I think is just plain bad, there's too much going on for it to actually be enjoyable at all. You have to worry about the red lane, you have to worry about bullets going up or down the waterfall, you need to worry about the RNG bullets, you need to worry about the retaliation bullets, you need to worry about the spike changing buttons, you need to worry about the eye coming in your line.... you get the point, it's pretty annoying and obsessively designed.
There is hope here though, the game is clearly the foundation of a good adventure game, keep in mind that it is unfinished and says it is ver. 0.5 so I do think this would have had hope to be way better if ever completed. I would definitely be willing to replay the game if more stuff is ever added, and hopefully stuff like Boss 2 or the vines get changed to be better.
Rating: 6.0
Difficulty: 43
Apr 29, 2022
CanusAntonius
For: I Wanna Be the Piyopiyo Trap
For: I Wanna Be the Piyopiyo Trap
Rating based only on the main game, Extra is not recommended.
Piyopiyo Trap is the origin of one of the most famous concepts often used in Medley games: The Dice. And of course if you've played Kamilia 3, you know the screens picked in it probably paint the picture of this being a boring needle game. Throw those preconceptions out the window, as this game is way more interesting than the medleys make it out to be, in fact, I legitimately think K3 used the most boring screens out of the entire game whilst basically everything else is actually unique and cool.
Outside of the two screens you know, the ones you don't are pretty awesome. There's one stage that has solid color blocks that make a visually cute stage with some fun segments, as well as a block toggle gimmick that flips different colors on or off. There's one stage based on luck, however, it's not actually that hard with the most crazy being a 1 in 4 chance, plus an actually unique boss that shows off the very first edition of The Dice. Other stages include a casino card themed tileset, and there's even a Windows 7 stage that is awesome, here's a screen from it that might convince you to play this: Reveal Spoiler https://i.imgur.com/Y9nnQMk.png Do be aware that there is a bit of a language barrier at some points, but I think most of it you can pick up pretty quickly anyways without ever needing a video or translation.
This game also contains extra, but as the start of this review mentions, I really don't recommend it. Some of it involves falling down a chute and shooting small targets, with you having to reset if you miss even one of them. There's a long trap segment as well that's more than one screen per save so be warned of that too. And of course, the legendary K3 Luck Crystal is in this too, with a required luck draw harder than 1 in 1000 in order to beat the stage. If you do extra, just be sure to check all the warps before committing, as it's pretty guaranteed to have at least one stage you will hate.
Overall though, the main game is one of the most interesting classic fangames, and probably one of the better things featured in K3, even if it sadly represented it pretty horribly.
[0] Likes
Piyopiyo Trap is the origin of one of the most famous concepts often used in Medley games: The Dice. And of course if you've played Kamilia 3, you know the screens picked in it probably paint the picture of this being a boring needle game. Throw those preconceptions out the window, as this game is way more interesting than the medleys make it out to be, in fact, I legitimately think K3 used the most boring screens out of the entire game whilst basically everything else is actually unique and cool.
Outside of the two screens you know, the ones you don't are pretty awesome. There's one stage that has solid color blocks that make a visually cute stage with some fun segments, as well as a block toggle gimmick that flips different colors on or off. There's one stage based on luck, however, it's not actually that hard with the most crazy being a 1 in 4 chance, plus an actually unique boss that shows off the very first edition of The Dice. Other stages include a casino card themed tileset, and there's even a Windows 7 stage that is awesome, here's a screen from it that might convince you to play this: Reveal Spoiler https://i.imgur.com/Y9nnQMk.png Do be aware that there is a bit of a language barrier at some points, but I think most of it you can pick up pretty quickly anyways without ever needing a video or translation.
This game also contains extra, but as the start of this review mentions, I really don't recommend it. Some of it involves falling down a chute and shooting small targets, with you having to reset if you miss even one of them. There's a long trap segment as well that's more than one screen per save so be warned of that too. And of course, the legendary K3 Luck Crystal is in this too, with a required luck draw harder than 1 in 1000 in order to beat the stage. If you do extra, just be sure to check all the warps before committing, as it's pretty guaranteed to have at least one stage you will hate.
Overall though, the main game is one of the most interesting classic fangames, and probably one of the better things featured in K3, even if it sadly represented it pretty horribly.
Rating: 7.5
Difficulty: 40
Apr 29, 2022
CanusAntonius
For: Chungo's Gauntlet
For: Chungo's Gauntlet
First off I will say immediately, that this isn't so much of a fangame, but more of a game in its own standing. It has different physics, set jump heights, and is not made in a Fangame engine; it's just separate in general from anything else on Delfruit. There are direct references to IWBTG Fangames of course, and the gameplay is rather similar in style, so everyone should definitely give it a try anyway. Regardless, it's really fucking good, this is truly a gem amongst video games.
Chock loaded with dozens of references to memes, video games, and several other mediums, this is basically a love letter tribute just as much as Kayin's IWBTG is. It's clear that the maker was inspired by various things, ranging from trap heavy works to even experimental fangames like I Wanna Burnmind. And as inspired as it might be, this game is one of the most unique things I have ever played, and it's good enough to the point that I would have paid money to buy it on steam if needed.
The stages are pretty good, with each having their own particular theme throughout them, but the next to last one is a miraculous work that will remind most fangamers of I Want or Burnmind, it does also credit them as inspirations at the end so you know they had the good mind juice making this one. The bosses are also pretty amazing, ranging from regular-style boss fights to some with a special gimmick that plays pretty fun. The last boss is also really good and is essentially a long sequence (with checkpoints) that really makes you feel like you accomplished a grand final showdown at the end of it.
Overall, it might not be that much of a fangame, but it's still just a good game in general. It's also easy enough for anyone, including beginners, to pick up and play any day of the week. I'm so glad this was shared with the community as it really deserves to be put in a spotlight for how fun it was.
Amazing game, highly recommended!
[3] Likes
Chock loaded with dozens of references to memes, video games, and several other mediums, this is basically a love letter tribute just as much as Kayin's IWBTG is. It's clear that the maker was inspired by various things, ranging from trap heavy works to even experimental fangames like I Wanna Burnmind. And as inspired as it might be, this game is one of the most unique things I have ever played, and it's good enough to the point that I would have paid money to buy it on steam if needed.
The stages are pretty good, with each having their own particular theme throughout them, but the next to last one is a miraculous work that will remind most fangamers of I Want or Burnmind, it does also credit them as inspirations at the end so you know they had the good mind juice making this one. The bosses are also pretty amazing, ranging from regular-style boss fights to some with a special gimmick that plays pretty fun. The last boss is also really good and is essentially a long sequence (with checkpoints) that really makes you feel like you accomplished a grand final showdown at the end of it.
Overall, it might not be that much of a fangame, but it's still just a good game in general. It's also easy enough for anyone, including beginners, to pick up and play any day of the week. I'm so glad this was shared with the community as it really deserves to be put in a spotlight for how fun it was.
Amazing game, highly recommended!
Rating: 10.0
Difficulty: 30
Apr 28, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
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